Rain Hyper Offense (pokepast.es)
This is a team I have been experimenting with, and got to the 1300s range. Take that as you will.
Pelipper @ Choice Specs
Ability: Drizzle
Tera Type: Electric
EVs: 252 SpA / 8 SpD / 248 Spe
Modest Nature
- U-turn
- Hurricane
- Hydro Pump
- Tera Blast
Palafin @ Punching Glove
Ability: Zero to Hero
Tera Type: Water
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Bulk Up
- Jet Punch
- Drain Punch
- Ice Punch
Quaquaval @ Choice Scarf
Ability: Moxie
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wave Crash
- Aqua Jet
- Brave Bird
- Close Combat
Amoonguss @ Black Sludge
Ability: Regenerator
Tera Type: Grass
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Protect
- Giga Drain
- Sludge Bomb
Iron Treads @ Booster Energy
Ability: Quark Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Ice Spinner
- Rapid Spin
- Knock Off
Flutter Mane @ Booster Energy
Ability: Protosynthesis
Tera Type: Fire
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Mystical Fire
- Shadow Ball
- Calm Mind
I have done well with this team and have managed to secure some good games with it. The name of the game is hitting as hard as possible after trying to reduce hazards in some form. Flutter Mane is an unholy terror that is very difficult to stop. And I'm not even using a speed based version, as mine is Modest nature and doing insane amounts of damage. Pelipper is criminally underrated because I am adding Choice Specs to it, which it can abuse well due to its sub par stats being complimented by high base power moves. Amoongus is a defensive pivot and does well on my rain team for pretty understandable reasons, especially with Spore. Palafin is fun, but probably busted, and it leaving wouldn't bother me too much as I could just find another rain abuser. Quaquaval is my favorite mon to run and this is the only thing that is NOT immediately broken. Iron Treads is there for spin support and because I get good mileage out of it.
Any feedback for my team is appreciated.
I am in favor of certain things getting banned, like Flutter Mane, Goldhengo or even Shed Tail (which is basically Baton Pass with substitute.) B
That said, I think we should hold on banning Terrastallize because I think that it isn't quite as overpowered as we are making it out to be. It provides some defensive backbone in a gen where the recover nerf is widespread. That said, I'm not against the idea of a clause where you have to announce what Terra types you have, or perhaps a cause where you can are forced to only use a certain terra type.