Been a while since I posted something substantial and I wanna share some metagame analysis! And then some noms (I've been cooking)
GREAT TUSK
Uuh Great tusk is on like 90% of serious teams fr (75% usage in SPL week 1). It's the only viable hazard removal on 90% of teams. Quaquaval can be spin blocked by dragapult/bulky gholdengo and hates giving up a moveslot for rapid spin. Iron treads is a sufficient spinner but lets in great tusk for free, and letting great tusk in for free is a massive flaw that otherwise viable pokemon have to wrestle with (tinkaton, iron hands, etc) Great tusk is just the best hazard removal and its not even close, and with how many good hazard setters we have, almost every team is gonna need some removal. You can say "just run boots bro" but boots spam is only an option on super defensive teams, offense needs some speed/power which is difficult to provide when everybody has boots on.
So now that I've briefly explained why great tusk is S rank and #1 usage, let's see what effect that has on the meta.
Offensive great tusk is a beast to try and switch into. Daddy Lando-t is not here to save us from ground/fighting 120 bp stabs combined with knock off. As far as soft checks go, we are pretty much stuck with washtom (and mowtom)/corv as your most common options. Water Tauros was raised to B- recently to reflect its ability to kind of soft check great tusk alongside kingambit/pao and I'm glad its getting that recognition too. Slowbro is also solid and rose appropriately. There are some other fringe options that barely avoid a 2hko like max defense gastro and slowking, but they're very shaky:
252 Atk Great Tusk Headlong Rush vs. 252 HP / 252+ Def Slowking: 165-195 (41.8 - 49.4%) -- guaranteed 3HKO
252 Atk Great Tusk Headlong Rush vs. 252 HP / 252+ Def Gastrodon: 181-214 (42.4 - 50.2%) -- guaranteed 3HKO after Leftovers recovery
(keeping leftovers in that calc bc gastro has sticky hold so lefties won't get knocked off)
I think this is reflected in the SPL usage stats,
rotom-wash and corv had high usage at #4 and #6 respectively. So with that in mind, I've been testing some anti-meta techs to take advantage of the sparse few ground resists that teams are forced to carry to check the omnipresent great tusk.
Magnezone
Body Press
Magnezone @ Covert Cloak
Ability: Magnet Pull
Tera Type: Fighting
EVs: 152 Def / 252 SpA / 104 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Substitute / Volt Switch
- Body Press
Choice specs
Magnezone @ Choice Specs
Ability: Magnet Pull
Shiny: Yes
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Volt Switch
- Thunderbolt
- Steel Beam
I think the first set is a cool way to trap kingambit as well as the usual corv, although you lose out on a lot of initial power+ maybe volt turn action. First set's speed evs hits 200 to outpace adamant max speed kingambit/azu/iron hands. Magnezone naturally has great matchups vs lots of common fat mons like toxapex, garganacl, corviknight, dondozo, and hatterene. Cloak lets you become a garg check, but watch out for curse eq sets. Great tusk also has poor sdef, so the most common ground type doesn't wanna switch into your flash cannon.
252 SpA Magnezone Flash Cannon vs. 0 HP / 4 SpD Great Tusk: 216-255 (58.2 - 68.7%)
252 SpA Magnezone Flash Cannon vs. 252 HP / 4 SpD Great Tusk: 216-255 (49.7 - 58.7%) -- 99.6% chance to 2HKO
The fatter grounds like clodsire and ting-lu will take on the first set more easily, but specs is strong and can punish even clodsire:
252+ SpA Choice Specs Tera Steel Magnezone Flash Cannon vs. 248 HP / 252+ SpD Clodsire: 208-246 (44.9 - 53.1%) -- 28.1% chance to 2HKO
0 Atk Clodsire Earthquake vs. 0 HP / 0 Def Tera Steel Magnezone: 152-180 (54 - 64%)
Paired with some strong u-turn mons to take advantage of other special walls like blissey, you can form a real fat busting volturn core.
There's loads of mons that can take advantage of corviknight being trapped and eliminated: Meowscarada, Roaring Moon, Dragonite, Kingambit, Iron Valiant, Scizor, and of course Great Tusk. I've used magnezone with cb dragonite and cb meow to decent success, and I think there's a lot of potential in some old zone classics. Here's a replay:
https://replay.pokemonshowdown.com/gen9ou-1771868095-7gjuz0ccgr1zmme7p1i0wjdvijp10qqpw
You can see in this replay that once Corviknight is trapped, tera normal cb dnite espeed claims everything else.
Of course, trapping kingambit isn't as easy but can also be done, and prominent ghost types like dragapult and gholdengo can flex even harder with gambit gone. I'll give an honorable mention to Magneton which can also trap corv while holding scarf and having a much better speed tier being able to revenge kill unboosted iron valiant and being faster than cinderace, but will struggle to do much vs kingambit and is much weaker in general. I would like it a lot more if it was faster than chien pao, but alas it hits only 393 and pao is at 405. I think magnezone's potential is high and its pretty unexplored rn, so I would support
a rise to C+ at least. I think it belongs in B personally, but we can take baby steps with this one.
Now I'd like to show another under the radar great tusk check, much more solid than corv or rotoms:
Slither Wing
Defensive
Slither Wing @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Water
EVs: 248 HP / 88 Atk / 172 Def OR 248 HP / 252 Def / 8 SpD
Adamant / Impish Nature
- U-turn
- Will-O-Wisp
- Morning Sun
- Close Combat / First Impression
This mon resists ground+fighting, has reliable recovery, can cripple with wisp and give a slow u-turn off of tusk. It is sturdy af vs even CB tusk, and does well vs other physical threats:
252 Atk Choice Band Great Tusk Headlong Rush vs. 252 HP / 172 Def Slither Wing: 147-174 (39.3 - 46.5%)
252+ Atk Kingambit Iron Head vs. 252 HP / 172 Def Slither Wing: 147-174 (39.3 - 46.5%) (0 allies fainted tbf)
252 Atk Sword of Ruin Chien-Pao Icicle Crash vs. 252 HP / 172 Def Slither Wing: 174-205 (46.5 - 54.8%)
252 Atk Choice Band Meowscarada Flower Trick vs. 252 HP / 172 Def Slither Wing on a critical hit: 114-135 (30.4 - 36%)
Chien pao's matchup is much shakier than the rest, but keep in mind your first impression will OHKO and thus force it out, allowing you to get a morning sun. If you choose to go close combat, the attack investment can 2hko sdef corv after rocks:
88+ Atk Slither Wing Close Combat vs. 248 HP / 0 Def Corviknight: 189-223 (47.3 - 55.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
Personally I like first impression and max defense, I feel that slither wing should just focus on spreading burns and giving slow u-turns to your wallbreakers. Common mons like toxapex, skeledirge, volcarona etc will fully wall you even if you use CC. Tera Water is great for Fire Blast LO Chain chomps, Cinderaces, Rain threats, etc. I would rank it a little higher than Tauros-Water and
bump it up to B to reflect its reliable recovery and wisp access over it.
So now that we've taken advantage of Corviknight and shown another solid ground check, let's take advantage of rotom-wash (and to a lesser extent rotom-mow)
ARBOLIVA
YES, ARBOLIVA
Violence (Arboliva) @ Leftovers
Ability: Seed Sower
Tera Type: Fire
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Substitute
- Tera Blast
- Earth Power
- Giga Drain
I know this mon is unranked but seriously this thing is a hidden gem. I was blown away by how good it is in practice. First I'll explain why arboliva is anti-meta at all, then why this set is better than specs, and finally some replays.
The key here is the grass/normal typing. I was on the same page as everybody else at first that grass/normal typing isn't great, but I've come around on this recently. A grass type special attacker is very well positioned rn bc it can switch into rotom-w and not care about wisps. The only other viable special attacking grass types are amoongus and toedscruel, and toedscruel doesn't even resist hydro pump. Amoongus on the other hand is pretty passive outside of spore and hampered by the omnipresence of gholdengo. Arboliva is much less passive than either option, and is well positioned to punish rotom-w, garg, pex, ghosts and more.
The normal typing is important for obvious reasons: the ghost immunity is big in a meta where many top tiers like gholdengo and dragapult are spamming ghost moves. Of course, my biggest gripe with this was that it brought a fighting weakness. Whats the point of a ground resist that can't check great tusk? Unfortunately yeah, you do need to bring a more solid great tusk answer on your team. However, many great tusk have been dropping fighting stab in order to fit in stealth rock or bulk up. So if a great tusk carries earthquake/knock off/rapid spin/stealth rock or BU, arboliva can beat it easily.
Now why is Sub+3 attacks better than specs? A grassy terrain boosted leaf storm is very scary, but unfortunately there are lots of common and viable 4x grass resists all over the meta. Corv, volcarona, iron moth, amoongus, dragonite etc. Furthermore, many of the pokemon that arboliva takes advantage of such as rotom-w and garg often use protect, allowing specs to be easily scouted and its damage be minimized. Leaf Storm/earth power/tera blast (fire)/dazzling gleam is near impossible to wall but in practice it is slow, scouted, and easily revenge killed by chien pao, cinderace, iron valiant, iron moth etc. I didn't want sub+leech seed because I felt that arboliva needed at least 3 attacks to be a real threat, and in general I think subseed is better on faster mons. You want earth power to hit gholdengo without resorting to tera and skeledirge, and u want tera blast to threaten corvs/amoongs if needed. Don't forget that tera blast is normal and thus STAB before you tera, so it's excellent neutral coverage to hit amoongus, volcarona, dragonite and others. Grassy terrain+leftovers+giga drain gives u plenty of health to create subs with, and your base 39 speed tier is conveniently faster than the crowded 35 speed tier, naturally letting u get up subs on garg, pex, dondozo, and clodsire.
Finally, setting up grassy terrain is sweet. You naturally disrupt some dangerous psychic terrain/electric terrain teams, neutralize your teammate's weakness to eq, give extra recovery to your allies, and power up already strong grass moves like cb meowscarada flower trick. Grassy terrain+leftovers also negates salt cure chip damage, although you're still taking 14%~ from the attack itself. It does weaken your own eq's, but your great tusk can easily just run headlong rush so it's not a big deal. What other ground types are there anyway?
I got 5 high ladder replays to show you this mon is not a hoax, it plays a lot better than it seems:
https://replay.pokemonshowdown.com/gen9ou-1780415337-8tilhvcqjrs2vxaymqb1ppotv1y7grkpw
Arboliva's ghost immunity+high natural spdef lets it comfortably handle dragapult and keep subs up vs toxapex. Seed sower+leftovers+giga drain gives tons of recovery, and the opposing team straight up folds. Arboliva was the MVP vs 1960.
https://replay.pokemonshowdown.com/gen9ou-1780106828-oanfepcmy2p7juvho9j0iqdjsunj8sipw
I was able to pressure volcarona early with cb meow, but removing boots+keeping up rocks would've been enough. Arboliva was able to keep up with gholdengo and tera fire on specs pult's flamethrower+tank its draco naturally. CB meow uses grassy terrain to clean up in the end.
https://replay.pokemonshowdown.com/gen9ou-1779928356-iqhbw35nhwktc35de2zuz8mlie4rerjpw
Again, volcarona gets its boots knocked off and rocks are kept up, so it has trouble checking arboliva. It was able to get up a sub vs garg, and you can see how tera blast put in work even before using tera. EQ+espeed dnite can't set up as tera blast does a solid 45%~ back to pressure roosts. Once volc and dnite go down, tusk+garg+gholdengo lose to arboliva, and Im carried up to 1930.
https://replay.pokemonshowdown.com/gen9ou-1779332890-b9xvieh5nqinoguve5eco7yw28dl6frpw
I was able to push through volcarona by using tera fire on kingambit, leaving arboliva to beat garg+dnite+clodsire in the end. Again, dd+roost+eq+espeed dnite doesn't beat you 1v1.
https://replay.pokemonshowdown.com/gen9ou-1780052322-2ouo6dsvp4g6jxhu5n4usw1hzz9kxzxpw
Here's one from my good pal Pinkacross, the olive just gets in vs garg and the opposing team in 1900s gets dismantled. Keep in mind that tera fire would've dunked on the opposing skeledirge but arboliva's natural spdef + ep means it wasn't necessary.
Unfortunately that team is a bit too weak to chien pao so I've tilted, but I got plenty of evidence while I was high up. I peaked at 1941 and Pinka peaked at 1978. With these replays and its commanding performance in mind, I have moved beyond baby steps. It is time for big boy steps.
Arboliva should go UR --> B+ This is not a drill go back and watch those replays.
It is a bit weird to teambuild with (hint: skeledirge is an amazing partner), but its strengths and anti-meta properties are on par with mons like scizor and meowscarada. It is not as influential as mons like glimmora or clodsire, so I don't think it's quite A-. Hopefully our high ladder replays have shown its very real niche.