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Project SV OU - Victim of the Week (Week 74: Assault Vest Hoopa-U)

:sv/iron moth:

Iron Moth @ Booster Energy
Ability: Quark Drive
EVs: 124 Def / 132 SpA / 252 Spe
Tera Type: Grass
Timid Nature
- Substitute
- Fiery Dance
- Sludge Wave
- Energy Ball

Iron Moth is a check. Getting Spored is obviously kind of annoying, but barring the rare Stomping Tantrum, there's not much else that Amoonguss can really do to it. None of its attacks deal enough damage to even break Iron Moth's Substitutes, and Iron Moth can threaten a 2HKO in return with Fiery Dance. If Amoonguss Terastalizes, it risks a 2HKO from Energy Ball instead.

Tera Grass provides protection from Spore without needing to use Substitute and boosts the power of Energy Ball to the point where, if Amoonguss Terastalizes, Fiery Dance + Energy Ball is a roll that's not in its favor, especially if Moth procs the Sp. Atk boost. You do become weak to Sludge Bomb, though, so watch out.
 
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I present a counter that is almost completely immune to the set mentioned above, and resists giga drain. This mon would ensure you would have a safe switch in to amoonguss, and will be able to set up with SD. I welcome Lucario to the stage.

Lucario @ Safety Goggles
Ability: Justified
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Ice Punch
- Meteor Mash

Lucario's innate typing of Fighting and Steel renders Sludge Bomb completely useless, as it is a steel type, and it also resists the grass-type giga drain. Now, you might be wondering, won't foul play do a lot to this SD set? Well, this is where the ability justified comes in, which gives lucario a +1 atk boost everytime it is hit with a dark type attack. As for the set, it is pretty self explanatory, SD because +4 is good, ice punch is there to KO Amoonguss, and other ground types that might switch into lucario, and the STAB meteor mash is to deal with fairy types like enamorous. Also, with 252 speed IV's and a jolly nature, it outspeeds threats like max speed great tusk. Tera water is just there for fun, tera type is not relevent here.

Honorable Mention: Goodra-Hisui with Sap Sipper, which would make it immune to all the moves but foul play, which after doing the calcs, do minimal damage to an hp invested goodra. However, I do think that Lucario is better here.


Thank you for taking the time to read this!
(P.S. First post on this forum so yay i guess)
 
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Check: Sp.Def Bulk Up Okidogi

:sv/Okidogi:

Mr Hands (Okidogi) @ Leftovers
Ability: Toxic Chain
Tera Type: Fairy
EVs: 248 HP / 64 Atk / 180 SpD / 16 Spe
Adamant Nature
- Poison Jab
- Drain Punch
- Knock Off
- Bulk Up

Okidogi resists Amoonguss' dual STAB and also resists Foul Play, so can sit on Amoonguss almost forever and always come in against it to burn off sleep turns while making progress with Knock Off and winning the 1v1 with Bulk Up, this setup option not even increasing the power of Foul Play. Their strongest attack against you is Foul Play, which does 5.3-7.4% after Leftovers; this is healed off after a single turn of them not attacking and is a 14 to 19HKO, not even factoring in that you actually recover more health than this deals with an unboosted and resisted Drain Punch. Amoonguss can Spore Dogi but can never actually do anything to it and only gives it free entry points to spread Knock Off and Toxic Chain procs, and Dogi's Tera is not beneficial here but Tera Water'd Amoonguss loses even harder to Okidogi as it drops the Drain Punch resistance and Toxic immunity. The Attack and Speed EVs allows Dogi to outrun and OHKO any non-Jolly Kingambit, while also making Poison Jab a 4HKO on Amoonguss.

64+ Atk Okidogi Poison Jab vs. 248 HP / 252+ Def Amoonguss: 111-132 (25.7 - 30.6%) -- guaranteed 4HKO
64+ Atk Okidogi Drain Punch vs. 248 HP / 252+ Def Amoonguss: 52-62 (12 - 14.3%) -- possible 7HKO, 6.8 - 8.1% recovered
64+ Atk Okidogi Knock Off (97.5 BP) vs. 248 HP / 252+ Def Amoonguss: 90-107 (20.8 - 24.8%) -- guaranteed 5HKO

Okidogi can sit on and 4HKO Amoonguss with Poison Jab, boost up on it for free or elect to Knock Off its Heavy-Duty Boots to make permanent progress. Note that you recover 6.8 - 8.1% with an unboosted Drain Punch and so outheal any Foul Play damage done when combined with Leftovers recovery.
0 SpA Amoonguss Giga Drain vs. 248 HP / 180 SpD Okidogi: 33-39 (8.7 - 10.2%) -- possibly the worst move ever
0 SpA Amoonguss Sludge Bomb vs. 248 HP / 180 SpD Okidogi: 39-47 (10.2 - 12.4%) -- possibly the worst move ever
64+ Atk Amoonguss Foul Play vs. 248 HP / 0 Def Okidogi: 43-51 (11.3 - 13.4%) -- possibly the worst move ever

Amoonguss can barely touch Okidogi, with the low damage of Foul Play offset by Leftovers recovery and made even worse by healing from Drain Punch.

Counter: Gholdengo

:sv/Gholdengo:

Bank Account (Gholdengo) @ Covert Cloak
Ability: Good as Gold
Tera Type: Fairy
EVs: 248 HP / 200 Def / 60 Spe
Bold Nature
IVs: 0 Atk
- Shadow Ball
- Dazzling Gleam
- Recover
- Nasty Plot

Yeah any Ghold set with Recover is a pretty hard counter to Amoonguss, as Foul Play does less than 25% to even 0 bulk Ghold and any damage can be healed off, I just picked my favourite since this counters it even harder, with the EVs designed to outrun all Gambit and the rest in physical bulk. Defensive Gholdengo is immune to Spore and Sludge Bomb, resists Giga Drain (which is at best a 9HKO) and takes a maximum of 20.1% from Foul Play, allowing for it to sit freely on Amoong forever and get as many Nasty Plots up as it wants or simply elect to throw off Shadow Balls that do enough damage to negate Regenerator healing.

Tera Fairy Gleam is not useful in this matchup but gives Ghold perfect coverage and a Dark-type resistance along with being a good neutral typing, while Covert Cloak is again not relevant and simply flips the matchup into Garganacl while helping into Crunch Zamazenta. I don't think this needs any calcs provided as yeah Amoonguss kinda just does nothing into Gholdengo forever while Ghold gets a free entry point to set up or attack.
 
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Counter

:SV/Garganacl:
Garganacl @ Leftovers
Ability: Purifying Salt
Tera Type: Water / Flying
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Iron Defense
- Body Press
- Salt Cure
- Recover

Yup, of all things, base Garganacl somehow counters a Grass-type! Garg is immune to Spore and poison, its Salt Cure mostly erases Giga Drain recovery (and yes, you're supposed to Salt Cure first), and it can set up in Amoonguss's face. Note that Garganacl barely outspeeds Amoonguss.

0 SpA Amoonguss Giga Drain vs. 252 HP / 252+ SpD Garganacl: 110-132 (27.2 - 32.6%) -- 55.5% chance to 4HKO after Leftovers recovery (12.7 - 15.3% recovered)
0 Atk Amoonguss Foul Play vs. 252 HP / 4 Def Garganacl: 55-65 (13.6 - 16%) -- possibly the worst move ever
0 SpA Amoonguss Sludge Bomb vs. 252 HP / 252+ SpD Garganacl: 33-39 (8.1 - 9.6%) -- possibly the worst move ever
0 Atk Garganacl Salt Cure vs. 248 HP / 252+ Def Amoonguss: 40-48 (9.2 - 11.1%) -- possible 5HKO after Salt Cure
4 Def Garganacl Body Press vs. 248 HP / 252+ Def Amoonguss: 33-39 (7.6 - 9%) -- guaranteed 6HKO after Salt Cure
+6 4 Def Garganacl Body Press vs. 248 HP / 252+ Def Amoonguss: 130-153 (30.1 - 35.4%) -- guaranteed 3HKO after Salt Cure

Check

:SV/Kingambit:
Kingambit @ Lum Berry
Ability: Supreme Overlord
Tera Type: Flying
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Kowtow Cleave
- Sucker Punch

With this Kingambit, you should Swords Dance first, then spam Kowtow Cleave. Amoonguss has to double Spore to avoid getting KOed by the initial onslaught thanks to this Kingambit's Lum Berry, and then it still cannot 3HKO before Kingambit wakes up and removes the rest of Amoonguss's HP from there. If Kingambit has any Supreme Overlord boosts, this gets even easier.

+2 252+ Atk Kingambit Kowtow Cleave vs. 248 HP / 252+ Def Amoonguss: 282-333 (65.4 - 77.2%) -- guaranteed 2HKO
+2 252+ Atk Amoonguss Foul Play vs. 112 HP / 0 Def Kingambit: 100-118 (27.1 - 31.9%) -- guaranteed 4HKO
0 SpA Amoonguss Giga Drain vs. 112 HP / 0 SpD Kingambit: 41-48 (11.1 - 13%) -- possible 8HKO (4.8 - 5.5% recovered)
 
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Check

:sv/ursaluna:
Ursaluna @ Flame Orb
Ability: Guts
EVs: 116 HP / 252 Atk / 140 Spe
Tera Type: Normal
Adamant Nature
- Swords Dance
- Facade
- Headlong Rush
- Fire Punch

The problem with a lot of would-be checks is that an untimely Spore can be crippling. With that in mind, here's something cute. It's susceptible to hazards, but it has the bulk to switch in on any of Amongus's attacks, is immune to Spore, and has the firepower to blow through Amoung before it has the chance to threaten it back, especially with a Tera Normal.

0 SpA Amoonguss Giga Drain vs. 116 HP / 0 SpD Ursaluna: 170-204 (39.5 - 47.4%) -- 1.2% chance to 2HKO after burn damage
252+ Atk Amoonguss Foul Play vs. 116 HP / 0 Def Ursaluna: 115-136 (26.7 - 31.6%) -- 44.7% chance to 3HKO after burn damage

252+ Atk Guts Ursaluna Facade (140 BP) vs. 248 HP / 252+ Def Amoonguss: 358-423 (83 - 98.1%) -- guaranteed 2HKO
252+ Atk Guts Tera Normal Ursaluna Facade (140 BP) vs. 248 HP / 252+ Def Amoonguss: 478-564 (110.9 - 130.8%) -- guaranteed OHKO
 
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Check

:sv/ursaluna:
Ursaluna @ Flame Orb
Ability: Guts
EVs: 116 HP / 252 Atk / 140 Spe
Tera Type: Normal
Adamant Nature
- Swords Dance
- Facade
- Headlong Rush
- Fire Punch

Here's something cute, almost verging on a counter. It's susceptible to hazards, but it has the bulk to switch in on any of Amongus's attacks, is immune to Spore, and has the firepower to blow through before it has the chance to threaten it back.

0 SpA Amoonguss Giga Drain vs. 116 HP / 0 SpD Ursaluna: 170-204 (39.5 - 47.4%) -- 1.2% chance to 2HKO after burn damage
252+ Atk Amoonguss Foul Play vs. 116 HP / 0 Def Ursaluna: 115-136 (26.7 - 31.6%) -- 44.7% chance to 3HKO after burn damage

252+ Atk Guts Ursaluna Facade (140 BP) vs. 248 HP / 252+ Def Amoonguss: 358-423 (83 - 98.1%) -- guaranteed 2HKO
252+ Atk Guts Tera Normal Ursaluna Facade (140 BP) vs. 248 HP / 252+ Def Amoonguss: 478-564 (110.9 - 130.8%) -- guaranteed OHKO
Am I missing something, or how is it immune to spore?, I mean after 1 turn we have flame orb, but they can spore you on the switch in
Also, Foul Play would do so much after Guts + SD

Also, 252 Atk+ IV on amoonguss doesnt affect foul play damage
 
Am I missing something, or how is it immune to spore?, I mean after 1 turn we have flame orb, but they can spore you on the switch in
Also, Foul Play would do so much after Guts + SD

Not if you get a free switch, or if you're already burned. Plus, the calcs show that you don't even need to SD.

Also, 252 Atk+ IV on amoonguss doesnt affect foul play damage

That's just how the damage calc shows Foul Play. The 252+ atk is coming from Ursaluna.
 
Hello, updated the Amoonguss set to reflect Tera Water. Apologies for the inconvenience. Seems like most things should stay the same but feel free to change your submission if you think its necessary, mainly tagging Lectrys
 
Hello, updated the Amoonguss set to reflect Tera Water. Apologies for the inconvenience. Seems like most things should stay the same but feel free to change your submission if you think its necessary, mainly tagging Lectrys
Would you think my counter would actually fit in a real team because I see potential xD
 
Counter

:sv/blissey:
Blissey @ Leftovers
Ability: Natural Cure
Tera Type: Water
EVs: 4 HP / 252 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Soft-Boiled
- Seismic Toss
- Stealth Rock

After one Calm Mind, Amoonguss does less than nothing with its attacks, and you can heal off poison damage with Soft-Boiled. You get rocks up for free, and Seismic Toss will kill it eventually.

0 SpA Amoonguss Sludge Bomb vs. +1 4 HP / 252+ SpD Blissey: 33-40 (5 - 6.1%) -- possibly the worst move ever
0 SpA Amoonguss Giga Drain vs. +1 4 HP / 252+ SpD Blissey: 28-34 (4.2 - 5.2%) -- possibly the worst move ever (3.2 - 3.9% recovered)
0- Atk Amoonguss Foul Play vs. 4 HP / 252 Def Blissey: 13-16 (1.9 - 2.4%) -- possibly the worst move ever

Blissey Seismic Toss vs. 248 HP Amoonguss: 100-100 (23.2 - 23.2%) -- guaranteed 5HKO
 
NVM i saw kd458 has done this
Raging inside (made this 5 mins after round start but went to cousins choral concert irl, so it got beaten). Still posting it to prove I actually made it first.
Everyone's Least Favourite Cheese Mascot says 'Hi, I'm a Counter!' :gholdengo:
Gholdengo @ Covert Cloak/Choose What You Want
Ability: Good as Gold
Tera Type: Steel/What You Want
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Shadow Ball
- Make It Rain
- Recover

Spore? Never heard of it.
Sludge Bomb? Never heard of it.
Giga Drain? Pathetic. 0 SpA Amoonguss Giga Drain vs. 0 HP / 4 SpD Gholdengo: 38-45 (12 - 14.2%) -- possible 7HKO
Foul Play? We have recover! 0- Atk Amoonguss Foul Play vs. 0 HP / 0 Def Gholdengo: 68-82 (21.5 - 26%) -- 2.4% chance to 4HKO
Setup fodder for the gold. EZ NP, Recover, NP, Recover...
+2 252 SpA Gholdengo Make It Rain vs. 248 HP / 8 SpD Amoonguss: 475-559 (110.2 - 129.6%) -- guaranteed OHKO
You can choose whatever you want, just :covert cloak: for pesky :garganacl:. Don't bother with :Air balloon: as Foul Play will just pop it.

IGNORE ALL THIS ITS INVALID
 
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so, actual checks and counters that are not reserved.

Check :Heatran:
Heatran @ Leftovers
Ability: Flash Fire
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock
Look at this cool calc! 252 SpA Heatran Magma Storm vs. 248 HP / 8 SpD Amoonguss: 390-462 (90.4 - 107.1%) -- 43.8% chance to OHKO
Look at :amoonguss:'s pathetic attacks! 0- Atk Amoonguss Foul Play vs. 0 HP / 0 Def Heatran: 54-64 (16.7 - 19.8%) -- possible 7HKO after Leftovers recovery
How do you lose? Oh right, RNG. Check just because sleep sucks and missing magma storm sucks. (No, you can't tera grass cause sludge bomb can actually do damage sometimes.)
INVALID

Check 2 Electric Boogaloo: :ASSAULT VEST: :slowking-galar:
Slowking-Galar @ Assault Vest
Ability: Regenerator
Tera Type: Fairy
EVs: 252 HP / 176 SpA / 76 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Future Sight
- Sludge Bomb
- Flamethrower
- Surf
176 SpA EVs and a Modest nature is what is needed to guarantee an OHKO on :Amoonguss:. Rest is thrown in bulk except 4 speed EVs to always outspeed :AMOONGUsS:. So, set future sight, take the spore or foul play, switch out. Regen insures not too much damage builds up, but don't leave it in to rack up damage unless you want to commit the tera.
176+ SpA Slowking-Galar Future Sight vs. 248 HP / 8 SpD Amoonguss: 432-510 (100.2 - 118.3%) -- guaranteed OHKO
0 SpA Amoonguss Giga Drain vs. 252 HP / 76 SpD Assault Vest Slowking-Galar: 21-24 (5.3 - 6%) -- possibly the worst move ever (haha)
0 SpA Amoonguss Sludge Bomb vs. 252 HP / 76 SpD Assault Vest Slowking-Galar: 24-29 (6 - 7.3%) -- possibly the worst move ever
0- Atk Amoonguss Foul Play vs. 252 HP / 0 Def Slowking-Galar: 86-102 (21.8 - 25.8%) -- 1.6% chance to 4HKO

Counter :safety goggles: :corviknight:
So basically. :safety goggles: is acting as Good As Gold, and part steel.
Corviknight @ Safety Goggles
Ability: Pressure
Tera Type: Water
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Brave Bird
- Body Press
- U-turn
- Roost

Spore? Never heard of it.
Sludge Bomb? Never heard of it.
Giga Drain? Pathetic. 0 SpA Amoonguss Giga Drain vs. 248 HP / 8 SpD Corviknight: 20-24 (5 - 6%) -- possibly the worst move ever
Foul Play? Nothing happened! 0 Atk Amoonguss Foul Play vs. 248 HP / 252+ Def Corviknight: 43-51 (10.7 - 12.7%) -- possibly the worst move ever
Oh, and brave bird stonks. 0 Atk Corviknight Brave Bird vs. 248 HP / 252+ Def Amoonguss: 206-246 (47.7 - 57%) -- 87.9% chance to 2HKO
With tera that becomes 0 Atk Corviknight Brave Bird vs. 248 HP / 252+ Def Tera Water Amoonguss: 103-123 (23.8 - 28.5%) -- 96.4% chance to 4HKO
4hko with Tera and :amoonguus: cannot do anything. Just every five foul plays you roost. Simple, right?
 
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:sv/zamazenta:
Zamazenta @ Leftovers
Ability: Dauntless Shield
Tera Type: Steel
EVs: 252 HP / 112 Def / 144 Spe
Jolly Nature
- Substitute
- Iron Defense
- Body Press
- Crunch

This is a counter, Substitute protects you from spore and Amoonguss can't break them in one hit, thanks to this Zamazenta can use those free turns to boost its defense and threaten sweeps with Body Press.

+6 112 Def Zamazenta Body Press vs. 248 HP / 252+ Def Amoonguss: 192-227 (44.5 - 52.6%) -- 22.3% chance to 2HKO
0 SpA Amoonguss Giga Drain vs. 252 HP / 0 SpD Zamazenta: 63-75 (16.2 - 19.3%) -- possible 8HKO after Leftovers recovery
0 SpA Amoonguss Sludge Bomb vs. 252 HP / 0 SpD Zamazenta: 76-90 (19.5 - 23.1%) -- possible 6HKO after Leftovers recovery

Tera Steel isn't really necessary but it makes it even harder for Amoonguss to break the substitute and helps to prevent Sludge Bomb poisoning

0 Atk Amoonguss Foul Play vs. +6 252 HP / 112 Def Tera Steel Zamazenta: 17-20 (4.3 - 5.1%) -- possibly the worst move ever
0 SpA Amoonguss Giga Drain vs. 252 HP / 0 SpD Tera Steel Zamazenta: 31-37 (7.9 - 9.5%) -- possibly the worst move ever
 
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Counter: Specs Gholdengo
Gholdengo @ Choice Specs
Ability: Good as Gold
Tera Type: Fighting
EVs: 58 HP / 100 Def / 252 SpA / 4 SpD / 94 Spe
Modest Nature
IVs: 0 Atk
- Tera Blast
- Make It Rain
- Shadow Ball
- Psychic

Psychic almost guarantees the OHKO on Guss, and the same thing with Make It Rain. Tera Blast Tera Fighting for coverage. I chose it over Focus Blast because even against Gambit with Tera open, you still never really stay in. Shadow Ball is just basic stab. Modest 252 is to maximize damage. Bulk investments in HP and Def here to help survive Foul Play a bit better. 4 in SpD for Special bulk, and I just dumped the rest into speed.
 
so, actual checks and counters that are not reserved.

Check :Heatran:
Heatran @ Leftovers
Ability: Flash Fire
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock
Look at this cool calc! 252 SpA Heatran Magma Storm vs. 248 HP / 8 SpD Amoonguss: 390-462 (90.4 - 107.1%) -- 43.8% chance to OHKO
Look at :amoonguss:'s pathetic attacks! 0- Atk Amoonguss Foul Play vs. 0 HP / 0 Def Heatran: 54-64 (16.7 - 19.8%) -- possible 7HKO after Leftovers recovery
How do you lose? Oh right, RNG. Check just because sleep sucks and missing magma storm sucks. (No, you can't tera grass cause sludge bomb can actually do damage sometimes.)
Counter :safety goggles: :corviknight:
So basically. :safety goggles: is acting as Good As Gold, and part steel.
Corviknight @ Safety Goggles
Ability: Pressure
Tera Type: Water
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Brave Bird
- Body Press
- U-turn
- Roost

Spore? Never heard of it.
Sludge Bomb? Never heard of it.
Giga Drain? Pathetic. 0 SpA Amoonguss Giga Drain vs. 248 HP / 8 SpD Corviknight: 20-24 (5 - 6%) -- possibly the worst move ever
Foul Play? Nothing happened! 0 Atk Amoonguss Foul Play vs. 248 HP / 252+ Def Corviknight: 43-51 (10.7 - 12.7%) -- possibly the worst move ever
Oh, and brave bird stonks. 0 Atk Corviknight Brave Bird vs. 248 HP / 252+ Def Amoonguss: 206-246 (47.7 - 57%) -- 87.9% chance to 2HKO
With tera that becomes 0 Atk Corviknight Brave Bird vs. 248 HP / 252+ Def Tera Water Amoonguss: 103-123 (23.8 - 28.5%) -- 96.4% chance to 4HKO
4hko with Tera and :amoonguus: cannot do anything. Just every five foul plays you roost. Simple, right?
I don't really think Heatran would be a counter, becauuse you could miss Magma Storm, they could Terastilisze to Water, they could survive and Spore, and if you Tera, Sludge Bomb kinda hurts. One thing that would help is safety goggles or substitute.
 
Counter

:sv/blissey:
Blissey @ Leftovers
Ability: Natural Cure
Tera Type: Water
EVs: 4 HP / 252 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Soft-Boiled
- Seismic Toss
- Stealth Rock

After one Calm Mind, Amoonguss does less than nothing with its attacks, and you can heal off poison damage with Soft-Boiled. You get rocks up for free, and Seismic Toss will kill it eventually.

0 SpA Amoonguss Sludge Bomb vs. +1 4 HP / 252+ SpD Blissey: 33-40 (5 - 6.1%) -- possibly the worst move ever
0 SpA Amoonguss Giga Drain vs. +1 4 HP / 252+ SpD Blissey: 28-34 (4.2 - 5.2%) -- possibly the worst move ever (3.2 - 3.9% recovered)
0- Atk Amoonguss Foul Play vs. 4 HP / 252 Def Blissey: 13-16 (1.9 - 2.4%) -- possibly the worst move ever

Blissey Seismic Toss vs. 248 HP Amoonguss: 100-100 (23.2 - 23.2%) -- guaranteed 5HKO
It all goes well until you get hit with a Spore :facepalm:
 
Just to reply to the last couple messages:

:Heatran: has Taunt to block Spore, and even Tera Water Amoonguss will get trapped and eliminated after a single Magma Storm due to residual damage + Heatran taking almost nothing back. Especially as a check this is fine, as given a free switch they will never be able to Spore or do any real damage.

:Blissey: takes so little from Amoonguss that it has no chance of breaking through while Natural Cure means that you can just switch out to clear sleep if the Amoonguss leaves the field, meaning that Amoonguss can never make any actual progress against it.
 
O
Just to reply to the last couple messages:

:Heatran: has Taunt to block Spore, and even Tera Water Amoonguss will get trapped and eliminated after a single Magma Storm due to residual damage + Heatran taking almost nothing back. Especially as a check this is fine, as given a free switch they will never be able to Spore or do any real damage.

:Blissey: takes so little from Amoonguss that it has no chance of breaking through while Natural Cure means that you can just switch out to clear sleep if the Amoonguss leaves the field, meaning that Amoonguss can never make any actual progress against it.
Oh yeah, I forgot to read Taunt. Sorry!
 
I don't really think Heatran would be a counter, becauuse you could miss Magma Storm, they could Terastilisze to Water, they could survive and Spore, and if you Tera, Sludge Bomb kinda hurts. One thing that would help is safety goggles or substitute.
I didn't even put it as a counter. I put it as a Check just because RNG sucks (I didn't put goggles on it because it had to be a check, since I already did :safety goggles: :corviknight:)
 
Think the lines are a bit blurry of what is a check and what is a counter here due to sleep, but most submissions seem to make sense in the category they are at.

so, actual checks and counters that are not reserved.

Check :Heatran:
Heatran @ Leftovers
Ability: Flash Fire
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock
Look at this cool calc! 252 SpA Heatran Magma Storm vs. 248 HP / 8 SpD Amoonguss: 390-462 (90.4 - 107.1%) -- 43.8% chance to OHKO
Look at :amoonguss:'s pathetic attacks! 0- Atk Amoonguss Foul Play vs. 0 HP / 0 Def Heatran: 54-64 (16.7 - 19.8%) -- possible 7HKO after Leftovers recovery
How do you lose? Oh right, RNG. Check just because sleep sucks and missing magma storm sucks. (No, you can't tera grass cause sludge bomb can actually do damage sometimes.)
Counter :safety goggles: :corviknight:
So basically. :safety goggles: is acting as Good As Gold, and part steel.
Corviknight @ Safety Goggles
Ability: Pressure
Tera Type: Water
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Brave Bird
- Body Press
- U-turn
- Roost

Spore? Never heard of it.
Sludge Bomb? Never heard of it.
Giga Drain? Pathetic. 0 SpA Amoonguss Giga Drain vs. 248 HP / 8 SpD Corviknight: 20-24 (5 - 6%) -- possibly the worst move ever
Foul Play? Nothing happened! 0 Atk Amoonguss Foul Play vs. 248 HP / 252+ Def Corviknight: 43-51 (10.7 - 12.7%) -- possibly the worst move ever
Oh, and brave bird stonks. 0 Atk Corviknight Brave Bird vs. 248 HP / 252+ Def Amoonguss: 206-246 (47.7 - 57%) -- 87.9% chance to 2HKO
With tera that becomes 0 Atk Corviknight Brave Bird vs. 248 HP / 252+ Def Tera Water Amoonguss: 103-123 (23.8 - 28.5%) -- 96.4% chance to 4HKO
4hko with Tera and :amoonguus: cannot do anything. Just every five foul plays you roost. Simple, right?

The Heatran submission does feel a bit weird as a check though, even just Earth Power would beat Amoonguss 1 on 1. I will be counting this as a counter as well, please choose one of the 2 submissions so we can start the voting; you may still choose a different submission for a check if you want to.
 
Think the lines are a bit blurry of what is a check and what is a counter here due to sleep, but most submissions seem to make sense in the category they are at.



The Heatran submission does feel a bit weird as a check though, even just Earth Power would beat Amoonguss 1 on 1. I will be counting this as a counter as well, please choose one of the 2 submissions so we can start the voting; you may still choose a different submission for a check if you want to.
Thank you for making sure, I will make a new check in my original post.
 
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