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Metagame SV Pokebilities AAA

Thank you for the (constructive) criticism. I am now planning to make a bulky offense team that peels the skin and eyelids off of stall, plucks it's liver out, shoves tetrodotoxin down it's throat, and then buries it in salt. Do you have any wallbreaking Pokemon to recommend to go with old reliable(AV Glowking)?
There are quite a few wallbreakers in the tier. Technician Mamo is the most well known one, Long Reach CB Meowscarada is my favorite, CB Great Tusk is fun, Crawdaunt, Mienshao, the new (and probably soon to be rebanned) Keldeo is probably the best breaker in the tier with Specs Primordial Sea, Ogerpon Ronk and Woger, Dragon’s Maw Specs Lati, if you want a more defensive and slower paced wall breaker there’s Corrosion Pecha.

Lotta options to choose from and feel free to experiment!

EDIT: And there’s more that I didn’t list here, these are just some of the more popular ones!
 
Thank you for the (constructive) criticism. I am now planning to make a bulky offense team that peels the skin and eyelids off of stall, plucks it's liver out, shoves tetrodotoxin down it's throat, and then buries it in salt. Do you have any wallbreaking Pokemon to recommend to go with old reliable(AV Glowking)?
Do you have the patience to utilize Ditto to its fullest potential?
 
Ditto is one of the best mons in the tier. It does all the things regular scarf ditto does but with paralysis and hazard(not tspikes) immunity. Beats offense by being faster beats defense by having infinite pp. It's like having 6 dudes for the price of one; super good mon that can play into anything. It also scouts enemy sets for cheese.
 
I got an electric Terrain team that peaked 1512 (you gonna have to take my word unfortunately, i forgot to screenshot) but ultimately ends up with me getting hardstuck in 1380-1460 range. Pecharunt + Hazards Vomit is really fucking annoying to deal with. Hydrapple is also a massive nuisance, along with any grass type as I have 1 measly resist. I'd love to fit hazards but I have no idea on who.

Iron Boulder, Alolan Raichu and Iron Hands Break for each other, not a lot of things can handle both of them. On Iron Hands i run ada because there isnt anything in the 400-412 particularly worth outrunning. Same with Modest Raichu

Alo is there as a fat reliable Electric Terrain Setter, id try Slowking but then id just be too vulnerable to ghost and dark types at that point.

Iron Treads is the team's spinner, ground type, and steel type, and one of 2 ground immunities. I have another team where this the exact same problem, expect there its even worse because its not nearly as offensively capable (still got like 1400s). I cannot for the life of me find a way to get this to spin on Pecharunt without exterminating it first and by then the damage has been done, if its corrosion then just forget about clearing hazards all together. Ive tried levitate Glimmora out a little as they'd be similar enough for the roles I want them to play, well except for the speed and rock resist, which are extremely important and why im not using it.

Water Absorb on SpDef Moltres instead of Desolate land because I really needed a solid water immunity/resist, grass resist, and ground immune and if Woger Switches in after Moltres I dont want to be left with my pants down. It doubles as a decent enough kingdra check and general rain check. I may try hurricane instead of wisp because I've literally never clicked that move.
I have experimented a bit and have found a team much more consistent into those threats. Ogerpon-Cornerstone is public enemy #1, followed closely by Ditto. Corrosion Pech is still annoying but you at least have the tools to clear hazards and get in Raichu more often. Aside from that nothing has really given this team much problems in particular (well, except focus miss and supercell crash)

Air Balloon on Brian Hands can find a lot of opportunities to come in and break hole into teams with it basically taking no hazards chip and being immune to ground. You can go back to boots if you want considering you have 2 birds and an Alomomola, especially since supercell small is weakened when in the air.

E-terrian on Boulder is because the 4th moveslot doesnt matter on it, you're barely clicking sacred sword as is. You can pick between that EQ or X-Scissor depending on what flavor of placebo you want to take.
 

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POKEBILITIES AAA TIERING UPDATE:

Keldeo and Meowscarada are now banned!
:sv/keldeo:
After Tinted Lens was banned, the council decided to give Keldeo a fair shot in the tier, after being autobanned at the start of the generation. In a format like PokeAAA, where Keldeo does not benefit from the primary mechanic and with a higher than average defensive profile, Keldeo was thought to have a place in the metagame. Unfortunately, after Reuniclus's ban, Keldeo has become the apex predator of the tier. With fantastic STABs that don't need coverage, Keldeo is free to choose between Primordial Sea, Adaptability, or even Mold Breaker as its ability, while running either a choice item or Life Orb + Calm Mind to become a devastating win condition. Besides Clodsire (which loses to Mold Breaker) and Slowking, Keldeo lacks sturdy checks and can blow through nearly anything else in the format.

:sv/meowscarada:
Meowscarada has been a staple since day 1, and serves as the premiere Choice Scarf user and Choice Band wallbreaker in the tier. Protean as a base ability is already extremely powerful. and Meowscarada is able to bolster this futher with Adaptability or Sword of Ruin. Meowscarada nearly always runs the same four moves: Knock Off, Flower Trick, U-turn, and Triple Axel. It technically has other options, but these moves cover nearly everything for neutral damage, and after STAB and a damage-boosting ability, nearly every defensive core will crumble to a few correct predictions. Notably, a recent trend of Choice Band + Long Reach allows Meowscarada to bypass two of the best forms of counterplay: Fluffy and chip damage from contact effects. Meowscarada has proven to be too centralizing, forcing teams to go out of their way to accomodate counterplay that might not even work against it, and unfortunately is too powerful for the tier.

What's Next?
New samples! Check them out in the hub!
Our work on the VR has been a little set back by the recent tiering actions, and we're working to update it shortly.
Thanks for enjoying the tier with us!​
 
These two bans make no sense to me from a tiering or balance perspective, and I view these bans as bad tiering ngl. Keldeo has been in the meta barely two weeks, it has barely been brought during ommpl (where it wasn't shown to be broken), has not been suffocating the ladder, and is easily handled by competent team structures. If your only counterplay to keld is desolate land Heatran, yea it's gonna suck. Mons such as primarina, iron moth, alo, apple, clod, lati, woger, and moltres all check keld fine, and these are just what I can think of off the top of my head. There wasn't even time to see its full potential in the meta/what counterplay naturally develops.

The meowscarada one also makes no sense, if a team is losing to a choice band mon that isn't even damage amp because their only counterplay to a physical mon is fluffy, guess what, that is a bad team comp! Long reach knock doesn't even do 50 to a corv if it has an item, which I think would be a baseline consideration for if a physical mon is 'broken'. Just like in regular AAA u need multiple ways of handling contact/non-contact physical threats. If anything I'm surprised something like mamo isn't being looked at before meow, since it forces random ground immune ice resists or stamina.

Also, there is no transparency in these posts, who voted for what? Was this a close vote? Was there discussion for suspect tests (which you can do because of perma-ladder now)? There wasn't even a survey or anything to discuss these bans. I just find it weird that these two mons have been singled out because one was recently re-added (not giving time for the meta to develop), and a new mid set has started seeing usage (again, not giving time for the meta to develop). I would like the council to reconsider this tiering action.
 
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These two bans make no sense to me from a tiering or balance perspective, and I view these bans as bad tiering ngl. Keldeo has been in the meta barely two weeks, it has barely been brought during ommpl (where it wasn't shown to be broken), has not been suffocating the ladder, and is easily handled by competent team structures. If your only counterplay to keld is desolate land Heatran, yea it's gonna suck. Mons such as primarina, iron moth, alo, apple, clod, lati, woger, and moltres all check keld fine, and these are just what I can think of off the top of my head. There wasn't even time to see its full potential in the meta/what counterplay naturally develops.

The meowscarada one also makes no sense, if a team is losing to a choice band mon that isn't even damage amp because their only counterplay to a physical mon is fluffy, guess what, that is a bad team comp! Long reach knock doesn't even do 50 to a corv if it has an item, which I think would be a baseline consideration for if a physical mon is 'broken'. Just like in regular AAA u need multiple ways of handling contact/non-contact physical threats. If anything I'm surprised something like mamo isn't being looked at before meow, since it forces random ground immune ice resists or stamina.

Also, there is no transparency in these posts, who voted for what? Was this a close vote? Was there discussion for suspect tests (which you can do because of perma-ladder now)? There wasn't even a survey or anything to discuss these bans. I just find it weird that these two mons have been singled out because one was recently re-added (not giving time for the meta to develop), and a new mid set has started seeing usage (again, not giving time for the meta to develop). I would like the council to reconsider this tiering action.
Discussed this with the council, and I feel like sharing my response here since I had Betticus IV in mind as a reader when I was writing it. Close your eyes if you're not named Betticus IV or something.

----------------------------------------------------------------------------------------------------------------------------------------------------------------
Betticus comes from a policy-based perspective, whilst I'm arguing more from an abundance-based tiering pov. So I want to clarify that naturally err to freeing stuff even if it's broken and then cleaning things up in one big sweep. Unrelated, but I have an auspicious statue of Kokoloko on my bedside table. With that being said, I don't agree with their Keldeo take because Keldeo was something I intended to vote to test for the duration of the spotlight ladder because I wanted to explore it beyond theory building. I conceded it was broken from the start and that I would ban it in a future vote [once I had my evidence]. The condition for allowing it was to help ground any reasoning for a ban, since I didn't really have a strong argument [not to unban] it following the Tinted Lens nuke. I took away my vote, though, because after careful consideration, I believed the pro-unban argument had some rationale to it and over time I felt more ambivalent abt banning it.

However, I do want to stress two things from my perspective:
1) We definitely need tallies of which council members are voting on things. It's transparency, but it's also good admin. For reference, I am part of councils where virtually all the voting slates (like 20 of em) are available in the sheets. Hyperbolically speaking, we have enough slates and votes to the point where you could probably predict how each member would vote based on metagame state and voting slates alone.

2) I think the council here is generally very skittish abt stuff that doesn't have hard counters. For Mrs Crisis, it's because she comes from Gen 8 PokeAAA/OMMs where everything is the fucking Congress of Vienna and everything must have checks und balance. Sleepyfwog and Lavendar are relatively new council members and are under Ms Crisis' tutelage. I've been on showdown since gen 6, challenging my irl friend to showdown gamer deathmatches, but I really cut my teeth in Gen 7 ala Ash Gren and Magearna metagame. My habitus is Ash Gren clicking h pumps in the rain or Mega Zam Lele spamming Psychic moves, and ur only check is AV Magearna.

For me [to clarify my position on this vote], I prefer *counterplay* rather than having counters per se. Let's take another example: Gen 7 Kyurem Black. That mon has no hard counters, and anyone who tells you that either hasn't played Gen 7 or has never faced hidden power fire on ladder/tour. However, there's a lot of mid-grounds and positioning options you have to deduce the KyuB set, and there's often enough offensive counterplay to punish it. I feel the same way with Meowscarada, and while yes, it does promote samey answers as sleepyfwog just mentioned [in council chat], but I wouldn't mind that trade for something that I find very consistent, and I know for a fact Betticus IV definitely wouldn't mind because they're an AAA player and they're after consistency in builder (so it's a win-win for them). It's also why I feel a little more strongly towards Meowscarada than I did towards Keldeo, because in my mind it's kind of a Gen 7 Magearna in that I like its ability to be an offensive glue and [in pokeaaa it is] a solid revenge-killer-cum-pivot. I really miss scarf roaring moon for a similar reason.

Plan forward:
* Tighter admin regarding voting results with public slates. Having a Google sheet for council's sake, and a post compiling the tiering decisions made, should be sufficient.
* Have an explainer post by council members (mainly Ms Crisis, but others can contribute) on the rationale for the bans
 
POKEBILITIES AAA TIERING UPDATE:

Keldeo and Meowscarada are now banned!
:sv/keldeo:
After Tinted Lens was banned, the council decided to give Keldeo a fair shot in the tier, after being autobanned at the start of the generation. In a format like PokeAAA, where Keldeo does not benefit from the primary mechanic and with a higher than average defensive profile, Keldeo was thought to have a place in the metagame. Unfortunately, after Reuniclus's ban, Keldeo has become the apex predator of the tier. With fantastic STABs that don't need coverage, Keldeo is free to choose between Primordial Sea, Adaptability, or even Mold Breaker as its ability, while running either a choice item or Life Orb + Calm Mind to become a devastating win condition. Besides Clodsire (which loses to Mold Breaker) and Slowking, Keldeo lacks sturdy checks and can blow through nearly anything else in the format.

:sv/meowscarada:
Meowscarada has been a staple since day 1, and serves as the premiere Choice Scarf user and Choice Band wallbreaker in the tier. Protean as a base ability is already extremely powerful. and Meowscarada is able to bolster this futher with Adaptability or Sword of Ruin. Meowscarada nearly always runs the same four moves: Knock Off, Flower Trick, U-turn, and Triple Axel. It technically has other options, but these moves cover nearly everything for neutral damage, and after STAB and a damage-boosting ability, nearly every defensive core will crumble to a few correct predictions. Notably, a recent trend of Choice Band + Long Reach allows Meowscarada to bypass two of the best forms of counterplay: Fluffy and chip damage from contact effects. Meowscarada has proven to be too centralizing, forcing teams to go out of their way to accomodate counterplay that might not even work against it, and unfortunately is too powerful for the tier.

What's Next?
New samples! Check them out in the hub!
Our work on the VR has been a little set back by the recent tiering actions, and we're working to update it shortly.
Thanks for enjoying the tier with us!​
Bad decision on all parts (but especially mine). Thanks to everyone who spoke up! Here's what happened, and what should have happened:​
  1. Keldeo and Meowscarada were identified as potentially problematic, and both had been the topics of lengthy discussion between council members at multiple points during their stay in the tier. This mostly happened in the council chat (as it was brought up there first); in hindsight most of the discussion should have happened in the publicly available channels for more community input.​
  2. A council vote was taken on the two. Both votes were 3-2 in favor of banning both, with several of the council members' opinions varying between each Pokemon. This should have been a suspect test and the fact this was not identified by the Tier Leader was a serious failure in judgement and tiering policy. The most consequential decisions up until this point were Gliscor and Reuniclus, which had near-unanimous public opinion and council votes behind their quickbans.​
  3. PokeAAA has spent most of its life as a smaller mashup with an insular playerbase, where the council was made up of the most active players with a majority of the games under their belt. In the last two months, PokeAAA has become a permaladder and the playerbase has expanded to 200x its previous size. Larger OMs must be tiered differently than their smaller OM Mashup counterparts, as the decisions made have much larger impacts and consequences. This format now has the popularity and ability to conduct meaningful suspect tests, and important tiering decisions need to be made with these effects in mind.​
Remedial actions:
:keldeo: Keldeo and Meowscarada will be unbanned
for the time being. :meowscarada:
In the near future, a suspect test for one (or both) will be conducted after further council discussion.
Vote tallies will be retroactively added to all tiering decisions for better transparency.
A wider tiering guide and policy discussion is underway between OM Mashups and Other Metagames leadership. This will address topics of accountability, council procedures, and tiering standards and processes.

Thank you to Betticus IV, Chessking, and dhelmise for advice, clarification, and patience. This will serve as a crucial learning opportunity so that other mashups can avoid making this mistake.​
 
regieleki you really have potential.. man

Regieleki @ Heavy-Duty Boots
Ability: Hadron Engine
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Rapid Spin
- Electro Ball
- Volt Switch
- Tera Blast

I really wanna see a competent teambuilder use this Mon to the fullest potential
:Regieleki:

Slowking calcs for some convincing

252 SpA Hadron Engine Regieleki Power Spot boosted Electro Ball (150 BP) vs. 252 HP / 96 SpD Assault Vest Vessel of Ruin Slowking-Galar in Electric Terrain: 195-229 (49.4 - 58.1%) -- 98.4% chance to 2HKO
 
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regieleki you really have potential.. man

Regieleki @ Heavy-Duty Boots
Ability: Hadron Engine
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Rapid Spin
- Electro Ball
- Volt Switch
- Tera Blast

I really wanna see a competent teambuilder use this Mon to the fullest potential
:Regieleki:

Slowking calcs for some convincing

252 SpA Hadron Engine Regieleki Power Spot boosted Electro Ball (150 BP) vs. 252 HP / 96 SpD Assault Vest Vessel of Ruin Slowking-Galar in Electric Terrain: 195-229 (49.4 - 58.1%) -- 98.4% chance to 2HKO

I actually built a semi-decently performing team (for a Hadron Eleki team) using Hadron Eleki a couple days ago funnily enough. It's not great and took a lot of tweaking until I stopped losing at team preview but I'm somewhat happy with how this electric spam team came along considering what it's trying to overcome.

Zapdos @ Choice Scarf
Ability: Primordial Sea
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Weather Ball
- Thunder
- Volt Switch
- Hurricane

Regieleki @ Choice Specs
Ability: Hadron Engine
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Volt Switch
- Thunderbolt
- Rapid Spin
- Hyper Beam

Corviknight @ Leftovers
Ability: Well-Baked Body
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Roost
- Defog
- Tailwind
- U-turn

Thundurus-Therian (M) @ Choice Specs
Ability: Beads of Ruin
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Knock Off
- Volt Switch
- Weather Ball
- Thunderbolt

Slowking-Galar @ Heavy-Duty Boots
Ability: Vessel of Ruin
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Chilly Reception
- Toxic Spikes
- Sludge Bomb

Ting-Lu @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Ruination
- Stealth Rock
- Spikes
- Whirlwind
 
Here's my team. I'm not quite bored of it yet but I want more teams now. Feel free to snag it :D. Shout-out to Lavender Vice for making the EVs of Torn better I was just running max attack because I kinda just threw it on there.

Evil Ditto (Ditto) @ Choice Scarf
Ability: Magic Guard
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 30 Atk
- Transform

Jane Juliet (Iron Hands) @ Assault Vest
Ability: Regenerator
EVs: 4 Atk / 252 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Fake Out
- Volt Switch
- Close Combat
- Earthquake

Breloom @ Toxic Orb
Ability: Marvel Scale
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Leech Seed
- Substitute
- Focus Punch
- Bullet Seed

Corviknight @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- U-turn
- Brave Bird
- Defog
- Roost

Heatran @ Leftovers
Ability: Desolate Land
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Stealth Rock
- Protect

Tornadus-Therian (M) @ Heavy-Duty Boots
Ability: Shadow Shield
EVs: 252 HP / 80 SpD / 176 Spe
Timid Nature
- U-turn
- Knock Off
- Taunt
- Hurricane
 
I actually built a semi-decently performing team (for a Hadron Eleki team) using Hadron Eleki a couple days ago funnily enough. It's not great and took a lot of tweaking until I stopped losing at team preview but I'm somewhat happy with how this electric spam team came along considering what it's trying to overcome.

Zapdos @ Choice Scarf
Ability: Primordial Sea
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Weather Ball
- Thunder
- Volt Switch
- Hurricane

Regieleki @ Choice Specs
Ability: Hadron Engine
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Volt Switch
- Thunderbolt
- Rapid Spin
- Hyper Beam

Corviknight @ Leftovers
Ability: Well-Baked Body
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Roost
- Defog
- Tailwind
- U-turn

Thundurus-Therian (M) @ Choice Specs
Ability: Beads of Ruin
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Knock Off
- Volt Switch
- Weather Ball
- Thunderbolt

Slowking-Galar @ Heavy-Duty Boots
Ability: Vessel of Ruin
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Chilly Reception
- Toxic Spikes
- Sludge Bomb

Ting-Lu @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Ruination
- Stealth Rock
- Spikes
- Whirlwind
Damn

you used the cheeser eleki set
 
Here's my team. I'm not quite bored of it yet but I want more teams now. Feel free to snag it :D. Shout-out to Lavender Vice for making the EVs of Torn better I was just running max attack because I kinda just threw it on there.

Evil Ditto (Ditto) @ Choice Scarf
Ability: Magic Guard
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 30 Atk
- Transform

Jane Juliet (Iron Hands) @ Assault Vest
Ability: Regenerator
EVs: 4 Atk / 252 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Fake Out
- Volt Switch
- Close Combat
- Earthquake

Breloom @ Toxic Orb
Ability: Marvel Scale
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Leech Seed
- Substitute
- Focus Punch
- Bullet Seed

Corviknight @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- U-turn
- Brave Bird
- Defog
- Roost

Heatran @ Leftovers
Ability: Desolate Land
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Stealth Rock
- Protect

Tornadus-Therian (M) @ Heavy-Duty Boots
Ability: Shadow Shield
EVs: 252 HP / 80 SpD / 176 Spe
Timid Nature
- U-turn
- Knock Off
- Taunt
- Hurricane
hit 2 on the ladder with this so it's pretty kewl. I usually just lead torn and click knock or u-turn. if their lead is knock off I just let corvi absorb it and u-turn into breloom so I have knock absorbers. team is pretty weak to tspikes but you can't win em all.
 
OMMPL team dump, went 5-1 which is p cool. This tier is fun, I think there needs to be a rework/update on the VR/resources though, as I do not think it accurately reflects meta/how good some mons truly are (looking at chomp and gking in A+, corv not listing immunities/stamina, hoodra/crown ranking, hands/wellspring/bramble being UR etc etc).

:Ting Lu::Scream Tail::Sinistcha::Corviknight::Moltres::Mienshao:

good team, talon mu is p rough, just need to break gale and preferably get a twave off on it

:Reuniclus::Skeledirge::Ting Lu::Corviknight::Gastrodon::Zamazenta:

Reun is strong progress maker, and everything else u hope to wall and have zama as wincon. Dauntless boost is huge for an initial boost, as there are many calcs u miss out on in reg aaa bc it's at +2 not +3.

:Zamazenta::Hatterene::Corviknight::Pecharunt::Samurott-Hisui::Heatran:

Stack hazards and keep them off w hat and zama sets up for win. I made this game much harder for myself than it needed to be.

:Latios::Scream Tail::Corviknight::Ting Lu::Mienshao::Heatran:

Latios is a really good anti-offense mon with scarf, and it avoids webs/spikes. Adapt is best on a structure like this as to not boost opposing hadron mons/no need for bolt, but that is p flexible tbh. Beads is unviable tho since psyshock is necessary.

:Zamazenta::Skeledirge::Ting Lu::Alomomola::Corviknight::Latios:

This just felt like a combination of the last 2 builds, fundamentally a strong team.


I personally think ting lu is the best mon in the tier, it essentially has a built in AV, allowing it to have flexibility in its item and 1v1 mons it rlly shouldn't be (corvi and certain hatt's are prime examples imo). It can make progress vs any team structure with a combination of spikes and ruination as well. I used itemless corv as polter check/better knock absorber, since it doesn't rlly need an item to succeed.
 
Hey everyone! Been a minute since I've posted, thought I'd share a small dump of neat Pokemon/Sets that I've either explored or gleaned from others with some explanations on what they do!


mamoswine-f.gif

Mamoswine @ Never-Melt Ice
Ability: Adaptability
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Icicle Crash
- Ice Shard
- Earthquake
- Freeze-Dry

Shoutout to our lovely Tier Leader Miss Crisis for this set! Adaptability Mamo with Freeze Dry is actually REALLY cool, because it has a few advantages over Tech Mamo. One, it isn't as weak to Stamina users with its main STAB, alongside having far stronger EQ and actually stronger Ice Shard. BUT! The biggest difference between the two is Freeze Dry, which OHKOs Defensive Alo after an EQ which normally checks Mamo. Very strong set, and I'd argue is better than Technician.


1779338703575.png

Chesnaught (M) @ Leftovers
Ability: Wind Rider
Tera Type: Grass
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
IVs: 0 Atk
- Body Press
- Synthesis
- Spikes
- Taunt

I believe maple was the one on our lovely discord server who first recommended this? Wind Rider Chesnaught is actually incredibly cool, because it makes it wall SO many things that normally Chesnaught would be OHKO'd by. Torn-T, Pelipper, Zapdos and Kilo, you get the picture. Most of these mons utilize bullet and wind moves for their STAB and coverage, and Chesnaught being immune to all of these makes it so you not only wall, but don't have to worry about damage AT ALL from these threats.


cobalion.gif

Cobalion @ Rocky Helmet
Ability: Regenerator
EVs: 124 HP / 252 Def / 132 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Body Press
- Stealth Rock
- Taunt

Another set that me and Miss Crisis cooked up, iirc 132 speed is to outspeed Mamo. Regen Defensive Cob serves as a very fast defensive pivot that is resistant to all of Meowscarada's STAB moves, while having great utility in Stonks, Volt Switch and a fast Taunt while having a respectably strong STAB Body Press.


1779338751124.png

Incineroar @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Fake Out
- Knock Off
- Parting Shot
- Will-O-Wisp

Welcome to the land of me trying out different regen mons. Incineroar is... I don't love it to be honest, it feels too weak frankly but it does have some interesting role compression. It has Knock, Intimidate, Wilo, a pivoting move AND Fake Out support to chip down would be threats like Iron Hands does, while also resisting almost all of Meowscarada's moves. Sadly it is Stonk weak, and you really want Rocky Helmet on your physdef Regen mon imo. Still, a very cool mon, worth giving a shot.


1779338778783.png

Tauros-Paldea-Blaze (M) @ Rocky Helmet
Ability: Regenerator
EVs: 160 HP / 252 Def / 96 Spe
Impish Nature
- Raging Bull
- Body Press
- Will-O-Wisp
- Bulk Up/Thief

MY BABY! I love Tauros-Blaze with Regen, it is genuinely so fun to use and shockingly good. Fire/Fighting is strangely a really solid defensive typing for the tier, and with Intimidate, a very solid defense stat and amazing speed letting it throw off fast Wilos ALONGSIDE a reliable fire STAB that breaks screens AND AND AND STAB Body Press AND ON TOP OF ALL OF THAT Anger Point cheese if your opponent gets a weak crit off on you turning this into a genuine threat- it's hilariously really solid? Thief also is good since Tauros-Blaze is a good knock absorber letting it 'sorta' serve as a pseudo knock support mon, or Bulk Up if you want to be cheeky. Highly recommend giving this mon a go, it's REALLY fun!


hippowdon-f.gif

Hippowdon @ Leftovers
Ability: Water Absorb/Thick Fat
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Whirlwind/Rock Slide/Heavy Slam

Hippo is such an underrated gem of a mon (just in general tbh) and I think people REALLY need to explore it more. It has an amazing defense stat, and with a Sand Force boosted STAB EQ, it hits pretty damn hard without investment. On top of that, it has built in weather support like TTar without having one of the shittiest typings in the game letting you (and you don't have to invest in sand mons btw with it) shut down opposing rain for example, get crucial chip damage, and just be a pest. Water Absorb is its best ability imo, lets it absolutely walk all over a ton of bulky waters and rain teams (as well as Keldeo), meanwhile Thick Fat (and underrated ability in general) lets it wall things like Fridge Eleki and just standard boltbeam coverage.

That's all I have for right now, wishing you all the best of luck exploring and having fun with these sets! :)
 
Hey everyone! Been a minute since I've posted, thought I'd share a small dump of neat Pokemon/Sets that I've either explored or gleaned from others with some explanations on what they do!


mamoswine-f.gif

Mamoswine @ Never-Melt Ice
Ability: Adaptability
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Icicle Crash
- Ice Shard
- Earthquake
- Freeze-Dry

Shoutout to our lovely Tier Leader Miss Crisis for this set! Adaptability Mamo with Freeze Dry is actually REALLY cool, because it has a few advantages over Tech Mamo. One, it isn't as weak to Stamina users with its main STAB, alongside having far stronger EQ and actually stronger Ice Shard. BUT! The biggest difference between the two is Freeze Dry, which OHKOs Defensive Alo after an EQ which normally checks Mamo. Very strong set, and I'd argue is better than Technician.


View attachment 834704
Chesnaught (M) @ Leftovers
Ability: Wind Rider
Tera Type: Grass
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
IVs: 0 Atk
- Body Press
- Synthesis
- Spikes
- Taunt

I believe maple was the one on our lovely discord server who first recommended this? Wind Rider Chesnaught is actually incredibly cool, because it makes it wall SO many things that normally Chesnaught would be OHKO'd by. Torn-T, Pelipper, Zapdos and Kilo, you get the picture. Most of these mons utilize bullet and wind moves for their STAB and coverage, and Chesnaught being immune to all of these makes it so you not only wall, but don't have to worry about damage AT ALL from these threats.


cobalion.gif

Cobalion @ Rocky Helmet
Ability: Regenerator
EVs: 124 HP / 252 Def / 132 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Body Press
- Stealth Rock
- Taunt

Another set that me and Miss Crisis cooked up, iirc 132 speed is to outspeed Mamo. Regen Defensive Cob serves as a very fast defensive pivot that is resistant to all of Meowscarada's STAB moves, while having great utility in Stonks, Volt Switch and a fast Taunt while having a respectably strong STAB Body Press.


View attachment 834705
Incineroar @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Fake Out
- Knock Off
- Parting Shot
- Will-O-Wisp

Welcome to the land of me trying out different regen mons. Incineroar is... I don't love it to be honest, it feels too weak frankly but it does have some interesting role compression. It has Knock, Intimidate, Wilo, a pivoting move AND Fake Out support to chip down would be threats like Iron Hands does, while also resisting almost all of Meowscarada's moves. Sadly it is Stonk weak, and you really want Rocky Helmet on your physdef Regen mon imo. Still, a very cool mon, worth giving a shot.


View attachment 834706
Tauros-Paldea-Blaze (M) @ Rocky Helmet
Ability: Regenerator
EVs: 160 HP / 252 Def / 96 Spe
Impish Nature
- Raging Bull
- Body Press
- Will-O-Wisp
- Bulk Up/Thief

MY BABY! I love Tauros-Blaze with Regen, it is genuinely so fun to use and shockingly good. Fire/Fighting is strangely a really solid defensive typing for the tier, and with Intimidate, a very solid defense stat and amazing speed letting it throw off fast Wilos ALONGSIDE a reliable fire STAB that breaks screens AND AND AND STAB Body Press AND ON TOP OF ALL OF THAT Anger Point cheese if your opponent gets a weak crit off on you turning this into a genuine threat- it's hilariously really solid? Thief also is good since Tauros-Blaze is a good knock absorber letting it 'sorta' serve as a pseudo knock support mon, or Bulk Up if you want to be cheeky. Highly recommend giving this mon a go, it's REALLY fun!


hippowdon-f.gif

Hippowdon @ Leftovers
Ability: Water Absorb/Thick Fat
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Whirlwind/Rock Slide/Heavy Slam

Hippo is such an underrated gem of a mon (just in general tbh) and I think people REALLY need to explore it more. It has an amazing defense stat, and with a Sand Force boosted STAB EQ, it hits pretty damn hard without investment. On top of that, it has built in weather support like TTar without having one of the shittiest typings in the game letting you (and you don't have to invest in sand mons btw with it) shut down opposing rain for example, get crucial chip damage, and just be a pest. Water Absorb is its best ability imo, lets it absolutely walk all over a ton of bulky waters and rain teams (as well as Keldeo), meanwhile Thick Fat (and underrated ability in general) lets it wall things like Fridge Eleki and just standard boltbeam coverage.

That's all I have for right now, wishing you all the best of luck exploring and having fun with these sets! :)
Mamo is a goat of the tier idk how to switch into it
This with bulletproof means it's not weak to most of its weaknesses. Time to run air slash Torn-T and flinch fish.
Never knew how to use this thing until now seems tuff gonna make a team with it.
Sicko mode's greatest strength is will o wisp not being stopped by primordial sea for whatever reason
Bulk Up Tauros-peanutbutter is the last resort if you face the wicked defensive breloom
CB sor hippo!!! Water absorb defense is probably best because keldeo is so mighty though if i'm being honest.
Do you think you could make a good team with flare boost jolteon? It has something like 225 bp electro ball on a lot of things.
 
Mamo is a goat of the tier idk how to switch into it
This with bulletproof means it's not weak to most of its weaknesses. Time to run air slash Torn-T and flinch fish.
Never knew how to use this thing until now seems tuff gonna make a team with it.
Sicko mode's greatest strength is will o wisp not being stopped by primordial sea for whatever reason
Bulk Up Tauros-peanutbutter is the last resort if you face the wicked defensive breloom
CB sor hippo!!! Water absorb defense is probably best because keldeo is so mighty though if i'm being honest.
Do you think you could make a good team with flare boost jolteon? It has something like 225 bp electro ball on a lot of things.
Hmmm, I can give it a whirl. Jolt has always felt a bit like a poor man’s Eleki but I can try building a team with it.
 
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Hit #1 again after dropping a good deal of elo to like the 1400s trying to make Jolteon work.

Sorry lovelies, but Jolteon is just bad. It has zero coverage, is incredibly weak and is just a poor gal's Eleki which is already bad. SO! That being said, I DO have a semi-hail team that put in an INSANE amount of work!
https://pokepast.es/5e0c464fadceba7d

chandelure.gif

Chandelure @ Choice Specs
Ability: Turboblaze
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Overheat
- Energy Ball
- Shadow Ball
- Flamethrower

The shining star of the team, and the last addition to replace Jolteon! Chandelure REALLY surprised me with how insanely strong it is, and thanks to maple on our discord for sharing Mold Chand with me! She went with Scarf, but I wanted to really lean into its pure breaking power with its amazing STABs for the tier and 145 SpA. NOTHING switches into this thing happily with Turboblaze, as you cut through basically everything like butter. I really didn't think it would be as effective as it ended up being!

corviknight.png

Corviknight @ Leftovers
Ability: Delta Stream
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- U-turn
- Brave Bird
- Roost
- Defog

There lived a certain mon in PokeAAA long ago
It was big and strong, in its eyes a flaming glow
Most mons looked at it with terror and with fear
But to Lavender Vice it was such a lovely dear
It could adapt to any meta shift
Full of immunities and utility
But it also was the kind of Pokemon
Metas would desire
(x2)
Cor Cor Corviknight
Ruler of PokeAAA
There was a bird that really was gone
Cor Cor Corviknight
PokeAAA's greatest Steel/Flying
It was a shame how he carried on

OK FOR REAL THIS TIME THOUGH Delta Stream Corvi is SUPER cool. Makes it a very solid Meow switch-in, makes it so its only weakness is fire and screw over opposing weather. Very solid mon.

slowking-galarian.png

Slowking-Galar @ Heavy-Duty Boots
Ability: Shadow Shield
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Sludge Bomb
- Future Sight
- Chilly Reception
- Earthquake

Our primary snow setter, Shadow Shield HDB is super bulky and can trade with so many mons positively. EQ for Heatran and opposing Glowking, I think all Slowking and Glowkings should run EQ nowadays tbh.

alomomola.gif

Alomomola @ Rocky Helmet
Ability: Fluffy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Scald
- Flip Turn
- Wish
- Snowscape

Mola Corvi Glowking? Really Lavender? AGAIN? Yeah yeah yeah, it's a good core. Snowscape because the fourth move on Alo isn't *that* important, and can serve really well as a backup snow setter if you need Cetitan with speed which came in clutch a few games. Also very funny. Lastly, we really want it for the wish support to keep Chand and more importantly Cetitan and Ting topped off.

cetitan.png

Cetitan @ Choice Band
Ability: Sword of Ruin
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Icicle Crash
- Knock Off
- Ice Shard

Another mon I never use, but CB SoR Cetitan hits SUPER hard with Icicle Crash, has amazing speed control with Slush and Ice Shard, Knock support and EQ for coverage. Just hits really fucking damn hard, kinda like a Mamo that trades a secondary typing for speed control built-in. LO Cetitan is bait. Don't use it.

ting-lu.png

Ting-Lu @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Earthquake
- Ruination
- Stealth Rock
- Spikes

WA Ting is just an amazing defensive glue, really helps fuck over opposing Alo and force progress with Ruination and both hazards. Very strong mon.​
 
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been experimenting with prankster Tinkaton and have been pretty pleased with the results so far! unfortunately don't have a ton of free time to grind ladder, but I managed to reach top 50 yesterday and wanted to see what y'all think of the team:

https://pokepast.es/905e63a501bbb0e2

and the pudding:

32 type shii.png


|=============|
|TEAM BREAKDOWN|
|=============|

tink.png

Winry (Tinkaton) @ Leftovers
Ability: Prankster
Tera Type: Bug
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Thunder Wave
- Stealth Rock
- Encore
- Knock Off

My pride and joy, and the cornerstone of this team. Rather than offensive SoR or immunity sets, I wanted to take advantage of Tinkaton's versatile support movepool. Twave is good for speed control + the occasional free turn, and rocks are good for chipping and forcing defog/rapid spin. encore, however, was the main thing I had my eyes on. want to get rid of the rocks I just got up? free momentum. dragon or poison move? free momentum. corrosion toxic? free momentum. hazards? free momentum. recovery move? free momentum. screens or tailwind? free momentum, AND slightly stall them out. Trick room? nope - instantly reset, and even hatt isn't safe thanks to mold breaker. setup sweeper? hopefully not a dark type, but otherwise free momentum. even after her gimmick is revealed, the set information she reveals throughout the game is still super valuable, and keeping her healthy heavily limits what the opponent is able to do. fairy steel with pretty solid special bulk give this thing great longevity alongside leftovers and allow her so many opportunities to slow shit down, especially w/wish support. don't run air balloon for pickpocket, huge noob trap and super exploitable.

The other abilities aren't anything to write home about, but they do have some relevant use cases (mold breaker shuts down hatt and queenly majesty, own tempo means no confusion from hurricane or corrosion pech, and pickpocket discourages knock off). I ran gigaton for the last move initially, but it doesn't threaten that much offensively and the utility of knock is much more appreciated on this team. knock being a much safer click also means I can avoid revealing prankster as easily, letting me keep the suprise factor for when I really need it.

mola.png

Troy Polamola (Alomomola) @ Heavy-Duty Boots
Ability: Volt Absorb
Tera Type: Bug
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Scald
- Flip Turn
- Icy Wind
- Wish

Mostly standard mola set, with volt absorb to patch up what is otherwise a pretty tough electric weakness for the team. This thing switches in for days, slow pivots with flip turn, heals itself with regen, heals the team with wish, all the normal stuffs you would want mola to do. the last two moves really don't matter that much - i put scald and icy wind for burns and speed control, but you could easily run more niche options like rain dance or misty terrain (psyterrain isn't too common but it's a rough matchup). boots keeps it healthy and allows me to drop defog on corv in favor of offensive coverage for dark types and heatran.

talon.png

Fuck Ass Bird (Talonflame) @ Life Orb
Ability: Magic Guard
Tera Type: Bug
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Roost
- Swords Dance

It's your bread and butter Talonflame, don't really have much else to say. can be used as either a priority revenge killer or a setup wincon depending on what the matchup calls for. not sure if speed investment is typical, but I find it useful for outrunning lati/ogers even if gale wings are broken.

corv.png

Steely Dan (Corviknight) @ Rocky Helmet
Ability: Well-Baked Body
Tera Type: Bug
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Roost
- Brave Bird
- Body Press
- U-turn

A relatively last-second addition to the squad to patch up some of my weaker matchups. used to run booster speed pixilate scream tail instead, but it really hurt my desolate tran matchup and didn't bring anything unique offensively. in comparison, corv still handles most of the relevant dark-type attackers (lokix, meow, hamurott), and can switch in freely on Desolate heatran and opposing talonflame, both of which can blank my team if left healthy. because of that, I favor brave bird and body press over something like defog, especially since this team isn't that hazard weak to begin with. even without those matchups in mind, though, corv still functions as an excellent physical wall and another bulky stopgap for my stronger offensive mons to come in safely. speaking of which...

lati.png

Space Cowboy (Latios) @ Choice Specs
Ability: Beads of Ruin
Tera Type: Bug
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Dragon Pulse
- Luster Purge
- Thunderbolt
- Flip Turn

this mon is disgusting lmao. almost nothing outside of vest Gking or Lu are switching in to this safely, and slotting flip turn can potentially let you punish their switch and bring in Woger safely. Tbolt is nice to have for The Steel (corv), and its stabs threaten huge chunks of damage on pretty much everything else. I figure max speed timid to let it at least tie with other Lati, Woger, and Rockpon, as it's not like you need the extra power that badly.

ogre.png

Ogre Pond??? (Ogerpon-Wellspring) @ Wellspring Mask
Ability: Primordial Sea
Tera Type: Bug
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Ivy Cudgel
- Horn Leech
- Spiky Shield
- Swords Dance

weather control and a strong ass physical threat in one slot. ivy cudgel threatens everything that lati can't (bar some water absorb mons), plus added crit rate and being non-contact are fantastic secondary effects. spiky shield I found nice for scouting and shutting down lokix first impression, SD lets you take advantage of bulky waters, and horn leech keeps you healthy and helps with water absorb grounds. not sure if I still like SD, though - woger has tons of common weaknesses and isn't that hard to revenge kill, it feels like I almost never get to click it anymore. in comparison, stantrum could shut down desolate heatran, u-turn could let me bring in lati or tink safely, wood hammer is more consistent grass stab, even encore and spikes have some niche use. once again max speed to tie with the ogres and lati.
 
noone announced new vr + samples smh
SAMPLE TEAMS

Current as of 5/6/26
Chandelure Balance by Lavender Vice
:chandelure::corviknight::slowking-galar::alomomola::cetitan::ting-lu:
Zamazenta + Latios by Betticus IV
:zamazenta::skeledirge::ting-lu::alomomola::corviknight::latios:
Breloom Stall by Lavender Vice
:breloom::pecharunt::alomomola::goodra-hisui::corviknight::diancie:
Four Pivots and a Crawdaunt by Miss Crisis
:crawdaunt::corviknight::pecharunt::zapdos::deoxys-speed::slowking-galar:
PechBliss Balance by pannu
:garchomp::blissey::pecharunt::tornadus-therian::corviknight::deoxys-speed:
SaltKing Balance by Maple Autumn
:zapdos::deoxys-speed::slowking-galar::samurott-hisui::great tusk::pecharunt:
This will be filled out throughout the future as the metagame develops. If you'd like some insight into past teams, I highly recommend looking at the sample teams and discussion of [Gen 8] Pokebilities AAA

Comfey Balance
:corviknight: :garchomp: :blissey: :comfey: :latios: :ogerpon-wellspring:
Ogerpon-C + Samurott-H Pivot Spam
:gliscor: :lanturn: :corviknight: :reuniclus: :ogerpon-cornerstone: :samurott-hisui:
Comfey & Garchomp Balance by Miss Crisis
:comfey::garchomp::corviknight::toxapex::rillaboom::heatran:
Monoattacking Gliscor Balance by pannu
:gliscor::toxapex::latios::gastrodon::corviknight::goodra-hisui:
Evil Stall by humptydumptyeater
:scream tail::corviknight::iron treads::pecharunt::blissey::gliscor:
Rillabalance by Velcroc
:greninja::garganacl::corviknight::hatterene::rillaboom::cobalion:
Crawdaunt Screens by pannu
:crawdaunt::deoxys-speed::hatterene::glimmora::garchomp::tornadus-therian:
IronPress Heatran by Miss Crisis
:heatran::latios::ogerpon-wellspring::corviknight::pecharunt::ting-lu:
Swords Dance Samurott by Miss Crisis
:gengar::great tusk::heatran::chansey::dondozo::samurott-hisui:
VIABILITY RANKINGS
(updated 5/26/26)​


POKEMON: Grouped into tiers, sorted alphabeticallyCHOSEN ABILITIES: Sorted alphabetically, primary abilities are bolded
S RANK: Metagame-Defining threats
:corviknight: CorviknightDelta Stream, Fluffy, Immunity Ability, Intimidate, Tablets of Ruin
:meowscarada: MeowscaradaSword of Ruin, Long Reach
A RANK: Important Pokemon in the tier
A+
:alomomola: AlomomolaFluffy, Immunity Ability, Primordial Sea, Terrain or Weather Setting Ability
:keldeo: KeldeoAdaptability, Primordial Sea
:samurott-hisui: Samurott-HisuiAdaptability, Sword of Ruin, Prankster
A
:heatran: HeatranDesolate Land, Fluffy, Immunity Ability, Magic Guard
:latios: LatiosAdaptability, Beads of Ruin, Dragon's Maw, Hadron Engine
:pecharunt: PecharuntFluffy, Immunity Ability, Intimidate, Prankster
:slowking: SlowkingImmunity Ability, Shadow Shield, Terrain or Weather Setting Ability, Vessel of Ruin
:slowking-galar: Slowking-GalarImmunity Ability, Shadow Shield, Terrain or Weather Setting Ability, Vessel of Ruin
:ting-lu: Ting-LuImmunity Ability, Regenerator, Unaware
:tornadus-therian: Tornadus-TherianPrimordial Sea, Terrain or Weather Setting Ability, Shadow Shield, Sheer Force
A-
:cinderace: CinderaceDesolate Land, Magic Guard
:deoxys-speed: Deoxys-SpeedProtean, Psychic Surge, Sheer Force
:ditto: DittoDelta Stream, Magic Guard
:garchomp: GarchompIron Barbs, Regenerator, Sword of Ruin
:goodra-hisui: Goodra-HisuiRegenerator
:iron hands: Iron HandsImmunity Ability, Regenerator, Surge Surfer
:iron moth: Iron MothBeads of Ruin, Desolate Land, Sheer Force
:ogerpon-wellspring: Ogerpon-WellspringPrimordial Sea
:talonflame: TalonflameMagic Guard
:zamazenta: ZamazentaMagic Guard, Purifying Salt, Scrappy, Sword of Ruin
B RANK: Pokemon with valuable roles in the tier
B+
:breloom: BreloomGuts, Marvel Scale
:crawdaunt: CrawdauntMold Breaker, Primordial Sea, Sword of Ruin
:great tusk: Great TuskChlorophyll, Fluffy, Immunity Ability, Regenerator, Scrappy
:greninja: GreninjaAdaptability, Primordial Sea, Beads of Ruin
:iron crown: Iron CrownMagic Guard, Psychic Surge, Regenerator
:landorus-therian: Landorus-TherianFluffy, Immunity Ability, Regenerator, Sword of Ruin
:lokix: LokixMagic Guard, Sword of Ruin
:mamoswine: MamoswineAdaptability, Sword of Ruin, Technician
:ogerpon-cornerstone: Ogerpon-CornerstoneRocky Payload
:zapdos: ZapdosFluffy, No Guard, Primordial Sea
B
:blissey: BlisseyMagic Guard, Unaware
:hydrapple: HydrappleBeads of Ruin, Fluffy, Shadow Shield
:kommo-o: Kommo-o-ate Ability, Regenerator, Scrappy, Sword of Ruin
:moltres: MoltresDesolate Land, Fluffy, Magic Guard
:regieleki: RegielekiHadron Engine, Refrigerate
:rillaboom: RillaboomSword of Ruin
:scream tail: Scream TailPixilate, Unaware
:toxapex: ToxapexFluffy, Immunity Ability, Prankster
:tyranitar: TyranitarImmunity Ability, Regenerator
B-
:chandelure: ChandelureDesolate Land, Immunity Ability, Mold Breaker
:cobalion: CobalionMagic Guard, Regenerator
:dondozo: DondozoImmunity Ability, Magic Guard, Regenerator
:garganacl: GarganaclFluffy, Immunity Ability, Sand Stream, Vessel of Ruin
:gastrodon: GastrodonFluffy, Tablets of Ruin, Vessel of Ruin
:glimmora: GlimmoraImmunity Ability
:hippowdon: HippowdonFluffy, Immunity Ability, Thick Fat
:iron boulder: Iron BoulderSharpness
:iron leaves: Iron LeavesSharpness
:iron treads: Iron TreadsBulletproof, Immunity Ability, Regenerator
:mienshao: MienshaoMagic Guard, Sword of Ruin
:pelipper: PelipperImmunity Ability, Magic Guard
:primarina: PrimarinaPrimordial Sea, Regenerator
:sandy shocks: Sandy ShocksHadron Engine, Mold Breaker
:sinistcha: SinistchaFluffy, Immunity Ability, Stamina
C RANK: Pokemon with solid ability synergy and potential niches within the tier.Many of these Pokemon will perform worse than other Pokemon in the same role, but have specific niche interactions that could make them worth using
C+
:gumshoos: GumshoosProtean, Toxic Boost
:jirachi: JirachiImmunity Ability, Regenerator
:kingdra: KingdraBeads of Ruin, Merciless
:lanturn: LanturnRegenerator
:lilligant-hisui: Lilligant-HisuiMagic Guard, No Guard
:quaquaval: QuaquavalFluffy, Magic Guard, Primordial Sea, Scrappy
:rotom-wash: Rotom-WashIntimidate, Primordial Sea, Regenerator
:scizor: ScizorSteely Spirit
:skeledirge: SkeledirgeDesolate Land, Immunity Ability, Prankster
:tinkaton: TinkatonImmunity Ability, Prankster, Sword of Ruin
:toxtricity: Toxtricity-ate Ability
:volcanion: VolcanionDesolate Land, Immunity Ability, Magic Guard, Primordial Sea
C
:araquanid: AraquanidPrimordial Sea
:cetitan: CetitanSword of Ruin
:fezandipiti: FezandipitiCorrosion, Immunity Ability, Pixilate
:forretress: ForretressRegenerator
:heracross: HeracrossQuick Feet, Toxic Boost
:hitmonlee: HitmonleeScrappy, Sword of Ruin
:ribombee: RibombeeAroma Veil, Prankster, Sturdy
:rotom-heat: Rotom-HeatDesolate Land, Mold Breaker
:vaporeon: VaporeonPrimordial Sea, Regenerator
 
Just wanted to share a fun little set I've found to have a lot of utility.


Pokemans_080.webp

Slowbro @ Life Orb
Ability: Magic Guard
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Body Press
- Psychic Noise
- Slack Off
- Iron Defense


Now this does come at the steep cost of taking a base regenerator slot and taking up your magic guard slot but its well worth it. With this set you are able to check/counter a lot of common attackers and hit back hard. Heatran is a big highlight as you are immune to magma storm chip, oblivious makes you immune to taunt and body press always threatens it. Solar beam desolate land sets are the only exception.

Iron press so you can set up alongside many physical attackers and either force a KO or at least force them out.

You also threaten out Mamoswine, Ting-Lu, Alo, Clodsire (you outspeed lol), Corvi, Goodra-Hisui, Zamazenta to name a few and if you're able to get your reads right very few things want to switch in against this. Thats a nice benefit of being slower than Corvi is that you can always hit whatever is being switched in. Even resist don't like taking multiple hits from slowbro and with regenerator + magic guard you're able come in and repeat the process over and over again. The main real counters to this are bulky psychic types that have reliable recovery which is limited mostly to slowking/G-slowking, Deoxys-Defense and opposing slowbro's. So it's not a bad idea to pack some hard hitting dark types for those guys. Strong special attackers and strong dark types are something to plan for as well. Either way I hope you give it a try!
 
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View attachment 834705
Incineroar @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Fake Out
- Knock Off
- Parting Shot
- Will-O-Wisp

Welcome to the land of me trying out different regen mons. Incineroar is... I don't love it to be honest, it feels too weak frankly but it does have some interesting role compression. It has Knock, Intimidate, Wilo, a pivoting move AND Fake Out support to chip down would be threats like Iron Hands does, while also resisting almost all of Meowscarada's moves. Sadly it is Stonk weak, and you really want Rocky Helmet on your physdef Regen mon imo. Still, a very cool mon, worth giving a shot.
I've actually had a lot of success with AV over this set!

View attachment 834705
Incineroar @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Flare Blitz
- Knock Off
- U-turn
- Close Combat

This thing is an actual defensive monster, it's taking 49% max from PrimSea Timid Zapdos's WB, 65% max from Specs Kilowattrel WB, 65% max from BoR Specs Latios Draco, you get the idea. It's got insane defensive potential, and the additional drop from Intimidate makes him a solid pivot into neutral physical moves as well. Even with only 4 EVs in Attack, this guy is still doing very respectable damage and picking up very useful OHKOs, such as the aforementioned Latios, as well as doing 85% to SpDef G/Slowking, assuming it's not Shadow Shield at max HP. Respectable damage to Pech, it nearly hard counters Heatran (especially if running CC), it shrugs off Alo Flip Turns, soft checks Meowscarada, just barely survives Glim Meteor Beam, he's even living non-specs PrimSea Keldeo, etc. etc. I'll quit listing examples, but the point is SpDef AV Incin has dragged me by the scruff into mid-high ladder before, and I definitely think you should give it a shot on a Corv + Tusk defensive core at least!
Edit: If anyone could inform me on how to properly insert sprite pictures that'd be greatly appreciated lol
 
I've actually had a lot of success with AV over this set!

View attachment 834705
Incineroar @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Flare Blitz
- Knock Off
- U-turn
- Close Combat

This thing is an actual defensive monster, it's taking 49% max from PrimSea Timid Zapdos's WB, 65% max from Specs Kilowattrel WB, 65% max from BoR Specs Latios Draco, you get the idea. It's got insane defensive potential, and the additional drop from Intimidate makes him a solid pivot into neutral physical moves as well. Even with only 4 EVs in Attack, this guy is still doing very respectable damage and picking up very useful OHKOs, such as the aforementioned Latios, as well as doing 85% to SpDef G/Slowking, assuming it's not Shadow Shield at max HP. Respectable damage to Pech, it nearly hard counters Heatran (especially if running CC), it shrugs off Alo Flip Turns, soft checks Meowscarada, just barely survives Glim Meteor Beam, he's even living non-specs PrimSea Keldeo, etc. etc. I'll quit listing examples, but the point is SpDef AV Incin has dragged me by the scruff into mid-high ladder before, and I definitely think you should give it a shot on a Corv + Tusk defensive core at least!
Edit: If anyone could inform me on how to properly insert sprite pictures that'd be greatly appreciated lol
https://pokemondb.net/sprites

I use this site, find a sprite you like, right click the sprite you want and click copy image link. Then, here in Showdown it's on the third row thing on the top that has insert link, 2nd option image link, paste the link you copied and
venusaur-f.gif
Voila!


And regarding Incin, that's fascinating! I wonder how well it handles Meow without any physical investment, but a potential SpD mon that can handle Meow in a pinch and provide Knock support is really interesting. I also would 100% replace CC with Fake Out, since I run that on AV Iron Hands always and it puts in an insane amount of work (and you cripple any Heatran by just knocking it anyways), and likely would with Incin too.
 
Hit rank 1 again with a new team, so you know what time it is!
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slowking.png
pecharunt.png
meowscarada.png
blissey.png
forretress.png
dondozo.png

ForrMeowtress Semi-Stall
https://pokepast.es/a7abbcc2dcd2aa1a


slowking.gif

Slowking @ Heavy-Duty Boots
Ability: Shadow Shield
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Scald
- Future Sight
- Chilly Reception
- Earthquake

Standard af Slowking set. EQ for DesoHeatran and Glowking. Shadow Shield Regen HDB is a busted combo for pivoting and threatening frail mons with super effective moves. It really does not get more basic than this.


pecharunt.png

Pecharunt @ Black Sludge
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
IVs: 0 Atk
- Sludge Bomb
- Night Shade
- Toxic
- Recover

Team needed a proper ground resist, a way to block spin AND deal with Breloom. This Pecha set solves all of those problems. Sludge Bomb hits about as hard as Ligma Chain, while not having issues with PP, and Toxic is more reliable than Ligma in applying toxic. Night Shade I feel generally hits harder than SBall or Sludge Bomb. Makes Tusk and Treads users cry themselves to sleep.

meowscarada.png

Meowscarada @ Choice Band
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Flower Trick
- U-turn
- Triple Axel

It's the cat. It hits hard. Adaptability over Long Reach because with our next party member, dodging Flame Body burns isn't as important. Adaptability over SoR because SoR immediately gives away your AAA, Adapt hits just about as hard (listen Meow has 0 bulk it ain't switching in on knocks), and ALSO doesn't have its damage reduced by opposing SoR.

blissey.gif

Blissey (F) @ Heavy-Duty Boots
Ability: Unaware
EVs: 4 HP / 252 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Seismic Toss
- Soft-Boiled
- Stealth Rock
- Heal Bell

Standard Unaware Bliss, Heal Bell is amazing support and it's our stonk setter.

forretress.gif

Forretress @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Counter
- Rapid Spin
- Volt Switch
- Spikes

Good ol' Forre, the joys of role compression. Counter is a bit cheesey, but it threatens a LOT of mons that Body Press just couldn't, and threaten KOs against opposing setup mons if you keep your Sturdy intact.

dondozo.png

Dondozo @ Leftovers
Ability: Volt Absorb
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Wave Crash
- Curse
- Rest
- Body Press

This used to be ditto but it just wasn't reliable enough at taking care of certain threats. Dozo on the other hand serves as a good physical unaware wall, and... does what it does. Volt Absorb for a great immunity and screwing over Volt Switch mons, and making it so you reliably wall Hands. Could argue for either Ability Shield or HDB over Lefties, but I prefer leftovers.


Now, I know what you're all gonna say- HOLY SHIT VICE? IS THIS A TEAM OF YOURS? WITHOUT CORVIKNIGHT???? I know, I know, I truly have lost it, but it genuinely just didn't feel like it fit on the team. Defog is amazing, but this is a bit more of a hazard stack team that uses Meow to pressure enemy Corvs. Rapid Spin lets us keep hazards up while getting rid of our own, and Forre itself serves as a good enough Meow check, lessening the need for Corvi. It's also just nice to branch out from the Tier Queen once in a while.

Anywho, enough yapping from me! Hope you all enjoy the team :)​
 
is roaring moon suspect worthy?
keldeo being added hurts moon quite a bit. the scariest set which is probably booster sword of ruin does struggle a lot with the ample strong priority in the tier from mons like breloom, mamoswine, lokix, keldeo, physically based protean deo-S etc and struggles to break stuff like fluffy mons, regen tusk, zama and hates contact punishers like static, flame body, helmets, rough skin

it could be a healthy addition to the tier since theres a scarcity of good splashable scarfers and moon would be the best of them and can be a good defensive addition too with sets like regenvest or magic guard
 
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