Metagame SV Pokebilities AAA

Thank you for the (constructive) criticism. I am now planning to make a bulky offense team that peels the skin and eyelids off of stall, plucks it's liver out, shoves tetrodotoxin down it's throat, and then buries it in salt. Do you have any wallbreaking Pokemon to recommend to go with old reliable(AV Glowking)?
There are quite a few wallbreakers in the tier. Technician Mamo is the most well known one, Long Reach CB Meowscarada is my favorite, CB Great Tusk is fun, Crawdaunt, Mienshao, the new (and probably soon to be rebanned) Keldeo is probably the best breaker in the tier with Specs Primordial Sea, Ogerpon Ronk and Woger, Dragon’s Maw Specs Lati, if you want a more defensive and slower paced wall breaker there’s Corrosion Pecha.

Lotta options to choose from and feel free to experiment!

EDIT: And there’s more that I didn’t list here, these are just some of the more popular ones!
 
Thank you for the (constructive) criticism. I am now planning to make a bulky offense team that peels the skin and eyelids off of stall, plucks it's liver out, shoves tetrodotoxin down it's throat, and then buries it in salt. Do you have any wallbreaking Pokemon to recommend to go with old reliable(AV Glowking)?
Do you have the patience to utilize Ditto to its fullest potential?
 
Ditto is one of the best mons in the tier. It does all the things regular scarf ditto does but with paralysis and hazard(not tspikes) immunity. Beats offense by being faster beats defense by having infinite pp. It's like having 6 dudes for the price of one; super good mon that can play into anything. It also scouts enemy sets for cheese.
 
I got an electric Terrain team that peaked 1512 (you gonna have to take my word unfortunately, i forgot to screenshot) but ultimately ends up with me getting hardstuck in 1380-1460 range. Pecharunt + Hazards Vomit is really fucking annoying to deal with. Hydrapple is also a massive nuisance, along with any grass type as I have 1 measly resist. I'd love to fit hazards but I have no idea on who.

Iron Boulder, Alolan Raichu and Iron Hands Break for each other, not a lot of things can handle both of them. On Iron Hands i run ada because there isnt anything in the 400-412 particularly worth outrunning. Same with Modest Raichu

Alo is there as a fat reliable Electric Terrain Setter, id try Slowking but then id just be too vulnerable to ghost and dark types at that point.

Iron Treads is the team's spinner, ground type, and steel type, and one of 2 ground immunities. I have another team where this the exact same problem, expect there its even worse because its not nearly as offensively capable (still got like 1400s). I cannot for the life of me find a way to get this to spin on Pecharunt without exterminating it first and by then the damage has been done, if its corrosion then just forget about clearing hazards all together. Ive tried levitate Glimmora out a little as they'd be similar enough for the roles I want them to play, well except for the speed and rock resist, which are extremely important and why im not using it.

Water Absorb on SpDef Moltres instead of Desolate land because I really needed a solid water immunity/resist, grass resist, and ground immune and if Woger Switches in after Moltres I dont want to be left with my pants down. It doubles as a decent enough kingdra check and general rain check. I may try hurricane instead of wisp because I've literally never clicked that move.
I have experimented a bit and have found a team much more consistent into those threats. Ogerpon-Cornerstone is public enemy #1, followed closely by Ditto. Corrosion Pech is still annoying but you at least have the tools to clear hazards and get in Raichu more often. Aside from that nothing has really given this team much problems in particular (well, except focus miss and supercell crash)

Air Balloon on Brian Hands can find a lot of opportunities to come in and break hole into teams with it basically taking no hazards chip and being immune to ground. You can go back to boots if you want considering you have 2 birds and an Alomomola, especially since supercell small is weakened when in the air.

E-terrian on Boulder is because the 4th moveslot doesnt matter on it, you're barely clicking sacred sword as is. You can pick between that EQ or X-Scissor depending on what flavor of placebo you want to take.
 

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POKEBILITIES AAA TIERING UPDATE:

Keldeo and Meowscarada are now banned!
:sv/keldeo:
After Tinted Lens was banned, the council decided to give Keldeo a fair shot in the tier, after being autobanned at the start of the generation. In a format like PokeAAA, where Keldeo does not benefit from the primary mechanic and with a higher than average defensive profile, Keldeo was thought to have a place in the metagame. Unfortunately, after Reuniclus's ban, Keldeo has become the apex predator of the tier. With fantastic STABs that don't need coverage, Keldeo is free to choose between Primordial Sea, Adaptability, or even Mold Breaker as its ability, while running either a choice item or Life Orb + Calm Mind to become a devastating win condition. Besides Clodsire (which loses to Mold Breaker) and Slowking, Keldeo lacks sturdy checks and can blow through nearly anything else in the format.

:sv/meowscarada:
Meowscarada has been a staple since day 1, and serves as the premiere Choice Scarf user and Choice Band wallbreaker in the tier. Protean as a base ability is already extremely powerful. and Meowscarada is able to bolster this futher with Adaptability or Sword of Ruin. Meowscarada nearly always runs the same four moves: Knock Off, Flower Trick, U-turn, and Triple Axel. It technically has other options, but these moves cover nearly everything for neutral damage, and after STAB and a damage-boosting ability, nearly every defensive core will crumble to a few correct predictions. Notably, a recent trend of Choice Band + Long Reach allows Meowscarada to bypass two of the best forms of counterplay: Fluffy and chip damage from contact effects. Meowscarada has proven to be too centralizing, forcing teams to go out of their way to accomodate counterplay that might not even work against it, and unfortunately is too powerful for the tier.

What's Next?
New samples! Check them out in the hub!
Our work on the VR has been a little set back by the recent tiering actions, and we're working to update it shortly.
Thanks for enjoying the tier with us!​
 
These two bans make no sense to me from a tiering or balance perspective, and I view these bans as bad tiering ngl. Keldeo has been in the meta barely two weeks, it has barely been brought during ommpl (where it wasn't shown to be broken), has not been suffocating the ladder, and is easily handled by competent team structures. If your only counterplay to keld is desolate land Heatran, yea it's gonna suck. Mons such as primarina, iron moth, alo, apple, clod, lati, woger, and moltres all check keld fine, and these are just what I can think of off the top of my head. There wasn't even time to see its full potential in the meta/what counterplay naturally develops.

The meowscarada one also makes no sense, if a team is losing to a choice band mon that isn't even damage amp because their only counterplay to a physical mon is fluffy, guess what, that is a bad team comp! Long reach knock doesn't even do 50 to a corv if it has an item, which I think would be a baseline consideration for if a physical mon is 'broken'. Just like in regular AAA u need multiple ways of handling contact/non-contact physical threats. If anything I'm surprised something like mamo isn't being looked at before meow, since it forces random ground immune ice resists or stamina.

Also, there is no transparency in these posts, who voted for what? Was this a close vote? Was there discussion for suspect tests (which you can do because of perma-ladder now)? There wasn't even a survey or anything to discuss these bans. I just find it weird that these two mons have been singled out because one was recently re-added (not giving time for the meta to develop), and a new mid set has started seeing usage (again, not giving time for the meta to develop). I would like the council to reconsider this tiering action.
 
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These two bans make no sense to me from a tiering or balance perspective, and I view these bans as bad tiering ngl. Keldeo has been in the meta barely two weeks, it has barely been brought during ommpl (where it wasn't shown to be broken), has not been suffocating the ladder, and is easily handled by competent team structures. If your only counterplay to keld is desolate land Heatran, yea it's gonna suck. Mons such as primarina, iron moth, alo, apple, clod, lati, woger, and moltres all check keld fine, and these are just what I can think of off the top of my head. There wasn't even time to see its full potential in the meta/what counterplay naturally develops.

The meowscarada one also makes no sense, if a team is losing to a choice band mon that isn't even damage amp because their only counterplay to a physical mon is fluffy, guess what, that is a bad team comp! Long reach knock doesn't even do 50 to a corv if it has an item, which I think would be a baseline consideration for if a physical mon is 'broken'. Just like in regular AAA u need multiple ways of handling contact/non-contact physical threats. If anything I'm surprised something like mamo isn't being looked at before meow, since it forces random ground immune ice resists or stamina.

Also, there is no transparency in these posts, who voted for what? Was this a close vote? Was there discussion for suspect tests (which you can do because of perma-ladder now)? There wasn't even a survey or anything to discuss these bans. I just find it weird that these two mons have been singled out because one was recently re-added (not giving time for the meta to develop), and a new mid set has started seeing usage (again, not giving time for the meta to develop). I would like the council to reconsider this tiering action.
Discussed this with the council, and I feel like sharing my response here since I had Betticus IV in mind as a reader when I was writing it. Close your eyes if you're not named Betticus IV or something.

----------------------------------------------------------------------------------------------------------------------------------------------------------------
Betticus comes from a policy-based perspective, whilst I'm arguing more from an abundance-based tiering pov. So I want to clarify that naturally err to freeing stuff even if it's broken and then cleaning things up in one big sweep. Unrelated, but I have an auspicious statue of Kokoloko on my bedside table. With that being said, I don't agree with their Keldeo take because Keldeo was something I intended to vote to test for the duration of the spotlight ladder because I wanted to explore it beyond theory building. I conceded it was broken from the start and that I would ban it in a future vote [once I had my evidence]. The condition for allowing it was to help ground any reasoning for a ban, since I didn't really have a strong argument [not to unban] it following the Tinted Lens nuke. I took away my vote, though, because after careful consideration, I believed the pro-unban argument had some rationale to it and over time I felt more ambivalent abt banning it.

However, I do want to stress two things from my perspective:
1) We definitely need tallies of which council members are voting on things. It's transparency, but it's also good admin. For reference, I am part of councils where virtually all the voting slates (like 20 of em) are available in the sheets. Hyperbolically speaking, we have enough slates and votes to the point where you could probably predict how each member would vote based on metagame state and voting slates alone.

2) I think the council here is generally very skittish abt stuff that doesn't have hard counters. For Mrs Crisis, it's because she comes from Gen 8 PokeAAA/OMMs where everything is the fucking Congress of Vienna and everything must have checks und balance. Sleepyfwog and Lavendar are relatively new council members and are under Ms Crisis' tutelage. I've been on showdown since gen 6, challenging my irl friend to showdown gamer deathmatches, but I really cut my teeth in Gen 7 ala Ash Gren and Magearna metagame. My habitus is Ash Gren clicking h pumps in the rain or Mega Zam Lele spamming Psychic moves, and ur only check is AV Magearna.

For me [to clarify my position on this vote], I prefer *counterplay* rather than having counters per se. Let's take another example: Gen 7 Kyurem Black. That mon has no hard counters, and anyone who tells you that either hasn't played Gen 7 or has never faced hidden power fire on ladder/tour. However, there's a lot of mid-grounds and positioning options you have to deduce the KyuB set, and there's often enough offensive counterplay to punish it. I feel the same way with Meowscarada, and while yes, it does promote samey answers as sleepyfwog just mentioned [in council chat], but I wouldn't mind that trade for something that I find very consistent, and I know for a fact Betticus IV definitely wouldn't mind because they're an AAA player and they're after consistency in builder (so it's a win-win for them). It's also why I feel a little more strongly towards Meowscarada than I did towards Keldeo, because in my mind it's kind of a Gen 7 Magearna in that I like its ability to be an offensive glue and [in pokeaaa it is] a solid revenge-killer-cum-pivot. I really miss scarf roaring moon for a similar reason.

Plan forward:
* Tighter admin regarding voting results with public slates. Having a Google sheet for council's sake, and a post compiling the tiering decisions made, should be sufficient.
* Have an explainer post by council members (mainly Ms Crisis, but others can contribute) on the rationale for the bans
 
POKEBILITIES AAA TIERING UPDATE:

Keldeo and Meowscarada are now banned!
:sv/keldeo:
After Tinted Lens was banned, the council decided to give Keldeo a fair shot in the tier, after being autobanned at the start of the generation. In a format like PokeAAA, where Keldeo does not benefit from the primary mechanic and with a higher than average defensive profile, Keldeo was thought to have a place in the metagame. Unfortunately, after Reuniclus's ban, Keldeo has become the apex predator of the tier. With fantastic STABs that don't need coverage, Keldeo is free to choose between Primordial Sea, Adaptability, or even Mold Breaker as its ability, while running either a choice item or Life Orb + Calm Mind to become a devastating win condition. Besides Clodsire (which loses to Mold Breaker) and Slowking, Keldeo lacks sturdy checks and can blow through nearly anything else in the format.

:sv/meowscarada:
Meowscarada has been a staple since day 1, and serves as the premiere Choice Scarf user and Choice Band wallbreaker in the tier. Protean as a base ability is already extremely powerful. and Meowscarada is able to bolster this futher with Adaptability or Sword of Ruin. Meowscarada nearly always runs the same four moves: Knock Off, Flower Trick, U-turn, and Triple Axel. It technically has other options, but these moves cover nearly everything for neutral damage, and after STAB and a damage-boosting ability, nearly every defensive core will crumble to a few correct predictions. Notably, a recent trend of Choice Band + Long Reach allows Meowscarada to bypass two of the best forms of counterplay: Fluffy and chip damage from contact effects. Meowscarada has proven to be too centralizing, forcing teams to go out of their way to accomodate counterplay that might not even work against it, and unfortunately is too powerful for the tier.

What's Next?
New samples! Check them out in the hub!
Our work on the VR has been a little set back by the recent tiering actions, and we're working to update it shortly.
Thanks for enjoying the tier with us!​
Bad decision on all parts (but especially mine). Thanks to everyone who spoke up! Here's what happened, and what should have happened:​
  1. Keldeo and Meowscarada were identified as potentially problematic, and both had been the topics of lengthy discussion between council members at multiple points during their stay in the tier. This mostly happened in the council chat (as it was brought up there first); in hindsight most of the discussion should have happened in the publicly available channels for more community input.​
  2. A council vote was taken on the two. Both votes were 3-2 in favor of banning both, with several of the council members' opinions varying between each Pokemon. This should have been a suspect test and the fact this was not identified by the Tier Leader was a serious failure in judgement and tiering policy. The most consequential decisions up until this point were Gliscor and Reuniclus, which had near-unanimous public opinion and council votes behind their quickbans.​
  3. PokeAAA has spent most of its life as a smaller mashup with an insular playerbase, where the council was made up of the most active players with a majority of the games under their belt. In the last two months, PokeAAA has become a permaladder and the playerbase has expanded to 200x its previous size. Larger OMs must be tiered differently than their smaller OM Mashup counterparts, as the decisions made have much larger impacts and consequences. This format now has the popularity and ability to conduct meaningful suspect tests, and important tiering decisions need to be made with these effects in mind.​
Remedial actions:
:keldeo: Keldeo and Meowscarada will be unbanned
for the time being. :meowscarada:
In the near future, a suspect test for one (or both) will be conducted after further council discussion.
Vote tallies will be retroactively added to all tiering decisions for better transparency.
A wider tiering guide and policy discussion is underway between OM Mashups and Other Metagames leadership. This will address topics of accountability, council procedures, and tiering standards and processes.

Thank you to Betticus IV, Chessking, and dhelmise for advice, clarification, and patience. This will serve as a crucial learning opportunity so that other mashups can avoid making this mistake.​
 
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