Project SV RU: The Next Best Thing (Week 23: Cyclizar) (Votings Open)

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Scarf Zoro

Zoroark @ Choice Scarf
Ability: Illusion
Tera Type: Dark
EVs: 4 Atk / 252 SpA / 252 Spe
- Knock Off
- Psychic / Sludge Bomb
- Flamethrower
- Trick / U-Turn

The principal objectiv of this set is to lure the checks of a pokemon in your team, and weaken / trick it to make it unable to check your teammate. You can customize the set as you want, to lure a pokemon that your team can't deal with. You can also play a physical version if it helps you. The coverage is also very customizable, Flamethrower and Psychic is helpful for Steel or Poison Types, and Sludge Bomb is useful for Fairy Types. Trick can hinder a defensive pokemon, as it can remove its leftovers / boots and make it choice lock. U-Turn bring pivot, very appreciated by many of teams.
 
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Zoroark @ Wide Lens
Ability: Illusion
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Night Daze
- Focus Blast
- Flamethrower
- Nasty Plot

Night Daze is a silly little thing where you have that 40% chance to lower the opponent's accuracy, which is quite nice. It even has 5 more base power than Dark Pulse! It's biggest flaw is the accuracy - so let's fix that with Wide Lens! Guaranteed Night Dazes all around! I also added Focus Blast, in order to let it take advantage of the (slight) extra accuracy, making it 77% accurate. We also have the Tera Type set as Fire: this is so we can turn its weaknesses from common Pokemon in the tier, such as Sylveon and Gardevoir, into a resistance, while also boosting Flamethrower damage. I also added Nasty Plot as a final move, because the extra Special Attack is always useful.
 
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Revenge Counter 「リベンジ・カウンタ」

Zoroark @ Focus Sash
Ability: Illusion
Tera Type: Fire/Dark/Poison
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 0 Def
- Counter
- Flamethrower/Sludge Bomb
- Sucker Punch
- Night Daze/Dark Pulse

Zoroark can learn counter, so why not?

This set allows Zoroark to completely turn the tables on many of RU's physical threats (Krookodile, Weavile, Mudsdale, Passimian, etc.) with focus sash counter. Illusion is a nice bonus as it allows Zoroark to disguise as something else (Blissey, Cryogonal, Frosmoth, Sylveon, etc.) to bait physical moves, although Zoroark is already frail, so keeping it as is would still be effective at baiting physical attackers to attack it before being knocked out by a counter.

Night Daze/Dark Pulse is there as strong STAB to smack things with. Not much of an explanation needed there. Dark Pulse is objectively a better move, but Night Daze is just cooler imo.

Flamethrower allows Zoroark to hit the many steel and ice types in the tier super effectively. Sludge bomb is for if you really hate fairy types such as Gardevoir and Sylveon, although flamethrower still hits for neutral against them. Both hit fighting and dark for neutral as well. Focus Blast also hits steels and ices and also decimates dark types if you're willing to risk the accuracy, but you'd be stonewalled by fairies. You could theoretically run psychic if you really wanted to hit fightings, but psychic's just a terrible type in general.

Sucker punch is 70bp STAB priority. Nice to have ig. Maybe you can get some damage off on the revenge killer that comes in after you get the sash counter off, or finish off low health targets. Smacks oricorio-senzu and mismagius pretty hard.

Tera fire gives stronger flamethrowers and turns bug and fairy weaknesses into resists. Tera dark gives even stronger Night Dazes/Dark Pulses and also powers up Sucker Punch. Tera poison turns all 3 weaknesses into resists and allows you to smach fairies harder.

Max speed and special attack investment with 4 evs in attack to slightly power up sucker punch. Hasty nature for 252+ speed and also minimizes physical defense with 0 EVs or IVs to maximize counter damage.
 
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Zoroark @ Heavy-Duty Boots
Ability: Illusion
Tera Type: Poison
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Sludge Bomb
- Nasty plot
- Encore

This set takes advantage of the confusion that zoroark can cause with illusion. Locking an unlucky pokemon into a move that does nothing to zoroark allows it to get up a free nasty plot and then from there it can threaten to sweep. Even better if you can disguise zoroark as salazzle or grafaiai and then they will be switching on the assumption that it's not an illusion. +2 tera poison sludge bomb handles all the fairies and it is only really blocked by krookodile, which is easy enough to wear down before going to the sweep.
 
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Zoroark @ Salac Berry
Ability: Illusion
Tera Type: Poison
EVs: 16 HP / 240 SpA / 252 Spe
Timid Nature
IVs: 30 HP / 0 Atk
- Substitute
- Calm Mind
- Dark Pulse
- Sludge Bomb

This pokemon is honestly pretty outclassed by Grafafai in terms of pivoting and utility so I dont think those sets are exactly worth, setup is the way to go since a fast offensive dark type with Swords Dance and other setup moves is honestly pretty interesting, albeit hard to pull off. This set aims to take advantage of special attackers that many times use moves that make them drop their special attacks (leaf storm, draco meteor) and have better sustainability vs oricorios since in a 1v1 boosting Zoroark always lives the hurricane at full with this spread. This set does requires important hazard control so thankfully we have plenty of options alongside tatsugiri and a fighting type to sustain the shenanigans, tauros blaze in particular works due to neutrality to hazards but sneasel-hisui and toxicroak do have great synergy as well.

The scarf set better have memento and be physical, otherwise aint really worth it tbh.
 
AoA mixed Zoroark

Zoroark @ Heavy-Duty Boots
Ability: Illusion
Tera Type: Poison/Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Naive Nature (-SpD; + Spe)
- Knock Off
- U-turn
- Flamethrower
- Sludge Bomb

Here we have a Zoroark that uses both sides of the attacking spectrum to use some of its most useful moves in the form of U-turn to keep the momentum, and STAB Knock Off for both power and utility, as well as Flamethrower + Sludge Bomb for further coverage. Keep in mind that in this generation not many Pokémons have access to Knock Off, so it is even more valuable than before.
The set is pretty linear, but still effective as a cleaner thanks to the stats distribution and EVs investment.
Generally in these kind of sets Life Orb is good, but I think that on a Pokémon with Illusion HDBoots are better to hide itself under a variety of different items.
 
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Taunt Zoroark

Zoroark @ Heavy Duty Boots
Ability: Illusion
Tera Type: Ghost
EVs: 252 SpA / 252 Spe / 4 SpD
Nature: Timid
- Dark Pulse
- U turn
-Taunt
- Flamethrower/ Sludge Bomb

I was busy when this came up else i would have immediately put up encore Zoro (my fav mon in the tier rn) but seems like sneaky snipped me. So i went another one of my fav Zoro sets that is taunt. While it is not a very bulky mon that can taunt mons alot it can be annoying af to answer if it just taunted your fairy and ran away to some other mon that threatens fairies and then your fairies would die eventually with all the chip, this also can be a very good mon on spikestack, my fav playstyle as of now. It can taunt defoggers (basically the fat fluffy birb) and Tera ghost on spinners and hit them hard and run away. Flamethrower is the move i would personally run to really mess with those steels but sludge bomb is also great if you want to deal with the fairies quicker. It also allows a lot of stupid breaking to switch in freely most of the time.

Teammates for this Zoro
Defensive - :Toedscruel: :Florges: (if running flamethrower) :bellibolt:
Offensive - :Heracross: :Salazzle: :Lycanroc: :Samurott: :Mismagius: :Gardevoir:
Basically most attackers.
So that's it, bye!
 
As expected, really cool stuff this week ! Let's vote now !
You can click on the sprites for the sets but the individual explanations are all above !

1/ :zoroark:Choice Band Tera Steel by Ampha
2/ :zoroark:Choice Scarf by Hyper bol
3/ :zoroark:Night Daze by Axolotl Man
4/ :zoroark:Counter by StoredPowerTrip
5/ :zoroark:Encore by Sneakyplanner
6/ :zoroark:Sub Salac Berry by MrAldo
7/ :zoroark:Mixed by nameless90
8/ :zoroark:Taunt by Forest Guardian
Lots of very solid sets here but for some reason I'm drawn towards this funny Night Daze set so I'll be voting 3 this week ! :psyglad:
 
5, being able to capitalize on people's wrong predictions and safe play around a potential zoroark sounds really fun. It would be team dependent, but zoroark by design is always gonna be team dependent. big fan of encore zoro
 
The winner of the Next Best Thing's week 7 is... ahem let me do that again. The winners of the Next Best Thing's week 7 are Sneakyplanner and StoredPowerTrip who tied for first place ! Congratulation to both of you !
1 —> 0 point
2 —> 1 point
3 —> 1 point
4 —> 2 points
5 —> 2 points
6 —> 1 point
7 —> 1 point
8 —> 1 point

Thanks to all participants and voters, I'll update the Hall of Fame.
 
WEEK 8
TORNADUS
torn.jpeg
The genie is out of the bottle guys, Tornadus is here ! Well actually it's the first NU mon of this thread (lol) but I think we can all agree that it has a promising future in our tier. With 580 BST, Tornadus has decent to really good stats all around. It is very fast and can efficiently hit both with physical and special attacks. Its movepool is extremely versatile as it can setup with different moves such as Bulk Up or Nasty Plot, it can pivot with U-Turn or hit the all tier thanks to its insane coverage. Alongside all this, it has 2 good abilities in Prankster and Defiant so make sure to make the most of these as well ! Your mission, should you choose to accept it, is then to share your most creative Tornadus sets and explain them in order to contribute to the growth of the RU metagame.

reworked from SS smogdex

Nasty Plot 3 Attacks
Tornadus @ Heavy-Duty Boots
Ability: Defiant
Tera Type: Flying/Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Bleakwind Storm
- Heat Wave
- Focus Blast

Offensive Pivot
Tornadus @ Heavy-Duty Boots
Ability: Prankster
Tera Type: Flying/Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Bleakwind Storm
- Heat Wave
- U-turn
- Tailwind / Taunt

Schedule
I have a very busy week-end so I might manage the phase timings quite loosely this week. Sorry about that !
Submission deadline: Sets should be submitted by 11:59 pm GMT+2 on Friday, July 7th,
Voting deadline: votes will go until 11:59 pm GMT+2 on Sunday, July 9th.
 
Rain setter

Tornadus @ Damp Rock
Ability: Prankster
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Rain Dance
- Bleakwind Storm
- U-turn

We have a good few rain abusers now with :floatzel: :barraskewda: :Kilowattrel: and even more niche stuff like :golduck: and torn finally gives us a viable rain setter who can abuse rain themselves, with prankster rain dance and perfectly accurate bleakwind storms/hurricanes coming off a fat 125 SpA. Taunt lets you shut down opposing leads or set up mons and U-Turn obviously provides pivoting. Running mono attacking is kinda annoying and you can probably swap out U-Turn or taunt for focus blast if you want to go more offensive but flying is already a pretty spammable attacking type and you can just pivot out of resists since you're faster than every common flying resist who actually wants to be tanking bleakwinds to the face. I opted for bleakwind over hurricane because the loss of power isn't that notable and the extra accuracy is nice for making you less reliant on rain.
 
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Hi ru'ers! I'm here to present my physical :tornadus: set.

:tornadus: (click me for paste)
Tornadus @ Mirror Herb
Ability: Defiant
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swagger
- Acrobatics
- Tera Blast
- Facade


This is quite straightforward. Use swagger, get boosts and then attack.
Acrobatics + Tblast ground make up awesome coverage allowing torn to kill stuff like :bellibolt: :revavroom: :copperajah: . Tblast ground works very well here because it's able to use it defensively as well for things like :rotom-mow: :bellibolt: :kilowattrel:.
Facade is choosen for good damage in the last slot incase torn gets burned.

That's it for now. I hope you like the set :psyglad:
 
Tornadus @ Choice Specs
Ability: Prankster
Shiny: Yes
Tera Type: Ground
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Bleakwind Storm
- U-turn
- Heat Wave
- Tera Blast

So basically the goal here is to click as much of bleakwind as you can, Heat wave is straight forward coverage for steels, U-turn is very helpful for the tumbleweed and unfavorable MUs, and tera ground basically destroys the few remaining checks that could afford to take It on, like Bellibolt, while also allowing you to BWS on Killowattrel's face without fearing thunderbolt or something
 
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Substitute Bulk Up



Tornadus @ Leftovers

Ability: Prankster

Tera Type: Flying/ Fairy

EVs: 252 Atk/ 252 Spe/ 4 SpD

Jolly Nature



- Substitute

- Bulk Up

- Taunt

- Tera Blast/ Acrobatics

This set aims to either break or clean teams with its ability to set up all over one of the tiers most popular physical walls in Mudsdale while it can also set up on the keys and stuff like that.

The plan is to come in on a mon you usually threaten out set up a substitute and start bulking up. Taunt prevents Roars And whirlwinds while also preventing setting up along side you. Mono flying is still incredible coverage but mono fairy coverage can also be used being almost as good as mono flying while proving you key resistances to fighting dark and an immunity to dragon making you immune to dragon tail.
 
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We Love the Mets(tronome)

Tornadus (M) @ Leftovers
Ability: Prankster
Tera Type: Flying
EVs: 252 HP / 100 Atk / 28 Def / 100 SpA / 28 SpD
Brave Nature
- Rest
- Metronome
- Sleep Talk
- Protect / Bleakwind Storm

From the get-go, you can pretty much see exactly the gameplan this set is going for. You have prankster, good atk and spA, and the tools to stall people out. Now, while you may be thinking that tornadus does not have the tools to be bulky, well, you would be pretty right. But at the very least you can stay on the field for as long as possible. Thats what the weird EV spread is for. It balances out atk and spA so no matter what you call with metronome, you'll at least do some damage, and the def and spD are there just to let it maybe live longer in a few niche situations.

(Minor Edit) I added bleakwind as a possible move to use. With stuff like Passiman and other knock-off users running around, it's nice to have something to hit em with. Also helps with the dark type match-up. It makes you not completely useless, especially against taunt sableye, who is a hard counter to this set otherwise. Keep protect if you can sponge Knock-offs with a team member, and want to be able to recover HP with lefties.
 
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Hybrid tornadus
:bw/tornadus:
Tornadus @ Heavy-Duty Boots
Ability: Prankster
Tera Type: Fire
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Bleakwind Storm
- Heat Wave
- U-turn
- Nasty Plot


This set began as I was trying to make offensive pivot tornadus and found that it just doesn't really have much to do with its 4th move slot with knock off, defog and toxic gone. So the 3 options for the last move are dark pulse (for brambleghast), taunt and nasty plot. I think that nasty plot works best as it is a useful pivot that outspeeds aiai and has difficult to resist coverage+the ability to u-turn on predicted iron thorns or brambleghast switches, but it can also just get a nasty plot boost and sweep some teams.
 
Defiant CB Tornadus

Tornadus @ Choice Band
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Tera Type: Flying
Jolly Nature
- Tera Blast
- Crunch
- Facade
- U-turn


General idea
The combination of Defiant + good attacking stats + U-turn is criminally underrated on Tornadus, which is a force to be reckoned with. In particular, thanks to Defiant, Tornadus can fish some nice +1/+2 Atk boosts that enables to cripple the opponent's checks, even with the support of Choice Band.
U-turn is for momentum, whereas Tera Blast Flying is a good attacking option that this pokemon needed to wish to use properly CB.
Crunch is here for coverage and don't understimate that 20% Def drop.
Facade is here to make good use of random WoW thrown at Tornadus.

Hazards control for SR is really helpful to keep Tornadus healthy throughout the game.
 
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