I think some things are weird like no defensive Tera caly-ice against hyper offense or will o wisp is it not the purpose of the team to be able to set up as long as possible? Hatterne does not get a lot from screens and if you already have taunt grimmsnarl and you may add taunt korai you might have already have enough hazard control and caly ice should have boosts anyway. Hatterene's stats are too low to justify using it on trick room over other options when hazard control can be solved in other ways .But I must say as a experienced Trick room player, the Necrozma-Dusk-Mane set is very good. I also do not see a reason to run tera ghost kyogre over tera water kyogre like espeed arceus should not be too problematic on bulky screens team necrozma-DM eats arceus hits for breakfast, I see specs kyogre main job to make fast progress if needed, that is why I suggest tera water. Also this team is extremely similar to the team made by the pro player "Chat Gpt 4o" (funny that a pro player names itself after an AI), I guess everybody runs same generic screens expect ox04https://pokepast.es/11a1f7f7d8966159
This team is a dual screens Trick Room offense built around giving Calyrex-Ice and Necrozma-Dusk-Mane the support they need to set up and overwhelm opposing teams. Grimmsnarl provides Reflect and Light Screen support while also using Taunt to prevent opposing hazards, setup, or status, with Parting Shot giving the team safer opportunities to bring in its Trick Room setters.
Hatterene is an important part of the team's support structure, using Magic Bounce to discourage hazards and status while also setting Trick Room. Healing Wish is especially valuable for this team, allowing Hatterene to sacrifice itself and bring back a weakened Calyrex-Ice or Necrozma-Dusk-Mane for another attempt at breaking the opposing team.
Calyrex-Ice is the main Trick Room sweeper, taking advantage of its enormous power to break through teams after Swords Dance. Necrozma-Dusk-Mane provides a second strong Trick Room win condition and can use Weakness Policy to turn super-effective attacks into setup opportunities. Both Pokémon become significantly harder to stop when they are supported by Grimmsnarl's screens.
Kyogre and Koraidon give the team ways to maintain offensive pressure outside of Trick Room. Choice Specs Kyogre can immediately threaten opposing teams with Water Spout and Origin Pulse, while Koraidon provides a fast offensive presence and can use Swords Dance and Loaded Dice Scale Shot to clean late-game.
The general game plan is to use Grimmsnarl to establish screens and create an opening for Hatterene, Calyrex-Ice, or Necrozma-Dusk-Mane to set Trick Room. Once Trick Room is active, the goal is to make the most of its limited turns by setting up and dealing as much damage as possible. Kyogre and Koraidon then help clean up or keep pressure on the opponent once Trick Room expires.
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