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Resource SV Ubers Sample Teams

  • Thread starter Thread starter Fc
  • Start date Start date
https://pokepast.es/11a1f7f7d8966159

This team is a dual screens Trick Room offense built around giving Calyrex-Ice and Necrozma-Dusk-Mane the support they need to set up and overwhelm opposing teams. Grimmsnarl provides Reflect and Light Screen support while also using Taunt to prevent opposing hazards, setup, or status, with Parting Shot giving the team safer opportunities to bring in its Trick Room setters.

Hatterene is an important part of the team's support structure, using Magic Bounce to discourage hazards and status while also setting Trick Room. Healing Wish is especially valuable for this team, allowing Hatterene to sacrifice itself and bring back a weakened Calyrex-Ice or Necrozma-Dusk-Mane for another attempt at breaking the opposing team.

Calyrex-Ice is the main Trick Room sweeper, taking advantage of its enormous power to break through teams after Swords Dance. Necrozma-Dusk-Mane provides a second strong Trick Room win condition and can use Weakness Policy to turn super-effective attacks into setup opportunities. Both Pokémon become significantly harder to stop when they are supported by Grimmsnarl's screens.

Kyogre and Koraidon give the team ways to maintain offensive pressure outside of Trick Room. Choice Specs Kyogre can immediately threaten opposing teams with Water Spout and Origin Pulse, while Koraidon provides a fast offensive presence and can use Swords Dance and Loaded Dice Scale Shot to clean late-game.

The general game plan is to use Grimmsnarl to establish screens and create an opening for Hatterene, Calyrex-Ice, or Necrozma-Dusk-Mane to set Trick Room. Once Trick Room is active, the goal is to make the most of its limited turns by setting up and dealing as much damage as possible. Kyogre and Koraidon then help clean up or keep pressure on the opponent once Trick Room expires.
I think some things are weird like no defensive Tera caly-ice against hyper offense or will o wisp is it not the purpose of the team to be able to set up as long as possible? Hatterne does not get a lot from screens and if you already have taunt grimmsnarl and you may add taunt korai you might have already have enough hazard control and caly ice should have boosts anyway. Hatterene's stats are too low to justify using it on trick room over other options when hazard control can be solved in other ways .But I must say as a experienced Trick room player, the Necrozma-Dusk-Mane set is very good. I also do not see a reason to run tera ghost kyogre over tera water kyogre like espeed arceus should not be too problematic on bulky screens team necrozma-DM eats arceus hits for breakfast, I see specs kyogre main job to make fast progress if needed, that is why I suggest tera water. Also this team is extremely similar to the team made by the pro player "Chat Gpt 4o" (funny that a pro player names itself after an AI), I guess everybody runs same generic screens expect ox04
 
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https://pokepast.es/76b45d9d02326e27

Koraidon + Zacian-Crowned Offense

This team is built around the offensive pressure provided by Koraidon, Zacian-Crowned, and Arceus. Koraidon is the main setup sweeper, using Loaded Dice Scale Shot to boost its Speed and clean weakened teams after a Swords Dance. Zacian-Crowned acts as a powerful wallbreaker that can also set up with Swords Dance, while its coverage allows it to pressure Steel-types, bulky Water-types, and other common defensive answers.

Swords Dance Arceus serves as another win condition and gives the team strong priority through Extreme Speed. Taunt allows it to prevent defensive Pokémon from recovering, setting hazards, or using status moves, making it easier for Arceus and the other physical attackers to break through defensive teams.

Ho-Oh and Giratina-Origin provide the team's defensive backbone. Ho-Oh checks several dangerous physical attackers with its great bulk and Regenerator, while Giratina-Origin provides special bulk, speed control with Thunder Wave, phazing through Dragon Tail, and hazard removal with Defog.

Finally, Choice Scarf Kyogre provides valuable speed control and revenge-killing potential. Water Spout gives the team an extremely powerful offensive option when Kyogre is healthy, while Ice Beam and Thunder provide coverage against common switch-ins.

Overall, the team aims to overwhelm opponents with multiple powerful physical setup sweepers. Koraidon, Zacian-Crowned, and Arceus can pressure and weaken shared defensive answers, allowing one of them to finish the game, while Kyogre provides fast revenge killing and the defensive core of Ho-Oh and Giratina-Origin gives the team the support needed to create opportunities for its offensive threats.
 
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https://pokepast.es/c88c84b0d3379f22

Koraidon + Zacian-Crowned Offense

This team is built around the offensive pressure provided by Koraidon, Zacian-Crowned, and Arceus. Koraidon is the main setup sweeper, using Loaded Dice Scale Shot to boost its Speed and clean weakened teams after a Swords Dance. Zacian-Crowned acts as a powerful wallbreaker that can also set up with Swords Dance, while its coverage allows it to pressure Steel-types, bulky Water-types, and other common defensive answers.

Swords Dance Arceus serves as another win condition and gives the team strong priority through Extreme Speed. Taunt allows it to prevent defensive Pokémon from recovering, setting hazards, or using status moves, making it easier for Arceus and the other physical attackers to break through defensive teams.

Ho-Oh and Giratina-Origin provide the team's defensive backbone. Ho-Oh checks several dangerous physical attackers with its great bulk and Regenerator, while Giratina-Origin provides special bulk, speed control with Thunder Wave, phazing through Dragon Tail, and hazard removal with Defog.

Finally, Choice Scarf Kyogre provides valuable speed control and revenge-killing potential. Water Spout gives the team an extremely powerful offensive option when Kyogre is healthy, while Ice Beam and Thunder provide coverage against common switch-ins.

Overall, the team aims to overwhelm opponents with multiple powerful physical setup sweepers. Koraidon, Zacian-Crowned, and Arceus can pressure and weaken shared defensive answers, allowing one of them to finish the game, while Kyogre provides fast revenge killing and the defensive core of Ho-Oh and Giratina-Origin gives the team the support needed to create opportunities for its offensive threats.
not a bad team but having no shadow claw on arceus sucks you will have a hard time beating lunala.I feel like tera flying over tera electric or fighting is weird, I thaught you already have two ground immunites? I also feel like a modest tera steel giratina with draco would be better, yours is passive and tera steel on giratina is so amazing defensivly, caly-ice and necrozma-DM just cry.Tera water/ghost would probably better then fairy on scarf kyogre sets,for more offense and arceus suprise KOs. The rest is fine though
 
not a bad team but having no shadow claw on arceus sucks you will have a hard time beating lunala.I feel like tera flying over tera electric or fighting is weird, I thaught you already have two ground immunites? I also feel like a modest tera steel giratina with draco would be better, yours is passive and tera steel on giratina is so amazing defensivly, caly-ice and necrozma-DM just cry.Tera water/ghost would probably better then fairy on scarf kyogre sets,for more offense and arceus suprise KOs. The rest is fine though
Okay bro, thanks. I actually think changing Zacian’s Tera is a good idea. Taunt on Arceus was a good counter to stall, but since the team is offense, Shadow Claw is definitely a good option as well.
 
Okay bro, thanks. I actually think changing Zacian’s Tera is a good idea. Taunt on Arceus was a good counter to stall, but since the team is offense, Shadow Claw is definitely a good option as well.
yeah your team sucks against stall you might consider specs kyogre over scarf, because you have the speed drop from twave giratina, but scarf is better into more offensive teams. You could also try life orb close combat outrage koraidon to just make stall players cry, loaded dice scale shot is a consitent good choice though
 
yeah your team sucks against stall you might consider specs kyogre over scarf, because you have the speed drop from twave giratina, but scarf is better into more offensive teams. You could also try life orb close combat outrage koraidon to just make stall players cry, loaded dice scale shot is a consitent good choice though
Thanks for the discussion! I’ll improve the team even more. Send me your Discord so we can build some meta Ubers teams together.
 
Balance Double Choice :koraidon::kyogre::Hatterene::Landorus-Therian::Arceus-Electric::Necrozma-Dusk-Mane:



Team Overview​

This team is a very solid team that does well against most matchups against HO and is a great option for Webs. You would start with Koraidon, use U-turn, and go into Hatterene without taking Webs. This team has an answer for everything in the tier.

Electric with Tera Poison destroys Stall. Balance is very comfortable for us, and we can also control hazards with Hatterene. We have great speed control, we can play around our win conditions, which are Kyogre and Arceus, and we deal very well with the opponent's offensive Pokémon.

Kyogre​

Kyogre is a great stall breaker and a great offensive pokemon that almost doesn't exist for him, blissey dies in 2 spout with tera, koraidon dies in 1 ice beam, ting lu dies in spout or origin, arceus electric dies in 1 spout and arceus water dies in 1 thunder, clodsire dies in 2 ice beam,

Hatterene​

Hatterene serves as an excellent hazard control and the Ability Shield item fits her like a glove, preventing a boom from using Skill Swap and changing her ability, managing to set Webs, and also serves as a good counter to Koraidon and other Pokémon.

Koraidon​

Koraidon Scarf provides great speed control and helps deal with the entire tier. It is also very useful for maintaining momentum with U-turn, especially against Webs teams, where we can lead Koraidon and pivot directly into Hatterene.

Landorus-Therian​

Landorus is a great physical tank and helps a lot against Koraidon, Zacian, Necrozma, and even more so with Rocky Helmet, causing extra damage to opposing Pokémon.

Arceus​

Bold Arceus is one of my favorite Pokémon in the tier and is a great entry for everything, as there is almost no entry for it in the tier. Being Bold, it goes into Zacian, Koraidon, Necrozma, and with the Calm Mind set it can beat Lunala.

With Tera Poison, it goes well against Giratina and is a great answer to Kyogre, which is widely used in the tier.

Necrozma-Dusk-Mane​

Necrozma Impish is a very good set with Covert Cloak, preventing it from taking additional effects from attacks like Nuzzle and Psychic Noise. It is also a great entry for Zacian and other physical attackers in the tier.

It can even become a sweeper against some Dragon Dance users, giving the team another potential win condition.


Date 26/08/2026

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replay with a variation by zacian that I really like too but the idea is the same: https://replay.pokemonshowdown.com/gen9ubers-2668816391-5k6er3dv2rm6l6dkrjttowcfkp8q6s8pw
 
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Hi everyone, not someone who posts often at all but I double checked the rules and didn't find anything about this so I hope its not against any rules and will delete if necessary.

I've enjoyed some of the posted sample teams as someone breaking into the tier as a new player, but I wanted to ask about if there are any teams or cores that could support Zekrom or Reshiram? I understand that these Pokemon are nearly unplayably niche but I am doing a challenge with my friend as I learn the meta (and understand that they'd get slightly better mileage in Ubers UU, but like playing a ladder)

Thank you guys for all the work you put into making teams.
 
Hi everyone, not someone who posts often at all but I double checked the rules and didn't find anything about this so I hope its not against any rules and will delete if necessary.

I've enjoyed some of the posted sample teams as someone breaking into the tier as a new player, but I wanted to ask about if there are any teams or cores that could support Zekrom or Reshiram? I understand that these Pokemon are nearly unplayably niche but I am doing a challenge with my friend as I learn the meta (and understand that they'd get slightly better mileage in Ubers UU, but like playing a ladder)

Thank you guys for all the work you put into making teams.

In my own small imagination Hatterene always seems like the best starting point for building with Resh, since it gives it the most flexibility in its item choice (i.e. not compulsory heavy duty boots) and thus its role. A scarf set might fit as a revenge killer on a broader range of structures, but probably only nominally as opposed to optimally

That being said, ox04 has a PhD in SV Reshiram (and is more generally 2013 lebron), so maybe he's willing to share some better and more exotic ideas
 
BO Giratina-O + Taunt Arceus-Fairy

https://pokepast.es/8612bffb703ff1dc

The team was built around the Bulky Offense archetype. Giratina’s role on this team is mainly to provide hazard control with Defog, while Dragon Tail prevents opposing setup attempts, with Shadow Sneak providing priority.

The Kyogre + Arceus-Fairy core allows the team to deal well with Koraidon, as shown in the replays. Leading with Kyogre is also a good way to control the weather against Koraidon.

Scarf Koraidon helps the team deal with Zacian while also providing valuable speed control.

Zacian is an excellent offensive Pokémon that can often force the opponent to Terastallize, allowing the team to make progress throughout the game. Wild Charge is useful coverage that puts pressure on Kyogre and Ho-Oh.

Arceus-Fairy with Taunt allows it to win setup wars against other Arceus formes and Dusk Mane Necrozma running Iron Defense + Calm Mind, while also preventing it from being forced out by moves such as Whirlwind or Roar. Will-O-Wisp can also be used instead, but that is not the idea behind this team.

Calyrex-Ice is an extremely strong Pokémon that puts enormous pressure on the opponent under Trick Room. Trick Room can also act as a form of speed control in difficult endgames, for example, despite Koraidon being present.

Some replays from SmogTours are below:

* https://replay.pokemonshowdown.com/smogtours-gen9ubers-966825
* https://replay.pokemonshowdown.com/gen9ubers-2669021910-5pf610i2ylaq4cccpo2ru7lux00din6pw
* https://replay.pokemonshowdown.com/gen9ubers-2666986352-jkkngc9k1thoshyupi5h5l5hh0l0s35pw?p2
 
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https://pokepast.es/a97cb48fecf914d4

Zekrom Balance — Thunderous Pressure

This is a bulky balance team built around Zekrom, Koraidon, and a strong defensive core. The team focuses on spreading paralysis, setting hazards, and maintaining pressure while using its defensive core to handle opposing threats.

Zekrom provides valuable speed control with Thunder Wave while also applying offensive pressure with Bolt Strike and Draco Meteor. Ho-Oh acts as the main physical wall, using Regenerator and Recover to maintain longevity while Whirlwind prevents opposing setup. Ting-Lu provides Spikes, special bulk, and another phazing option, while Ruination helps the team make progress against bulky targets.

Giratina-Origin provides a Ground immunity and acts as the team's main hazard removal option with Defog. Thunder Wave supports the team's speed control, while Hex becomes increasingly threatening against statused targets. Draco Meteor gives Giratina-Origin immediate offensive pressure and prevents it from becoming too passive.

Choice Band Koraidon is the team's main wallbreaker, capable of heavily pressuring defensive cores and taking advantage of the chip damage generated by hazards. Arceus-Fairy provides Stealth Rock, additional paralysis support, and a reliable defensive presence with Recover.

The overall gameplan is to establish hazards, spread paralysis, and use the team's defensive core to create opportunities for Koraidon and Zekrom to break through. Giratina-Origin's Defog gives the team additional flexibility against hazard-heavy teams, while Ho-Oh and Zekrom can take advantage of Heavy-Duty Boots to maintain momentum.
 
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https://pokepast.es/3ba6f67b65874350 - [UBERS] Simple Stall - The Art Of Doing Nothing


This is a simple and consistent stall team built around passive damage, hazard stacking, and keeping the team healthy throughout the game. The idea is to slowly wear down the opposing team with Stealth Rock, Toxic Spikes and Spikes while using recovery, status and phazing to prevent opponents from setting up.


Ho-Oh acts as the main physical wall and provides valuable utility with Sacred Fire and Whirlwind. Regenerator and Heavy-Duty Boots allow it to repeatedly switch in throughout the game.


Dachsbun provides a strong physical defensive presence while giving the team a Fire immunity through Well-Baked Body. Wish + Protect helps keep the team healthy, while Roar prevents setup sweepers from taking advantage of it.


Clodsire is the team’s special wall and Water immunity. It provides Toxic Spikes and can recover its HP with Recover, making it useful for wearing down opposing teams over time.


Blissey handles powerful special attackers and sets Stealth Rock. Calm Mind also gives it a way to become more threatening against passive teams instead of being completely passive itself.


Gliscor provides Spikes, Knock Off and Taunt, making it excellent at disrupting defensive cores and preventing opposing Pokémon from freely recovering or setting hazards. Poison Heal gives it excellent longevity.


Skeledirge is the team’s setup check thanks to Unaware. Will-O-Wisp cripples physical attackers, while Torch Song allows it to become progressively stronger if given the opportunity.


Overall, the team wins by maintaining momentum through hazards, status, phazing and reliable recovery rather than trying to sweep immediately. It is intentionally simple: keep hazards up, deny setup, remove items and slowly make progress until the opponent can no longer keep up.



By YodaMonobola And MTZINPAO


imagem.png
 
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OP mostly stolen from here

INTRODUCTION​

Welcome to the Scarlet and Violet Sample Teams Thread! Here you will find a collection of approved sample teams that represent the current SV Ubers Metagame. The mission statement of Sample Teams is to deliver structurally sound and simple to use teams, of every metagame relevant archetype to enable newer players to get into the tier. When submissions are being accepted, everyone is welcome to submit sample teams they wish to contribute to the thread which will be evaluated by the Viability Rankings council, to ensure they meet the qualities and criteria in order to be a sample team.


Rules & Info
  • An importable of your team is required either from a pasting site such as Pokepaste/Pastebin or using the hide tag.
  • Please post a brief description along with your submitted sample team that justifies the team members/general structure and a explanation in how players use the team and its general purpose.
  • Please only submit 1 team per post, only the first team of your post will be reviewed and others will be ignored.
  • Personal speed creeps will be removed from Sample teams, and adjusted to standardised spreads or the relevant benchmark.
  • Proxy posting for other users is prohibited. Every submitted team must be the users own creation and not the team of another user such as a banned user.
  • Do not post teams that have been created by other users such as RMTs or previously submitted sample teams under any circumstance.
entrocefalo - Ubers Tiering and Forum Leader
Fc - Ubers Tiering and Forum Leader
Taka - Ubers Tiering and Forum Leader
emoxu9
Fogbound Lake
Mashing
SiTuM
Sample Teams
(Click Pokemon Sprites for Paste)

:deoxys-speed: :kingambit: :zacian-crowned: :arceus-fairy: :eternatus: :koraidon: - Kingambit Deo-S HO by Lana
:arceus: :blissey: :tyranitar: :dondozo: :gliscor: :ho-oh: - Tyranitar Stall by Icemaster and TrueNora
:deoxys-speed: :koraidon: :zacian-crowned: :arceus: :lunala: :kingambit: - Double Prio HO by oreo guy
:koraidon: :arceus: :ho-oh: :zacian-crowned: :groudon: :kyogre: - Kyogre Groudon Balance by S-Matrix
:koraidon: :arceus-water: :kyogre: :ting-lu: :hatterene: :eternatus: - Double Water Lu Hatt BO by Fc
:koraidon: :arceus-ground: :kyogre: :zacian-crowned: :necrozma-dusk-mane: :lunala: - Lead Groundceus Offense by Fc
:groudon: :arceus-fairy: :kyogre: :koraidon: :eternatus: :necrozma-dusk-mane: - SD NDM Paraspam BO by Taka
:koraidon: :arceus-ghost: :ribombee: :kyogre: :zacian-crowned: :necrozma-dusk-mane: - Ghostceus Kyogre Webs by Fc
:ribombee: :zacian-crowned: :koraidon: :arceus-electric: :lunala: :kyogre: - Eleceus Kyogre Webs by entrocefalo
so awesome
 
OP mostly stolen from here

INTRODUCTION​

Welcome to the Scarlet and Violet Sample Teams Thread! Here you will find a collection of approved sample teams that represent the current SV Ubers Metagame. The mission statement of Sample Teams is to deliver structurally sound and simple to use teams, of every metagame relevant archetype to enable newer players to get into the tier. When submissions are being accepted, everyone is welcome to submit sample teams they wish to contribute to the thread which will be evaluated by the Viability Rankings council, to ensure they meet the qualities and criteria in order to be a sample team.


Rules & Info
  • An importable of your team is required either from a pasting site such as Pokepaste/Pastebin or using the hide tag.
  • Please post a brief description along with your submitted sample team that justifies the team members/general structure and a explanation in how players use the team and its general purpose.
  • Please only submit 1 team per post, only the first team of your post will be reviewed and others will be ignored.
  • Personal speed creeps will be removed from Sample teams, and adjusted to standardised spreads or the relevant benchmark.
  • Proxy posting for other users is prohibited. Every submitted team must be the users own creation and not the team of another user such as a banned user.
  • Do not post teams that have been created by other users such as RMTs or previously submitted sample teams under any circumstance.
entrocefalo - Ubers Tiering and Forum Leader
Fc - Ubers Tiering and Forum Leader
Taka - Ubers Tiering and Forum Leader
emoxu9
Fogbound Lake
Mashing
SiTuM
Sample Teams
(Click Pokemon Sprites for Paste)

:deoxys-speed: :kingambit: :zacian-crowned: :arceus-fairy: :eternatus: :koraidon: - Kingambit Deo-S HO by Lana
:arceus: :blissey: :tyranitar: :dondozo: :gliscor: :ho-oh: - Tyranitar Stall by Icemaster and TrueNora
:deoxys-speed: :koraidon: :zacian-crowned: :arceus: :lunala: :kingambit: - Double Prio HO by oreo guy
:koraidon: :arceus: :ho-oh: :zacian-crowned: :groudon: :kyogre: - Kyogre Groudon Balance by S-Matrix
:koraidon: :arceus-water: :kyogre: :ting-lu: :hatterene: :eternatus: - Double Water Lu Hatt BO by Fc
:koraidon: :arceus-ground: :kyogre: :zacian-crowned: :necrozma-dusk-mane: :lunala: - Lead Groundceus Offense by Fc
:groudon: :arceus-fairy: :kyogre: :koraidon: :eternatus: :necrozma-dusk-mane: - SD NDM Paraspam BO by Taka
:koraidon: :arceus-ghost: :ribombee: :kyogre: :zacian-crowned: :necrozma-dusk-mane: - Ghostceus Kyogre Webs by Fc
:ribombee: :zacian-crowned: :koraidon: :arceus-electric: :lunala: :kyogre: - Eleceus Kyogre Webs by entrocefalo
Hi, I've been having fun in my past ~month or so of playing the tier mostly playing the first team, Kingambit Deo-S HO. I wanted to ask though, how does this team win against stall? I'm usually stuck frustrated against the defensive core of Dondozo and Chansey without being able to make setup progress or wallbreaking pressure. I was strongly considering knockoff on the Deo-S and keeping it alive to try and make value with its Taunt and enabling of T-spikes. Is this something people would consider viable? Or are there other ways I can play the matchups? I'm not really sure what Psychoboost provides since it doesn't cleanly OHKO Koraidon sets or outspeed Koraidon Scarf sets.
 
Hi, I've been having fun in my past ~month or so of playing the tier mostly playing the first team, Kingambit Deo-S HO. I wanted to ask though, how does this team win against stall? I'm usually stuck frustrated against the defensive core of Dondozo and Chansey without being able to make setup progress or wallbreaking pressure. I was strongly considering knockoff on the Deo-S and keeping it alive to try and make value with its Taunt and enabling of T-spikes. Is this something people would consider viable? Or are there other ways I can play the matchups? I'm not really sure what Psychoboost provides since it doesn't cleanly OHKO Koraidon sets or outspeed Koraidon Scarf sets.
If you’re having trouble facing Stall teams, I can recommend a good team that I think you’ll like.
 
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