Ubers UU Role Compendium
Only Pokemon currently ranked on the Viability Rankings will be listed here (with a few exceptions for when the VR is majorly lagging behind). Pokemon will be loosely ordered in their roles.
Base Arceus
implies every ranked form of Arceus can viably fill the role, otherwise, the corresponding plate will follow Arceus's sprite. Likewise, the Urshifu sprite without a special indicator implies that both forms can viably fill the roll, otherwise an indicator will follow Urshifu's sprite.
A "|" indicates that anything to the right of it is either niche at performing that specific role, or is holistically a niche option in the meta (C+ rank or below on the VR). This guide is meant to serve as a list of what moves/roles a given Pokemon can fulfill within a team, but good teambuilding will often require a fuller comprehension of the metagame.
1. Utility
2. Defensive Roles
3. Offensive Roles
Only Pokemon currently ranked on the Viability Rankings will be listed here (with a few exceptions for when the VR is majorly lagging behind). Pokemon will be loosely ordered in their roles.
Base Arceus
A "|" indicates that anything to the right of it is either niche at performing that specific role, or is holistically a niche option in the meta (C+ rank or below on the VR). This guide is meant to serve as a list of what moves/roles a given Pokemon can fulfill within a team, but good teambuilding will often require a fuller comprehension of the metagame.
1. Utility
Entry Hazards
Spikes:
| 

Ceaseless Edge:
| 
Stealth Rock:
(
)* |

(
)* 
*Defensive Arceus often doesn't want to run Stealth Rock due to having better options, these are the forms that will be more likely to fit it if needed.
Stone Axe: |
Sticky Web:
|

Toxic Spikes: |


Spikes:
Ceaseless Edge:
Stealth Rock:
*Defensive Arceus often doesn't want to run Stealth Rock due to having better options, these are the forms that will be more likely to fit it if needed.
Stone Axe: |
Sticky Web:
Toxic Spikes: |
Hazard Control
Defog: |

Rapid Spin:
| 

Mortal Spin: |
Spinblocker:
|


Defog: |
Rapid Spin:
Mortal Spin: |
Spinblocker:
Support
Healing Wish: |


Wish:
|
Light Screen/Reflect: |

Heal Bell: |
Shed Tail: |

Healing Wish: |
Wish:
Light Screen/Reflect: |
Heal Bell: |
Shed Tail: |
Status
Salt Cure:
| 
Dire Claw: |
*Dire Claw technically allows Sneasler to inflict Sleep, Paralysis, and Poisoned, but is unreliable at attaining a specific one.
Spore: |
Hypnosis: |

Thunder Wave:
(
) 
(
)
| 



Nuzzle: |
Toxic:
|
*

*By use of Malignant Chain
Poison Jab/Gunk Shot:
(
) |
* 
*As Toxapex and Clodsire can be used on stall, for puposes of spreading poison the use of Poison Sting may be beneficial to maintain Power Points
Sludge Bomb:
(
)
(
) |
(
)

Contact Abilities: |
(Poison Touch)
(Toxic Chain)
Will-O-Wisp:
(
)
(
)
(
)
|
(
) 



Burning Bulwark:
Scald: |
Curse:
Salt Cure:
Dire Claw: |
*Dire Claw technically allows Sneasler to inflict Sleep, Paralysis, and Poisoned, but is unreliable at attaining a specific one.
Spore: |
Hypnosis: |
Thunder Wave:
Nuzzle: |
Toxic:
*By use of Malignant Chain
Poison Jab/Gunk Shot:
*As Toxapex and Clodsire can be used on stall, for puposes of spreading poison the use of Poison Sting may be beneficial to maintain Power Points
Sludge Bomb:
Contact Abilities: |
Will-O-Wisp:
Burning Bulwark:
Scald: |
Curse:
Field Condition Setters
Grassy Terrain: |
Sand: |
Sun: |
Trick Room: |



Grassy Terrain: |
Sand: |
Sun: |
Trick Room: |
Disruption
Knock Off:

| 



Encore:
| 

Taunt:
(
)

(
)
(
) |

Trick / Switcheroo: |




Trapping: |
Knock Off:
Encore:
Taunt:
Trick / Switcheroo: |
Trapping: |
2. Defensive Roles
Walls
Physically Defensive:

(
)
(
)
(
) | 
(
)



Specially Defensive:

(
)
(
)*
(
)* |

(
)*



*By virtue of their Calm Mind sets, as their typings are mediocre into many special attackers.
Mixed:

(
) |

(
)*
*Any Arceus *can* run more mixed defensive sets in theory, but generally refer to the above to get an idea of which forms are more effective at what.
Unaware:
|
*
*It should be noted that Quagsire's typing allows it to sometimes check special threats depending on their coverage.
Physically Defensive:
Specially Defensive:
*By virtue of their Calm Mind sets, as their typings are mediocre into many special attackers.
Mixed:
*Any Arceus *can* run more mixed defensive sets in theory, but generally refer to the above to get an idea of which forms are more effective at what.
Unaware:
*It should be noted that Quagsire's typing allows it to sometimes check special threats depending on their coverage.
Pivots
Physically Defensive:
| 

Specially Defensive:
| 


Mixed:
| 


Physically Defensive:
Specially Defensive:
Mixed:
Anti-Setup
Dragon Tail:
(
) |
(
)


(
)*
*While Arceus-Ice can run these moves, note that this is as a supporting option for its own CM sets and less reliable as support.
Haze: |

Roar:
(
) |
(
)



(
)*
*See Above
Whirlwind:
|

Red Card: |
*
*Due to it's ability, Mimikyu can force almost any Pokemon to switch out (exceptions are those with Ability Ignoring Abilities/Moves like Mold Breaker, or Multihit Moves.)
Dragon Tail:
*While Arceus-Ice can run these moves, note that this is as a supporting option for its own CM sets and less reliable as support.
Haze: |
Roar:
*See Above
Whirlwind:
Red Card: |
*Due to it's ability, Mimikyu can force almost any Pokemon to switch out (exceptions are those with Ability Ignoring Abilities/Moves like Mold Breaker, or Multihit Moves.)
3. Offensive Roles
Wallbreakers
Choice Band:
(Dark) |


Choice Specs:
|

Swords Dance:
(
)
| 


Dragon Dance:

(
) |

Calm Mind:


| 

Nasty Plot:
|

Raw Physical Power:
| 
Sheer Special Power:

| 

Mixed:
*
*Note that for Deoxys, how it breaks relies heavily on EV investment
Choice Band:
Choice Specs:
Swords Dance:
Dragon Dance:
Calm Mind:
Nasty Plot:
Raw Physical Power:
Sheer Special Power:
Mixed:
*Note that for Deoxys, how it breaks relies heavily on EV investment
Speed Control/Priority
Scarf:

|




Naturally Fast:
|
Jet Punch:
Aqua Jet: |
(Water) 
Extreme Speed:
(
)
(
)
| (
)*
*While any Arceus can run Extreme Speed, the ones listed above are speficically best.
First Impression: |
Grassy Glide: |
Ice Shard: |
Sucker Punch:
(Dark)
| 
Shadow Sneak
Unburden: |
Scarf:
Naturally Fast:
Jet Punch:
Aqua Jet: |
Extreme Speed:
*While any Arceus can run Extreme Speed, the ones listed above are speficically best.
First Impression: |
Grassy Glide: |
Ice Shard: |
Sucker Punch:
Shadow Sneak
Unburden: |
General Setup Sweepers
Calm Mind:
(
)
(
) 
(
)
(
)
(
) |
(
) 

Cosmic Power: |
(
)
(
)
Curse/Bulk Up:
|
*
*Dragon Dance or Swords Dance are preffered on physical Arceus.
Dragon Dance:
|


Iron Defense: |
*

*In conjunction with Calm Mind
Quiver Dance: |
Shift Gear:
*
*In conjunction with Calm Mind
Swords Dance:
(
)
(Dark) |

:scizor
Calm Mind:
Cosmic Power: |
Curse/Bulk Up:
*Dragon Dance or Swords Dance are preffered on physical Arceus.
Dragon Dance:
Iron Defense: |
*In conjunction with Calm Mind
Quiver Dance: |
Shift Gear:
*In conjunction with Calm Mind
Swords Dance:
Uturn: 
|


Flip Turn:
| 
Flip Turn:
Field Condition Abusers
Grassy Terrain:
| 
Sand: |

Sun: |

Trick Room: |
Grassy Terrain:
Sand: |
Sun: |
Trick Room: |
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