Survey responses woooh
Enjoyability/Competitevness: 7
I enjoy the tier quite a lot, but there def are some improvements that need to be made.

3
Prob would have put this at a 4 after thinking it through, but kommo-o is a slot machine on which moveset its using. No one set is really broken, but all of them combined make it a pain to deal with. But if it stays I won't cry a river.

4
Prob would have put this at a 5 actually, but FUCK THIS MON. And this is someone who loves using zapdos in OU. Simply put, unless you are running one of rhyperior or sandy shocks, zapdos will fuck you up. And even still, shocks has to run power gem to 2hit ko the defensive variants, and power gem is not really useful outside of hitting zapdos, with only lokix (which already doesn't like taking t-bolt), mamoswine (can't take 2 earth powers) and alolatales (which is very niche). So one of its supposed best switch ins has to tech a specific move in order to beat it. Yeah, no, not healthy. Rhyperior is a good ass mon, but I don't want to have to use it constantly. Offensive pressure is best at keeping it at bay, but most mons don't like switching into its stabs. Harcanine is 4hit ko'd by volt switch, mamo can deal good damage with ice shard but is 2hit ko'd by hurricane, rockpon doesn't like taking hurricanes, latios doesn't like taking hurricanes and is forced into specs to threaten an ohko. And that's the only mons that can threaten it for meaningful damage while not getting obliterated by one of its moves. The only thing even remotely holding it back is its slight 4mss, with it wanting all of volt switch, hurricane, heat wave, roost and t-bolt, but t-bolt isn't needed as much when volt switch still hits for decent damage, and hurricanes somewhat unreliability, but a mon that can win off of 70% chances constantly doesn't seem healthy to me.
TLDR because I ranted for too long, but ban zapdos. It forces too much defensive play and has limited switch ins.

1
I don't see why this is being suspected. Maybe sand variants but idk. As others have said, it needs two boosts to be that threat it wants to, but it also needs to accomplish the goal of keeping off hazards as its by far our best spinner (I'm sorry quaquaval). This limits its sweeping potential as it has to do this role otherwise its team will falter. It's stuck trying to do two jobs at once and the hazard clearing duty is more important. If we get something like treads in the future to alleviate this, I could see it becoming broken, but def not rn.

2
Idk where all this apple hate came from, but hydrapple struggles with a mediocre defensive typing and its slow speed. It has to tera in order to be unkillable and that isn't really worth it when tera is a really important tool. It also doesn't like taking special hits so that's a big issue. Just doesn't feel broken, but I might experiment with it more.

1
Nah, this thing ain't broken. NP sets are the closest thing to 'broken' and yet they are still far away from it. It needs to invest in special attack, which makes it frailer, it can sometimes struggle in picking up kills it needs so thats an issue. I would like to see a bulkier set like SD gliscor in OU because that is a disgusting set up there, and torn seems like it has lots of those traits here.