- 252 Atk Choice Band Arcanine-Hisui Head Smash vs. 252 HP / 4 Def Gastrodon: 229-270 (53.7 - 63.3%) -- guaranteed 2HKO after Leftovers recovery. Seems scary on paper, but it needs some prediction and is limited by its rock weakness. Grass Tera could be an ok 4th to be truly unwallable since you don’t really need more than three moves anyway, or you can just run STAB tera and click funny buttons
- I’m not entirely sure why you’d use this over other psychics. CM and future sight pivot sets could be decent enough, but it seems outclassed. At least Tera gives it actual coverage.
- Psychic fire coverage is good and nasty plot sets seem dangerous. Losing knock off hurts pivot sets but they could still be decent.
- Female seems better to have actual ghost stab imo. Either way, choice sets hit like a truck but aren’t anything too interesting
- SFLO hits like a truck if you predict right and tinted lens hurricanes hit hard for how spammable they are. Roost is nice to offset the rocks weakness, but defog doesn’t seem worth the moveslot.
-Loaded dice sets seem solid, but it has pretty steep competition for offensive grasses. Subseed seems like a bad gimmick, but I could be wrong.
- SD and band sets seem decent with fire ghost and fighting coverage. It might have a hard time setting up, but once it gets going it seems super hard to stop.
- Tera is nice for it, but it doesn’t seem that great. It’s a decent trick room setter, but outside of glastrier there aren’t many good abusers.
- Utility pivot sets could be decent. Band also seems pretty scary. Triple arrows is a stupidly good move
- Even though Tera helps it, it still has zero longevity. Probably not worth it.
- Tera ice seems funny, but it definitely lacks power if it’s not hitting super effectively.
- CM/ID/D Kiss/Filler seems super strong, and it has the bulk to check half the tier. Lack of recovery hurts, but it’s worth fitting a wish passer for something this absurd.
- Tera is nice for it, but it still seems to slow. Maybe Tera ground or fighting can work with the right support?
- It’s excellent coverage makes it unwallable on paper, but it still has to get a lot of turns right and gets worn down quickly. Steel typing gives it some nice resistances, but the common weaknesses don’t help and it’s too slow to force most things out.
- Stone axe is not enough to make this worth using imo
- 80% of the time it kills things 100% of the time. Hustle is a dumb ability, and after a boost, STABS + ice spinner seem unwallable. Sleep powder and healing wish could be interesting options
- It’s outclassed
- knockturn and spikes are great progress makers and flower trick is a great move. T Spikes and banded sets could be funny but are less consistent
- Can run any ho set under the sun, but no recover makes utility sets borderline unviable. Psychic is also a mediocre offensive type and base 100 offenses aren’t that impressive
- RIP Smogon bird. Flame body is nice to punish all of the new pivots and it’s STAB combo is nice. No defog is a bit disappointing though.
- Double dance sets seem as nutty as always and Tera gives it a ton of setup opportunities. Only time will tell if it’s broken or not.
- AV sets seem decent and poison touch knock off is very funny. No pursuit definitely hurts tho.
- Trades knock off for both spikes over muk. It seems decent, but it’s stats aren’t fantastic
- DD sets seem funny but not great
- Losing glide hurts, but it still has knockturn. CB sets should be solid, but SD is probably too slow.
- It’s a bit Tera reliant, but unaware is a great ability and torch song is a fantastic move.
- QCQD can outskill everything if it wants to. AV seems decent too especially with less knock off distribution.
- Futureport should be fantastic and it seems super splashable on more offensive teams. CM sets are probably outclassed by slowbro, but the surprise factor could make it worth running.
- NP sets seem absurdly strong and even without knock, pivot sets should be good. Tera flying seems great for it too.
- Unless you really need the volt immunity or hate stall, just run incarnate form.
- Sun doesn’t seem that great without shocks imo. It could maybe be ok on trick room
- Losing knock and defog hurts, but it still has plenty of longevity with regen and hits hard until hurricane misses. NP sets seem dangerous too.
- It seems pretty mediocre. Infernal parade is good but it’s nothing spectacular
- It’s probably not worth using outside of a secondary trick room setter
- CB sets are extremely strong and can wear down its checks with u-turn. Future sight and hazard support makes it even more absurd