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Project SV ZU Teambuilding Competition

Someone was bound to do one with nothing on the VL...
:Komala:-:Electivire:-:haunter:-:bastiodon:-:ursaring:-:houndoom:
None of the pokemon I picked were on the VR. I only made this decision when deciding on my second mon, when I was going to run Floatzel but couldn't resist the temptation when :wugtrio:WUGTRIO:wugtrio: was right there. (Bro did nothing so I made him an Electivire.)

The team started with Komala. I genuinely tried Komala out recently, and I found it to be really good at removing hazards in the face of setters. With this Komala set, I knew I wanted the rest of the team to be some flavor of bulky offense/balance. The next slot went to a fast revenge killer, originally CB WUGTRIO but later scarf Electivire. I needed a special attacker and chose Haunter because I genuinely have to ask myself it it's relevant or not when building normal teams. Focus Blast with this STAB combo is potent, and tera fighting powers up Focus Miss and gives a dark resist. I then went Bastiodon for rocks because it's unranked and filled the right role. I chose Ursaring because I wanted some sort of setup sweeper next. I originally had Rabsca in the final slot, but the amount of times I was soundproofed or throat chopped out of Bug Buzz, in addition to the lack of immediate power with my ID/CM/SP set, led me to switch to something else. I put Destiny Bond and taunt on Houndoom because I kept losing to Coil Sandaconda, and I would rather trade with DB than have a rabsca that just dies. Houndoom was also a last-mintue change.

When playing this team, I lead either Komala or Bastiodon, either as a lead or anti-lead. Haunter is very very potent and deserves to be ranked, and I usually try break through something with it early and save it for late game. Electivire is in a similar boat. I usually go Ursaring whenever I think I have a setup opportunity against something that would totally status me, even though it usually ends in a trade at best. Finally, Houndoom is here.

Of these mons, Haunter is the best and should be on the VL and VR, Electivire was solid and may be worth a B-/C tier, Komala is not utter garbage and should be a C-tier, and I can't vouch for anything else.

probably winnable w/o missing | ignore the rabsca; im sitting there with my tera flying bastiodon wondering what my opponent is thinking
 
giga-impact-spirit.gif

:spiritomb::hitmonchan::clawitzer::weezing::orthworm::lanturn:
One Punch, Two Punch: Priority Spam Balance


gm zu (it is 1am)

Despite a significant fall from grace in the ZU meta, Spiritomb is still a force within the tier. Instead of a more traditional set, this team takes advantage of Spiritomb's bulk combined with its offensive utility to make it a wallbreaking tank. With so many forms of Speed power creep in the meta, having priority in a more tumultuous metagame like this one is a luxury. I paired Spiritomb's Sucker Punch and Shadow Sneak spam with Hitmomchan's Bullet Punch spam, who also is a great physical stallbreaker and hazard remover. This Speed control in the form of priority makes Clawitzer a scary force, and it is EV'd to switch into attacks in a pinch while also still outspeeding defensive Sandaconda. This versatility is enforced by Weezing, which helps phase and wear down sweepers with Haze and status spam. More passive opponents are completely bulldozed by Orthworm, who can still sweep teams with the ID-BP combo. The glue that really brings this all together is Lanturn, a fantastic defensive pivot that provides extra Speed control with Thunder Wave.

The general gameplan of this team is malleable to the situation at hand. Each Pokémon here can switch into a variety of attacks, and can respond with different options. For Spiritomb and Clawitzer, they can immediately break open a core with their Choice-boosted attacks. For Hitmonchan, worn-down teams often can't handle Hitmonchan's attacks in the late game. As a result, outside of Spiritomb, Hitmonchan is probably the next best Tera abuser on the team. These three offense-oriented Pokémon have defensive utility, but for stronger wallbreakers, Weezing, Orthworm, and Lanturn cover the meta fairly well. More offense-oriented teams hate getting statused by Weezing, and especially hate Lanturn spamming Scald and Volt Switch. More defense-oriented teams often only need one Pokémon taken down for Orthworm to completely steamroll opponents. Each Pokémon on this team has equal strengths in the early, mid, and late game, making this team feel very freeflowing.

Role Summary / TLDR:
:spiritomb: - Primary Tera User, Physical Wallbreaker, Speed Control
:hitmonchan: - Spinner, Setup Sweeper, Speed Control
:clawitzer: - Special Wallbreaker, Offensive Pivot
:weezing: - Physical Wall, Status Spreader, Phaser
:orthworm: - Bulky Setup, Stealth Rock Setter, Physical Wall
:lanturn: - Special Wall, Defensive Pivot, Status Spreader
 
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:electrode-hisui: :sv/electrode-hisui: :electrode-hisui:
According to some people, the actual best mon in the tier. With its amazing speed stat, pivoting in STAB Volt Switch, and a way to threaten Ground types which would block it thanks to Grass STAB, Hisuian Electrode has established itself as one of the best offensive pivots in ZU.
Build a team featuring Electrode-Hisui and post it in this thread with a brief description.
Deadline is Friday 31st at 10pm GMT+2.
Have fun!
 
:Electrode-Hisui: :Avalugg-Hisui: :Honchkrow: :Uxie: :Dudunsparce: :Dodrio:
As per usual, click on the sprites to check out my team for the week!
Though Electrode-Hisui was a consistent pivot, I wanted to bring out Choice Specs to enhance its offensive potential. Unlike the standard boots set, Specs Leaf Storm achieve benchmarks regular Electrode-Hisui wouldn't dream of. Electrode-Hisui combines the role of a revenge killer, pivot, and wallbreaker into one slot:
252 SpA Choice Specs Electrode-Hisui Leaf Storm vs. 0 HP / 0 SpD Jolteon: 240-283 (88.5 - 104.4%) -- 31.3% chance to OHKO
252 SpA Choice Specs Electrode-Hisui Thunderbolt vs. 248 HP / 252+ SpD Orthworm: 165-195 (48.1 - 56.8%) -- 89.1% chance to 2HKO after Stealth Rock and Leftovers recovery
252 SpA Choice Specs Electrode-Hisui Leaf Storm vs. 0 HP / 4 SpD Kingdra: 238-282 (81.7 - 96.9%) -- 62.5% chance to OHKO after Stealth Rock
252 SpA Choice Specs Electrode-Hisui Leaf Storm over 2 turns vs. 252 HP / 0 SpD Alcremie: 292-346 (87.4 - 103.5%) -- 93.8% chance to 2HKO after Stealth Rock and Leftovers recovery
Avalugg-Hisui was my next Pokemon of choice. Impressive power and a good offensive typing make it a potent entry hazard lead and spinner, which when combined with a Custap Berry and Sturdy, made it nearly guaranteed to set up Stealth Rock. If needed later on, its tough physical bulk could make it an emergency answer against Flying-types like Bombirdier and Braviary. Honchkrow was my first late-game cleaner. While not terribly common, STAB Sucker Punch combined with Moxie boosts still makes this a terrifying cleaner, especially without Fighting-types like Passimian and VIrizion waiting to stop it. U-turn also gave it some additional utility as a pivot against anticipated Rock-type and Rocky Helmet switch-ins. Uxie was my second late-game cleaner - while much more of a hot topic now, its bulk, Levitate, and excellent combination of Draining Kiss and Stored Power makes this a nasty Calm Mind and Nasty Plot sweeper. I chose to go with Calm Mind to ease its matchup against other Stored Power users like Alcremie, Farigiraf, and opposing Uxie. Dudunsparce brought reliable recovery and took advantage of Hisuian Electrode's power for powerful Boombursts, while also warding off attacks with Roost. Dodrio finished the team by providing a Knock Off user, breaking power with Swords Dance, and a tool to pressure Snorlax with Low Kick.

Replay of team during a ZULT cycle
 
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:electrode-hisui::glastrier::bombirdier::mesprit::passimian::kingdra:
The Big Steppers: Heavy-Duty Boots Spam Offense


gm zu

The crux of this team is to put on as much offensive pressure as possible with a core of relatively tanky wallbreakers. Hisuian Electrode is the standout of the team, with its STAB combination on top of its Speed tier ripping through many different threats. To cover the Grass-type walls that stand in its way is Glastrier, an absolute beast that can switch into attacks and deal insane damage. A similar story goes for Bombirdier, who is an offensive pivot with priority in Sucker Punch and utility in Knock Off. It's an ideal attacker in the early to mid-game. Mesprit, despite its defensive EVs, provides offensive utility as well thanks to its pivoting and access to Psychic Noise and Knock Off. By wearing down the opponent through these Boots-reliant Pokémon, Passimian can come in as a mid-game disrupter or as a late-game cleaner thanks to its Speed control. Against more defensive teams, though, Kingdra's Focus Energy set will tear through almost any defensive Pokémon when set up right. Overall, the team looks to push the pace with fast utility, strong setup attacks, and lots of pivoting.

Role Summary / TLDR:
:electrode-hisui: - Special Wallbreaker, Offensive Pivot, Speed Control
:glastrier: - Physical Wallbreaker, Bulky Setup
:bombirdier: - Offensive Pivot, Knock Off Spammer, Speed Control
:mesprit: - Knock Off Spammer, Stealth Rock Setter, Pivot
:passimian: - Speed Control, Physical Wallbreaker, Late-Game Cleaner
:kingdra: - Special Wallbreaker, Stallbreaker, Setup Sweeper
 
Voting is now up! once again late

Team 1: :Electrode-Hisui: :Avalugg-Hisui: :Honchkrow: :Uxie: :Dudunsparce: :Dodrio: Specs HTrode + Flying Spam HO by 5Dots

Team 2: :electrode-hisui: :glastrier: :bombirdier: :mesprit: :passimian: :kingdra: SD Glast + CritDra BO by viet noa

Vote for your favourite team!
Deadline to vote is Sunday 2nd at 10pm GMT+2.
 
:sv/scovillain: :sv/ludicolo: :sv/abomasnow: :sv/sandslash:
After Vulpix's ban, sun teams have taken quite the hit, giving room to the other 3 weathers to shine in some form in the ZU tier.
Build a team featuring any of the 4 weathers (in any form: selfsetters, setter+abuser core, full teams, etc.) and post it in this thread with a brief description.
Deadline is Friday 7th at 10pm GMT+2.
Have fun!
 
Mind your Bearings - Beartic Hail
:Abomasnow: :Beartic: :Veluza: :Sandaconda: :Electrode-Hisui: :Decidueye-Hisui:
Beartic + Hail was an established combo back in the early ZU days of this meta. Beartic is now ready to take the reins by (snow)storm and ice the opposition away! I went with a standard SD + 3 Attacks set for the bear, and used Tera Fairy to stomach Fighting-type attacks easier (helpful against Passimian and Hitmonchan mostly). Abomasnow was the necessary setter for hail, brandishing Aurora Veil complemented with the Leaf Storm + Eject Pack combo to make it a one-time pivot. Abomasnow's bulk makes it reasonable at being able to set Hail and Aurora Veil for the polar bear to break through. Veluza provided a Fighting resist and additional sweeping potential should the bear not suffice. Again, a setup move + 3 attacks did it, though I went with a Jolly nature to ensure it would outspeed Scarfers like Dodrio and Mismagius. Sandaconda was my go to Stealth Rock setter, establishing paralysis support with Glare and being an all-around sturdy physical wall. Electrode-Hisui was my wallbreaker, providing Volt Switch support and destroying Ground resists with Leaf Storm. Decidueye-Hisui was my specially defensive behemoth, being a consistent switch-in against Volt Switch users like Jolteon and opposing Electrode-Hisui, and was fun at exploiting Glares from Sandaconda with Triple Arrows. It also formed a VoltTurn core with Electrode-Hisui as well. Tera Dragon was used to stop Fire-types like Typhlosion and Magmortar from blasting it away, while maintaining the Electric-, Water-, and Grass resists it had before.
 
I missed the point when rain was good this gen, so here's a mediocre full rain team.
https://pokepast.es/9e6dcd3eb9e840af
This team is built around trying to create enough momentum in the limited turns rain has while bringing rain sweepers in safely. Qwillfish and Uxie act as this teams early game rain setters, Qwillfish easily sets up rain and creates pressure with dual stab moves and spikes against teams lacking faster taunt users, with enough speed evs to outspeed magmortar and bombirdier. Uxie should almost always be used early against teams with faster taunt users, and against teams lacking one it should be saved for the mid-late game, speed evs are for fast qwillfish and spdef bulk is for electrode-hisui. Ludicolo and Kingdra are good at forcing out water resists with their secondary stab moves or coverage moves, and their access to rain dance helps to keep rain up against slower mons while potentially acting as a trade to keep rain up. Floatzel is best used with rain active as it melts most mons with wavecrash, liquidation, and flipturn with or without tera being used. Jolteon has an excellent electric immunity while still being able to abuse rain with thunder or weather ball. Jolteons thunder can be switched out with thunderbolt so its more consistent outside of rain, and Uxies encore can be switched out with psychic so it isnt as passive.
#freekyogre
 
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