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 before, so I thought it'd be fun to build around.
 before, so I thought it'd be fun to build around. , it's only natural I start my team with this guy. I gave it the aforementioned Swords Dance set with Sucker Punch for priority and tera Dark to boost it while also helping a bit with 'mons like
, it's only natural I start my team with this guy. I gave it the aforementioned Swords Dance set with Sucker Punch for priority and tera Dark to boost it while also helping a bit with 'mons like  . The rest of the moveset is relatively standard with dual STABs and a Lum Berry to deal with annoying status like Burn and Para.
. The rest of the moveset is relatively standard with dual STABs and a Lum Berry to deal with annoying status like Burn and Para. has slight issues with its speed-stat, so I aim to fix that with the next few picks.
 has slight issues with its speed-stat, so I aim to fix that with the next few picks.  seems like a pretty ideal partner for
 seems like a pretty ideal partner for  , seeing as it can provide Paralysis support to slow down faster threats and let
, seeing as it can provide Paralysis support to slow down faster threats and let  outspeed them. Furthermore,
 outspeed them. Furthermore,  's unique type allows it to switch in to common Fire-  and Flying-types that have
's unique type allows it to switch in to common Fire-  and Flying-types that have  's number. As for its other moves, Scald allows
's number. As for its other moves, Scald allows  to pressure burn and damage Grounds like
 to pressure burn and damage Grounds like  , though
, though  obviously isn't comfortable switching in. Tera Flying helps this matchup out a bit, though my choice of leftovers and Protect to improve
 obviously isn't comfortable switching in. Tera Flying helps this matchup out a bit, though my choice of leftovers and Protect to improve  's longevity means it's a bit reliant on my own
's longevity means it's a bit reliant on my own  after terastallizing. Lastly, Volt Switch allows for some pivoting and doubles as Electric-STAB. I've chosen to not really invest in
 after terastallizing. Lastly, Volt Switch allows for some pivoting and doubles as Electric-STAB. I've chosen to not really invest in  's HP, as I believe it's got enough of the stuff to make investing in solely its defenses worth it. If I invest in HP,
's HP, as I believe it's got enough of the stuff to make investing in solely its defenses worth it. If I invest in HP,  ends up a bit frailer on one side of the spectrum than I'd prefer.
 ends up a bit frailer on one side of the spectrum than I'd prefer.  kills two birds with one stone in this regard, with access to both Stealth Rock and Roost for healing. I chose to add Body Slam in order to potentially paralyze more things, as
 kills two birds with one stone in this regard, with access to both Stealth Rock and Roost for healing. I chose to add Body Slam in order to potentially paralyze more things, as  can still get a bit overwhelmed. Dragon Tail makes it so
 can still get a bit overwhelmed. Dragon Tail makes it so  doesn't get overrun by setup sweepers like
 doesn't get overrun by setup sweepers like  , which would otherwise turn
, which would otherwise turn  into setup fodder. Lastly, tera Fairy grants
 into setup fodder. Lastly, tera Fairy grants  a Fighting-resistance, allowing it to take out or phaze hard-to-stop Fighting-types.
 a Fighting-resistance, allowing it to take out or phaze hard-to-stop Fighting-types. , and to a lesser extent,
, and to a lesser extent,  after tera unimpeded access to the field. Enter
 after tera unimpeded access to the field. Enter  , which can clear the field of hazards with Rapid Spin. It also has access to useful utility in Knock Off, which nobody else on the team has, and often chips in defensively with its solid Defense stat and threat of Earthquake.
, which can clear the field of hazards with Rapid Spin. It also has access to useful utility in Knock Off, which nobody else on the team has, and often chips in defensively with its solid Defense stat and threat of Earthquake. still isn't excellent, and my offenses are slightly lacking, so at this point I chose to add
 still isn't excellent, and my offenses are slightly lacking, so at this point I chose to add  , which can be a problem for
, which can be a problem for  with Encore and U-turn allowing it to lock
 with Encore and U-turn allowing it to lock  into Curse and tag out to a pokémon that can deal with it (Maybe
 into Curse and tag out to a pokémon that can deal with it (Maybe  can even get in a Swords Dance). Moonblast and Giga Drain are
 can even get in a Swords Dance). Moonblast and Giga Drain are  's STABs, with Giga Drain giving it a bit of recovery that this more utility-focused set appreciates.
's STABs, with Giga Drain giving it a bit of recovery that this more utility-focused set appreciates.  almost forms a kind of pivot core with
 almost forms a kind of pivot core with  , for some added synergy.
, for some added synergy. . It's running a standard Scarf set which grants my team some revenge killing potential should
. It's running a standard Scarf set which grants my team some revenge killing potential should  not cover a specific threat.
 not cover a specific threat.  really appreciates the hazard removal
 really appreciates the hazard removal  provides, as stated before, and enjoys
 provides, as stated before, and enjoys  's slow pivoting, allowing it to get on the field with Eruption's power minimally affected. Tera Fire beefs up
's slow pivoting, allowing it to get on the field with Eruption's power minimally affected. Tera Fire beefs up  's powerful Fire-type moves to maximize its damage output, which is much appreciated on a team slightly lacking in other immediate threats.
's powerful Fire-type moves to maximize its damage output, which is much appreciated on a team slightly lacking in other immediate threats. is also a bit of a comfort pick: I have it on like half my teams I've built over the past month or two :p)
 is also a bit of a comfort pick: I have it on like half my teams I've built over the past month or two :p)





 
  
  
  
  
  Specs Hecid + Dodrio BO by sinnabyss
 Specs Hecid + Dodrio BO by sinnabyss  
  
  
  
  
  SD Hecid Paraspam Balance by Gymlead11b
 SD Hecid Paraspam Balance by Gymlead11b  
  
  
  
  
  Defog Hecid + Choice Spam by Flashrider57
 Defog Hecid + Choice Spam by Flashrider57 





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 I absolutely love Malamars design, its like a cross between an eldritch abomination and a witch or smth. Contrary is also one of my favorite abilities, so extra points there. Anyways I had been wanting to build around Malamar for a while now. Spikestack was my main idea bc of Mal having Knock and Contrary. i experimented with some bulkier spikes teams, but a more offensive approach was more succesful overall. Resttalk lets Mal ignore status and steamroll if positioned right. Sneasel or smth else could of worked instead but hey, i like malamar so...
 I absolutely love Malamars design, its like a cross between an eldritch abomination and a witch or smth. Contrary is also one of my favorite abilities, so extra points there. Anyways I had been wanting to build around Malamar for a while now. Spikestack was my main idea bc of Mal having Knock and Contrary. i experimented with some bulkier spikes teams, but a more offensive approach was more succesful overall. Resttalk lets Mal ignore status and steamroll if positioned right. Sneasel or smth else could of worked instead but hey, i like malamar so... BB's a pretty fun-guy (hahahahahahha). Funny dinosaur mushroom works surprisingly well as a design. BB is p underattedmethinks, it hits like a truck and is surprisingly damn bulky. The idea here is to have Mal and BB overwhelm stuff together. Tera Poison flips all of BBs weakneses. Booster Bonnet in the lategame is absolutely horrifiying, use this thing more.
 BB's a pretty fun-guy (hahahahahahha). Funny dinosaur mushroom works surprisingly well as a design. BB is p underattedmethinks, it hits like a truck and is surprisingly damn bulky. The idea here is to have Mal and BB overwhelm stuff together. Tera Poison flips all of BBs weakneses. Booster Bonnet in the lategame is absolutely horrifiying, use this thing more. Whimsy is just a little cutie, not much else to say about it. I originally had Specs but hazards were a bitch and the utility of Encore is pretty nice. Whims helps with opposing Bonnet and Hecid and is super nice into HO teams which can be problematic sometimes.
 Whimsy is just a little cutie, not much else to say about it. I originally had Specs but hazards were a bitch and the utility of Encore is pretty nice. Whims helps with opposing Bonnet and Hecid and is super nice into HO teams which can be problematic sometimes. 
  Mesp and Qwil make a nice offensive spikestack core. Qwil in particular punishes U-turn which is an otherwise free click into many of the mons on this team. The slow pivoting is pretty nice to bring in the offensive mons on the team aswell.
 Mesp and Qwil make a nice offensive spikestack core. Qwil in particular punishes U-turn which is an otherwise free click into many of the mons on this team. The slow pivoting is pretty nice to bring in the offensive mons on the team aswell. I wanted some speed control and scarftom is a nice solution here. Passimian is an alternative but i wanted more special attackers and a fighting immune for the team. Trick comes in handy too here, crippling walls to make Bonnet and Malamars job easier. Levitate is useful here bc hazard removal is shit so being spikes immune is handy.
 I wanted some speed control and scarftom is a nice solution here. Passimian is an alternative but i wanted more special attackers and a fighting immune for the team. Trick comes in handy too here, crippling walls to make Bonnet and Malamars job easier. Levitate is useful here bc hazard removal is shit so being spikes immune is handy. -
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 - As others have said, Booster Energy Brute Bonnet is fun to use and can be dangerous with the right setup. Unlike them, however, I've had more fun with one that swaps healing for Trailblaze and a Tera Type of Poison for Stellar.  After a Trailblaze Speed boost, BB outspeeds everything that's slower that Max Speed Pyroar and can be a major pain to take out if the remaining members don't have a Scarf.  While Poison is a solid Tera Type, Tera Stellar is pretty useful to help muscle past whatever resistance is remaining on other teams while working well with BB's wide coverage.  It doesn't always end up being the Tera'd Pokemon, but when it does, it's fun.
 - As others have said, Booster Energy Brute Bonnet is fun to use and can be dangerous with the right setup. Unlike them, however, I've had more fun with one that swaps healing for Trailblaze and a Tera Type of Poison for Stellar.  After a Trailblaze Speed boost, BB outspeeds everything that's slower that Max Speed Pyroar and can be a major pain to take out if the remaining members don't have a Scarf.  While Poison is a solid Tera Type, Tera Stellar is pretty useful to help muscle past whatever resistance is remaining on other teams while working well with BB's wide coverage.  It doesn't always end up being the Tera'd Pokemon, but when it does, it's fun. - I got my competitive start in Gen 4 when ParaFlinch Jirachi was everywhere, so I have no qualms being that guy with Dudunsparce if needed.  Aside from inevitably annoying my opponent, though, Dudunsparce provides valuable entry hazard and paralysis support while generally being a useful bulky option to wear opponents down.  Tera Poison is mainly for SD Qwilfish to help slow it down, since otherwise the team struggles fairly heavily against it.
 - I got my competitive start in Gen 4 when ParaFlinch Jirachi was everywhere, so I have no qualms being that guy with Dudunsparce if needed.  Aside from inevitably annoying my opponent, though, Dudunsparce provides valuable entry hazard and paralysis support while generally being a useful bulky option to wear opponents down.  Tera Poison is mainly for SD Qwilfish to help slow it down, since otherwise the team struggles fairly heavily against it. - Set is lifted straight from the on-site analysis.  I'm lazy, I know.  Anyway, Cramorant provides useful Defog support while also wearing down opponents and potentially further spreading paralysis.  Not much to say otherwise, everyone kinda knows what it does.
 - Set is lifted straight from the on-site analysis.  I'm lazy, I know.  Anyway, Cramorant provides useful Defog support while also wearing down opponents and potentially further spreading paralysis.  Not much to say otherwise, everyone kinda knows what it does. - This team also ends up having my second-favorite option in this tier, because it does a ton well.  Need something to hit the opponent hard?  Time for Close Combat.  Need to scout out the opponent's response?  U-Turn.  Need speed control?  It outspeeds a lot of things with Choice Scarf.  Opponents have set up Sticky Web?  Sucks to be them if they can't handle the Defiant boost.  Only note is that Iron Head is in the final spot because stuff like Daschbun and Tera Fairy Snorlax are problems otherwise, and it works well with the paralysis-spreading.
 - This team also ends up having my second-favorite option in this tier, because it does a ton well.  Need something to hit the opponent hard?  Time for Close Combat.  Need to scout out the opponent's response?  U-Turn.  Need speed control?  It outspeeds a lot of things with Choice Scarf.  Opponents have set up Sticky Web?  Sucks to be them if they can't handle the Defiant boost.  Only note is that Iron Head is in the final spot because stuff like Daschbun and Tera Fairy Snorlax are problems otherwise, and it works well with the paralysis-spreading. - Missy is my secondary win-con, emergency special switch-in, and general wrench into my opponents' plans.  Opponents can't really sit still against it, and if they're too lax in dealing with it, Nasty Plot will wreck them in a hurry.  Plus, it's a very useful spinblocker, and the immunity to entry hazards make it a great default "fix this NOW" option.
 - Missy is my secondary win-con, emergency special switch-in, and general wrench into my opponents' plans.  Opponents can't really sit still against it, and if they're too lax in dealing with it, Nasty Plot will wreck them in a hurry.  Plus, it's a very useful spinblocker, and the immunity to entry hazards make it a great default "fix this NOW" option. - Since the team's speed control is generally solid to begin with, that gives me enough room to go with Specs Typhlosion instead of the Scarf version.  This usually ends up getting the Tera, but it's often fine because Tera Fire Specs Eruption/Fire Blast does a great job at making opponents' Typhlosion checks much shakier.  Only other note is that Blaze isn't "me forgetting to change the ability" but a deliberate choice, as I've never had a good opportunity for Flash Fire while the wear and tear that can happen in a battle helps in some situations when the Blaze boost is needed.
 - Since the team's speed control is generally solid to begin with, that gives me enough room to go with Specs Typhlosion instead of the Scarf version.  This usually ends up getting the Tera, but it's often fine because Tera Fire Specs Eruption/Fire Blast does a great job at making opponents' Typhlosion checks much shakier.  Only other note is that Blaze isn't "me forgetting to change the ability" but a deliberate choice, as I've never had a good opportunity for Flash Fire while the wear and tear that can happen in a battle helps in some situations when the Blaze boost is needed. 
  
  
  
  
  Synth Bonnet + Specs Mag BO by Sputnik
 Synth Bonnet + Specs Mag BO by Sputnik  
  
  
  
  
  Jumpluff + AV Klawf Balance by LettuceLeaf07
 Jumpluff + AV Klawf Balance by LettuceLeaf07  
  
  
  
  
  Malamar + Bonnet Spikestack by sinnabyss
 Malamar + Bonnet Spikestack by sinnabyss  
  
  
  
  
  CB Monferno FireSpam Voltturn by Inferno Monferno
 CB Monferno FireSpam Voltturn by Inferno Monferno  
  
  
  
  
  Bonnet + Specs Typh BO by Flashrider57
 Bonnet + Specs Typh BO by Flashrider57  
  
 
 
  
  
  
  
 