Resource SV ZU Viability Rankings

regigigas?
Regigigas is outclassed by many other Normal-types/tanks and in fact does not break the meta (in fact, among the worst fully evolved Pokemon in the game right now). Snorlax is a far better stallbreaker/tank thanks to having a boosting move in Curse, an actually useful ability in Thick Fat (which allows it to use its offenses without being hindered by Slow Start and being more offensively potent than Gigas after 3 turns), and is able to use Rest/coverage reliably.

To add more to this post, I want to discuss about the viability of new drops.

:rotom-mow: NEW -> A
Say hello to Hisuian Electrode's distant cousin. Rotom-Mow has more power and a far deeper movepool, including options like Will-O-Wisp, Nasty Plot, Pain Split, and Trick. This makes it more flexible to run items besides Heavy-Duty Boots, like Choice Scarf, Leftovers, and even Choice Specs. Levitate also gives it additional defensive utility against prominent Ground-types like Sandslash and Palossand. The catch? It is far slower, no longer outspeeding the entire metagame, but being outsped by offensive Pokemon like Sneasel formes, Grafaiai, and Charizard. That being said, I fear that its nearly unblockable Volt Switch nevertheless makes this a very potent pivot, with the Grass subtyping decimating the aformentioned Ground-types and the versatility of its movepool and item slot makes this difficult to stop in the builder, and I'm interested in seeing the direction the council takes with this lawnmower.
:hitmontop: NEW -> B+/B
While an infamous D rank in past generations due to how awful it was in NU (and in this generation, PU), Hitmontop now has the opportunity to shine among the tier's dwindling hazard control options. Frosmoth, Decidueye-H, and Cramorant leaving were quite kind to its status, as it can distinguish its offensive spinning capabilities through its decent bulk complemented with multiple Technician-boosted moves (Triple Axel, Mach Punch, Rapid Spin, Bullet Punch). I think Hitmontop will be fine given how common walls like Mesprit, Palossand (especially with Rocky Helmet!), Qwilfish formes, Weezing, etc. are and that Hitmontop has no recovery and mediocre Speed. In addition, Hitmontop faces competition with the other Rapid Spin users like the other Hitmons and Sandslash for either their higher Speed (Hitmons) or greater utility (Sandslash), and both have Knock Off! Hitmontop will definitely not be the first Pokemon you should consider for a Rapid Spin user, but it can be a serviceable one for compressing bulk and Technician-boosted moves into one slot.
 
:SV/ROTOM-MOW:

NEW -> A+

Such an easy mon to use, Volt Switch is insanely spammable as all of the blockers fear Leaf Storm. The mons that are able to come in on Rotom-Mows stabs are mostly grass types, which can be pivoted into other metagame threats such as Charizard, making it easy to pressure the opponent. It has the ability to annoy it switch ins before pivoting with moves like Wisp, Trick, and it can becomes even more threatening if it decides to run Nasty Plot, with or without Substitute. The insane versatility + the lack of ways to safely stop it from making progress makes it one of the best mons in the tier.


:SV/Charizard:
A+ -> S

Nominated this mon down with the idea that dudun would be the only S, with it gone I'd argue it shouldn't have dropped. Either way the shifts have benefitted Charizard a lot, with one of its best checks in Cramorant rising. It's other checks, such as P2, Lanturn and Regirock are hazards weak, and in a meta with less hazard control and more spikes it will be easier for Charizard to break through these checks.

I do think both Zard and Rotom-Mow enable each other, and I don't see a balanced metagame where both are them are around as things stand.

:SV/LURANTIS:
B -> A

With Hecid gone, this mon has risen to be the best hazard control, with the ability to pressure a majority of rockers and spikers. It is also one of the best Rotom-Mow checks resisting both stabs, and having reliable recovery. Contrary Leaf Storm + Superpower makes it threatening with the ability to clean up late game or break earlier on. Zard being so good suck for it but outside of that, the shifts were really kind to Lurantis.

:SV/MUK:
B -> B+

Been using this alongside an electric immune to check Rotom-Mow to good success. I've been running Resttalk Knock off and Poison jab, so it doesn't mind wisp, is immune to trick and forces it out. Knock Off also nice for pressuring boots spam teams I've seen on ladder.
 
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I feel like I built a lot in this meta, and between that and the fact that the tier is completely different post-shifts, I feel like I want to make some nominations. Just some though, nothing too crazy.

:Porygon2: A -> S
I think that Porygon2 is holding this tier together. It's a special wall and Charizard check, it's immortal, it gets BoltBeam coverage, it can spread Paralysis, and it has wonderful abilities in 50% choice specs and Give Me Dancer Please. The most threatening mons in the tier are (arguably) Charizard and Mowtom, who are both weak to BoltBeam and checked by this guy. I don't think I've ever brought P2 to a match for it to do nothing.

:Jolteon: A -> A+
Putting this nom here because SubCM Jolteon beats Porygon2. Jolteon is one of the only special setup sweepers that can claim this, and with how I rank P2 in this meta, Jolteon should also rise. It's gained a lot of prominence in the meta recently.

:Qwilfish: A+ -> A-
I wish Qwilfish did more. Being outsped by Mowtom is a little unfortunate. And by unfortunate I mean devastating because all of a sudden it is not a late game sweeper because your opponent's water resist also outspeeds and OHKO's you. I've also not been running defensive sets right lately since I was using a poison type to taunt Mesprit, but whether or not this is a skill issue doesn't erase how common Qwil's checks are in the meta.

:Floatzel: A -> A+
It just feels more deadly because Mowtom is making VoltTurn more common and because we needed a new Zard check. It's fast and it has water STAB. Flip Turn is so free in this meta except for against Poliwrath, which makes Floatzel really rewarding, in a way.

:Rotom-mow: New -> A
I think that A is a good place to put Mowtom. I think that it's got good STAB and good stats, although that 50HP really hurts it. It's versatile, good as a pivot or sweeper, but not too flexible where it can be both. Side note, I don't think the unblockable volt switch is too insane, since it can't hit grass types and nobody is running ground types (outside tera on birds) anyways. I really like wisp on it, but I didn't mention it until now because it's less viable imo.

:orthworm: :Snorlax: A- -> B
Might be too harsh for Lax but I'm trying to get away with writing less. Orthworm and Snorlax stand out in A- in a bad way. As cool as both of them are, I forgot Orthworm is in the tier. All of the best physical mons in the tier are not resisted by Steel (eg, float, any grass-fighting, pass, regirock, either sneasel tbh but less so ice one) so running a Steel-type with low SpD when you could run a Regirock is detrimental. Snorlax has a somewhat similar problem, where we have a lot of fighting types, but I feel like most teams would rather run a P2 as a SpD normal than a curse sweeper that always needs another moveslot.

:Virizion: B+ -> A-
Losing competition in Decid is good for Viriz. I love this mon so I might be biased, but there's next to nothing that wants to switch into CC, Leaf blade, or Stone Edge. It's naturally fast and has naturally good SpD, which helps it check mons like Charizard (stone edge), Mowtom, and more. Overall, it's traits are good for this meta if you ignore how every Jolteon runs Alluring Voice.

:Hitmontop: New -> B+
I think this feels safe for it, if not a little high. It's not a bad mon, and most of our ghosts don't want to take a triple axel. I haven't made a team where Hitmontop really brought the thing together yet, but I think it's one of the better options.

:Lurantis: B -> B+
I think that the most common Lurantis set is Leaf Storm/Superpower/Defog/Synth, and that set is B+ Lurantis wants to be a bulky sweeper that boosts up and never switches out, but it also wants to be a defensive piece that can check mons through a game. Think it needs more exploration to be ranked higher, since its roles contradict and it can't touch Zard unless it drops a 'stab' (lol) for knock or smth.

:Hitmonlee: B -> Maybe B+??
Well, I think it's one of the better options we have, but it's always been awkward as a spinner. It's not bulky and is definitely a downgrade to stuff like Passimian and Sneasel-H. However, it gets spin and Stone Edge.

:Morpeko: C -> B-
I think that Morpeko could use a rise. It has spin if you click it, and there aren't too many things that can switch into a CB Electric Aura Wheel and then also want to eat the Dark one. It's not free by all means, but I think it's better in this meta with less Grass/Fighting mons.
 
Alr, first time posting here, these are some of my observations.

:hitmonlee: :hitmontop: :gurdurr: :lurantis: :morpeko: :hattrem: :glimmet: B/NEW/UR/B/C/B-/C -> A-/B+/C+/B+/B-/B/B-

Ok so im group all these mons together for one reason, removal. Removal is so key to this tier, and with the best remover gone, these are our new options. Hitmonlee is great, being able benefit off the +1 from spin, with stab cc, not to mention, it gets knock off. Htop is a new mon, and relatively good. After shitting on it for months in PU, its finally found its home down here. It can also benefit off the +1 from rspin, and is a very minmaxed mon. I dont believe its better than hlee, but its certainly not much worse. Gurdurr is an interesting mon, and i think it deserves to be ranked. Its a fighting, and we lost probably the best fighting in the tier, hecid. Gurdurr is kinda ok, and it can deal alot of damage, and if running guts, its essentially getting buffed by WoW from some of the best mons in the tier. Lurantis is already a good mon, and defog helps it alot. It can easily spam superpower, and leaf storm. Overall, a pretty versatile mon. Morpeko is great, if you can set it up that is. Aura wheel is an amazing move, and getting spin helps it further. Its also an electric which is p nice. Hattrem completely punishes hazard spam, and also gets hwish helping mons like primeape so so much. Glimmet gets tspikes up if the opposing mon is physical, gets up rocks if its using sash, and can deal alot of damage if the opponent is unprepared. Overall, these mons all deserve a rise.

:dachsbun: C+ -> B
Ok, this mon feels really nice right now with the amount of zard usage. It just completely walls it and can be a great defensive piece to teams. I dont have much more to say about this mon, since there never is too much you can say about it.

Ok this was mainly a post on removal, and those are my opinions on it. If you disagree with anything lmk!
 

Welcome to the SV ZU Viability Rankings. In this thread, Pokemon are ranked based on their ability to function within the ZU Metagame. This includes many factors, such as versatility, effectiveness, ability to handle metagame trends, size of niche, and several others. Since these are likely to be highly contested, there are a few rules to abide by:
  • Post reasoning. Posts like ‘Tropius should go to B because it has Harvest’ will be deleted and possibly infracted. You are expected to give sound logic for the nominations you make. Any one-liners will be deleted and possibly infracted.
  • Be civil. It doesn’t matter how heavily you disagree with a post, at the end of the day it’s an opinion posted by another person so throwing insults at them isn’t gonna be okay.
  • No discussion of future bans, suspects, or metagames. We aren’t gonna raise something because may drop or a change may happen in a future metagame, no matter how likely it is.
  • If you want to nominate a currently unranked Pokemon to be ranked, replays are a requirement. Preferably, these are replays against high level players so that you really show us that this Pokemon can put in work.
  • At the same time, do not base your entire argument around replays and usage statistics. It’s important to show why this Pokemon performs viability, not just that it is used.
Current Viability Rankings council:

Pokemon within sub-ranks are ordered alphabetically. There will be no D rank unless council agrees to have one in the future.

New
:hitmontop: Hitmontop
:rotom-mow: Rotom-Mow

S
:mesprit: Mesprit

A+
:charizard: Charizard
:decidueye-hisui: Decidueye-Hisui
:passimian: Passimian
:qwilfish: Qwilfish
:regirock: Regirock

A
:brute-bonnet: Brute Bonnet
:cramorant: Cramorant
:dipplin: Dipplin
:floatzel: Floatzel
:glastrier: Glastrier
:jolteon: Jolteon
:magneton: Magneton
:oricorio-sensu: Oricorio-Sensu
:porygon2: Porygon2
:qwilfish-hisui: Qwilfish-Hisui

A-
:grafaiai: Grafaiai
:lanturn:Lanturn
:lycanroc: Lycanroc
:orthworm: Orthworm
:sneasel: Sneasel
:sneasel-hisui: Sneasel-Hisui
:snorlax: Snorlax
:typhlosion: Typhlosion
:vikavolt: Vikavolt
:weezing: Weezing
:whimsicott: Whimsicott

B+
:articuno: Articuno
:clawitzer: Clawitzer
:exeggutor-alola: Exeggutor-Alola
:farigiraf: Farigiraf
:froslass: Froslass
:frosmoth: Frosmoth
:malamar: Malamar
:mismagius: Mismagius
:oricorio: Oricorio
:palossand:Palossand
:sandslash: Sandslash
:rhydon: Rhydon
:shaymin: Shaymin
:spiritomb: Spiritomb
:virizion: Virizion

B
:arboliva: Arboliva
:avalugg-hisui:Avalugg-Hisui
:braviary: Braviary
:lurantis: Lurantis
:hitmonlee: Hitmonlee
:muk: Muk
:naclstack: Naclstack
:poliwrath: Poliwrath
:rotom: Rotom
:sableye: Sableye
:sandaconda: Sandaconda
:venomoth: Venomoth

B-
:cryogonal: Cryogonal
:dodrio: Dodrio
:hattrem: Hattrem
:hitmonchan: Hitmonchan
:indeedee-f: Indeedee-F
:mabosstiff: Mabosstiff
:perrserker: Perrserker
:persian-alola: Persian-Alola
:primeape: Primeape
:sceptile: Sceptile
:scovillain: Scovillain
:thwackey: Thwackey
:veluza: Veluza
:volbeat: Volbeat

C+
:abomasnow: Abomasnow
:appletun: Appletun
:dachsbun: Dachsbun
:drifblim: Drifblim
:honchkrow: Honchkrow
:leafeon: Leafeon
:magmortar: Magmortar
:pyroar: Pyroar
:raichu-alola: Raichu-Alola
:shiftry: Shiftry
:tauros: Tauros
:toedscruel: Toedscruel

C
:bellossom: Bellossom
:cacturne: Cacturne
:carbink: Carbink
:crabominable: Crabominable
:dugtrio-alola: Dugtrio-Alola
:glimmet: Glimmet
:haunter: Haunter
:hippopotas: Hippopotas
:houndoom: Houndoom
:lilligant: Lilligant
:medicham: Medicham
:morpeko: Morpeko
:probopass: Probopass
:rabsca: Rabsca
:smeargle: Smeargle
:victreebel: Victreebel
:whiscash: Whiscash
Where should vivillon be
 
Where should vivillon be
Probs UR, sleep powder took away one of two vivillion's main niches, and an accurate STAB Hurricane isn't really enough to justify when we have Venomoth and both Oricorio formes having superior Speed and arguably better movepools. It's not a bad Pokemon by itself but there's little reason to use over superior Quiver Dance users.

Going to throw in a couple extra nominations:
:mismagius: B+ -> B-
Mismagius is a perfectly fine Choice Scarf user and Nasty Plot sweeper on paper, but the biggest factor on why it's downgraded comes from its lack of secondary STAB and frailty. Aside from Shadow Ball, its coverage moves aren't very strong even at +2 and is overreliant on racking up significant amounts of chip damage to make progress. While Oricorio-G's departure does help reduce its competition, there's still a lot of meta trends like Porygon2, Qwilfish-H, and Glastrier that can naturally check it without too much trouble. Even natural bulky mons like Regirock and Lanturn can still give Mismagius immense trouble. Mismagius can definitely run a competent Choice Scarf to surprise fast foes like Jolteon and Passimian, and has trick for neat utility, though it'll struggle even more against bulkier foes and would really prefer to use some of its coverage (not strong in the first place). I don't believe this Pokemon to be unviable or bad, just struggling to differentiate itself from the sea of excellent fast attackers in the metagame.

:venomoth: B -> A-
Oricorio-G's departure helps Venomoth significantly and I think is one of the scariest setup sweepers to face off against. Even without Sleep Powder, Venomoth is quite customizable in terms of EVs to run, be it bulky or offensive QD; bulky sets with Substitute + Morning Sun are excellent at exploiting bulky cores like Porygon2,Qwilfish-H, and Lanturn, and offensive sets are really hard to stop at +1, needing something like Scarf Floatzel or Scarf Dodrio to tank hits. Having Tinted Lens gives it a lot of flexibility on which slot to run: Disable pairs excellently with Substitute and stops moves otherwise it would struggle against, like Haze and super effective coverage. The appropriate type Tera Blast can be nice at wiping out checks like Charizard and Oricorio that would otherwise threaten it out with significant STAB damage. Players that develop the right teammates around Venomoth and find a solid matchup for it can be expected to be rewarded with the moth decimating teams left and right.
 
VR Update:
New placements
:hitmontop: Hitmontop -> B
:rotom-mow: Rotom-Mow -> A+

Rises
:charizard: Charizard A+ -> S
:floatzel: Floatzel A -> S
:sneasel-hisui: Sneasel-Hisui A- -> A
:virizion: Virizion B+ -> A
:oricorio: Oricorio B+ -> A-
:shaymin: Shaymin B+ -> A-
:avalugg-hisui: Avalugg-Hisui B -> A-
:arboliva: Arboliva B -> B+
:poliwrath: Poliwrath B -> B+
:venomoth: Venomoth B -> B+
:hattrem: Hattrem B- -> A-
:cryogonal: Cryogonal B- -> B
:scovillain: Scovillain B- -> B
:thwackey: Thwackey B- -> B
:abomasnow: Abomasnow C+ -> B+
:toedscruel: Toedscruel C+ -> B-
:bellossom: Bellossom C -> C+
:lilligant: Lilligant C -> C+
:medicham: Medicham C -> C+
:beartic: Beartic UR -> B+
:ditto: Ditto UR -> B
:tinkatuff: Tinkatuff UR -> C+
:combusken: Combusken UR -> C
:eelektross: Eelektross UR -> C

Drops
:passimian: Passimian A+ -> A
:qwilfish: Qwilfish A+ -> A
:glastrier: Glastrier A -> A-
:magneton: Magneton A -> A-
:qwilfish-hisui: Qwilfish-Hisui A -> A-
:dipplin: Dipplin A -> B+
:typhlosion: Typhlosion A- -> B+
:whimsicott: Whimsicott A- -> B+
:grafaiai: Grafaiai A- -> B
:weezing: Weezing A- -> B
:articuno: Articuno B+ -> B
:clawitzer: Clawitzer B+ -> B
:exeggutor-alola: Exeggutor-Alola B+ -> B
:froslass: Froslass B+ -> B
:malamar: Malamar B+ -> B
:palossand: Palossand B+ -> B
:rotom: Rotom B -> B-
:sableye: Sableye B -> B-
:sandaconda: Sandaconda B -> B-
:dodrio: Dodrio B- -> C+
:perrserker: Perrserker B- -> C+
:sceptile: Sceptile B- -> C+
:volbeat: Volbeat B- -> C+
:hitmonchan: Hitmonchan B- -> C
:indeedee-f: Indeedee-F B- -> C
:mabosstiff: Mabosstiff B- -> C
:veluza: Veluza B- -> C
:appletun: Appletun C+ -> C
:dachsbun: Dachsbun C+ -> C
:honchkrow: Honchkrow C+ -> C
:magmortar: Magmortar C+ -> C
:pyroar: Pyroar C+ -> C
:raichu-alola: Raichu-Alola C+ -> C
:tauros: Tauros C+ -> C
:glimmet: Glimmet C -> UR
:haunter: Haunter C -> UR
:smeargle: Smeargle C -> UR

PokemonCurrent RankOutcomeBloodAcediegoyuhhiDrudestrafish anemometerFlamPokeLustfulLiceMonaiOranBerryBlissey10sleidTuthurwooperyo cho
HitmontopNewBB-BCBCBBB-B+BB-BC+
Rotom-MowNewA+SSSA+A+A+SA+SA+A+A+A+
MespritSSSSSSSSSSSSSA+A+
CharizardA+SSSSSSSSSA+SSSS
PassimianA+AA+A+A+A-A-AAA-AAA-A-A
QwilfishA+AA-AAAB+AAA+AAA-AB+
RegirockA+A+A+A+A+A+A-A+A+A+A+A+A+A+A-
Brute BonnetAAAAAAAAAAAA-AAA-
DipplinAB+B+B+B+B+B+A-B+A-A-A-B+A-B+
FloatzelASA+A+SA+A+SSA+A+SSSS
GlastrierAA-AAA-A-A-A-A-B+AA-AAA
JolteonAAAAAB+AAA-A+A+AA+AA+
MagnetonAA-A-B+A-BA-AA-A-AA-A-A-A-
Porygon2AAAA-AAAAAA+A+A+AAA
Qwilfish-HisuiAA-A-AAAA-A-A-AA-A-A-AA
GrafaiaiA-BB+B+BBBBBBB+BBB+B
LanturnA-A-AAA-BB+A-B+BAA-A+BA
OrthwormA-BB-B-B-B-BBB-BB+BB+BB-
SneaselA-A-AA+A-AAA-AA-A-A-AA-A-
Sneasel-HisuiA-AAAA-A-AAAA-A-AAAA
SnorlaxA-A-AA-A-A-AA-A-AA-B+A+B+A-
TyphlosionA-B+B+A-B+A-B+A-B+B+B+B+B+B+B+
VikavoltA-A-AA-A-A-AAA-B+A-A-A+AA
WeezingA-BB+BBBB+B+BBB+BA-BB
WhimsicottA-B+B+A-A-BB+A-B+BB+A-B+B+B+
ArticunoB+BB-BBB-BBBB-BB+B-B+B?
ClawitzerB+BBBBBB+BBB-B+BBA-B-
Exeggutor-AlolaB+BBB-BB-BBBB-B+BBBB
FarigirafB+B+B+BB+B-B+B+B+B+BB+B+A-A-
FroslassB+BBB-BB-BBBBBBBB+C
MalamarB+BBB+B+B-BB+B+B+BB-BB-B
MismagiusB+B+B+B+B+B+BB+B+B+B-B+B+BC+
OricorioB+A-A-A-A-B+A-B+A-B+A-B+A-BA+
PalossandB+BBBBBBBBBB+BB+BB
SandslashB+B+A-B+A-BB+B+B+BA-B+A-UR B+A-
ShayminB+A-AAA-BA-A-A-A-A-A-AB+A
SpiritombB+B+B+B+B+B-B+B+A-B-B-BB+B+B
VirizionB+AA+A-AAAAA-A+B+AA+A-A
ArbolivaBB+A-BBB-B+B+BBB+BA-BA-
Avalugg-HisuiBA-AA-A-B+A-A-A-B+B-A-AAA
BraviaryBBB+BB-B-BBBBBBB+B+B
LurantisBBBBBBB+B+B+BBBBAB
HitmonleeBBB+B+BB-B+BBBB+BB+B+B
MukBBBBBB-BBBB+B+BBB+B-
NaclstackBBA-BB+B-B+BB+B-B-BA-BB+
PoliwrathBB+B+B+B+BB+BB+BBBB+B+B+
RotomBB-B+C+BB-CBC+BB-B-B+B-C
SableyeBB-BC+B-B-BBB-C+B+B-BB-C+
SandacondaBB-CB-B-B-B-B-B-C+BB-CB-C
VenomothBB+A-AB+B-BB+B+A-A-BA-BA-
CryogonalB-BB-B+ offensive is goatedBC+BBBC+BB-B-BB-
DodrioB-C+C+C+C+C+C+C+C+C+B-C+B-BB-
HattremB-A-A-A-A-A-B+BB+BB-A-ABA-
HitmonchanB-CCCCC+CCCURCCURCUR
Indeedee-FB-CCC+C+CBCCC+CCCC+C+
MabosstiffB-CCCC+CCC+CC+BCCC+C+
PerrserkerB-C+B-CCCB-B-CCB-C+B-C+C+
Persian AlolaB-B-B-B-B+B-B+B+B-IdkBB-A-B-B+
PrimeapeB-B-B-B-BB-BC+B-B-B+B-CBC+
SceptileB-C+B-C+CCURC+C+CC+C+B-C+C+
ScovillainB-BBBBCBB+BCB+B-BBB
ThwackeyB-BB-BBCCBBBBBB+C+B+
VeluzaB-CCC+C+CC+C+C+CCCCC+C
VolbeatB-C+BB for consistencyC+CCC+C+CC+BBC+B
AbomasnowC+B+A-BA-B-A-BB+BB+BA-B+B+
AppletunC+CC+C-URCURURCURB-CCC+C+
DachsbunC+CCCCCURURCURC+CC+C+C
DrifblimC+C+C+C+C+C+CC+CB-C+CC+CC
HonchkrowC+CURC-CC+CC+C+URCCURC+UR
LeafeonC+C+CC+CCCB-C+C+C+C+CCB-
MagmortarC+CCCCCURC+URURCCURCC
PyroarC+CC+CCCB-C+CB-C+CBCC
Raichu AlolaC+CCCCCCCCCB-CCC+B-
ShiftryC+C+C+C+CC+CCCC+C+C+C+CB-
TaurosC+CC+CCCCCCCC+CC+CC+
ToedscruelC+B-B-B-B-C+CB-B-CB-C+B-C+C
BellossomCC+CBB-CB-B-C+B-CCCC-C+
CacturneCCCC+CCCCCURCCCCUR
CarbinkCCURCCCCCCURBURURC-C
CrabominableCCC+C-CCCCC+CB-CCCC
Dugtrio AlolaCCC+CC+B-CCCC+C+CCC+C
GlimmetCURURC-URURURURURURURC-URC-UR
HaunterCURURURURURURURURURCURCCUR
HippopotasCCCB-CCCCCB-CURCC-UR
HoundoomCCCURURCCURCURCC-CCC
LilligantCC+B-B-C+CCC+C+CBCB-Cidk
MedichamCC+CC+C+C+CCC+CC+CCC+B-
MorpekoCCCCC+CCC+CC+C+C+CB-C
ProbopassCCCB-CURURC+URURCURCCUR
RabscaCCCCCCCCCCCCCCC
SmeargleCURURURURURCURCCC+URURC+UR
VictreebelCCCCCCCB-C+CCC+B-C+B-
WhiscashCCCC+CCCCCCURCCCC
BearticURB+A-BA-B-ABA-BB+BA-B-B+
TinkatuffURC+C+C+C+C+BB-B-CCC+C+CC+
CombuskenURCCURCCBCB-CCCCCC
EelektrossURCCCCCCC+CC+CCURB-C
DittoURBBA-BBBCBBBB-BBB-
 
I know this would probably be better suited for the Simple Questions thread though I do have two questions regarding rises:

1. Why was there such a boost for Snow-related mons? More specifically Abomasnow + Beartic. Did the recent stuff involving snow in tiers like NU prompt exploration of it here?
2. Why did Scovillain rise while most other Chlorophyll users stayed put?

There's some others I have smaller questions about but these are the main ones.
 
I know this would probably be better suited for the Simple Questions thread though I do have two questions regarding rises:

1. Why was there such a boost for Snow-related mons? More specifically Abomasnow + Beartic. Did the recent stuff involving snow in tiers like NU prompt exploration of it here?
2. Why did Scovillain rise while most other Chlorophyll users stayed put?

There's some others I have smaller questions about but these are the main ones.
Snow has seen an uptick because of offensive teams picking up, mostly as a result of several great mons like Cramorant and Hisuian Decidueye rising. Aurora Veil + setup sweepers like Beartic and Jolteon are doing quite well in this meta since Abomasnow is a good setter (and the only viable one really) and mons like Porygon2 are being forced to run Tera Dragon to account for Sun...

Speaking of, Scovillain rising is a result of Sun being better as well, though some of the other threats aren't really being viewed more favorably (Leafeon, Shiftry, etc.) and some of the setters (like Volbeat) facing competition in the form of Grafaiai and Whimsicott.
 
Are we just going to ignore the fact that sudowodo has a good hold due to it easily countering charazard and even having solutions for floatzal that should allow it to be at least a c+ also sturdy helps
If you could elaborate on what it does a little bit more that would help, since i cannot imagine what a Sudowoodo is doing vs a floatzel clicking flip turn.

In my opinion, Sudowoodo doesn't need to be ranked. It doesn't have the stats of Regirock (who outclasses it as a defensive stealth rock mon), and while it might have a cool movepool, iron defense + body press regirock is just so good that I think it completely outclasses offensive Sudowoodo too. I wouldn't say that Sudowoodo easily counters Charizard, since although it can switch in on a STAB move, Scorching Sands is a 2hko with stealth rock, and Charizard would just switch out. Unless you use RestTalk, which sounds be hard to make work, Sudowoodo also cannot recover that damage.

As far as other niches Sudowoodo can have, it probably isn't the worst as a suicide lead, since it gets sr, spikes, and sucker punch, but you could very well run Froslass or Avalugg-H, who have taunt and rapid spin respectively to prevent hazards going up on your side, and are more likely to KO something with destiny bond or Mountain Gale.

And noms to add something:
:Venomoth: B+ -> A
If anyone has faced a Venomoth recently, it's the next best Oricorio. It lacks taunt, but it has Disable and doesn't have dancer, which works to remove common QD counterplay. You have to dance around a venomoth set, since certain counterplay loses to disable, sub, or tera. This shouldn't be a controversial take unless it's too low or banned.

:Porygon2: A -> A+
I hate that charge beam set, so until someone finds a way to counter it and lets me know, I think it should be on Regirock tier.
 
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Now that Olympiad is over, I wanted to post some. Posting a teamdump/reflection is a later issue (that is 90% done lol), but VR noms are perfect for 9am on a Monday so here we go!
:Porygon2: A -> A+
I hate that charge beam set, so until someone finds a way to counter it and lets me know, I think it should be on Regirock tier.
This mon has not gotten worse since this post, and I might even suggest this going to S (and maybe float dropping to deflate S even tho I live in constant fear of it, idk). Porygon2 is either an essential defensive piece on a team with its bulk, evio, and trace, or its a bulky offensive presence with its 105 SpA, download, and charge beam. It doesn't matter what set this mon runs (although the charge beam sets are slightly better and the driving force that I think is pushing P2 into A+), since it's going to make an impact in every game either way.

:Jolteon: A -> A-
I think this mon is just less relevant nowadays. I haven't had to worry about a Jolteon in a while, and outside of its speed, I don't think that Jolteon has anything over the other electrics in A-. SubCM sets are less common, and if you want a fast electric, Scarf Mowtom is right there. Jolteon's competition in Mowtom, Magneton, and Vikavolt are just stronger picks in most instances, with Mowtom having grass STAB and utility in trick, Magneton being steel and pretty bulky with evio, and Vikavolt having 145 base SpA while still having serviceable bulk. On top of that, Porygon2 is a more reliable special setup mon than Jolteon anyways.

:Orthworm: A- -> B+
Steel notably doesn't resist fire, water, or electric in the FWG core that is sitting atop the S ranks of this VR. From there, every relevant physical attacker barring Snorlax, Sandslash, Sneasel, and maybe Qwilfish are either fighting type or are expected to have a fighting type move. Orthworm has it tough in this meta. Although it does have great traits, like being able to set up against any Snorlax, its weaknesses in this meta should push it outside the A ranks. I would have nommed it lower to B, but its strengths are a league above all the mons in B.

:Weezing: B -> B+
Fighting resist. Physical setup sweepers and fighting types have only gotten better since last VR shift, and when I needed a fighting resist that didn't give EQ Pass a +1 boost and wasn't named Mesprit, I looked to Weezing. Outside of Mesprit who definitely does Weezing's job better (and spiritomb ig), there aren't reliable fighting resists in the tier. Sets with Rocky Helm, pain split, and wisp are capable of being very disruptive to teams, and Haze can keep your Regirocks and Snorlaxes at bay too. The only physical attacker that notably beats Weezing is Floatzel, but then it takes helmet chip, hazards, wave crash recoil, and is on like half health at best.

:arboliva: B+ -> B
In my opinion, Shaymin significantly outclasses this mon. Arboliva is a slow, bulky, grass type special attacker with recovery who gets rare ground coverage and is a good abuser of tera blast. If you take out the words 'Arboliva' and 'slow,' this description applies perfectly to Shaymin, who can fit in Tera Blast Rock easily. The only traits that Arboliva have over Shaymin are a higher SpA stat and abilities (if you think Seed Sower and Harvest outclass Natural Cure; they're equal imo). The SpA and grassy surge are nice (2HKO's a p2 that gives you terrain and doesn't recover), but I'd rather have the more spammable option of Seed Flare with Shaymin, which lacks that power and does miss, but it lowers the opponents SpD when you're lucky and therefore can force switches easier.
0 SpA Abomasnow Blizzard vs. 252 HP / 0 SpD Arboliva: 206-246 (57.2 - 68.3%) -- guaranteed 2HKO
0 SpA Abomasnow Blizzard vs. 252 HP / 0 SpD Shaymin: 222-264 (54.9 - 65.3%) -- guaranteed 2HKO
0 SpA Abomasnow Blizzard vs. 0 HP / 0 SpD Shaymin: 222-264 (65.1 - 77.4%) -- guaranteed 2HKO

252+ SpA Choice Specs Arboliva Leaf Storm over 2 turns vs. 252 HP / 252+ SpD Eviolite Porygon2 in Grassy Terrain: 329-389 (87.9 - 104%) -- 25% chance to 2HKO after Grassy Terrain recovery
252 SpA Shaymin Seed Flare over 2 turns vs. 252 HP / 252+ SpD Eviolite Porygon2: 164-194 (43.8 - 51.8%) -- not a KO w/o Hax

:Brute Bonnet: A -> B+
I mean, a dark type late game sweeper is good, especially with sucker punch and close combat in a meta that is kinda weak to/not used to both, but it's not a first choice for teams. The one psychic type you want to wall has a 4x super-effective move for you (mesp uturn), and fighting types like Pass, Sneasel-h, and Viriz are really terrible for Bonnet. On top of that, I haven't thought about this mon since ZUOL week 1 when I scrapped my team with it (bonnet was fine tho). I mean, I built Psyterrain (with 1 Psychic type tho lol), ran into 2 dark types for the game in a meta with maybe 4 dark types, and still managed to only remember this mon after seeing it on the VR today. I totally get if this nom doesn't accurately portray BB in the meta, but I should have to at least consider prepping for a mon if it's in the A-tier.

And that's it. Everything else that have experience with feels appropriately ranked imo, and I think that none of the hazard removal mons besides lugg being above B+ is correct.

edit: forgot to nom qwilfish (specifically water but both really) down because of defiant making intim not worth running
 
:Sandslash: B+ -> A
Pretty clear this is the top Ground-type and one of the best Stealth Rock setters overall. Lacks the sheer bulk of Regirock or Mesprit's versatility but Rapid Spin is really nice when our hazard control options are struggling to fit in Defog (Lurantis and Braviary have better sets to run). Knock Off is a rare trait to have, and having still nice physical bulk makes it a solid check for common threats like Sneasel-H, Qwilfish-H, and Snorlax, and discourages otherwise safe-switchins like Zard and Mesprit. The sheer compression of the utility makes this pretty easy to slot on teams (dare I say, easier to fit than Regirock) and an even easier bet this will make progress overall in a game. The low SpD and overall just solid stats prevents it from rising further in rank but overall a great choice in the current meta. SD sets have also been under explored but potent options to use its surprisingly deep coverage. Was one of the top 3 in usage this olympiad and I'll expect it to continue trending higher.

:Snorlax: A- -> A
RBY's king has been underestimated and it's about time we give it back the respect it deserves. Curse sets have continued to fare well against common trends like Charizard, Porygon2, and Lanturn; it's a powerful user of Terastalization and can easily flip bad matchups against foes like Virizion and Passimian. Its sheer bulk with Thick Fat cannot be understated after a boost, even with Rest's passivity. Snorlax's versatility with standard RestCurse + 2 attacks or TectCurse + 2 attacks makes it annoying to face off against team preview. If your team lacks a Hazer, phazer, or something with strong enough damage output Snorlax will instantly run away with the game.

:Magneton: A- -> B
Magneton HATES these new trends, from Rotom-Mow dropping to the tier to Lanturn and Snorlax rising up once again, things have not been kind to it. It'll leave foes stinging with Analytic-based moves and dismantle the struggling Volt Switch blockers (not Lanturn though) but Rotom-Mow's higher Speed just does most things better as a breaker, not to mention having more utility and a boosting move to boot. Buttering out on one of the lowest usage rates this olympiad exemplifies the competition negatively affecting the magnet trio.

:Magmortar: C -> B-
Charizard is for sure better, but Magmortar has one distinct thing going for it: Knock Off. Picks like Lanturn, Qwilfish-H, Oricorio and Snorlax (P2 too but that'll likely rise) will suffer long-term without their items. Also cool is Thunderbolt coverage for Oricorio and other Waters as well as Flame Body against most physical attackers but that's less important on why it distinguishes itself from Zard.

:Hippopotas: :Probopass: C -> UR
As funny as fish's sand team was it is just not great right now. Even if Abomasnow wasn't existing them functioning on basically one archetype (one that isn't even great now to begin with with a plethora of stronger, faster checks to this playstyle), other offensive structures outclass this one by significant margins.

Other notes:

Agree with Joltoen, Porygon2, Orthworm noms, though P2 will probs rise to NU soon so this nom could be null soon

disagree with Arboliva nom (defensive Harvest and Grassy Surge sets can be kind of annoying with the coverage it can be running, a solid tank compared to Shaymin) and Qwilfish nom (giant utility movepool and solid Speed makes it difficult to face on preview and Intimidate serves well in many other matchups even outside Passimian)
 
:Porygon2: A -> A+
The new offensive set is insanely threatening, and I think the defensive set finding a way to be a threatening breaker with charge beam even with no offensive investment is really cool. Hard to get away with one mon to check Porygon2, a combination of hazards + knock off + your own P2 is needed, but using your own P2 to check their P2 can lead to you running out of recovers, paving the way for the mons which are checked by P2 to run over your team.

:Snorlax: A- -> A
One of the better wincons, while also making your team very cheese proof. In one mon you get a check to Sun, Hail and Grassy Terrain teams.

:Oricorio-Pau: UR -> C+
With the other quiver dancers gone, this is one of the better dancers left. With its defensive typing being much worse than Oricorio-Sensu, It isn't really usable outside of terrain, but being able to be a bit greedy with its item and drop boots for grassy seed gives it a niche ahead of regular Oricorio.

:Lapras: UR -> C
With Floatzel being so good, Lapras is the only water absorb mon that fits on HO (I tried belly drum poliwrath, it was somehow so much worse). It's a nice way to punish Floatzel clicks while not burning your tera. It also punishes way harder than tera not allowing it to pivot.

:Qwilfish: A -> A-
It's hard to load this mon when Rotom-M exists. I think the defensive set is better than what people give it credit for, punishing Floatzel clicks and providing spikes, but it wasn't ranked this high for that set anyway.

:Sandslash: B+ -> A-
I like this mon more for hazard control rather than as your primary hazard setter. I do think it struggles for entry points in the early game compared to Mesprit, leaving you getting your rocks much later in the game. Compared to other spinners it has a solid match up into the rock setters, and into the spinblockers. Knock off is also an insanely valuable move, making it hard to take advantage of. I've also used it as a spiker recently and given with the dire hazard control situation, it isn't hard to get them up and keep them up.

Agree with URing the Sand mons, Sandslash isn't enough of a reason to justify running Hippo, which has very little utility outside of setting up sand and rocks. Abomasnow and Hail also makes life much harder for sand teams. I wanted to justify Orthworm staying in A-, being one of the better checks to the NP Mesprit set, but when I looked in the stuff in B+ I could see that it wasn't better than alot of the mons there. Could see Brute Bonnet dropping but B+ is a stretch and I think A- is appropriate, the problems that LettuceLeaf mentioned go away with the tera button, and It's not a bad mon to tera considering its stats, and being able to keep itself around with reliable recovery. Also wanted to comment on Floatzel because it's so good until you run into one of the Water Absorb mons then it becomes insanely painful to have. It becomes a 5v6 because any Floatzel entry is the freest entry for the WA mon. The band sets can work around this with Double-Edge 2-3HKOing the WA mons, but the Scarf set becomes p useless. It isn't impossible to lure these mons out for floatzel, for example running EQ zard to beat Lanturn allowing Floatzel to do its thing, but it is something I had problems with when testing for Olympiad and I wanted to mention it somewhere, even if im not nominating for Floatzel to drop.
 
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:charizard: S -> A
can we pls drop this guy he is nowhere near as broken or useful as float or mesprit. even with a lot of mons it disliked playing rising it still is just not hard to account for and while the speed is nice most pokemon do have decent coverage for it and the best pivot mons in the tier force it out or force tera in the case of rotom and it often feels like a liability in most balance mus.

:rotom-mow: A+ -> S
this mon is annoying and is hella not punished easily, or at all lmfao. idt it's something thats unhealthy in itself as much as voltturn being unpunishable but it's definitely more annoying since the things that are supposed to be punishing it cannot switch into it whatsoever.
 
Did a personal VR post here, and I wanted to follow it up with some noms that are longer than 1 sentence.

:sv/Jolteon: A -> B+
I nominated it down in my last VR thread post pre-shfits, but I genuinely have not seen this mon since. If it's really an A-tier electric type, you would think I have considered using it/prepping for it at least once in the last month, but no I have not. Jolteon lacks a secondary typing unlike Magneton, Vikavolt, Lanturn technically, and Rotom-Mow, so it is much less capable of breaking through a team with its non-electric moves. The only niche it has outside of CM sets (which I haven't seen in ~3 months) is Alluring Voice for Virizion, but that doesn't really matter when every electric has volt switch. I think relevancy is important to have in the A-ranks, and Jolteon imo is irrelevant enough to drop. edit: it did show up in umbd since i posted; this has not changed my opinion

:sv/Piloswine: UR -> B-
Being conservative here because this was my 3rd favorite mon at some point so I'm biased, but Piloswine is in competition for our best defensive ground type. With thick fat, its typing, and stats, it can take on Charizard (fyi: 252 SpA Choice Specs Typhlosion Eruption (150 BP) vs. 252 HP / 252+ SpD Eviolite Thick Fat Piloswine: 216-254 (53.4 - 62.8%) -- guaranteed 2HKO) and Floatzel. Thick fat makes tera dragon have basically no weaknesses due to how Fairy and Dragon are not real types. It's also bulky and capable of running 2 of Ground/Ice/Rock coverage alongside resttalk, making it capable of outputting super-effective damage against the things it checks and not sitting there passively. replay 1 where i lose | replay 2 where i win

:sv/Virizion: A -> A+
This mon's toolkit is very impressive. It can run any item from boots, to helm, to lum, to eject pack, and if you bring a Virizion to a match, it is going to make progress. Its offensive profile only really duds into Sneasel-H and Qwilfish-H, which are not the most common mons in the meta.

:sv/Mismagius: B+ -> A-
This is up there for the fastest scarfer in the tier, only being outsped by scarf Grafaiai and scarf Floatzel, which are not that common. It has the ability to be very disruptive between trick, destiny bond, and not being scarf but SubNP. I think the value of this mon has increased since the start of the month.
 
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Hey, it's been a while ZU. SV has been pretty fun to ladder lately and I wanted to give some noms for Pokemon that I've been enjoying lately,

Note I am probably quite amateur but still wanted to voice some opinions.

:lapras: UR --> C+ (potentially B-)
This is a really interesting Pokemon, The obvious reason for this nomination is Water Absorb as it makes Lapras a pretty decent answer to Floatzel. But an extra fun part of Lapras is it's offensive capabilities. Water- and Ice-typing with the addition of Freeze Dry is unresisted in ZU except by Lapras itself, (and Dewgong...) but Lapras has Thunderbolt as well. Add a Choice Specs, and Lapras can work as a decent wallbreaker who does well versus builds relying on Pokemon such as Lanturn for their special bulk. This gives Lapras a little bit of some identity outside of being a Floatzel counter, but it can struggle dealing with general special walls who can take its hits fairly well. Stealth Rocks are not great for Lapras to deal with additionally. I think you probably could find use with Dragon Dance sets + Loaded Dice as well, but I haven't tried that set.

Here are some random replays of me using Lapras on Ladder


:weezing: B --> B+/A-
I feel like Weezing is a bit underrated. It's physical bulk is superb and it has some recovery with Pain Split. I find it to be a pretty good Rocky Helmet user and its pretty decent at punishing Pokemon like Passimian and Floatzel for pivotting around. You could potentionally use Mesprit for that but Passimian's Knock Off or U-turn makes it worse at this role. Although Knock Off and U-turn for Mesprit are appealing, it's missing something that I think makes Weezing a solid competitor for this role in it's status moves. Will-O-Wisp is pretty nice to punish switch-ins with burns, especially paired with the fact that Fire-types don't really want to pivot in either because a Sludge Bomb poison is even nastier to deal with. Haze also is great to stop physical setup sweepers like Snorlax, and you can run other options like Memento, Taunt, or Toxic Spikes if you really wanted to. Overall, it's quite splashable as a physical blanket check and I think it deserves more respect for that role.

:sandaconda: B- --> B
I think Sandaconda doesn't get enough credit either. Sandslash is competition for its role but Sandaconda does have benefits such as better stats and more importantly, longevity through Shed Skin + Rest meaning it doesn't have issues with status and can keep itself healthy. It's another good user of Rocky Helmet, although its more for Passimian since Floatzel threatens it, but alternatively can block Choice-locked Rotom-Mow so nice to have versus Volt Turn. Coil can also be a decent option if you are already running a Stealth Rocker, like Mesprit. Sandslash having Knock Off, Rapid Spin, and Spikes is pretty significant but I don't think it's enough for two placements in the Viability Ranking above Sandaconda considering Sandaconda's bulk advantage, longevity, and access to Coil are also pretty significant.
 
IMG_5509.png

B -> B+
Poliwrath has been far more consistent and useful since the tier shifts with its valuable defensive utility , as it can check floatzel by water absorbing wave crash which makes it one of the few pokemon capable of blanking its best move, it also matches up well into bulk up sets as it can use bulk up too or phaze with circle throw, it’s also a solid bulk up sweeper due to the healing it can get from drain punch and its good special bulk especially since its no longer walled by palo. It can even run a specs set due to its high base power moves that make it a suprisingly consistent breaker, but this is more niche.

But i’m hesistant to put anywhere higher than b+ because it still has bad matchups into common mons like mespirit, charizard and the evil mow.

IMG_5508.png

A- -> A
In the face of tier shifts that have benefitted pokemon like floatzel and jolteon, Lanturn is a very useful defensive pokemon that can keep threats like floatzel (mostly water absorb though, but it still takes wave crashes somewhat well) jolteon, charizard, magneton and clawitzer in check, its ability to reliably slow pivot pokemon is also very much appreciated for pokemon like magneton and floatzel and scald burns can pressure switch ins effectively which prevents it from being passive whilst also hitting grounds that may try to block volt switch. It can choose which pivoting it can run too, flip turn being near unblockable whilst volt switch can do solid damage.

But it still has issues keeping it from being outright top tier, it lacks recovery and needs either rest talk or leftovers + protect to get its health back and has a embarassing rotom mow match up, but its still a valuable glue mon which is enough for me to consider it A tier

Notes:
Agree with rotom mow and virizon noms, but somewhat disagree on dropping jolt, its cm sets are still very much threatening and the shifts gave it a bit less counterplay.


 
New placements
:lycanroc: Lycanroc A-
:minior: Minior A-

Rises
:jolteon: Jolteon A -> A+
:lanturn: Lanturn A- -> A
:qwilfish-hisui: Qwilfish-Hisui A- -> A
:abomasnow: Abomasnow B+ -> A-
:beartic: Beartic B+ -> A-
:poliwrath: Poliwrath B+ -> A-
:sandslash: Sandslash B+ -> A-
:spiritomb: Spiritomb B+ -> A-
:ditto: Ditto B -> B+
:grafaiai: Grafaiai B -> B+
:hitmontop: Hitmontop B -> B+
:persian-alola: Persian-Alola B- -> B+
:thwackey: Thwackey B- -> B+
:lilligant: Lilligant C+ -> B-
:perrserker: Perrserker C+ -> B-
:combusken: Combusken C -> C+
:eelektross: Eelektross C -> C+
:hippopotas: Hippopotas C -> B-
:hitmonchan: Hitmonchan C -> C+
:probopass: Probopass C -> B-
:veluza: Veluza C -> C+
:lapras: Lapras UR -> C
:piloswine: Piloswine UR -> C
:smeargle: Smeargle UR -> C

Drops
:charizard: Charizard S -> A+
:floatzel: Floatzel S -> A+
:hattrem: Hattrem A- -> B+
:orthworm: Orthworm A- -> B+
:typhlosion: Typhlosion B+ -> B
:articuno: Articuno B -> B-
:froslass: Froslass B -> B-
:scovillain: Scovillain B -> B-
:rotom: Rotom B- -> C+
:toedscruel: Toedscruel B- -> C+
:drifblim: Drifblim C+ -> C
:leafeon: Leafeon C+ -> C
:volbeat: Volbeat C+ -> C
:honchkrow: Honchkrow C -> UR
:houndoom: Houndoom C -> UR
:rabsca: Rabsca C -> UR
:raichu-alola: Raichu-Alola C -> UR


PokemonCurrent RankOutcomeBloodAcediegoyuhhiDrudestrafish anemometerFlamPokeLustfulLiceOranBerryBlissey10sleidTuthuryo cho
LycanrocNewA-B+A-A-BB+A-A-A-A-AB+
MiniorNewA-A-AA-AB+A-A-A+A-BA-
CharizardSA+A+SSA-A-ASA+A+A+A-
FloatzelSA+A+A+A+SAA+A+A+A+A+A+
MespritSSSSSSSA+SSSSS
RegirockA+A+A+A+A+AAAA+A+A+AA+
Rotom-MowA+A+SA+A+SSA+A+SA+A+S
Brute BonnetAAA-AAAAA-AA-AA-A
JolteonAA+AA+A+A+A+A+A+A+A+A+A+
PassimianAAAAAAAAAAAAA
Sneasel-HisuiAAAA+AAAAAA-AAA
VirizionAAA+A-AAAA+AA-A+A+A
GlastrierA-A-A-A-A-A-A-A-A-A-A-A-A-
HattremA-B+B+A-A-B+B+BB+B+B+A-B+
LanturnA-AAAAAAA-A+A+AA+A
MagnetonA-A-A-B+A-A-AB+A-A-A-A-A-
OricorioA-A-A-A-A-A-AAA-A-A-A-A
OrthwormA-B+B+B+B+B+B+BB+A-B+B+B+
Qwilfish-HisuiA-AAAA-A-AA-A-AAAA-
ShayminA-A-A-A-A-A-A-B+A-A-B+A-A-
SneaselA-A-A-AA-AAA-A-A-A-AA
SnorlaxA-A-A-A-A-A-AA-AA-A-AA-
VikavoltA-A-A-A-A-AA-AAA-A-A-A
AbomasnowB+A-A-A-A-A-AB+A-B+B+A-A-
ArbolivaB+B+B+B+B+B+B+BB+B+B+B+B+
BearticB+A-A-A-A-A-AB+A-B+B+A-A-
DipplinB+B+B+B+B+B+A-A-B+A-A-B+B+
FarigirafB+B+B+B+B+BA-B+B+B+B+B+B
MismagiusB+B+B+B+BCA-B+B+BBBB+
PoliwrathB+A-A-AAB+AB+A-A-A-A-B+
SandslashB+A-AUR (B)A-A-B+A-A-A+AA+A-
SpiritombB+A-A-A-A-A-SB+AB+AB+A+
TyphlosionB+BBB+BBB+BB+B+BB+B
WhimsicottB+B+B+B+B+B+AB+B+A-B+B+B+
ArticunoBB-B-B-C+C+C+B-BB+B-BC+
BraviaryBBBBBBB+B+BBBBB
ClawitzerBBA-B-BBA-BBA-BBB
CryogonalBBBBBBB+BBBBBB
DittoBB+BAB+B+A-BB+B+BBB+
Exeggutor-AlolaBBBBBBB+BBB+BBB
FroslassBB-B-B-B-CBBB-BB-B+C
LurantisBBBBBBB+B+BBB+BB
GrafaiaiBB+B+B+B+B+B+B+B+B+B+B+B+
HitmontopBB+B+B+B+B+B+BB+B+B+B+B+
MalamarBBBBBBBBBB+BBB
MukBBBBBBB+BBA-BBB
NaclstackBBB-BBBBB-BBBBB
ScovillainBB-B-B-B-B-B-B-BBB-C+B-
WeezingBBBB-BBB+BBBBBB
DodrioB-B-B-BB-B-B-B-B-B-B-BB-
Indeedee-FB-B-B-B-B-B-CBBB-B-B-B-
Persian-AlolaB-B+B+B-B+B+B+B+BB+BBB+
PrimeapeB-B-B-B-BB-BBBBB-B-B-
RotomB-C+C+CC+CCC+C+C+C+C+C
SableyeB-B-B-B-B-B-B+B-BB+B-B-B-
SandacondaB-B-BB-B-B-B-B-BB-B-BB-
ThwackeyB-B+B+B+B+B+B+B+B+B+B+B+B+
ToedscuelB-C+C+C+C+CB-C+C+B-C+B-C
BellossomC+C+URC+C+C+B-C+C+CC+URC+
DrifblimC+CCCC+C+CCCC+CCC+
LeafeonC+CURCC+CB-C+CC+CURC
LilligantC+B-BBBB-BC+B-B+B-B-B-
MedichamC+C+C+C+C+C+CCC+CC+C+C+
PerrserkerC+B-C+C+C+B-B-B-B-BC+C+B-
SceptileC+C+C+CC+C+URC+C+C+C+C+C+
ShiftryC+C+C+C+C+C+C+CC+C+C+C+C+
TinkatuffC+C+C+C+C+C+C+CCCCC+C+
VolbeatC+CCURC+C+URCCURC+C+C+
AppletunCCCURCCCURCCCCC
CacturneCCCC+CCCCCCCCC
CarbinkCCCURCCCCCCURCC
CombuskenCC+C+C+C+C+BC+CCCC+C+
CrabominableCCCURCCC+URCBCC+C
DachsbunCCCCCCURURURCCC+C
Dugtrio-AlolaCCCCCCURCCCCCC
EelektrossCC+C+C+CCB-C+CB-C+C+C
HippopotasCB-B-BB-B-BBB-B+B-BB-
HitmonchanCC+C+CC+C+B-BCCB-BC+
HonchkrowCURURCURURCC+CCURURUR
HoundoomCURURCURURURURURCURCUR
MabosstiffCCCCCC+B-C+CB+CCC+
MagmortarCCCCCCCCCCCURC
MorpekoCCURURURCURCCCCCC
ProbopassCB-B-BB-B-B-BB-C+B-BB-
PyroarCCCCCCB-URURCC+BC
RabscaCURURCURURCURURCURURUR
Raichu-AlolaCURCURURURCCCCURURUR
TaurosCCC+CCCCCCCCC+C
VeluzaCC+C+C+C+CCC+C+CC+C+C
VictreebelCCCCC+C+CC+C+CCCC+
WhiscashCCCCCCCCCCCCC
PiloswineURCCCCCB-CCCCCC
LaprasURCCCCB-B-CcC+CCB-
SmeargleURCCCURURCURcB-CCUR

Ask any questions regarding the slates if you have.
 
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Why the Jolteon rise? I’ve never found its coverage to be worth running over other electrics, and its CM sets always felt too frail imo
 
I'm wondering the rise for Eelektross, Combusken, and Probopass. (More so Combusken's utility as a Fighting and Fire type option with the amount of quite viable ones still, as well Probopass' general use case)
 
Why the Jolteon rise? I’ve never found its coverage to be worth running over other electrics, and its CM sets always felt too frail imo
CM and Specs sets are really, really potent given the lack of Porygon2 these days. It has an amazing Speed tier, outpacing basically everything relevant, to go along with the ability to run CM Substitute to setup fodder would-be checks like Lanturn, and the ability to just VoltTurn all over against teams with Specs.

I'm wondering the rise for Eelektross, Combusken, and Probopass. (More so Combusken's utility as a Fighting and Fire type option with the amount of quite viable ones still, as well Probopass' general use case)
Eelektross is a solid check to Oricorio and is generally good as a utility machine, with Knock Off, U-turn, and all kinds of coverage. It's a good mon in the meta, nothing more nothing less.
Combusken is picking up because Aurora Veil is picking up, which helps it partner with other setup demons on HO really nicely (and on HO in general).
Probopass benefits from Lycanroc coming back, making sand teams a lot more viable as a whole, where it's a really solid offensive threat.
 
What caused floatzel to drop? Its lost multiple checks in the april shifts which has made its choice band sets more potent and common, not to mention other sets like bulk up being far more consistent at running away with the game
 
What caused floatzel to drop? Its lost multiple checks in the april shifts which has made its choice band sets more potent and common, not to mention other sets like bulk up being far more consistent at running away with the game
i reckon its in part due to a lot more teams slotting lanturn, both as a response to floatzel itself but also to help with zard, with its higher ranking previously being a sympton of lanturns lesser presence
 
What caused floatzel to drop? Its lost multiple checks in the april shifts which has made its choice band sets more potent and common, not to mention other sets like bulk up being far more consistent at running away with the game
echoing what the user above said, more folks are preparing for floatzel, to put it simply. we’re seeing poliwrath and lapras gain traction as water absorb mons to blank float completely, and some lanturn users also run water absorb over volt absorb for the same reason. it’s still a threat that you have to account for in the builder, but more explorations are being made as a result
 
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