Gen 6 Swagger Clause?

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Now see, I didn't care about it in OU cause special attackers and Own Tempo users just didn't give a crap. Ubers is a whole nother ball game. The Own Tempo users don't belong here and everyone has crazy high attack stats. It wouldn't be so bad if every single swagger player didn't carry a Ditto on their team. That means that even if you win the coin flips, they turn the monster that they've created against you, and it's always faster cause they're scarfed.

I'm usually against all bans, but Swagger is just lame to face. Get it out of here.
 
In case it wasn't clear already Anyone who gets Own Tempo has better things to have. On top of the obvious, Ubers doesn't have a lot of viable Own Tempo owners to begin with.
 
Implement Swagger Clause to Ubers
Swagger is just as mindless as it is in OU, very easy to spam and can cause a very large annoyance. Swagger is a very widespread move and it can just fill a moveslot and allow for a spammable attack for anything. In Ubers, there's an even better SwagPlay user than in OU: Yveltal. Yveltal has Dark Aura, and here's a calc against a Normal-type Mew:
  • 0 Atk Dark Aura Yveltal Foul Play vs. 0 HP / 0 Def Mew: 136-162 (39.8 - 47.5%) -- guaranteed 3HKO
  • 0 Atk Liepard Foul Play vs. 0 HP / 0 Def Mew: 102-121 (29.9 - 35.4%) -- 27.3% chance to 3HKO
  • 0 Atk Klefki Foul Play vs. 0 HP / 0 Def Mew: 68-81 (19.9 - 23.7%) -- possible 5HKO
It's much stronger than STAB Foul Play and nonSTAB Foul Play, thanks to Dark Aura. It also brings a Ground-type immunity, which is great because most Pokemon on SwagPlay teams are weak to it, or not immune / resistant to it. The only thing it doesn't have is Prankster, although it does have a nice base 99 Speed stat. Yveltal is another good Pokemon on teams abusing SwagPlay. SwagPlay is just a really mindless playstyle and it should be put in place to be banned from Ubers.
 
You know something's wrong when I get hour muted for combining swagplay with evasion.

That something wrong being that swagplay is making your own luck. This means that you make the odds in your favour, unlike using focus blast. that move is still in your favour, despite it's notorious accuracy. With Swagplay, you'll be lucky to even get an attack off, and if you do, you probably just hit a substitute. Kind of like Paraflinch, except even more annoying and even harder to stop.

Barn it. Barn it painfully.
 
God I hate Swagger.

It gives players a way of winning matches without any skill and kind of defeats the point of competitive battling. It also makes people just plain MAD. I mean, would you like to be beaten by something that requires absolutely NO skill at all?
 
Swagger is an inherently uncompetitive move, slapping an opponent with a flat 45% chance of accomplishing nothing at all outside of hurting itself for an amount of damage proportional to its Attack stat, which Swagger conveniently doubles. This is inherently horrible for any offensive builds to deal with, turning the game into nothing more than a morass of 50/50s within the first few turns.

http://replay.pokemonshowdown.com/ubers-127654506: Lady Gaga vs SwagPlay

The only way for Hyper Offense to come out on top of a dedicated SwagPlay team is by winning repeated 50/50s. The team featured in the replay is an excellent showcase of how broken Swagger is: when it is paired with some of the top-tier threats in the meta, which border on being broken themselves and get all but pushed over the edge with Swagger support. Geomancy Xerneas can abuse a Confused (50% chance of moving) or Confused + Paralysed (37.5% chance of moving) to set up a Substitute and use Geomancy with ease (or just Geo straight-off!). That particular Xerneas set features Swagger, which makes potential Geomancy Xerneas checks have to rely on multiple 50/50s to get past it. There is also Mega Gengar, which can abuse Confusion (+ Paralysis) probabilities to potentially remove Pokemon for free, as it denies them the ability to switch out.

Competitive Pokemon is luck-based, but it is predominantly skill-based. SwagPlay differentiates itself by being predominantly luck-based. Sure, your last-mon Kyogre might miss its Hydro Pump against that last-mon Ho-Oh, causing you to lose, but it is a necessary play, where the odds are in your favor anyway. Also, it requires some degree of skill to manipulate yourself into that advantageous position in the first place. SwagPlay at its most broken is just button spam and voluntarily relying on progressively advantageous probabilities (starting from that initial 45%) to win you games.

Confusion + Paralysis
Moving 0/1
[(0.5) + (0.5)(0.25)](100) = 62.5%

Moving 1/1
(0.5)(0.75)(100) = 37.5%

Moving 0/2
(.625^2)(100) = 39.0625%

Moving 1/2
(.625)(.375)(2)(100) = 46.875%

Moving 2/2
(.375^2)(100) = 14.0625%

Moving 0/3
(.625^3)(100) = 24.4140625%

Moving 1/3
(.625)(.625)(.375)(3)(100) = 43.9453125%

Moving 2/3
(.625)(.375)(.375)(3)(100) = 26.3671875%

Moving 3/3
(.375^3)(100) = 5.2734375%

Moving 0/4
(.625^4)(100) = 15.25878906%

Moving 1/4
(.625)(.625)(.625)(.375)(4)(100) = 36.62109375%

Moving 2/4
(.625)(.625)(.375)(.375)(6)(100) = 32.95898438%

Moving 3/4
(.625)(.375)(.375)(.375)(4)(100) = 13.18359375%

Moving 4/4
(.375^4)(100) = 1.977539063%

This discussion is analogous to the Baton Pass suspect going on in OU now (and why Swagger got banned there). To quote Tesung in that suspect thread: We are a bunch of teenagers and adults playing Pokemon, it would be nice to at least justify it by having it be a game of skill, instead of just based on what team you build or having some random specific shit. Swagger is a blight on the metagame and we deserve to be rid of it.
 

shrang

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I'm against this for a few reasons:

1) You people are playing Ubers. Can we stop asking to ban shit in Ubers. Stop whining. Seriously. When you're playing this tier, it is expected you know what you're signing up for. I'm disturbed at how ban-happy people playing Ubers are getting
2) I like how most people who are complaining about Swagger are not making preparations for it whatsoever. You still use your standard teams and expect to not lose to it once in a while. How about making a couple of adjustments so you aren't as vulnerable (Lum Berry, Ground-types, priority Taunt, ES, etc etc)?

3) The biggest reason of all, is that Swagger isn't even that good. I like how people keep pointing to the ladder peak with Swagger as an excuse to say that's fabulous. Hello? Since when has peaking the Ubers ladder ever been a yardstick for anything post-gen 4? Trickroom peaked the ladder with birds and snakes and Stunfisks and Gyaradoses and whatever the fuck he decided to use. Sweep got high up on the ladder with a goddamn Specs Regigigas ffs. Are they too good?

What you need to realise is that Swagger is an asymmetrical strategy. The biggest complaint is that you get lucked out too easily. Well, that's what you get for getting sucked into a luck battle with something that inherently has better odds of winning than you do. How about refusing to duel on luck? How about switching your sweeper out when you get confused? It's not that complicated. It's pretty easy for a standard team to be able to switch in and out a few times and be relatively unscathed. I know most Swagger teams have hazards, but it's not like you can't chance once or twice to Defog away those hazards in a pinch and then just ignore the luck game later. Seriously, I had this game once where I had Ho-oh and Stunfisk (just for fun), and I just PP stalled out Klefki and all it did in total was 1% to Stunfisk and paralysed Ho-oh (not really that much of a loss). I guess you can say "well does that mean we have to use shitty Stunfisk to beat Swagger", but you don't. Firstly, you can replace Stunfisk with pretty much any bulky Ground and achieve something similar, and secondly, IF Stunfisk walls Swagger teams (partially), then it isn't shit.

Basically, the way to beat Swagger isn't really to dream up of amazing counters like you would normally do. If you broaden your thinking you'd see that you don't need to counter it at all. All you have to do is refuse to leave the game up to luck. It's like going into a casino and complaining that it's not competitive and you lost all your money due to luck. Well, how about not heading into that casino in the first place?
 
Swagger doesn't add up to the competitive play of Pokemon, but makes it more luck based instead. It has pretty much no competitive "legitimate" use in the metagame, and only causes frustrations and makes the game feel even more like a coinflip. Yes, it should be banned from Ubers.
 

Rotosect

Banned deucer.
I strongly disagree with banning Swagger from ubers.
Besides confirming that banning Swagger from OU was indeed a slippery slope, unlike OU Ubers has all the tools to stop Swagger users from doing anything useful. Klefki? Zekrom and Groudon. Sableye? Cleric Xerneas. GeoXerneas using Swagger instead of a proper coverage move such as Psyshock or HP Fire? Any decent steel type will do.
What made this strategy deadly in OU were the entry hazards that punished the opponent for switching out, but Ubers is home to the best defoggers in the game, making that part much more manageable.
Pretty much any team packing a decent ground or electric type + steel type + defogger stops this strategy cold.
Sure it might plague the low ladder, but frankly who the hell cares about that when trash like Blast Burn Charizard and Deoxys-N are running rampant down there?
The team that managed to reach the peak of the ladder was an exception and there is no reason to freak out about it. Let's not give him the Denisss treatment now please.

In short: do not ban Swagger from ubers.
 
I'm against this for a few reasons:

1) You people are playing Ubers. Can we stop asking to ban shit in Ubers. Stop whining. Seriously. When you're playing this tier, it is expected you know what you're signing up for. I'm disturbed at how ban-happy people playing Ubers are getting


2) I like how most people who are complaining about Swagger are not making preparations for it whatsoever. You still use your standard teams and expect to not lose to it once in a while. How about making a couple of adjustments so you aren't as vulnerable (Lum Berry, Ground-types, priority Taunt, ES, etc etc)?



3) The biggest reason of all, is that Swagger isn't even that good. I like how people keep pointing to the ladder peak with Swagger as an excuse to say that's fabulous. Hello? Since when has peaking the Ubers ladder ever been a yardstick for anything post-gen 4? Trickroom peaked the ladder with birds and snakes and Stunfisks and Gyaradoses and whatever the fuck he decided to use. Sweep got high up on the ladder with a goddamn Specs Regigigas ffs. Are they too good?


What you need to realise is that Swagger is an asymmetrical strategy. The biggest complaint is that you get lucked out too easily. Well, that's what you get for getting sucked into a luck battle with something that inherently has better odds of winning than you do. How about refusing to duel on luck? How about switching your sweeper out when you get confused? It's not that complicated. It's pretty easy for a standard team to be able to switch in and out a few times and be relatively unscathed. I know most Swagger teams have hazards, but it's not like you can't chance once or twice to Defog away those hazards in a pinch and then just ignore the luck game later. Seriously, I had this game once where I had Ho-oh and Stunfisk (just for fun), and I just PP stalled out Klefki and all it did in total was 1% to Stunfisk and paralysed Ho-oh (not really that much of a loss). I guess you can say "well does that mean we have to use shitty Stunfisk to beat Swagger", but you don't. Firstly, you can replace Stunfisk with pretty much any bulky Ground and achieve something similar, and secondly, IF Stunfisk walls Swagger teams (partially), then it isn't shit.



Basically, the way to beat Swagger isn't really to dream up of amazing counters like you would normally do. If you broaden your thinking you'd see that you don't need to counter it at all. All you have to do is refuse to leave the game up to luck. It's like going into a casino and complaining that it's not competitive and you lost all your money due to luck. Well, how about not heading into that casino in the first place?
1. In that case, why is there a moody clause? Why do any of these clauses exist in ubers?

2. Not every team archetype can afford to run such counters, and should we really have to limit ourselves team-building around such a bullshit strategy? Even then, how many hard counters to swagger actually exist that are ubers viable? Most bulky ground types that are viable in ubers have high attack stats and can't switch into many foul plays or risk getting worn down by status/hazards. Stuff like Lum berry groudon is a one-time check at best, getting no safe switches at all, your opponent could set up a free sub or waste its precious berry. Stunfisk / numel are fun mons but obviously not viable as anything other than an answer to swagplay.

3. How "good" it is depends almost entirely on luck or team matchup.. Is that not the very definition of an uncompetitive strategy?


It seems like you just don't want to ban it on the principle that this is ubers. Yes, this tier is a banlist, but I don't really see any arguments as to how keeping swagger is actually good for this tier in any way. Sure, swagger teams can be beaten with obscure counters, or the right team matchup, or by simply having decent luck, but, the same argument could be made about moody and just about everything else that has been banned. This playstyle has literally brought nothing but toxicity to the ubers community and the sooner it is gone the better.
 
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There's not much point in repeating what everyone else has already stated. But I will. SwagPlay turns matches into luck based games, in which, from experience, never works in your favour. Swagger, is highly noncompetitive, takes all the skill and fun out of games and lets face it... It's absolutely annoying. We NEED this Swagger Clause. Fixed already proved how easily it is to climb the ladder with swagplay. And if we dont implement the Swagger Clause, i believe SwagPlay will make its way into room tours ect and that will NOT be fun. What are we to do to counter swagplay teams? Run Numels or Avaluggs? Nty.

BARN SWAGGER IMO
 

shrang

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1. In that case, why is there a moody clause? Why do any of these clauses exist in ubers?

2. Not every team archetype can afford to run such counters, and should we really have to limit ourselves team-building around such a bullshit strategy? Even then, how many hard counters to swagger actually exist that are ubers viable? Most bulky ground types that are viable in ubers have high attack stats and can't switch into many foul plays or risk getting worn down by status/hazards. Stuff like Lum berry groudon is a one-time check at best, getting no safe switches at all, your opponent could set up a free sub or waste its precious berry. Stunfisk / numel are fun mons but obviously not viable as anything other than an answer to swagplay.

3. How "good" it is depends almost entirely on luck or team matchup.. Is that not the very definition of an uncompetitive strategy?


It seems like you just don't want to ban it on the principal that this is ubers. Yes, this tier is a banlist, but I don't really see any arguments as to how keeping swagger is actually good for this tier in any way. Sure, swagger teams can be beaten with obscure counters, or the right team matchup, or by simply having decent luck, but, the same argument could be made about moody and just about everything else that has been banned. This playstyle has literally brought nothing but toxicity to the ubers community and the sooner it is gone the better.
1) True, Moody Clause does exist. There are a couple of differences to this, however. The first of being that unlike Swagger, you are getting killed whether you enter the luck game or not. For Swagger, you can minimise luck by refusing to go toe-to-toe in luck. With Moody, you're just letting them set up for free. Moody forces luck on you, Swagger does not. Secondly, I'd also like to point out that we removed Evasion clause from Ubers last gen (not really something I advocated, but what's done is done). There is an amount of luck that the metagame can take. Moody was found to be too much, but I don't believe Swagger fits the same category.

2) What do you mean every team archetype can afford to run such counters? My entire premise is that you don't beat Swagger by running specific counters, but changing your entire mindset and not gamble against it. However, since you've brought that up, I can't see why any team can't afford to put in a relatively bulky Ground-type pivot, Lum Berry a Pokemon here and there, or run priority. This is the sort of thing that teams should be running anyway. Even if you were supposed to limit yourselves, why not? You're limiting yourself to Palkia/Water Absorbers/special walls to counter Kyogre, bulky physical tanks and stuff to counter Ekiller already. Please don't tell me Swagger is overcentralising. First of all it's not and secondly no-one cares about overcentralisation in Ubers. If you do, go and play OU.

3) The metagame is already dependent on team matchup, so I don't see why this is a problem. As for luck, read everything else I've written about how you minimise luck.
 
I said this earlier in chat:

well tbh, banning it would just be like "ban everything that is annoying or takes little skill", what we really need to realise is that if something is broken, but we can still play around it we need to see it as part of the meta

Tho tbh swagplay/swagwave/swagplaysubwave is bullshit, it really is. A lot has been said already, but if it gets banned we should at least think about the fact that it is also a part of the game, that we maybe should just learn to play around with though I know nobody is going to be running based numel just for swagger, so it would maybe make the meta a little healthier, and banning before it gets out of hand (baton pass anyone?) would maybe be a good idea. However the fact that it relies on luck, means you could just as easily lose.

I'm not someone that just wants everything banned because "hard to play around" or "annoying", but because swagger is just so annoying I think it should go, also lol it seems like I'm the only one that doesnt want it to get banned immediately. Just dont touch mah boi minimize chansey.

Didnt Minority say something like: "please stop, I'm out of types of cancer to get" or something lmao, this pretty much applies here, its st00pid and annoying and takes little to no skill and depends almost solely on luck, but at least think about the fact that is also a part of the game before banning it.
 
Oh and mons like groudon and especially ho-oh (especially with defog support) can generally muscle trough swagplay teams (fixed's team for example) as groudon is immune to twave, which is the main move you will spam bc the confusion can wear off and then you have to swagger again and miss/get hit by +3 move, but ho-oh is the main problem imo as it just gets free kills, and can switch if it took some damage from confusion, this also lets it deal with foul play better, as it can just switch without being punished (defog support is vital). Cleric support is also nice (most notably xern), keys is annoying as it resist moonblast but sablye/liepard take big damage/die, and aroma can help remove status (twaves on nukes/hard hitters, burns on things like krom/groudon) and resist foul play and takes little from confusion with a hindering nature/0 iv's. Now that I look at it, you can actually play around it decently. I'll just have to decide if its not too over-centralizing (which I dont think) and if it doesnt force specific builds too much (it doesn't) bc I think this will remain a shitty strat and gimmicky type deal at most, so running mons that deal with is not vital, thus I don't think its that bad. Hell, I might even vote against it. Maybe though, not too sure. Its still annoying and a pain to play against.
 

BPC

"Silence is the best answer to a stupid question"
Hugendugen please ban swagger,the ladder got ruined because of swagplay,it takes no skill and it's just luck,people use swagplay in tours and it's so annoying,please ban it before someone starts using it in UPL,Thanks.
 
I'm going to state an unpopular opinion and say that we shouldn't ban swagger. I don't play style, I think its a horrible way to play the game, but it is a valid strategy as much as stall or offense are. This is ubers and we really shouldn't ban stuff because it's uncompetitive or overpowered if you let it be set up. I think of swagger in almost the same way as GeoXern or EKiller. If you let it get set up, you're screwed. But wait we run checks and counters to Xern and Ekiller so how is this any different. Run something to beat it. If you build a team and aren't prepared for Kyogre or Arceus or any number of giant threats in this tier you have no right to complain. You failed to prepare. This is the same thing, if you ignore in team building
 
ITT: we need moar clauses to babysit our sore behinds.

Seriously, do we want Ubers to become OU 2.0? Because that's where we're heading with this kind of stuff. Overused is one of the most boring tiers in existence because of how stale it always ends up due to the fact that whenever a strategy that isn't your standard shitty sand offense team becomes viable, everyone grabs their pitchforks and it gets banned. Ubers for the most part is a tier where you don't cry about things you don't like. Mega Gengar invalidates a ton of things that would otherwise be viable, but do we cry about it? No, we suck it up.

If you don't like randomness, you're playing the wrong game in the first place. Pokemon literally revolves around 50/50's, hax and matchups, which are often the deciding factors in games. It's just as easy for Swagplay to lose based on luck as it is for them to win. If you break your first confusion, whatever is in front of you dies, same if they miss their first swag. Yes, it's luck, but you still have a say in how you deal with it. Once their hazard setter is gone (which is easy as shit to do since it's usually Deo-S) and you get off a defog/spin, their whole strategy basically falls apart and you win. It's like people just can't be stuffed thinking outside the box anymore and want to have their own fantasy meta handed to them on a silver platter. The more nanny-state clauses that get added to this tier, the further it strays from being what Ubers is all about, which is as close to "anything goes" as you can realistically get without going over the top. I'm glad that there is another viable playstyle in Ubers that isn't in OU and it's one of the main attractions for playing the tier, you are far less limited by bans and clauses and thus you have a much greater variety of ways to play. Let's not become like the ban happy babies in OU.
 
Its not about "OU vs Ubers" or "Its Ubers so we don't ban".

Regardless of the tier SwagPlay remains a luck based and highly uncompetitive strategy which as malefic said "slaps an opponent with a flat 45% chance of accomplishing nothing at all outside of hurting itself for an amount of damage proportional to its Attack stat, which Swagger conveniently doubles" and having that one Lum Groudon won't help against multiple swagger users on a dedicated swagger team. There is a difference between being able to play around something such as a +2+2+2 xern and being forced to run something unviable to otherwise to deal with a strategy and therefore Swagger needs to go.

Might add more if i feel the need to but everything that needed to be said has already been said.
 
Its not about "OU vs Ubers" or "Its Ubers so we don't ban".

Regardless of the tier SwagPlay remains a luck based and highly uncompetitive strategy which as malefic said "slaps an opponent with a flat 45% chance of accomplishing nothing at all outside of hurting itself for an amount of damage proportional to its Attack stat, which Swagger conveniently doubles" and having that one Lum Groudon won't help against multiple swagger users on a dedicated swagger team. There is a difference between being able to play around something such as a +2+2+2 xern and being forced to run something unviable to otherwise to deal with a strategy and therefore Swagger needs to go.

Might add more if i feel the need to but everything that needed to be said has already been said.
You're right there is a difference between boosting sweepers and swagger. Sweepers don't blow up in your face if your unlucky or the team is properly prepared. Swagger is a risk you make the other pokemon better. If it doesn't hit itself or if confusion wears off you get wrecked. Especially mons like groudon or blaziken. It's the same bullshit happening in OU with baton pass. People don't want to prepare for it so they try to ban it. That's a stupid way to approach it. There are ways to counter swagger. It's not a sure win like people make it out to be. A well prepared team most likely wins. And even if you don't feel like actually preparing for it then you can still win. But guess what, you chose to make it a coin flip by not preparing for it.
 
You're right there is a difference between boosting sweepers and swagger. Sweepers don't blow up in your face if your unlucky or the team is properly prepared. Swagger is a risk you make the other pokemon better. If it doesn't hit itself or if confusion wears off you get wrecked. Especially mons like groudon or blaziken.
Which is why good swagger teams run ditto and my Palkia remains as big a threat at +2 atk as much as without it :/
and once again this is not about what OU does but whether Swagger should be gone in Ubers.
 
Which is why good swagger teams run ditto and my Palkia remains as big a threat at +2 atk as much as without it :/
and once again this is not about what OU does but whether Swagger should be gone in Ubers.
And if you try to boost while the other team has a ditto you're shooting yourself . And sure mons don't become more dangerous. But how about Zekrom or groudon or blaziken or mega khan do you really wanna them at plus two right off the bat. And rely on a 50/50 that they don't kick your ass. I don't.
 
You're right there is a difference between boosting sweepers and swagger. Sweepers don't blow up in your face if your unlucky or the team is properly prepared. Swagger is a risk you make the other pokemon better. If it doesn't hit itself or if confusion wears off you get wrecked. Especially mons like groudon or blaziken. It's the same bullshit happening in OU with baton pass. People don't want to prepare for it so they try to ban it. That's a stupid way to approach it. There are ways to counter swagger. It's not a sure win like people make it out to be. A well prepared team most likely wins. And even if you don't feel like actually preparing for it then you can still win. But guess what, you chose to make it a coin flip by not preparing for it.
By preparing for it do you mean run a Lum team? Or run numel on your team? Why should we be forced to build around the most obnoxious "strategies" so as to disrupt our own teams and fun in the meta. And dealing with baton pass is too easy. Roar. Most teams run it anyway for sweepers. I dont get how ubers is beginning to be a "Banlist" we've banned moody and OHKO moves. Thats pretty obvious to ban. The sleep clause should be standard aswell. And if you can build a HO team that counters swagger EFFICIENTLY while also doing well against normal teams, I'll be very surpised.
 

Inspirited

There is usually higher ground.
is a Contributor Alumnus
I'm against this for a few reasons:

1) You people are playing Ubers. Can we stop asking to ban shit in Ubers. Stop whining. Seriously. When you're playing this tier, it is expected you know what you're signing up for. I'm disturbed at how ban-happy people playing Ubers are getting
Either we make Ubers a competitively viable metagame, or we remove it from so called "completive" tournaments. At this point, Swagger makes having Ubers in these tournaments is an oxymoron so one or the other needs to go.
2) I like how most people who are complaining about Swagger are not making preparations for it whatsoever. You still use your standard teams and expect to not lose to it once in a while. How about making a couple of adjustments so you aren't as vulnerable (Lum Berry, Ground-types, priority Taunt, ES, etc etc)?
All serious teams should be carrying a Ground-type to deal with Zekrom above all else. Sure Lum Groudon actually has its uses, Groudon itself has a ridiculous Attack stat that is vulnerable due to the doubling effect Swagger has on it and it can't switch into Swagger at all at the risk of having its Lum Berry removed. All in all, Lum Berry Ground-types are just 1 time checks at best and with teams like Fixed's, they aren't enough a lot of the time. All Priority Taunt users get Swagger as well which makes these unreliable against good Swagger teams that will more than likely have the fastest priority Taunt / Swagger out there: Thundurus.
3) The biggest reason of all, is that Swagger isn't even that good. I like how people keep pointing to the ladder peak with Swagger as an excuse to say that's fabulous. Hello? Since when has peaking the Ubers ladder ever been a yardstick for anything post-gen 4? Trickroom peaked the ladder with birds and snakes and Stunfisks and Gyaradoses and whatever the fuck he decided to use. Sweep got high up on the ladder with a goddamn Specs Regigigas ffs. Are they too good?
I have been under the impression since DPP that trickroom is probably the most skilled battler here and can make just about anything that he wants work. Although I agree with the ladder statement, the ladder isn't the only place where this is happening. I am going to refer to the tournament scene again because the fact that you can actually battle and still coin flip your way to the winner slot is utter BS. Although most players will just use Swagger out of desperation in matches where they feel they are out-skilled heavily and can't win, just imagine a random that just started playing a day ago beating Edgar in a tourney match using Fixed's team. This is rather disturbing but it could very well happen.
What you need to realise is that Swagger is an asymmetrical strategy. The biggest complaint is that you get lucked out too easily. Well, that's what you get for getting sucked into a luck battle with something that inherently has better odds of winning than you do. How about refusing to duel on luck? How about switching your sweeper out when you get confused? It's not that complicated. It's pretty easy for a standard team to be able to switch in and out a few times and be relatively unscathed. I know most Swagger teams have hazards, but it's not like you can't chance once or twice to Defog away those hazards in a pinch and then just ignore the luck game later. Seriously, I had this game once where I had Ho-oh and Stunfisk (just for fun), and I just PP stalled out Klefki and all it did in total was 1% to Stunfisk and paralysed Ho-oh (not really that much of a loss). I guess you can say "well does that mean we have to use shitty Stunfisk to beat Swagger", but you don't. Firstly, you can replace Stunfisk with pretty much any bulky Ground and achieve something similar, and secondly, IF Stunfisk walls Swagger teams (partially), then it isn't shit.
The problem with switch Stalling a smart Swagger user is that they don't lose anything by switch stalling themselves. Unlike Baton Pass, Swagger Teams don't fear losing boosts at all and all of a sudden you have THE WORST kind of stalemate ever. Because Swagger Teams do carry Hazards, they CAN force you into luck games by Swaggering your Hazard Remover and potentially KOing it with the combination of hazard damage when you attempt to switch and remove the Confusion, or Confusion damage and Foul Play. All of a sudden, you can't switch stall anymore which will mean you will have to play their game eventually. The problem with Ground-types is their Stat Distribution (http://bulbapedia.bulbagarden.net/wiki/Ground_(type)) almost all of the have very good Attack stats which makes the compounding effect of Swagger that much more dangerous for them. Though their Defense Stat is usually pretty good also, it doesn't compound the way the Attack stat does and the Attack stat is usually higher than their Defense anyways with the ambiguous case being Stunfisk. Even then, Stunfisk can still lose to Swagger. The only true counter to Swagger is Numel. But Swagger teams run Mega Gengar to remove it and who in there right mind would use a Numel anyways.
Basically, the way to beat Swagger isn't really to dream up of amazing counters like you would normally do. If you broaden your thinking you'd see that you don't need to counter it at all. All you have to do is refuse to leave the game up to luck. It's like going into a casino and complaining that it's not competitive and you lost all your money due to luck. Well, how about not heading into that casino in the first place?
The Tournament scene is NOT supposed to look like a casino. The fact that Ubers is even allowed in there right now is mind boggling to me. All this does is narrow our already restrictive team building Archetypes that we need for a team to be considered competitively viable and using a mon like Numel completely throws the competitively viable part out the window. Its not competitive is perfectly viable argument here.

I just want shrang to know that this is nothing personal towards him <3 and that I wrote all of this with a smile on my face. This is healthy discussion after all and healthy discussion generally makes me happy.

I may have a response to Rotosect up later today.

Edit: sorry for the literal wall of text
 
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Fireburn

BARN ALL
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1) You people are playing Ubers. Can we stop asking to ban shit in Ubers. Stop whining. Seriously. When you're playing this tier, it is expected you know what you're signing up for. I'm disturbed at how ban-happy people playing Ubers are getting
I'm normally against banning things from Ubers too, but I feel that in this case its justified. What we're trying to do here is ban a move that makes the game uncompetitive by intentionally introducing situations decided mostly by luck. This is something that has happened before and is in fact currently in place now (hi OHKO clause), so asking to ban Swagger for the same reasons isn't a huge stretch of the imagination and should be allowed.

2) I like how most people who are complaining about Swagger are not making preparations for it whatsoever. You still use your standard teams and expect to not lose to it once in a while. How about making a couple of adjustments so you aren't as vulnerable (Lum Berry, Ground-types, priority Taunt, ES, etc etc)?
Because most of your suggestions aren't solutions:

Lum Berry is temporary and shoddy at best - even if you use it to foil Swagger once, there is nothing stopping the Swagger team from sending out another Swagger user and then owning you. You also cannot switch a Pokemon with Lum Berry into Swagger, otherwise the berry will be gone and you'll just get hit by it again. Not to mention most Swagger abusers carry other status options, so at the end of the day you're still getting crippled. It's also cute that most of the things that can viably run Lum Berry (Groudon, Arceus) are physical attackers that will swiftly be abused by Scarf Ditto.

Ground-types barring the largely unviable Stunfisk have very high Attack stats that allow them to quickly be killed by Foul Play. Not to mention that Sableye (used on Fixed's team) can simply burn the Ground-type and render them useless. They simply lessen the luck element slightly by removing paralysis from the equation, but they do not fix the problem. The fact that most Grounds are physical also compounds the problem of Scarf Ditto abusing the Swagger boosts.

Extremespeed is a laughable solution given that the two most common abusers (Klefki and Sableye) are resistant/immune to the move...also its a physical move on physical sweepers so the whole Scarf Ditto thing rears its head yet again.

Priority Taunt is usable by only a couple viable Pokemon (Sableye and Thundurus-I) that can also use Swagger themselves. I hope you like Speed ties.

So before you complain that people aren't preparing, step back and consider if you can prepare for it well at all - and you'll find there is not much you can do in actuality.

3) The biggest reason of all, is that Swagger isn't even that good. I like how people keep pointing to the ladder peak with Swagger as an excuse to say that's fabulous. Hello? Since when has peaking the Ubers ladder ever been a yardstick for anything post-gen 4? Trickroom peaked the ladder with birds and snakes and Stunfisks and Gyaradoses and whatever the fuck he decided to use. Sweep got high up on the ladder with a goddamn Specs Regigigas ffs. Are they too good?
You're missing the point. The difference is that players such as trickroom and Sweep are skilled enough to win even with subpar Pokemon - there wasn't any luck involved there. Swagger is a completely luck-based strategy and the fact it still got to the top ladder spot speaks volumes about its effect on the game and its consistency in forcing these types of situations. Say what you will about the skill of the ladder but the point still stands that intentional luck to this degree has no place in a game that should be (and is) primarily about skill.

What you need to realise is that Swagger is an asymmetrical strategy. The biggest complaint is that you get lucked out too easily. Well, that's what you get for getting sucked into a luck battle with something that inherently has better odds of winning than you do. How about refusing to duel on luck? How about switching your sweeper out when you get confused? It's not that complicated. It's pretty easy for a standard team to be able to switch in and out a few times and be relatively unscathed. I know most Swagger teams have hazards, but it's not like you can't chance once or twice to Defog away those hazards in a pinch and then just ignore the luck game later. Seriously, I had this game once where I had Ho-oh and Stunfisk (just for fun), and I just PP stalled out Klefki and all it did in total was 1% to Stunfisk and paralysed Ho-oh (not really that much of a loss). I guess you can say "well does that mean we have to use shitty Stunfisk to beat Swagger", but you don't. Firstly, you can replace Stunfisk with pretty much any bulky Ground and achieve something similar, and secondly, IF Stunfisk walls Swagger teams (partially), then it isn't shit.
Ignoring the problem is not the same as fixing it. If you want to switch around forever, well, your opponent has the option of doing so too, not that you probably could since most Swagger teams pack hazards (and if you try to Defog that clears your hazards too, and Sableye says hi if you're going the spinning route). Where is the skill in a game that boils down to a switching party? What point is there in playing such a game?

Also, don't forget that stuff like Geomancy Xerneas and Toxic Lugia can also use Swagger to great effect - those guys certainly won't let you ignore Swagger. I don't have the links on me atm but Melee Mewtwo and I had some games where he just stuck Swagger as filler moves on some random things and it ended up screwing me over not once but thrice in a row. So if you think you can switch forever against Klefki and Sableye, don't think that'll work against the rest of the team.

Eventually, you will have to engage. You will have to flip the coins at some point. And the winner probably won't be you.

Basically, the way to beat Swagger isn't really to dream up of amazing counters like you would normally do. If you broaden your thinking you'd see that you don't need to counter it at all. All you have to do is refuse to leave the game up to luck. It's like going into a casino and complaining that it's not competitive and you lost all your money due to luck. Well, how about not heading into that casino in the first place?
To use a similar analogy, it's like going onto the ladder or into a tournament and complaining that it's not competitive and you lost all of your Pokemon due to luck. Well, how about not laddering or joining that tournament in the first place? How about just not playing the game?

...I shouldn't have to explain how that stifles the development of a competitive metagame.
 

Minority

Numquam Vincar
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Looks like Hugen finally finished his pudding ^_^


Alright I've been waiting for this for quite awhile and over time I've come up with some reasons why it should or should not be banned. This is a quick list and I'll go into each point as deep as I think is necessary based on my experiences using, battling, and spectating swagplay.

Potential Reasons to Barn Ban:
1 - Inherently Uncompetitive (agree, relevant)
2 - Cancer to the Ubers Community (agree, relevant)
3 - Match Up Reliant (agree, irrelevant)

Potential Reasons to Keep Legal:
4 - Viable Mons can Check / Counter Swag (agree to some extent, relevant)
5 - Pokemon is Inherently Luck Based (agree, irrelevant)
6 - Restricts Freedom of Play (agree, irrelevant)
7 - Initiates a Potentially Dangerous Path (agree, irrelevant)



1. Inhernetly Uncompetitive
With Ubers evolving into something much greater than a ban list it is natural that players have the desire to keep this ground as balanced as possible without eliminating its original purpose. In Ubers, mons deemed too broken for OU are balanced by fellow mons banned to Ubers. Unfortunately some moves cannot be balanced in this way. While people may choose to call me high for stating this, I believe that this is very important to how we can perceive the move Swagger. Simply put, accuracy (or in this case the probability of your opponent hitting themselves instead of hitting their attack which is basically the same thing) is not a balancing factor. The reason why is because matches are much shorter than the amount of time it takes to have expected a balanced outcome. Since this is probably very confusing, a decent example of this is the move Sheer Cold where you should expect to miss more than twice as much as you hit, but it only takes a single use of it to win a match. This is a problem. In application over the long run, Sheer Cold's accuracy should balance it, but it is not improbable at all for it to hit the one time you need to use it in the one tourney match you need to win. This is an issue because most tournament matches are not set in the long run (the recent laddering tourney is about as good as you can get to reaching the long run) meaning that critical matches can be won with luck based stratagem while over time your strategy is actually quite a poor one. If you still don't understand I would compare using the move Sheer Cold to not changing your tires during a race as on a given lap (match) you can easily be ahead by making such a choice while in the long run (race) you will end up behind more legitimate strategies. I compare Swagger to Sheer Cold because they are both moves highly dependent on probability with the latter having such a skewed risk vs. reward that it has been deemed broken. The question now becomes how skewed is this relationship with respect to Swagger and swaggplay.

As Malefic already pointed out, Swagger (in the context of 1v1) is not a coin flip, but rather a 45% vs. 55% with the user at a disadvantage. If the user is paralyzed and already confused this shifts to a nasty 62.5% vs. 37.5%. At first these numbers don't seem to support the conclusion that Swagger should be banned because even with double status the user's rate of success is theoretically lower than the probability of Focus Blast hitting. The nature of this is quite different however. When using Focus Blast a player chooses to wager his or her ability to strike that turn, as it is always better to have a chance of OHKOing something than to never be able to OHKO that threat. When confused, the player does not elect to take a risk (switching is acceptable in certain scenarios but well-construced swag teams punish this with hazards) rather it is a condition that is forced upon them as Lum Berries are single use items and there are no viable mons with Own Tempo outside of something like Smeargle. When a player puts Focus Blast on a mon they are choosing to take the risks associated with using that move as any move without 100% accuracy theoretically never has to hit. Some people may be troubled by my comparison of Swagger to Focus Blast after I have already compared it to Sheer Cold, but Focus Blast is far different and isn't broken because the act of it hitting or missing does not influence the defending mon's ability to check what it should, i.e. no matter if Xerneas' Focus Blast hits or not, it can still be checked by viable means. The act of Sheer Cold hitting or not affects what should check Kyogre such as Palkia, and to a lesser extent the act of hitting yourself in confusion affects what you should normally be able to check such as Xerneas.

This act of forcing probabilities on your opponent is something that for the reasons stated above needs to be limited as much as possible without eliminating the integrity of the tier.



2. Cancer to the Ubers Community
Along with Chansey, Swagger is one of the most derailing topics I've seen around Ubers lately, and this is present on both the forums and in chat. I believe that a ban would help eliminate some of the cancer that is inevitably present. If there is no ban, not only will this continue, but Swagger will continue to be looked down upon anyways and will never have any legitimate room for discussion or implementation since many of the more predominant players are against it anyways.

The only time I have ever been locked from PS was because of Swagger, actually not even Swagger itself. I was testing a team on the ladder (this was a while back before everyone got super Swagger crazy) and I ran into a swag-based team. Despite some bad luck I eventually overcame the swaggplay users, however I had nothing able to out-speed the opposing Skymin. After my best defensive mon got paraflinched to death (it was really bad, like six or seven in a row when I could get an easy OHKO) I began timer stalling to punish this asshole who's luck was insane. After only two minutes I can only guess that a link to the match was posted in a chat, probably the Lobby with a request that I be banned for timer stalling. Several users and a mod of some kind I guess came on, gave the match to the swaggplay user, and banned me for a day. This was perhaps the only time ever playing competitively that I was legitimately angry. The point of this stupidly long anecdote is that Swagger is dangerous to the community and not only off-puts competent players to something as simple as laddering, but also scares away new users who already have to undergo the task of learning a challenging metagame.



3. Matchup Reliant
Swagger is highly matchup reliant because of how it affects opposing team archetypes. HO is the most affected, with stall being the least affected. HO suffers because it relies on offense for defense where Swagger strips away the ability to attack though confusion, and the ability to move first with paralysis. This however is an irrelevant reason to ban Swagger because many team archetypes, and by extension basically the entire metagame, is matchup reliant.



4. Viable Mons Can Check / Counter Swagger
If this assumption is true, then there is significant support as to why Swagger should not be banned. This is very obvious, but Kyogre is not broken in Ubers because there are viable methods of checking it. Again another question becomes clear which is "can anything viable check / counter Swagger?". To answer this we need to know what a check or a counter is, so here are Smogon's official definitions for such:

Pokémon A checks Pokémon B if, when Pokémon A is given a free switch into Pokémon B, Pokémon A can win every time, even under the worst case scenario, without factoring in hax.

Pokémon A counters Pokémon B if Pokémon A can manually switch into Pokémon B and still win every time, even under the worst case scenario, without factoring in hax.

You'll notice that the definition of checking or countering something is dependent on the ability to abstain from hax, but can it even be called hax when the player against swag is the one at the statistical disadvantage. More troubling is the emphasis placed on switching when it comes to being able to check or counter a Swagger user. To counter swaggplay you need to have viable mons that can switch into Swagger, Thunder Wave, and Foul Play as it assumes the worst case scenario. There are currently no viable mons that can switch into all three of these moves and be in a statistically advantageous position, the exceptions are Ground and Electric types with Lum Berries however this is a single use item, and even after the switch you still only have a 55% vs. 45% advantage. I can't honestly say that any viable Pokemon in the current Ubers metagame can reliably counter swaggplay, but there are however multiple viable swag-resistant mons.

The issue then becomes are these viable swag-resistant mons enough to keep swaggplay balanced. To this I would have to say no. Of the mons that are swag-resistant they are all pretty bad on HO, and even when used on a bulky offense or balance team they still don't get the job done as much as they would need to if they were to fall anything close to a swaggplay check. There are many instances of more offensive oriented teams being able to beat out swaggplay, however when against a skilled opponent even with just the expected amount of luck and a well-built swaggplay team you have virtually no chance of winning. Anyone who believes that Swagger is balanced either has never battled a skilled exploiter of it, or is a dedicated stall player, which is fine, but shouldn't be the only team archetype to exist simply because Swagger exists. The conclusion of this point is therefore mixed, as with my interpretation of the definitions of checks / counters there is nothing viable that can handle a skilled abuser of swaggplay, although I do not deny that some mons and team archetypes can be challenging for swaggplay to handle.

Here is the match of Ducky wielding the swagg-resistent CM Refresh Arceus-Fairy against a lucky, albeit, not very skilled Swagger abuser: http://replay.pokemonshowdown.com/ubers-125760931
The replay is quite long, but basically switching and CM Arceus were able to PP stall swaggkeys; if the opponent made use of hazards and Mega Gengar such a victory would not have been possible.



5. Pokemon is Inherently Luck Based
This assumption could also possibly give some ground to not banning Swagger, as if Pokemon is naturally rooted in luck due to damage rolls and such why should there be any attempt to eliminate what is fundamentally part of the game. While I agree that at times Pokemon is about as competitively viable as Yahtzee this doesn't mean that intentional measures to exploit the inherent flaws in the balance of the game should be tolerated. I would compare Pokemon to Poker, after all they both start with the same four letters, since both have elements of luck and skill where skill level is determined by performance in the long run. Again the problem returns to the structure of competitive Pokemon play where tourneys are often decided by a few matches where as the champion of a Poker tourney is decided by hundreds of hands so that expected luck becomes more balanced, resulting in more emphasis placed on skill. The conclusion becomes that since we are not going to change the structure of tournaments to make them more balanced, then luck based strategies must be balanced in a different way.



6. Restricts Freedom of Play
If Swagger was banned the consequence would be that you are no longer able to use Swagger, thus reducing the plethora of possible strategies in the Ubers metagame. The point of tiers is to reduce freedom in building in exchange for the balancing of what you can build with. I like to believe that Ubers is above banning shit not just because we are manlier than OU, but because it's nice to have a tier that is basically unrestricted. In general the more variety you have access too, the better that tier is overall so long as it remains competitive and fair. It is my opinion that the imbalance of Swagger is not worth being able to build with it, and the loss of this move does virtually nothing harmful to the tier since no analyses make use of this move anyways.



7. Initiates a Potentially Dangerous Path
If Swagger is banned then this would support the idea that if people bitch about something they don't like it will be banned, thus possibly creating an Ubers tier that is more restricted. Fortunately since this is not a democracy and is ruled by the infallible Hugen, I don't believe this will become an issue. The only other thing that will ever need to be brought to the chopping block is evasion, but that is a different rant entirely.





If you are too lazy to read the whole thing, my answer to banning Swagger would have to be:
YES.
I can see a few reasons why not to ban it, but they are either irrelevant or generate far too much trouble for what it is worth to build with Swagger.
 
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