Many of the people supporting a proposed ban of Swagger (or, more broadly, all status-category moves which induce confusion) keep suggesting that:
- Elements of chance are uncompetitive.
- Elements of chance therefore have no place in a competitive game.
I'm going to have to disagree with the second assertion. There are many popular games which are highly competitive but involve varying degrees of elements of chance. Some of the most well-known examples are poker and mahjong. (Not Solitaire Mahjong.
Real mahjong.) These games are enjoyed by millions of players all over the world, have professional circuits and organizations, and host regular tournaments which attract the best of the best. Suggesting that chance has no business being in a competitive game is to suggest that mahjong or poker should not even exist.
"I should be able to know what you have in your hand. That I have to guess is unfair. It reduces the game to a coin flip." That's essentially what you guys are saying.
There are
also many popular games which are highly competitive and have
little element of chance. Two well-known examples are chess and Go. These games are likewise enjoyed by millions of players the world over, have professional circuits and organizations, and host regular tournaments which attract the best of the best.
Pokémon, as it exists and was created by Game Freak, is a game that has more in common with poker than it does with chess. There are many elements of chance built into the game.
- Do you attack this turn despite being asleep / paralyzed / confused / attracted / frozen?
- Does your attack hit?
- Does your opponent stay put or switch?
- Do you land a critical hit?
- Do you outspeed your opponent?
- Which ability is your opponent running?
- Which moves is your opponent running?
Heck, before Team Preview was standardized in Gen 5, one of the biggest elements of chance in the entire game was not knowing what creatures your opponent had until they were sent out.
Therefore, it seems to me to be somewhat absurd that the disaffected vocal minority who want to see Pokémon transmogrified into PokéChess should get their way. You may be tempted to tell the rest of us that if we like elements of chance then we should go play some other game instead ... but I feel like it's we who should be telling
you that. ^^; If elements of chance are anathema to your enjoyment of competitive play, then perhaps you should seriously look into playing some other game besides Pokémon. It clearly wasn't designed for you, from the ground up. The accusations that elements of chance have no place in competitive play are patently false given the widespread enjoyment of competitive games with elements of chance built into their very foundations. I mean, heck: if the enormous popularity of the Random Battle format doesn't prove to you that many fans
like an element of surprise and uncertainty in their Pokémon, then I don't know what does. Yes, this is OU, not RandBats. We makes rules that suit the needs of OU and OU players here. But to suggest that elements of chance have absolutely no business being in OU is simply ludicrous.