"I'm the goddamn sweeper and you idiots are gonna protect me while I do nothing."
Ya wanna know why?
I'm
Ya wanna know why?
I'm
FRAIL!
(Most recent)
Sucker Lunch here with my second RMT. I decided to build a new Pinsir squad and it's climbed the ladder pretty well so far. Guess it's now time to showcase the team...a team built so Pinsir never has to rely on his incredibly frail 65/120/90 defenses *sarcasm* for anything except taking unboosted Extremespeeds, Bullet Punches, and Sucker Punches.
7/17/2014 - With the addition of Clefable I have a pretty good feeling this will be the final version of the team unless anything else gets banned. Sweeperella's had a great run, and I'm shocked that my idea for a Pinsir Sand Team back in May actually worked to such success haha. Anyway, I'm closing the book on this one. Have a great time using it (easymode laddering until 1800 lol) . See ya!
"Sweeperella is a Mean B1tch" - The Pinsir Sand Team That Came B4 The In-depth Guidez.
"I love protecting Sweeperella, I really I do...
I just wish I didn't die every match..."
Dragon Trash (Garchomp) @ Focus Sash
Ability: Rough Skin
Shiny: Yes
EVs: 252 Atk / 252 Spd
Naive Nature
- Fire Blast
- Stealth Rock
- Earthquake
- Outrage
Garchomp is an awesome lead because of his unpredictability, my opponent doesn't know whether I'm running scarf, band, life orb, or sash. Garchomp has immense offensive pressure starting at turn one (and this is what every offensive team wants). He has a tendency to force switches early game because many people just don't want to take risk. I gave him a Focus Sash so Stealth Rock will be guaranteed most of the time. Also, Garchomp's Base 102 Speed is still fast, and he hits like a truck,. So even pulling him out at 1% and saving him for later pays off. A momentum building trick against lead Azumarill is setting up Stealth Rock, pulling out at 1% after Play Rough, and then switching to Rotom-W to tank the Aqua Jet. Fire Blast is for Scizor/Ferrothorn who often lead and are very annoying mid/late game. I like to put a big dent in them so they're much of less of hassle. In addition, Fire Blast nails Skarmory. I run a Naive nature to outspeed most other leads. Rough Skin is the chosen ability because it allows for sneaky KO's. Also, it lets Chomp get sacked while dealing extra damage if I need to sacrifice him. The trouble with lead chomp is that he's rendered ineffective offensively if Landorus-Therian leads because of the attack drop from intimidate. Terrikion leads can taunt before rocks can go up. Mamoswine can't stop Garchomp from getting off rocks, but Mamoswine checks a lot of my team and the pig won't be taking any damage from Garchomp due to priority. If you see any of these three pokemon on the opponent's team, don't hesitate to lead with Rotom-Wash who checks them. Garchomp is a very good pokemon that can find lots of opportunities to set-up Stealth Rock.
"I am honored to protect Sweeperella.
He's a great boss despite his frailness and cruelty.
However, I wish he'd switch into a mach punch for me...it'd make my job a little easier."
Big Trash (Tyranitar) @ Choice Band
Ability: Sand Stream
EVs: 120 Atk / 200 HP / 190 Def
Adamant Nature
- Crunch
- Stone Edge
- Earthquake
- Pursuit
-New EVs suggested by Frapafraf
My Tyranitar is a trapper, the big guy easily neuters foes on the switch (such as the lati twins, greninja, starmie). The EV spread allows for this particular Tar to switch into stealth rock after one of my mons has fallen to Excadrill and tank the Earthquake (and OHKO back with Earthquake). At full health, it can take an earthquake from Life Orb Mamoswine (94% of the time), and retaliate with a stone edge dealing 89-98% damage. The extra defensive bulk surprises opponents because T-Tar usually invests in Special Bulk not physical. In short, a banded Tar hurts like hell and really helps the team muscle through other pokemon. Also, Sand Stream sets up Excadrill for a short speed boost that often comes in handy mid-game. It's also great that Garchomp is immune to sandstorm damage because a 1% Chomp is still valuable. The perks of banded T-tar over the Scarf variant is the insane damage in general (and especially on pursuits). The custom EV spread is a mix of power and bulk. 391 HP, 367 Attack, 303 Defense, and 354 Defense (under sandstorm) are the stat totals.
"Sweeperella sucks my cock. Everyone sucks my cock. Everyone except T-Tar, Garchomp, and Excadrill."
Super Trash (Clefable) (M) @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Moonblast
- Flamethrower
- Calm Mind
- Soft-Boiled
Real Men use Life Orbs on their Clefables. But don't feel bad if you need to use leftovers...u pansy.
This thing is so fucking good it's unbelievable. He absorbs status like a boss, is immune to sandstorm/stealth rock, destroys stall, and gives no shits about sableye. He's a great replacement for Deoxys-S. Clefable is possibly even a better fit for my team then what I had beforehand. As for the foreseeable future, I can't really see this guy going anywhere. He patches up a few holes that the old version of Sweeperella's team had. Clefable sponges fighting attacks that Excadrill and T-Tar loathe in particular. The physically defensive variant can also tank a steel hit from a Bisharp/Excadrill/Scizor and retaliate with flamethrower.
Damage Calcs
252+ Atk Life Orb Bisharp Iron Head vs. 252 HP / 252+ Def Clefable: 320-377 (81.2 - 95.6%) -- guaranteed 2HKO
252+ Atk Mold Breaker Excadrill Iron Head vs. 252 HP / 252+ Def Clefable: 260-308 (65.9 - 78.1%) -- guaranteed 2HKO
252+ Atk Technician Scizor Bullet Punch vs. 252 HP / 252+ Def Clefable: 188-224 (47.7 - 56.8%) -- 89.5% chance to 2HKO
252+ Atk Technician Mega Scizor Bullet Punch vs. 252 HP / 252+ Def Clefable: 212-252 (53.8 - 63.9%) -- guaranteed 2HKO
252+ Atk Mold Breaker Excadrill Iron Head vs. 252 HP / 252+ Def Clefable: 260-308 (65.9 - 78.1%) -- guaranteed 2HKO
252+ Atk Technician Scizor Bullet Punch vs. 252 HP / 252+ Def Clefable: 188-224 (47.7 - 56.8%) -- 89.5% chance to 2HKO
252+ Atk Technician Mega Scizor Bullet Punch vs. 252 HP / 252+ Def Clefable: 212-252 (53.8 - 63.9%) -- guaranteed 2HKO
"Poor Sweeperella! He's just so kind and frail!
Oh how I wish he was sturdy enough to switch into a Giga Drain!
B-But I'd never ask him too!"
Pivot Trash (Rotom-Wash) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 212 Def / 44 Spd
Bold Nature
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Pain Split
In summary, Rotom is a simple defensive pivot. He switches in on an attack. Tanks it, and then switches out with a slow volt switch in order to keep momentum. EV spread is standard, 44 Speed allows me to outrun max speed Azumarill (and Mawile) by a point. This means I can burn belly drum azumarill (Or SD Mawile) and neuter the sweep. Rotom is also my primary answer to Mamoswine—a mon that really gives this team trouble without him. Rotom also counters talonflame who destroys Pinsir without breaking a sweat. In addition, Rotom checks Earthquake Pinsir, and can OHKO with volt switch on a Pinsir that has used Close Combat. In addition, his Will-o-Wisp scares the hell out of Pokemon like Scizor and Mawile. Very good mon just like last gen.
"No hazard shall touch Sweeperella's flawless skin!
He's simply too frail to endure the sting of spikes and stealth rock!
However...I'd appreciate it if he switched into an Earthquake for me. Just once ya know."
Spinning Trash (Excadrill) @ Air Balloon
Ability: Sand Rush
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
IVs: 31 Atk / 31 SAtk / 31 Spd
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Excadrill spins. He also gets a handy speed boost from T-Tar's Sand Stream so he can punch a few holes and or sweep. Not much else to say about him. I love Iron Head Flinchhax. Also, Air Balloon is for that oh so awesome ground immunity. Since the only Gliscor you really see in OU is Sub-Tox, I just throw this thing in its face to force a switch. Excadrill also checks Thundurus and Talonflame while under sandstorm.
"I'm just too frail for this meta.
Why can't those dumbasses move me down to RU?
I feel so frickin' faint right now. Geez, can someone strong and muscular hold me?"
Sweeperella (Pinsir) (M) @ Pinsirite <- Your win condition is gay, bro.
Ability: Hyper Cutter
Shiny: Yes
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Return
- Earthquake
- Quick Attack
- Swords Dance
The sweeper himself, and the frailest bug in the entire OU. Pinsir is just far too weak to endure any attack *sarcasm*. The goal of his teammates is to weaken the opposing team so much that all he has to do is cleanup without taking a hit. Return is used over Frustration because all the dittos know that trick by now. Also, such a kind and sweet person like Sweeperella would never get angry. Finally, Hyper Cutter is the the ability of choice in order to block the stat-drop from intimidate switch ins. Pinsir is the main answer to Mega Venuscuntface on this team.
Earthquake vs. Close Combat. Read this post by SoulRed12 because it beautifully answers what Pinsir trades-off on for running EQ over CC or vise-versa.
Pinsir usually wants to come out on something it can force out for a free +2 on the switch. That means TTar dies to EQ even if it comes in safely. As for Skarm, the tiny bit of extra damage from +2 CC (It only does 10% more than Return. No, really.) means nothing because Skarm can then OHKO MPinsir with Brave Bird thanks to that -1 defense. Frankly Skarm should be completely dealt with before ever even considering starting a MPinsir sweep. Also, +2 Return OHKOs Air Balloon Excadrill, and Mega Gyarados dies to Return even at +1.
So the only OHKOs MPinsir really loses by running EQ over CC are on PhDef Ferro (+2 Return OHKOs SpDef) and SpDef Rotom-W (even +2 CC won't OHKO PhDef, in fact it struggles to do 75%, and +2 Return 2HKOs anyway. In return, PhDef and SpDef Rotom can't OHKO with Volt Switch until the defense drop from CC). Incidentally, if Pinsir really wants to kill PhDef Rotom-W, the only way to do it is for it to run Mold Breaker + EQ, get an SD on the switch, and kill Rotom before mega evolving. Not that MB is necessarily a good choice just for that; I'm just pointing out if Pinsir wants to OHKO PhDef Rotom, EQ is the only way to do it.
On the other hand, Mega Mawile is not OHKOd by +2 CC, but is OHKOd by even +1 EQ. +0 EQ of course OHKOs Heatran (just like +0 CC OHKOs TTar). Not to mention, MPinsir gets to kill everything else it would use CC for except SpDef Rotom-W and PhDef Ferrothorn without worrying about the defense drop which renders him more and more vulnerable to revenging in general but especially priority revenging such as from Sucker Punch. Being guaranteed to be able to tank a sucker punch from Bisharp because he's at +0 rather than -1 or -2 defenses, for example, removes the need for Quick Attack vs. EQ/CC mind games.
So in summary, by running CC, MPinsir gets the ability to OHKO 1) Tyranitar at +0, 2) Physically Defensive Ferrothorn at +2, 3) Specially Defensive/Bulky Rotom at +2.
By running EQ, MPinsir gets the ability to OHKO 1) Heatran at +0, 2) Heatran, TTar, and Bisharp without def drops, 3) Mega Mawile even at +1 (CC won't OHKO until +3).
All other things are essentially the same. IMO, EQ has enough merits to make it at the very least a genuine tradeoff.
So the only OHKOs MPinsir really loses by running EQ over CC are on PhDef Ferro (+2 Return OHKOs SpDef) and SpDef Rotom-W (even +2 CC won't OHKO PhDef, in fact it struggles to do 75%, and +2 Return 2HKOs anyway. In return, PhDef and SpDef Rotom can't OHKO with Volt Switch until the defense drop from CC). Incidentally, if Pinsir really wants to kill PhDef Rotom-W, the only way to do it is for it to run Mold Breaker + EQ, get an SD on the switch, and kill Rotom before mega evolving. Not that MB is necessarily a good choice just for that; I'm just pointing out if Pinsir wants to OHKO PhDef Rotom, EQ is the only way to do it.
On the other hand, Mega Mawile is not OHKOd by +2 CC, but is OHKOd by even +1 EQ. +0 EQ of course OHKOs Heatran (just like +0 CC OHKOs TTar). Not to mention, MPinsir gets to kill everything else it would use CC for except SpDef Rotom-W and PhDef Ferrothorn without worrying about the defense drop which renders him more and more vulnerable to revenging in general but especially priority revenging such as from Sucker Punch. Being guaranteed to be able to tank a sucker punch from Bisharp because he's at +0 rather than -1 or -2 defenses, for example, removes the need for Quick Attack vs. EQ/CC mind games.
So in summary, by running CC, MPinsir gets the ability to OHKO 1) Tyranitar at +0, 2) Physically Defensive Ferrothorn at +2, 3) Specially Defensive/Bulky Rotom at +2.
By running EQ, MPinsir gets the ability to OHKO 1) Heatran at +0, 2) Heatran, TTar, and Bisharp without def drops, 3) Mega Mawile even at +1 (CC won't OHKO until +3).
All other things are essentially the same. IMO, EQ has enough merits to make it at the very least a genuine tradeoff.
Importable
Sweeperella (Pinsir) (M) @ Pinsirite
Ability: Hyper Cutter
Shiny: Yes
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Return
- Earthquake
- Quick Attack
- Swords Dance
Big Trash (Tyranitar) (M) @ Choice Band
Ability: Sand Stream
EVs: 120 Atk / 200 HP / 190 Def
Adamant Nature
- Crunch
- Stone Edge
- Earthquake
- Pursuit
Super Trash (Clefable) (M) @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Moonblast
- Flamethrower
- Calm Mind
- Soft-Boiled
Pivot Trash (Rotom-Wash) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 212 Def / 44 Spd
Bold Nature
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Pain Split
Dragon Trash (Garchomp) (M) @ Focus Sash
Ability: Rough Skin
Shiny: Yes
EVs: 252 Atk / 252 Spd
Naive Nature
- Fire Blast
- Stealth Rock
- Earthquake
- Outrage
Spinning Trash (Excadrill) (M) @ Air Balloon
Ability: Sand Rush
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Ability: Hyper Cutter
Shiny: Yes
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Return
- Earthquake
- Quick Attack
- Swords Dance
Big Trash (Tyranitar) (M) @ Choice Band
Ability: Sand Stream
EVs: 120 Atk / 200 HP / 190 Def
Adamant Nature
- Crunch
- Stone Edge
- Earthquake
- Pursuit
Super Trash (Clefable) (M) @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Moonblast
- Flamethrower
- Calm Mind
- Soft-Boiled
Pivot Trash (Rotom-Wash) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 212 Def / 44 Spd
Bold Nature
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Pain Split
Dragon Trash (Garchomp) (M) @ Focus Sash
Ability: Rough Skin
Shiny: Yes
EVs: 252 Atk / 252 Spd
Naive Nature
- Fire Blast
- Stealth Rock
- Earthquake
- Outrage
Spinning Trash (Excadrill) (M) @ Air Balloon
Ability: Sand Rush
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Sweeperella quotes
"It's not a win unless I'm still alive!"
"Garchomp, Rotom, Deo-S, Ditto, Excadrill, and Tyranitar are complete trash. But don't you dare talk shit about them, they're my trash."
"God damn, it's so hard being this sexy. Everywhere I go, some creep is trying to jab me with his stealth rock. "
"My opinion on STAB Thundercock? Shit so good I'm done in one. *fans self* Holy Shuckle."
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