ORAS OU Switch, I dare you

--------------------------------------------Switch, I dare you---------------------------------------------
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crawdaunt.gif
tornadus-therian.gif
latias-mega.gif
landorus-therian.gif
skarmory.gif

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Hi there! This is my first RMT, for the first team I have really put work into. This is supposed to be a balanced team revolving around stacking up entry hazard damage by forcing switches, allowing my 2 main offensive 'mons to clean up (In the case of Kyurem-B, it often turns into a minisweep).

Note: This is a team I use in the actual game. If you wish to suggest a pokemon with a certain moveset to replace one of my team members, I'd prefer it if they where actually obtainable in ORAS and XY, for I do not yet have access to powersave.





The main man:
Black+Kyurem.jpg

Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 32 SpA / 224 Spe
Nature: Naughty
- Outrage
- Dragon Claw
- Ice Beam
- Fusion Bolt

Kyurem has proven to be one of my most valuable team members many times. With the speed boost from the choice scarf, Kyurem outspeeds many pokemon that the rest of my team has trouble with, such as Greninja, Specs Keldeo, the Lati twins, Mega Manectric, Gyarados and more, and OHKOs them as well. Many of OUs walls are also 2 hit KO'd by this monster, so in most cases, the opponent will have to fodder off at least one poke, giving the rest of my team an easier time. Even if it does not score a kill, the opponent will likely have switched, racking up damage from entry hazards very quickly.


The wallbreaker:
broken_wall.jpg

Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Adamant
- Knock Off
- Crabhammer
- Crunch
- Aqua Jet

Whilst Kyurem Black packs an enormous punch, there are walls and priority users which still plague it. Crawdaunt easily takes care of threats such as Slowbro (Including Mega), Ferrothorn (Provided it doesn't have Power Whip, or it gets hit upon switch in), Heatran, Diancie (Including Mega), Tyranitar and I could go on and on. The point is, most things Kyurem-B doesn't destroy get destroyed by Crawdaunt. Aqua Jet also allows it to act as sort of a revenge killer, even allowing it to OHKO most pokemon who are weak to it after hazards. Overall, nothing switches in on Crawdaunt, unless they are defensive and resist its STAB.


The "Jack of all trades":
641_tornadus_sacred_beast_forme_a_by_aschefield101-d508nrr.png

Tornadus-T @ Assault Vest
Ability: Regenerator
EVs: 132 HP / 160 SpA / 216 Spe
Nature: Timid
- Knock Off
- Focus Blast
- Hurricane
- U-Turn

With an Assault Vest and Regenerator, Tornadus can take fairly powerful special attacks without problems. Knock Off severely cripples most pokemon. It is particularly helpful against scarfers, as scarfed Kyurem-B outspeeds pretty much the entire unboosted metagame. Focus Blast also makes Tornadus a secondary way of dealing with Ferrothorn, in case I cannot rely on Crawdaunt. Tornadus-T can also take a Hydro Pump from Specs Keldeo, who threatens a lot of my team, outspeed it and OHKO with Hurricane. U-Turn also gives Kyurem-B and Crawdaunt a lot of opportunities to come in and punch holes in the opponent's team, or switch into my defensive pokes to wall the opponent.


The bulky sweeper:
Mega_latias.png

Latias @ Latiasite
Ability: Levitate
EVs: 248 HP / 100 Def / 160 Spe
Nature: Bold
- Psyshock
- Dragon Pulse
- Calm Mind
- Recover

Latias is mainly there to clean up lategame, as well as counter Rotom-W, who threatens the rest of my team. If needed, it can act as a pivot switch, as Latias walls many special attackers that can hit Skarmory for super effective damage. Crawdaunt, Landorus and Skarmory take care of most of its checks and counters, such as Tyranitar and Mega Gyarados. Kyurem-B and Crawdaunt also dent, if not kill, the walls that annoy Latias, such as Skarmory and Ferrothorn, further improving the chances of a sweep.

Physical beefcastle #1:
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Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpDef / 8 Spe
Nature: Impish
- Stealth Rock
- U-Turn
- Earthquake
- Stone Edge

Landorus-T acts as the team's physical tank as well as a pivot switch against things such as Conkeldurr and Mega Metagross, who greatly threaten my offensive pokes. Landorus' impressive attack stat also allows to to OHKO Bisharp with no attack investment, whilst Bisharp needs +3 to even have a shot at OHKOing Landorus-T. As my Stealth Rock user and secondary U-Turner, Landorus serves as an excellent lead, either scouting the opponent, or setting up rocks right off the bat. Its slow U-Turn also allows me to switch in Kyurem-B and Crawdaunt without having to worry about taking a hit. Earthquake, U-Turn and Stone Edge also threatens most users of Rapid Spin and Defog, as to make sure that if my opponent wishes to remove my hazards, the spinner/defoger usually ends up being taken down.


Physical beefcastle #2:
Skarmory-superskarmory-productions-24010739-300-233.jpg

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Nature: Impish
- Brave Bird
- Roost
- Whirlwind
- Spikes

Skarmory is my true wall. Its great bulk and defensive typing allows it to wall most of the things Landorus-T cannot. To further help their partnership, Landorus can Intimidate the opposing pokemon, and then U-Turn or hard switch into Skarmory to make the latter take EVEN LESS damage. Skarmory's STAB allows it to threaten Fighting types that are a danger to my other physical attackers. When both Landorus and Skarmory have set up their respective hazards, Whirlwind makes most pokemon take a HUGE chunk of damage, allowing Skarmory to wear down entire teams just by using Whirlwind, and roost when it is low on HP. This also works to punish anything that tries to set up, especially pokes who take the full force of the entry hazards.



Feedback is appreciated.
 
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Hey this is a nice team! I have just a slight nitpick though. In the first paragraph, it says RTM. Just saying. :p

Onto the rate!

First of all is Crawdaunt, and since you're running Life Orb, I would replace Crunch with Superpower for better coverage. You could also run a Focus Sash DDance set which is really good on Crawdaunt as a sweeper set.

Crawdaunt @ Focus Sash
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Knock Off/Crunch
- Crabhammer
- Superpower/Aqua Jet

Instead of Psyshock on Latias, I would run Stored Power. This is what Latias with Calm Mind is mainly used for.

You have no Defogger! I would run Defog > Spikes on Skarmory.

Hope it helps! :D
 
I really like this team as far as it goes but yes crunch should be replace by SD or superpower exactly like the post b4 mine. Counter instead of bravebird on skarm prevents you from getting 6-0d by bisharp, other set up sweepers. Keep psyshock for immediate power since you forced to setup and dpulse is great on offense but just keep Substitute over dpulse lets you set up on crobro and prevent status such as toxic and twave. I also would go with 252 in speed to be able to out speed keldeo and the rest in spatk to hit as hard as you can. Unless their is a reason behind the defense than keep it but for now i think speed is needed the last thing to mention is that you should be running max speed naive on kyurem to be able to out speed opposing scarf lando-t since mainly ice beam kills that pokemon and the 32 doesnt help since it still cant ohko mons like the lati twins mainly the ones that are 4x weak to it.

Sets
Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Dragon Claw
- Fusion Bolt
- Ice Beam
- Outrage

Latias (F) @ Latiasite
Ability: Levitate
EVs: 156 HP / 100 SpA / 252 Spe
Timid Nature
- Psyshock
- Calm Mind
- Substitute
- Roost

Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Crabhammer
- Aqua Jet
- Swords Dance

Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 252 Def / 4 Spe
Bold Nature
- Counter
- Defog
- Roost
- Toxic

spikes defog is bad so I put toxic instead of whirlwind since counter provided a way to scare them out anyways i left toxic as an option incase youre in a situation where they are trying to stall you out of counters so that they can easily kill you. You can just go for a toxic and roost stall them until than faint. also i think you need heat wave on torn since you have a hard time dealing with ferrothorn. Besides that I really like the team and how it looks hope the changes work.
 
Hey this is a nice team! I have just a slight nitpick though. In the first paragraph, it says RTM. Just saying. :p

Onto the rate!

First of all is Crawdaunt, and since you're running Life Orb, I would replace Crunch with Superpower for better coverage. You could also run a Focus Sash DDance set which is really good on Crawdaunt as a sweeper set.

Crawdaunt @ Focus Sash
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Knock Off/Crunch
- Crabhammer
- Superpower/Aqua Jet

Instead of Psyshock on Latias, I would run Stored Power. This is what Latias with Calm Mind is mainly used for.

You have no Defogger! I would run Defog > Spikes on Skarmory.

Hope it helps! :D

I actually disagree with the use of DD on crawdaunt, simply because it barely outspeeds anything at +1. It is only faster than slow, bulky mons, in which case, SD would be better against them. So, I would suggest either SD, or stick to 4 attacks.
 
I actually disagree with the use of DD on crawdaunt, simply because it barely outspeeds anything at +1. It is only faster than slow, bulky mons, in which case, SD would be better against them. So, I would suggest either SD, or stick to 4 attacks.
yeah forgot to implement that suggestion you need to be around +3 to pretty much be faster than standard 110s and would just not benifit keep SD like the set I had posted.
 
Hey, man. Nice team. I have a few suggestions though that I don't think have been mentioned yet. Firstly, Skarm looks a little passive for this team, I understand his need to try and threaten Fighting types, but with Tornadus and Mega Latias there, you have decent enough means to handle them to an ok degree. What you can't seem to handle is Mega Gardevoir who can 2HKO this entire team, a well-played Gardevoir can bend you over the table pretty well and there's not much you can stop it with. My suggestion would be to run Ferro over Skarm. Ferro can't phase things out, but he can still act as your Spike stacker and threatens Gardevoir a lot, being able to tank a Focus Blast and OHKO with Gyro Ball. Leech Seed can also put pressure on threats trying to stay in on you and force them out sooner or later, leaving them either worn down to be picked off later, or forced out quickly to try and avoid that fate. Ferro still has pretty good synergy with Lando T so that's not a trait you have to sacrifice for this change.
Secondly, Rotom-W can also wall you rather well. The answer to this is simple: slap Earth Power on Kyurem. Terravolt ignores Levitate and allows you to 2HKO standard defensive Rotom W. Dragon Claw and Outrage is a bit redundant when you have another very good coverage move right there for you.
You also have no Defogger or Spinner, which on a team with Tornadus and Kyurem is not all that great, it severely limits your switching options as well which is pretty ironic since that's what you're trying to do to opponents with this bunch. You could return to Skarm and run Defog on him, but then you'd be forced to drop a move which is pretty important on him. You could try Mandibuzz, she piles a lot of pressure on stall and physical hard-hitters, but her synergy with Lando is lacking and she adds to your Mega Gard weakness and loses your Spike support. It's a pretty tough situation to deal with. I know you might not want a Defogger since you have to keep your own hazards on the field or else your strategy goes to shit, but hazard bone you too. Starmie over Crawdaunt could be a decent answer, while it does lose you some offensive potential, it lets you check certain Fighting types much much better as well as provide you with means to keep hazards off your side of the field and on your opponent's.
Hope this helped.
ferrothorn.gif

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Spikes
- Protect

starmie.gif

Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Psyshock
- Ice Beam
- Rapid Spin
 
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Thanks for all the advice, everyone! I'll be making the necessary adjustments soon.

Also, I've been thinking about replacing Mega Latias with Mega Gardevoir. Would this be a good idea? If so, which set would compliment my team better?

Edit: Hmmm... How about instead of using Starmie as a spinner I use Excadrill instead? It OHKOs Rotom-W after rocks and also threatens Bisharp, both of which are threats to a good part of my team.
 
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