OU Sword and Shield OU Discussion Thread


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op stolen from here
SS OU Discussion Thread
This thread is dedicated to the discussion of the SS OU metagame. Discussion topics span from such things as metagame developments, set innovations, and general observations you have noticed as of late. You are welcome to post anything you like as far as the metagame goes, with a few simple rules.

  • Do not ask simple questions here; instead, post them to our "Simple Question, Simple Answer" thread.
  • Do not post one-liners that contribute nothing to the discussion. We do not ask that you write giant paragraphs with each post; we simply ask that you ensure your post has substance and adds to the discussion.
  • Posts should bear in mind the standard clauses, mods, and bans that are in place for the SS OU metagame:
Species Clause: Limit of one on each Pokemon.
OHKO Clause: OHKO moves are banned.
Moody Clause: Moody is banned.
Evasion Moves Clause: Evasion moves are banned.
Endless Battle Clause: Forcing endless battles is banned.
Dynamax Clause: You cannot dynamax.

Sleep Clause Mod: Limit one foe put to sleep
HP Percentage Mod: HP is shown in percentages

Move Bans
Baton Pass

Ability Bans
Arena Trap
Power Construct
Shadow Tag
Sand Veil
Snow Cloak

Item Bans
King's Rock

Here are some prompts to help guide your thinking:
  • What are your personal favorite Pokemon to use in the metagame, and why?
  • What current cores do you find to be strong or fun to use?
  • Do you like the current metagame, or find it to be well balanced? Why or why not?

Remember that at any point, moderators have the discretion to intervene or remove posts as necessary.
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Great to see the discussion forum up and running! I'm extremely invested in this metagame, so it's great to have a place to nerd about this with others.
Anyway, for the sake of sniping the first post starting a discussion, I thought I'd bring up an interesting observation I've come across.

:Ferrothorn: What's the Deal with Airline Food Spikes Anyway?:Skarmory:
(Neon talks about Spikes for a wall of text like a total goober)

Personally, I've felt Spikes are extremely underrated in the current metagame, and would even argue they're even better than Stealth Rocks! Only seriously held back by their limited distribution.
So why bring this up? Well I'm glad you asked reader who definitely did not ask this!
Well, to put it bluntly, I think the impact of Spikes is more felt than that of Stealth Rock in the current metagame.
I'm not saying this as a good or bad thing, just an observation I've made.
To illustrate my point, it's not exactly a secret Flying, Ice, and Fire Types Run Boots in a majority of cases because they're Stealth Rock weak, big woop(er). But what about Pokemon running boots for Spikes? Yes there are a few that do this, like Blissey, Gastrodon, Zeraora, Tapu Koko, and even occasionally Hippowdon and Slowbro. But an overwhelming majority of the Pokemon in the tier do not do this, for the basic reason that they prefer other items.
What this means is that on average, Spikes may do more heavy lifting than Stealth Rocks do! If you don't believe me, just look at the VR and think of how many of those Pokemon Stealth Rocks make substantial progress against are using boots, and how many Pokemon Spikes are making substantial progress against that are using boots. You'll notice there's a massive gap in how many Pokemon do that, and that far more Pokemon run boots for Stealth Rock than they do Spikes, Which leads me to the conclusion that, while Stealth Rocks should still be used on every serious team, people haven't been giving Spikes the respect it deserves in the builder this generation.
This is especially prevelant because of the new wave of Defogless teams popping up because of these boots, with these teams usually getting absolutely crushed by Spikes teams because of their inability to remove them, and the lack of True Knock Off "Absorbers" in the tier bar Clefable, who is very easily overwhelmed by the Pokemon it must absorb Knock Off from, and can't even safely absorb knock from every Pokemon, which only makes these Defogless teams have an even harder time against Spikes teams.
Of course it's important to address that most of these Defogless teams use Spikes themself to attempt to force their opponent to Defog for them, however in a lot of cases VS Opposing Hazard Stack this only serves to detriment them further, as most Spikes teams will already be well equipped to handle hazards with Defog relegated to Emergancies, or even just not have Defog at all and just Spam Boots on every Pokemon!

With all that said, Spikes deserve much more attention than they have gotten because of their overall far more sizeable impact on a game to game basis than that of Stealth Rocks at the current moment, as well as providing an excellent matchup into Defogless teams that have been on the rise recently. If you stuck around and read through this entire thing, thank you, and I hope you're more convinced to experiment more with Spikes, and claim that sweet sweet 25% on every grounded target.​
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