ORAS OU SwordMan (Peaked #174 ; 1624 Elo with Gallade-Mega)

SwordMan

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Introduction :
Hey guys ! Today i show my main team with Gallade-Mega, because i really love him. I build this team just after the Mega-Mence ban.

Teambuilding Process :
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Obviously, the point was to use Gallade-Mega.

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Bisharp is a awesome partner to Gallade-Mega.

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According to ORAS Good Cores, Rotom-W completes the core quite well.

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Well, opponent s'Rotom-W can be troublesome, so the Lati twins is a obvious choice. I choosed Latios because i prefer him to the current metagame.

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Landorus-T forms a classic Volt Turn with Rotom-W. In order to have good speed control, i take the usual Choice Scarf.

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The last slot is really difficult to choose. At first glance, i thought Ferrothorn was the better choice, but i saw Conkeldurr is a huge threat. I took Clefable (and it also helps me against Sableye-Mega, i forgot this threat when i builded lol).

The Squad :

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Gallade @ Galladite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Knock Off
- Zen Headbutt
Well, this mon rarely sweep with SD, but it is really strong. People are really confiant with mons like Unawere Clefable. But Gallade-Mega can just Knock Off Leftovers and switch. This is pretty cool. Swords Dance is here, just in case i need to sweep and the opponent doesn't have speed control. Close Combat and Zen Headbutt are Gallade s'Stabs, and Knock Off for Clefable and the Lati twins. The spread doesn't need explaination.
Other options : Ice Punch > SD or Knock Off / Bulk Up > SD

bisharp.gif

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Iron Head
When i have SD Gallade, you can say "Why SD Bisharp ?". Just because i think Pursuit support is not needed for my team. Swords Dance, coupled to a strong priority, clean up teams. Usually, Gallade-Mega is my wallbreaker, and Bisharp my cleaner. The rest of moves are Bisharp strong Stabs. I prefer Jolly over Adament, because i don't see any calcs to assure OHKO / 2HKO with Adament. I am thinking to Low Kick over SD, to deal against Bisharp, but i will lose the utility of SD.
Other options : Adament Nature > Jolly Nature / Pursuit > SD / Low Kick > SD

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Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 60 Def / 156 SpD / 44 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Rotom-W is just so good in this metagame. It checks so many physical threats with Will-O-Wisp and it is my pivot. It also forms a good Volt Turn core with Landorus-T. Hydro Pump for coverage, and Pain Split for recovery. The spread is tired from Destiny Device s'RMT. I just taked 44 EVs Def to 44 Spd. 248 HP to have bulk and SR number. 156 SpD to survive 2 Dark Pulse after SR damage and Leftovers recovery from Greninja LO, and also 2 Hydro Pump after SR damage from Keldeo Specs. 44 Spd to outspeed Jolly Azumarill, and the rest in Def.
Other options : Chesto Resto > Leftovers + Pain Split

latios.gif

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs : 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog
In my opinion, Latios is the most reliable Defogger atm. It has more offensive presence than Flying Defogger (Zapdos, Mandibuzz, etc...) and it doesn't have a weakness to SR. Draco Meteor often gets a kill, Psyshock is his second stab, and Roost for recovery. The spread is really standard. I am thinking to Latias over Latios, to have Healing Wish over Roost. Rotom-W and Landorus-T are easy to wear down, so completely heal him are really good. But I lose too OHKO / 2HKO imo.
Other options : Latias > Latios for Healing Wish > Roost / Thunderbolt > Roost

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Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- U-turn
- Knock Off
- Stone Edge
This mon doesn't need the 3 lines of explaination. Because i don't want the thread to be locked, let's explain. It completes my VoltTurn Core, it is my main revenge killer. Basically, it fits in all teams (bar full stall) and it has good coverage : EdgeStone, U-Turn for momentum, and a good move which is Knock Off. I choosed Knock Off because Gengar is really a very huge threat to my team, and without Knock Off, this thing can 6-0 my team.
Other options : n_n


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Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
IVs : 0 Atk
- Stealth Rock
- Moonblast
- Fire Blast
- Soft-Boiled
To finish with, Clefable is the last. I took the Specially Defensive repartition to handle Thundurus better (also Kyurem-B and others mons). Clefable is my check to Conkeldurr and Sableye-Mega, and more importantly, my Stealth Rock Setter. I choosed Fire Blast over Flamethrower because i often need the extra power against Scizor-Mega. Moonblast is her stab and Soft-Boiled for reliable recovery, unlike Moonlight. Maybe a Unawere version, to deal against Gallade-Mega ?
Other options : Unawere Talent


Threat List :
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Gallade-Mega : Ironically, Gallade-Mega is a huge threat to this team. It is able to 2HKO all my team. Clefable is my first switch-in, if it place a SD i can survive. I can risk a speed tie with Latios or Gallade-Mega, or RK it with Landorus-T. But he is able to have at least 1 kill.

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Bisharp : Like Gallade-Mega, Bisharp is a huge threat. I have nothing for it. At +2, it OHKO everything in my team.

Strong Fairies :
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Gardevoir-Mega : If it comes, it gets a kill.

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Altaria-Mega : It takes EQ very well from my Landorus-T.

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Slowbro-Mega : Only the Iron Defense + CM sweeps me.

I don't remember other threats atm but i'm sure that my team has other weaknesses.


Shoutouts :
French fuckers :
Exiline, always fun to play against you.

bluri : the same as above.

Myogui : Always fun to 6-0 you.

RMT Raters atm :
Der Twist Albacore Sparkl3y

Proof of Peak :
Peak with Gallade-Mega (1624 elo, Top 200).PNG



Importable :
Gallade @ Galladite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Knock Off
- Zen Headbutt

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Iron Head

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 60 Def / 156 SpD / 44 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- U-turn
- Knock Off
- Stone Edge

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Fire Blast
- Soft-Boiled

~Vinc608
 
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Hi Vinc !
You are extremly weak to bisharp (if he use Sword Dance bisharp can sweep your entire team)
try 128 EV Speed on Rotom for outspeed Adamant bisharp :] (or more EVs for jolly bisharp)
Nice team and thanks for the Shoutouts ;)

And Clefable don't kill Bisharp with fire blast :
0 SpA Clefable Fire Blast vs. 4 HP / 0 SpD Bisharp: 204-240 (75 - 88.2%) -- guaranteed 2HKO
 
You said you had a lot of trouble with set up sweepers, mainly Gallade and Altaria. One suggestion I can make to help this situation would be to run a different Clefable spread. I've been using this set to check a lot of the new megas as it avoids the 2hko from Adamant Gallade and can also stop set-up sweepers such as Altaria. Here's the set.

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 224 Def / 32 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Fire Blast
- Soft-Boiled

Also for Bisharp, Landorus-T avoids the OHKO after getting the Defiant boost from Intimidate. Rotom-Wash can also handle the non-SD variants. Overall very solid team. GL!
 
Nice team and thanks for the shoutout! I agree with the the above comment that you should run Unaware over Magic Guard on Clefable as well as a physically defensive spread. This enables you to beat DD Mega-Altaria, Mega-Gallade, Mega-Gyarados (big threat to the team actually), Mega-Heracross and Mega-Slowbro much more reliably. The specially defensive spread does let you handle Thundurus better, however, you have 2 good checks in Latios and Scarf Lando-T, so I wouldn't worry about it too much.However, you can't run Softboiled to you have to run Moonlight, which is unfortunate. It also leaves you weaker to Mega Sceptile (Unaware ignores Leaf Storm SpA drop too)

Bisharp indeed looks extremely threatening to this team, at +2 it KOs everything bar your own Bisharp who obviously loses. And no, Landorus-T doesn't always live a +1 Sucker Punch even from full:

+1 252+ Atk Life Orb Bisharp Sucker Punch vs. 0 HP / 24 Def Landorus-T: 289-341 (90.5 - 106.8%) -- guaranteed OHKO after Stealth Rock

There are a few things you can do to deal with this. As you said, you could run Low Kick on Bisharp but i'm not sure this would be such a great idea since it's only ever useful for opposing Bisharp. Hidden Power Fighting over Roost on Latios. This enables you to lure Bisharp and ensures it cannot get a free SD off on anything on your team. However, this means you get worn down over time by YZard which switches in for free on Clef, but this is definitely better than just losing to Bisharp. Finally, you can run Substitute on Gallade. This lets you Sub on Bisharp's Sucker Punch and CC it next turn, stopping its sweep. You do lose either Knock Off or Zen Headbutt though. I would probably remove Knock Off since you already have Bisharp, but if you do so, Mew might become very annoying (that being said, you might be able to win vs it just by spamming Sub SD). It all depends on whether you prefer being walled by Psychics or Fairies, since you don't seem too weak to Psychics I would remove Knock Off personally.

Mega-Gardevoir also looks really scary, since it checks half of your team and you have no switchins at all. Unfortunately covering Gardevoir and Bisharp in the same slot is nigh-impossible so you need to move stuff around on your team if you actually want to take it on. I also find your team a bit weak to Mega-Metagross who can switch in on both Latios and Clefable with relative ease. It's just a slight weakness, nothing to really worry about, but I can see it beating a problem especially if it predicts Lando-T/Bisharp switchins correctly. I don't really know how to fix this but one thing you could try (and this will take quite a bit of restructuring) and that putting SR on something else and replacing Clefable by SD Talonflame. Talonflame is a good MGarde check, although it isn't a counter and can't really switch in that well unlike Clefable it isn't a free switch into it so doing this will make your team handle MGarde a lot better. Talonflame also beats DD Altaria (unless they run Outrage which, trust me, they don't), checks opposing Mega-Gallade, sets up on Mega-Sableye, and more importantly isn't as passive as Clefable. I'm a little worried that running something like Clefable on what is mostly an offensive team is going to let too many things come in for free and threaten the rest your team. Fir instance, stuff like Metagross, YZard and Heatran can switch in rather easily and become annoying to fight off. Now, there are 2 big problems with this change. The fist being obviously that you need another rock setter. The second is that you have pretty much nothing to stop Mega-Slowbro from sweeping you completely anymore. I guess you could run TBolt on Latios but I doubt that's enough, especially since the CM Iron Defense set can easily take a TBolt at +1. I can't think of an offensive rock setter that beats MBro. I guess Taunt+Toxic Heatran can slow it down though, and it completely disables the CM Iron Defense set so you may want to try that. Also, it can kinda pivot into MGardevoir. As I said, you need to move stuff around if you want to properly take on Gardevoir+Bisharp, but I think you can manage it. Good luck!

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Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Fire Blast
- Moonlight
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Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs : 0 Atk
- Draco Meteor
- Psyshock
- Hidden Power [Fighting]
- Defog

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Gallade @ Galladite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Substitute
- Zen Headbutt

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Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost

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Heatran @ Air Balloon
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Stealth Rock
- Taunt
- Toxic
Hope this helps!
 
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Hey Vinc! Thanks for the shoutout, it really is a big thing. I have some changes to be made to the team, and I hope you take them into consideration n_n

First of all, I would change Bisharp to a Black Glasses/Dread Plate so you can trap the Eon Twins, and Do a good amount to non ID Slowbro. If you do this, switch SD for Pursuit.

Next is Latios, which I would switch Roost for HP Fighting/Fire so you can do a good amount to Ferrothorn or Bisharp.

I agree with the previous posts of you running Unaware Clefable, since it will help with MAltaria and MSlowbro.

Other than that, the team looks great!

Hope it helps ^^
 
Hi Vinc !
You are extremly weak to bisharp (if he use Sword Dance bisharp can sweep your entire team)
try 128 EV Speed on Rotom for outspeed Adamant bisharp :] (or more EVs for jolly bisharp)
Nice team and thanks for the Shoutouts ;)

And Clefable don't kill Bisharp with fire blast :
0 SpA Clefable Fire Blast vs. 4 HP / 0 SpD Bisharp: 204-240 (75 - 88.2%) -- guaranteed 2HKO

Mmh... Jolly Nature for Bisharp is really common with LO imo, so it the sacrifice of bulk don't change too much.

You said you had a lot of trouble with set up sweepers, mainly Gallade and Altaria. One suggestion I can make to help this situation would be to run a different Clefable spread. I've been using this set to check a lot of the new megas as it avoids the 2hko from Adamant Gallade and can also stop set-up sweepers such as Altaria. Here's the set.

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 224 Def / 32 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Fire Blast
- Soft-Boiled

Also for Bisharp, Landorus-T avoids the OHKO after getting the Defiant boost from Intimidate. Rotom-Wash can also handle the non-SD variants. Overall very solid team. GL!
Soft-Boiled is not compatible with Unaware :/ But yeah, it is a good change. Just a question, what does the spread accomplish ?

Nice team and thanks for the shoutout! I agree with the the above comment that you should run Unaware over Magic Guard on Clefable as well as a physically defensive spread. This enables you to beat DD Mega-Altaria, Mega-Gallade, Mega-Gyarados (big threat to the team actually), Mega-Heracross and Mega-Slowbro much more reliably. The specially defensive spread does let you handle Thundurus better, however, you have 2 good checks in Latios and Scarf Lando-T, so I wouldn't worry about it too much.However, you can't run Softboiled to you have to run Moonlight, which is unfortunate. It also leaves you weaker to Mega Sceptile (Unaware ignores Leaf Storm SpA drop too)

Bisharp indeed looks extremely threatening to this team, at +2 it KOs everything bar your own Bisharp who obviously loses. And no, Landorus-T doesn't always live a +1 Sucker Punch even from full:

+1 252+ Atk Life Orb Bisharp Sucker Punch vs. 0 HP / 24 Def Landorus-T: 289-341 (90.5 - 106.8%) -- guaranteed OHKO after Stealth Rock

There are a few things you can do to deal with this. As you said, you could run Low Kick on Bisharp but i'm not sure this would be such a great idea since it's only ever useful for opposing Bisharp. Hidden Power Fighting over Roost on Latios. This enables you to lure Bisharp and ensures it cannot get a free SD off on anything on your team. However, this means you get worn down over time by YZard which switches in for free on Clef, but this is definitely better than just losing to Bisharp. Finally, you can run Substitute on Gallade. This lets you Sub on Bisharp's Sucker Punch and CC it next turn, stopping its sweep. You do lose either Knock Off or Zen Headbutt though. I would probably remove Knock Off since you already have Bisharp, but if you do so, Mew might become very annoying (that being said, you might be able to win vs it just by spamming Sub SD). It all depends on whether you prefer being walled by Psychics or Fairies, since you don't seem too weak to Psychics I would remove Knock Off personally.

Mega-Gardevoir also looks really scary, since it checks half of your team and you have no switchins at all. Unfortunately covering Gardevoir and Bisharp in the same slot is nigh-impossible so you need to move stuff around on your team if you actually want to take it on. I also find your team a bit weak to Mega-Metagross who can switch in on both Latios and Clefable with relative ease. It's just a slight weakness, nothing to really worry about, but I can see it beating a problem especially if it predicts Lando-T/Bisharp switchins correctly. I don't really know how to fix this but one thing you could try (and this will take quite a bit of restructuring) and that putting SR on something else and replacing Clefable by SD Talonflame. Talonflame is a good MGarde check, although it isn't a counter and can't really switch in that well unlike Clefable it isn't a free switch into it so doing this will make your team handle MGarde a lot better. Talonflame also beats DD Altaria (unless they run Outrage which, trust me, they don't), checks opposing Mega-Gallade, sets up on Mega-Sableye, and more importantly isn't as passive as Clefable. I'm a little worried that running something like Clefable on what is mostly an offensive team is going to let too many things come in for free and threaten the rest your team. Fir instance, stuff like Metagross, YZard and Heatran can switch in rather easily and become annoying to fight off. Now, there are 2 big problems with this change. The fist being obviously that you need another rock setter. The second is that you have pretty much nothing to stop Mega-Slowbro from sweeping you completely anymore. I guess you could run TBolt on Latios but I doubt that's enough, especially since the CM Iron Defense set can easily take a TBolt at +1. I can't think of an offensive rock setter that beats MBro. I guess Taunt+Toxic Heatran can slow it down though, and it completely disables the CM Iron Defense set so you may want to try that. Also, it can kinda pivot into MGardevoir. As I said, you need to move stuff around if you want to properly take on Gardevoir+Bisharp, but I think you can manage it. Good luck!

clefable.gif

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Fire Blast
- Moonlight
latios.gif

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs : 0 Atk
- Draco Meteor
- Psyshock
- Hidden Power [Fighting]
- Defog

gallade-mega.gif

Gallade @ Galladite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Substitute
- Zen Headbutt

talonflame.gif

Talonflame @ Sharp Beak
Ability: Flame Body
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost

heatran.gif

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Stealth Rock
- Taunt
- Toxic
Hope this helps!

For the Clefable change : OK, see above.
For HP Fighting > Roost : I completely forgot the option of HP Fighting. This seems good in paper, but in practice... The 110 Speed Tier seems too important. Will test it anyway :]
I don't really understand the last paragraph. Should i take Heatran or Talonflame ?

Thanks for the shoutout man o_O

Not always fun...

Really fun for me, not for you haha :p

Hey Vinc! Thanks for the shoutout, it really is a big thing. I have some changes to be made to the team, and I hope you take them into consideration n_n

First of all, I would change Bisharp to a Black Glasses/Dread Plate so you can trap the Eon Twins, and Do a good amount to non ID Slowbro. If you do this, switch SD for Pursuit.

Next is Latios, which I would switch Roost for HP Fighting/Fire so you can do a good amount to Ferrothorn or Bisharp.

I agree with the previous posts of you running Unaware Clefable, since it will help with MAltaria and MSlowbro.

Other than that, the team looks great!

Hope it helps ^^

For Pursuit > SD : I think it is just a personnal preference. Since i currently have Clefable atm, and probably Heatran to replace it, i think the potential sweep with SD is better than the ability of Bisharp to trap the Lati twins. I already said it in the OP.
Albacore already said your 2 last suggestions :/
 
For the Clefable change : OK, see above.
For HP Fighting > Roost : I completely forgot the option of HP Fighting. This seems good in paper, but in practice... The 110 Speed Tier seems too important. Will test it anyway :]
I don't really understand the last paragraph. Should i take Heatran or Talonflame ?
Actually, HP Fighting doesn't decrease your speed, so you don't need to worry about that. You're thinking of HP Fire.

As for the last paragraph, I was basically saying that, if your Gardevoir weakness becomes too much of a problem, running Talonflame over Clefable and Heatran somewhere else on your team to cover up the weaknesses not running Clefable opened. However I wasn't sure where Heatran would be able to fit on your team, and you probably can't replace it for one thing without having to fix a weakness somewhere else. Looking back I probably should've made that clearer, sorry for the confusion.
 
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However I wasn't sure where Heatran would be able to fit on your team, and you probably can't replace it for one thing without having to fix a weakness somewhere else.
This is pretty much the problem. This team is solid, but it does have a few harsh weaknesses, and the only real way to deal with these weaknesses seem to in turn bring more weaknesses themselves. T-Flame would be a really solid addition to this team for the hard-hitting priority and still being able to hold off Conk from decimating everything. Problematically, you'd lose your Rock-setter and the only solutions are to replace another team member or convert your Lando to a lead set and neither of those is ideal. Scarfed Heatran could be an option over Scarfed Lando, this would deal with your birdspam issue depending on what you choose to run since it can take a +2 Talonflame Brave Bird and OHKO with Ancient Power, and HP Ice might deal with Lando-Ts if you can bait them and being able to switch in to Mega Gard's Hyper Voices and take a hug cut from their HP with Flash Cannon, but that would also come at the cost of losing your Gengar check without Scarfed Knock Off support (unless you run Dark Pulse, but that's kind of a waste of coverage), losing your momentum-grabber in U-Turn and let opposing Scarf Landos run more shit on your team than they already do if they get a safe switch. That's why I haven't come up with any suggestions to properly post here, because it's like a game of whack-a-mole in terms of what they solve and what they bring. Sorry, man, but I think it's going to be a case of trial-and-error to find the most solid variant of this team.
 
Hey there Vinc608, solid team, only have some quick advice for you.

Bisharp is truly a frightening threat for your team, you don't have any reliable way to defeat him, this only gets worse considering yolu have a defog and intimidate user here in the team, your best bet is a coinflip with Mega gallade dancing and then attacking when the opponent won't click close combat, it's not very reliable.
Slowbro is also another threat, while iron defense+calm mind isn't THAT much common it has all the keys in order to stall and use you as setup fodder, as such I would like to suggest you an easy fix that will help you solve it.


have you considered Taunt 3 attacks Keldeo over your current Rotom-wash? While a strange choice this Keldeo allows you to have an answer against both Bisharp and mono attack Slowbro:
252 Atk Black Glasses Bisharp Knock Off (97.5 BP) vs. 24 HP / 0 Def Keldeo: 102-120 (31 - 36.4%)
+1 4 SpA Mega Slowbro Scald vs. 24 HP / 0 SpD Keldeo: 89-105 (27 - 31.9%)
252 SpA Life Orb Keldeo Hidden Power Electric vs. 252 HP / 0 SpD Mega Slowbro: 205-242 (52 - 61.4%)
252 SpA Life Orb Keldeo Hidden Power Electric vs. +1 252 HP / 0 SpD Mega Slowbro: 138-164 (35 - 41.6%)
Thanks to taunt, you'll stop Slowbro from slack offing/rest on you, and since after mega evolving he will lose regenerator it will be very easy for you to chip away his health, while also giving you a nice answer to Bisharp without letting you lose any momentum.

Set:
647_kakugonosugata.gif

Keldeo @ Life Orb
Trait: Justified
EVs: 4 Def / 252 SAtk / 252 Spd
IVs: 1 Atk / 30 SAtk
Timid Nature (+Spd, -Atk)
- Taunt
- Hydro Pump
- Secret Sword
- Hidden Power [Electric]
Hope it helped, good luck
 
Hey there Vinc608, solid team, only have some quick advice for you.

Bisharp is truly a frightening threat for your team, you don't have any reliable way to defeat him, this only gets worse considering yolu have a defog and intimidate user here in the team, your best bet is a coinflip with Mega gallade dancing and then attacking when the opponent won't click close combat, it's not very reliable.
Slowbro is also another threat, while iron defense+calm mind isn't THAT much common it has all the keys in order to stall and use you as setup fodder, as such I would like to suggest you an easy fix that will help you solve it.


have you considered Taunt 3 attacks Keldeo over your current Rotom-wash? While a strange choice this Keldeo allows you to have an answer against both Bisharp and mono attack Slowbro:
252 Atk Black Glasses Bisharp Knock Off (97.5 BP) vs. 24 HP / 0 Def Keldeo: 102-120 (31 - 36.4%)
+1 4 SpA Mega Slowbro Scald vs. 24 HP / 0 SpD Keldeo: 89-105 (27 - 31.9%)
252 SpA Life Orb Keldeo Hidden Power Electric vs. 252 HP / 0 SpD Mega Slowbro: 205-242 (52 - 61.4%)
252 SpA Life Orb Keldeo Hidden Power Electric vs. +1 252 HP / 0 SpD Mega Slowbro: 138-164 (35 - 41.6%)
Thanks to taunt, you'll stop Slowbro from slack offing/rest on you, and since after mega evolving he will lose regenerator it will be very easy for you to chip away his health, while also giving you a nice answer to Bisharp without letting you lose any momentum.

Set:
647_kakugonosugata.gif

Keldeo @ Life Orb
Trait: Justified
EVs: 4 Def / 252 SAtk / 252 Spd
IVs: 1 Atk / 30 SAtk
Timid Nature (+Spd, -Atk)
- Taunt
- Hydro Pump
- Secret Sword
- Hidden Power [Electric]
Hope it helped, good luck

I already though for Keldeo over Rotom-W, but i think i will be very weak to Talonflame. This change would be good with the support of Heatran > Talonflame.

Actually, HP Fighting doesn't decrease your speed, so you don't need to worry about that. You're thinking of HP Fire.

As for the last paragraph, I was basically saying that, if your Gardevoir weakness becomes too much of a problem, running Talonflame over Clefable and Heatran somewhere else on your team to cover up the weaknesses not running Clefable opened. However I wasn't sure where Heatran would be able to fit on your team, and you probably can't replace it for one thing without having to fix a weakness somewhere else. Looking back I probably should've made that clearer, sorry for the confusion.

Oh, and what do you think about Substitute > SD ?
Why Showdown propose 30 IVs when i'm running HP Fighting ?
I'm thinking of Talonflame Band (for RK) over Clefable and Landorus-T SR Setter over my current set. Any thoughts ?
(too much questions oO)
Oh, i forgot in my precedent post, thanks a lot for your feedback !
 
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