EISEN'S TOWER RANDOMIZER
(Part II)
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Battles 201-210
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Timid | Justified
252 SpA / 4 SpD / 252 Spe
Scald / Secret Sword / Air Slash / Icy Wind
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Jolly | Gulp Missile
252 Atk / 4 Def / 252 Spe
Dive / Brave Bird / Steel Wing / Superpower
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Brave | Lightning Rod
0 Spe IV
252 HP / 252 Atk / 4 SpD
Bonemerang / Fire Punch / Low Kick / Detect
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Brave | Gluttony
244 HP / 76 Atk / 188 Def
Double-Edge / Darkest Lariat / Curse / Recycle
Notes: This looked like it would be a rough one, but it was actually very smooth. The backline barely ever came out, Cramorant and Keldeo took turns Dmaxing, their max moves can both support each other out, and with the Band and sometimes boosts/rain, birb's damage output was great. Leon was a breeze with Aegi Dragapult lead, Draco went into Birb, so it got a Pikachu from Dive, Keldeo then Dmaxed and Max Overgrowth from Charizard didn't even do 50% to Keldeo as it got KOd back. LRod was used only once vs a Jolteon but it was worth a bring (also, Marowak next to Max Knuckles has insane damage output).
♔ MVP:
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Battles 211-220
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Modest | Screen Cleaner
44 HP / 12 Def / 236 SpA / 4 SpD / 212 Spe
Fake Out / Psychic / Freeze-Dry / Icy Wind
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Modest | Flame Body
84 HP / 28 Def / 84 SpA / 92 SpD / 220 Spe
Quiver Dance / Flamethrower / Bug Buzz / Protect
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Bold | Water Absorb
228 HP / 164 Def / 4 SpA / 76 SpD / 36 Spe
Tailwind / Scald / Helping Hand / Protect
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Modest | Water Absorb
12 HP / 100 Def / 196 SpA / 12 SpD / 188 Spe
Hydro Pump / Ice Beam / Freeze-Dry / Icy Wind
Notes: This run made me re-appreciate how good Freeze-Dry is. Tower features a lot of 4x weaks and I ran into 3 Seismitoads, as well as 2 Gyarados. Volc swept most games and had a clutch survival against a Scarf Malamar Rock Slide. Leon allowed Volc to setup with an Aegi/Rilla lead, and with Rime down, I was able to set TW before Charizard's entrance, leading to an easy Max Geyser OHKO.
♔ MVP:
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Battles 221-230
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Modest | Torrent
36 HP / 4 Def / 196 SpA / 20 SpD / 252 Spe
Muddy Water / Ice Beam / Dark Pulse / Protect
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Impish | Prankster
244 HP / 196 Def / 68 SpD
Fake Out / Reflect / Light Screen / Foul Play
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Timid | Lightning Rod
4 Def / 252 SpA / 252 Spe
Fake Out / Thunderbolt / Nuzzle / Protect
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Brave | Sand Stream
0 Spe IV
244 HP / 252 Atk / 12 SpD
Rock Slide / Stomping Tantrum / Heavy Slam / Superpower
Notes: The true MVP is actually G-Max Cannonade, it was soooo good. Between screens, double Fake Out and often Hailstorm (I would say Sand because that was the idea, but Gigalith didn't hit the field a single time lol), things were losing health very quickly. Being able to ignore things that live hits on 25-30% makes planning so much easier. Incredibly satisfying run, I can't wait to roll G-Max Venusaur too now! Leon led Rhyp/Rime, so my lead made quick work of it, and Charizard/Cinderace in the back got a taste of Blastoise's refreshing geysers.
♔ MVP:
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Battles 231-240 (no Dynamax used)
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Modest | Turboblaze
236 HP / 4 Def / 180 SpA / 4 SpD / 84 Spe
Fusion Flare / Dragon Pulse / Earth Power / Tailwind
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Modest | Liquid Voice
76 HP / 68 Def / 108 SpA / 4 SpD / 252 Spe
Hyper Voice / Moonblast / Icy Wind / Protect
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Timid | Lightning Rod
84 HP / 4 Def / 196 SpA / 4 SpD / 220 Spe
Thunderbolt / Flamethrower / Snarl / Volt Switch
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Modest | Cursed Body
252 HP / 124 SpA / 132 Spe
Shadow Ball / Ally Switch / Strength Sap / Protect
Notes: This was so straightforward... Not only was I blessed with Reshiram, but the type synergy is also really good between Reshiram and Prima. Tailwind allowed Prima to just hammer away with Hyper Voices, and if any of the 2 ever went down the backline had no trouble cleaning up. Leon was able to prevent TW turn 1 with Fake Out Rilla, forcing me to sacrifice Polteageist to a Wood Hammer on the next turn to be safe, but after that, the duo had no trouble mowing through.
♔ MVP:
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Battles 241-250
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Timid | Psychic Surge
236 SpA / 20 SpD / 252 Spe
Expanding Force / Hyper Voice / Dazzling Gleam / Mystical Fire
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Timid | Clear Body
4 Def / 252 SpA / 252 Spe
Shadow Ball / Draco Meteor / Flamethrower / Scald
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Brave | Sand Stream
0 Spe IV
236 HP / 236 Atk / 36 SpD
Rock Slide / Crunch / Curse / Protect
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Adamant | Intimidate
204 HP / 220 Atk / 84 Spe
Fake Out / Close Combat / Helping Hand / Wide Guard
Notes: That lead was so fast, with so much damage output (when Dmaxing, anyway), the AI could rarely do much about it, though Indeedee's damage output is severely affected by not having Specs. Rhyperior / AV Aegislash lead from Leon allowed me to set the rain with Max Geyser, and that was the whole story. This lead was just too good. Fun interaction that happened, an Araquanid set Sticky Web and Hitmontop's Eject Pack got it ejected instantly, allowing me to cycle back into Hitmontop right away and get -2. That was the only time Tyranitar hit the field (I brought it as a safety measure against Leon's Charizard).
♔ MVP:
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Battles 251-260
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Hasty | Technician
4 HP / 252 Atk / 252 Spe
Fake Out / Covet / Icy Wind / Taunt
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Jolly | Sand Stream
12 HP / 244 Atk / 4 Def / 4 SpD / 244 Spe
Rock Slide / Crunch / Low Kick / Dragon Dance
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Modest | Levitate
156 HP / 4 Def / 116 SpA / 4 SpD / 228 Spe
Overheat / Thunderbolt / Ally Switch / Protect
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Quiet | Quick Draw
0 Spe IV
244 HP / 4 Atk / 4 Def / 252 SpA / 4 SpD
Psychic / Shell Side Arm / Flamethrower / Protect
Notes: I was very nervous about having a lead so weak to Fighting since double Fighting leads are not uncommon from the AI, but through FO and Slowbro I hoped it could be manageable. In the end, I encountered no Fighting types at all, but a Delibird did mess me up by OHKOing Ttar turn 1 (I didn't remember Banded Brick Break was a set lol). Persian stole the Band, and the backline ended up being weak to Fire - Vanilluxe and something else, so Rotom cleaned up (alone by the end, it was quite tight). The Leon battle was tough, I again ignored the Ice type, this time Mr. Rime, to FO Rhyp and DD, but Ebelt Grass Knot did a ton to Ttar, which I had to sacrifice in exchange for a KO on Rhyp. Charizard only came in 4th, and Dmax Rotom had to Max Guard to prevent Max Rockfall from Weather Ball on the last turn of sand. Meanwhile, Slowbro got 2 QCQDs in a row and did a good 75%, making for an easy Rotom finish. Overall, that was 5/7 QCQDs on G-Slowbro's debut!
♔ MVP:
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Battles 261-270
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Modest | Swift Swim
20 HP / 4 Def / 252 SpA / 4 SpD / 228 Spe
Scald / Dragon Pulse / Hurricane / Protect
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Timid | Lightning Rod
84 HP / 4 Def / 196 SpA / 4 SpD / 220 Spe
Thunderbolt / Flamethrower / Snarl / Volt Switch
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Adamant | Intimidate
76 HP / 244 Atk / 4 Def / 36 SpD / 148 Spe
Flare Blitz / Extreme Speed / Helping Hand / Protect
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Jolly | Anticipation
4 HP / 236 Atk / 12 Def / 4 SpD / 252 Spe
Play Rough / Psycho Cut / High Horsepower / Bounce
Notes: Kingdra might as well has solo'd the entire thing, it hasn't gone down a single time. Max Geyser turn 1 made the rest of the turns mostly trivial. The closest battle had a Quick Claw Grimmsnarl/Scarf Crawdaunt lead, QC activated twice in a row while Crawdaunt disposed of Manectric immediately; this could have been trouble, but I finished Grimm with Airstream to give Rapidash the jump and thankfully, Play Rough connected. Arcanine was mostly there for Intimidate, but it did OHKO a Ferro in the rain, and got an important Espeed on Leon's Haxorus3 to break sash after it had gone for a DD.
♔ MVP:
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Battles 271-280
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Timid | Synchronize
252 SpA / 4 SpD / 252 Spe
Psyshock / Flamethrower / Pollen Puff / Tailwind
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Adamant | Dry Skin
140 HP / 108 Atk / 4 Def / 252 SpD / 4 Spe
Fake Out / Drain Punch / Poison Jab / Knock Off
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Bold | Prism Armor
236 HP / 148 Def / 12 SpA / 28 SpD / 84 Spe
Photon Geyser / Earth Power / Calm Mind / Moonlight
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Adamant | Unburden
236 HP / 140 Atk / 12 Def / 116 SpD / 4 Spe
Tailwind / Acrobatics / Close Combat / Helping Hand
Notes: Not the most synergistic team, but setting Terrain with Dmax Mew was pretty good for Necrozma and Seed Hawlucha, and having 2 Tailwind options helped, especially with FO at the front. I really enjoyed the Max Flare pairing with Necrozma's Moonlight (though it only came into play in one battle lol). The regular battles were straightforward, Mew mostly swept, but I was scared of Leon since I had nothing super effective for Charizard, and indeed, that battle was super close. In the end, it came down to Necrozma at full vs Charizard, very low, in Terrain. Wildfire did way more than I expected, something like 80%, giving me the berry, but Photon Geyser finished it off thankfully; Dragapult1 put in a ton of work against me in that battle, KOing both Toxicroak and Hawlucha.
♔ MVP:
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Battles 281-290
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Adamant | Frisk
52 HP / 236 Atk / 20 Def / 4 SpD / 196 Spe
Fake Out / False Surrender / Spirit Break / Low Kick
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Modest | Weak Armor
252 SpA / 4 SpD / 252 Spe
Shadow Ball / Stored Power / Shell Smash / Protect
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Jolly | Clear Body
252 Atk / 4 Def / 252 Spe
Dragon Darts / Phantom Force / Substitute / Protect
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Modest | Chlorophyll
36 HP / 20 Def / 228 SpA / 4 SpD / 220 Spe
Energy Ball / Psychic / Ancient Power / Protect
Notes: This was a no Dmax run until the Leon battle, where I felt forced to Gmax Grimmsnarl in front of Aegislash. Grimm got the Snooze effect on Charizard, which was a big help. Leon focused down Polteageist early, so it never got to attack in that battle (because of Wildfire), but that gave Grimmsnarl the opportunity to put everything in range of Dragon Darts, so Dragapult cleaned up with Charizard asleep. The rest of the run was mostly FO + Shell Smash turn 1, but this combo doesn't enable Polteageist sweeps like Follow Me Clef did, since I often went down to Sash turn 1. Regardless, Polteageist makes for a perfect bait and usually gets at least 1 KO, while the AI tends to ignore Grimmsnarl, who is free to score most KOs. First 2 battles were a bit scary, both were mono Dark, and the 2nd one had a Bisharp that OHKOd Grimm. Dragapult came in clutch with baits thanks to the Sub. Frisk was a huge help overall.
♔ MVP:
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Battles 291-300 (no Dynamax used)
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Jolly | Reckless
36 HP / 212 Atk / 4 Def / 12 SpD / 244 Spe
Fake Out / High Jump Kick / Helping Hand / Ally Switch
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Jolly | Intrepid Sword
36 HP / 252 Atk / 4 Def / 4 SpD / 212 Spe
Behemoth Blade / Play Rough / Close Combat / Protect
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Jolly | Intimidate
12 HP / 252 Atk / 244 Spe
Waterfall / Bounce / Dragon Dance / Protect
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Brave | Lightning Rod
0 Spe IV
228 HP / 252 Atk / 28 SpD
High Horsepower / Rock Slide / Hammer Arm / Protect
Notes: What a way to reach 300! I got given the red carpet here with Zacian, obviously. The Leon battle was also a no damage taken one, Behemoth Blade did 90% to GMax Charizard, and HJK finished it off. To no surprise, this was a very easy run, the most trouble I encountered was Aegislash, which still took 45% from Behemoth Blade in Shield forme, and was quickly revenged by Rhydon (it was the offensive LO set). Zacian is busted, but it's super fun using busted Pokémon every once in a while and destroying everything in sight!
♔ MVP:
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Battles 301-310 (no Dynamax used)
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Jolly | RKS System
4 HP / 252 Atk / 252 Spe
Explosion / Multi-Attack / Crunch / Parting Shot
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Timid | Clear Body
4 Def / 252 SpA / 252 Spe
Shadow Ball / Draco Meteor / Flamethrower / Scald
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Bold | Volt Absorb
108 HP / 252 Def / 20 SpA / 12 SpD / 116 Spe
Scald / Thunderbolt / Icy Wind / Protect
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Timid | Turboblaze
4 HP / 252 SpA / 252 Spe
Freeze-Dry / Dragon Pulse / Fusion Flare / Earth Power
Notes: This was not a good run. Since I rolled Kyurem-W, I really wanted to keep it a no Dmax run, but both the Dragapult and Kyurem sets were made with Dmax in mind. Lanturn offered the only support, and was also the only one with Protect. Dragapult was the worst by far here... Kyurem was least able to do well just from raw power; Dragapult was always in an awkward spot, unable to get KOs, threatened to be OHKOd itself, and unable to do anything about it. I should have just put Protect on it for this run. I won several battles 1-0 with only Kyurem or Lanturn left, and against Leon, Lanturn clutched it out in the end, thanks to being EVd to live Overgrowth. I think I was clicking Explosion a little too mindlessly and would have had less close games by going for Multi-Attack sometimes... but then again, special Dragapult is pretty weak and usually cannot score OHKOs even with LO (this set is *really* meant to dmax), so weakening something to double-KO with Explosion was often the necessary play. Overall unhappy of this run and my preparation, I think seeing Kyurem made me too comfortable and careless.
♔ MVP:
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Battles 311-320
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Modest | Adaptability
116 HP / 172 SpA / 220 Spe
Tri Attack / Shadow Ball / Hyper Beam / Protect
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Timid | Trace
12 HP / 4 Def / 252 SpA / 4 SpD / 236 Spe
Moonblast / Psyshock / Mystical Fire / Icy Wind
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Jolly | Skill Link
252 Atk / 4 SpD / 252 Spe
Tail Slap / Bullet Seed / Rock Blast / Protect
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Adamant | White Smoke
196 HP / 116 Atk / 36 Def / 84 SpD / 76 Spe
Fire Lash / Leech Life / Coil / Protect
Notes: Cinccino is such a great backliner for Charizard safety! Rock Blast always OHKOs through Charti since it only weakens the 1st hit. Centiskorch didn't hit the field a single time, Dmax P-Z + Gardevoir swept almost everything. Funnily, Leon's Cinderace1 locked into Shadow Ball, and Gardevoir got double targeted turn 1 (I Icy Winded), so when I revenged with Cinccino, Cinderace was forced to switch, and I was able to catch Rillaboom on the switch with Max Strike and OHKO.... I was hoping this would be Charizard, but oh well, this allowed Cinccino to contribute!
♔ MVP:
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Battles 321-330 (no Dynamax used)
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Quiet | Harvest
0 Spe IV
220 HP / 36 Def / 252 SpA
Energy Ball / Psychic / Trick Room / Protect
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Sassy | Prankster
0 Spe IV
252 HP / 124 Def / 132 SpD
Fake Out / Foul Play / Quash / Ally Switch
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Quiet | Sturdy
0 Spe IV
252 HP / 244 SpA / 12 SpD
Thunderbolt / Flash Cannon / Ally Switch / Protect
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Brave | Steelworker
0 Spe IV
252 HP / 244 Atk / 12 Def
Power Whip / Poltergeist / Anchor Shot / Ally Switch
Notes: The Magnezone calc on Charizard is truly blessed (244+ SpA Magnet Magnezone Thunderbolt vs. 0 HP / 0 SpD Dynamax Charizard: 234-276 (102.1 - 120.5%) -- guaranteed OHKO). This was a solid team, Eggy was a bit shaky as a setter, especially since it's an offensive one, but Sableye supported it well enough that I got Trick Room up every game. Leon led Rhyp/Rime and went for the classic gamer move of Fake Out+Protect, which ironically was bad for me since it did prevent TR and burned my own FO, but Ally Switch saved the day, and Dhelmise/Mag had no trouble cleaning everything (shoutouts to Quash allowing the Rhyp KO, because it outsped Eggy in TR). Overall, that was just a solid TR team, always happy to draw these!
♔ MVP:
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Battles 331-340 (no Dynamax used)
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Modest | Drizzle
4 Def / 252 SpA / 252 Spe
Scald / Hurricane / Tailwind / Protect
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Jolly | Unseen Fist
252 Atk / 4 SpD / 252 Spe
Wicked Blow / Close Combat / Sucker Punch / Protect
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Timid | Sniper
4 HP / 4 Def / 252 SpA / 20 SpD / 228 Spe
Scald / Draco Meteor / Focus Energy / Protect
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Bold | Effect Spore
252 HP / 244 Def / 12 SpA
Moonblast / Giga Drain / Spore / Strength Sap
Notes: That was a really fun run, Urshifu is so satisfying to use with all the Protects. Ran into 2 Protect Glalie and 3 Aegislash (including Leon's). Leon couldn't have give me a better lead with Aegi/Rhyp, but that meant I had to TW/Detect turn 2, and take Charizard out on turn 3 with a double-up. Sadly, Inteleon at +1 outsped Pelipper in TW, so it finished off Urshifu, but Pelipper + Shiinotic easily handled Inteleon (it was set 3). I might have said this last time I got Urshifu, but I'd easily rank it top tier for Battle Tower, Wicked Blow OHKOs so many things it's crazy, and its speed tier is great because of the lower IVs. I replaced Iron Head with Sucker Punch on the set and I think it'll be a permanent change, Iron Head really didn't feel necessary, Wicked Blow deals plenty to Fairies, and priority is always valuable. Critdra was not the ideal set to draw alongside Pelipper, but its natural speed tier is still good, and rain-boosted crits would have been great if they had been needed... but it barely ever hit the field.
♔ MVP:
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Battles 341-350 (no Dynamax used)
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Sassy | Mummy
0 Spe IV
252 HP / 140 Def / 116 SpD
Trick Room / Shadow Ball / Body Press / Ally Switch
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Brave | Water Absorb
0 Spe IV
252 HP / 252 Atk / 4 SpD
Fishious Rend / Icicle Crash / Freeze-Dry / Protect
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Brave | Volt Absorb
0 Spe IV
252 HP / 252 Atk / 4 SpD
Bolt Beak / Icicle Crash / Stomping Tantrum / Protect
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Quiet | Pixilate
0 Spe IV
140 HP / 124 Def / 244 SpA
Hyper Voice / Psyshock / Mystical Fire / Swift
Notes: I wasn't going to let the double fossil opportunity pass! Very dangerous battle #3, where Sheer Cold Lapras took out Cofag turn 1. I was ready to Dmax one of my last 2 if need be (probably Arctozolt), but it then missed Sylveon twice, and once it was out of the way, Arctovish and Sylveon tanked and swept through Slurpuff/Drapion/Xatu. Then something hilarious happened in the next battles: Arctovish started freezing everything with Freeze-Dry!! In the span of 2 battles, it scored freezes on Qwilfish, Vikavolt, Mimikyu, Turtonator and Flygon; those were 5 Freeze-Dry IN A ROW freezing. A feat I will most likely never repeat in my life!
♔ MVP:
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Battles 351-360
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Adamant / Unburden
68 HP / 252 Atk / 4 Def / 4 SpD / 180 Spe
Fake Out / Close Combat / Knock Off / Protect
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Jolly | Ice Face
252 Atk / 4 SpD / 252 Spe
Ice Punch / Liquidation / Belly Drum / Protect
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Jolly | Sturdy
252 Atk / 4 SpD / 252 Spe
Rock Slide / Stomping Tantrum / Shell Smash / Protect
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Adamant | Strong Jaw
12 HP / 252 Atk / 4 Def / 12 SpD / 228 Spe
Fishious Rend / Crunch / Psychic Fangs / Rock Slide
Notes: First time trying Eiscue, and I have mixed feelings. Battles either went amazingly or horribly wrong. I had to dmax Dracovish twice to survive enough moves to clean up remaining Pokémon, and in one of them I was paralyzed too thanks to Qwilfish, so I could easily have lost. I think Crustle next to Hitmonlee would have been more solid overall. However, Eiscue got its fair share of sweeps, and Hitmonlee was a good partner, able to hit it to get Noice speed quickly if need be. The original speed was generally a huge problem though, and I'll be reluctant to bring it again without Follow Me support, it sure felt like I could have lost here. Leon, however, was one of the easy battles; he led Dragapult/Rime and U-turned into Charizard, giving me the Noice speed and I was able to OHKO it with Liquidation on turn 2 lol (though Rime was able to KO Eiscue after). Fish cleaned up Rime and Rhyperior easily.
♔ MVP:
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Battles 361-370 (no Dynamax used)
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Jolly | Motor Drive
124 HP / 116 Atk / 4 Def / 12 SpD / 252 Spe
Tailwind / Wild Charge / Acrobatics / Helping Hand
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Jolly | Libero
252 Atk / 4 SpD / 252 Spe
Pyro Ball / Bounce / Iron Head / Protect
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Modest | Bulletproof
4 HP / 252 SpA / 252 Spe
Clangorous Soul / Clanging Scales / Aura Sphere / Protect
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Jolly | Guts
4 HP / 244 Atk / 4 Def / 4 SpD / 252 Spe
Facade / Knock Off / Close Combat / Obstruct
Notes: Obstagoon MVP!? Cinderace was good, but a lot less busted with no Dmax. Its damage output was just short of OHKOs a lot of the time, so Kommo-o and Obstagoon had to put in some work to clean up, and TW was a big help. The Leon battle was good but tight; I was able to setup Kommo-o on Rilla/Toad, and Bounce allowed Cinderace to bait attacks, as well as finish off Charizard after the +2 Clanging Scales. Sadly, Charizard was able to Airstream Kommo-o in between, but this left Cinder and Obstagoon to deal with Aegi. I don't think this team would be solid enough to go no dmax many times, but I was lucky enough to pull it off this once.
♔ MVP:
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Battles 371-380
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Timid | Unburden
252 HP / 28 Def / 4 SpA / 36 SpD / 188 Spe
Dazzling Gleam / Helping Hand / After You / Sticky Web
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Adamant | Emergency Exit
244 HP / 244 Atk / 20 Def
First Impression / Leech Life / Liquidation / Aqua Jet
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Jolly | Guts
28 HP / 220 Atk / 4 Def / 4 SpD / 252 Spe
Close Combat / Facade / Knock Off / Protect
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Adamant | Lightning Rod
236 HP / 140 Atk / 12 Def / 20 SpD / 100 Spe
Waterfall / Megahorn / Knock Off / Protect
Notes: Only Dmaxed twice there, both times Seaking. The first time, a mono Steel team featuring Corviknight and Ferrothorn really gave me trouble, I couldn't use Hera until Corviknight was down, and Max Geyser was the only way I really had to accomplish that. Against Leon, Rime lead Faked Out Golisopod and then proceeded to freeze it with Freeze-Dry (payback for Arctovish's earlier streak?), which mattered a lot because it didn't even bring it to Emegency Exit range, and Leon had both Cinderace and Rillaboom, both of which Golisopod could have devoured. I had to resort to Seaking to OHKO Charizard, and sacrificed Golisopod to the obvious Airstream. Outside of these battles though, super solid team, EExiting into Hera, having Guts activate on that turn, and After You/Webs really helped Hera sweep through most of this run.
♔ MVP:
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Battles 381-390 (no Dynamax used)
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Relaxed | Frisk
0 Spe IV
252 HP / 92 Def / 164 SpD
Trick Room / Night Shade / Helping Hand / Ally Switch
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Jolly | Skill Link
252 Atk / 4 SpD / 252 Spe
Tail Slap / Bullet Seed / Rock Blast / Protect
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Quiet | Sturdy
0 Spe IV
252 HP / 244 SpA / 12 SpD
Thunderbolt / Flash Cannon / Ally Switch / Protect
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Quiet | Berserk
0 Spe IV
196 HP / 60 Def / 252 SpA
Hyper Voice / Dragon Pulse / Flamethrower / Protect
Notes: Drampa is the MVP damage-wise, but Dusclops enabled that entire team with Frisk, reliable TRs, and most importantly, Ally Switch next to 3 Fighting-weaks, which was incredibly helpful and made the whole run a breeze. Cinccino often scored a KO or 2 with HH assistance turn 1 before TR going up, it turned the weird situation of a fast Pokémon on a TR team into an advantage. Funnily, the first Tail Slap target was a Gooey Goodra which brought Cinccino to -5 speed, allowing it to become a certified member of the TR squad(and then Rhyperior still outsped in TR, but we don't talk about it)!
♔ MVP:
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Battles 391-400
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Sassy | Contrary
0 Spe IV
252 HP / 36 Def / 220 SpD
Superpower / Knock Off / Trick Room / Protect
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Sassy | Friend Guard
0 Spe IV
252 HP / 220 Def / 36 SpD
Follow Me / Heal Pulse / Moonlight / Charm
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Brave | Flash Fire
0 Spe IV
252 HP / 252 Atk / 4 SpD
Rock Slide / Flare Blitz / Body Press / Protect
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Brave | Serene Grace
0 Spe IV
20 HP / 236 Atk / 252 SpD
Headbutt / Bite / Curse / Roost
Notes: This was a really fun, gimmicky team; Clefairy ensured TR, but also boosted Malamar much quicker with Charm. Malamar's bad TR speed tier was awkward a few times, but it mostly worked. However, I had to Gmax Coalossal twice in similar circumstances: first a Coalossal1 dodged every one of my Superpowers and stalled out TR twice with Protects while Clefairy kept everyone healthy, it became extremely shaky once it started Mud-Slapping. It was a lead too, so I still had the backline to go through, Gmax Coal became pretty much my only hope. Similarly, against Leon, Inteleon kept Double Teaming, while Cinderace was Iron Heading Clefairy which had to heal constantly; on the TR reset turn, Cinderace crit+burned+flinched Malamar with Fire Fang (!!) (it was -2 from a Charm), it was an absolute nightmare. It became worse when Inteleon passed the double teams into Aegislash1. As soon as Clefairy went down, I Gmaxed Coal and got the coals going to wear down Aegi. Knock Off finally connected on Shield Aegi once, but did little damage. Thankfully, Coal OHKOd Charizard, and then Inteleon. Not a pleasant battle 400 at all.
♔ MVP:
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Battles 401-410
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Modest | Shell Armor
220 HP / 4 Def / 244 SpA / 4 SpD / 36 Spe
Hydro Pump / Freeze-Dry / Thunder / Life Dew
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Timid | Corrosion
4 HP / 252 SpA / 252 Spe
Fake Out / Flamethrower / Sludge Bomb / Protect
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Modest | Flash Fire
108 HP / 4 Def / 132 SpA / 12 SpD / 252 Spe
Flamethrower / Shadow Ball / Energy Ball / Protect
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Jolly | Gulp Missile
252 Atk / 4 Def / 252 Spe
Dive / Brave Bird / Steel Wing / Superpower
Notes: I didn't feel good about this team, not only about having 2 Fire types in what would most likely be rain, but also 2 Electric weaknesses and no resist or even super effective move for them. But between Veil and WP, Lapras never fails to carry. Salazzle was a lot better than I expected, it bought Lapras some time to score KOs with FO and Sash bait. Cramorant was usually the revenge killer for the Salazzle slot, so Chandelure saw practically no action outside finishing up a Togedemaru once. I don't think Lapras went down a single time. The Leon battle went great, except turn 1 where in an attempt to save Dmax I FOd Rhyperior and Freeze-Dried Inteleon... but it was Inteleon2, it went for Muddy Water, got 2 acc. drops and F-D missed... I set my veil on Rhyp, OHKOd Charizard on the next turn, and finally KOd the Inteleon with Max Lightning, which was a blessing because this game could have gone very poorly if Inteleon stayed alive after Dmax was over (it had a bunch of double teams by then).
♔ MVP:
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Battles 411-420
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Jolly | Moxie
252 Atk / 4 SpD / 252 Spe
Close Combat / High Horsepower / Rock Slide / Aerial Ace
@
Impish | Sand Veil
244 HP / 4 Atk / 36 Def / 108 SpD / 116 Spe
High Horsepower / Rock Slide / Body Press / Protect
@
Brave | Iron Barbs
0 Spe IV
244 HP / 244 Atk / 20 SpD
Gyro Ball / Power Whip / Leech Seed / Protect
@
Modest | Bulletproof
4 HP / 252 SpA / 252 Spe
Clangorous Soul / Clanging Scales / Aura Sphere / Protect
Notes: Heracross and Sandaconda kind of took turns Dmaxing in this run, Sandaconda was able to handle most teams with Psychics/Fairies that threatened the other 2 sweepers. Sadly, I lost to Leon, he led Dragapult / Haxorus, and I completely forgot Dragapult1 has Acrobatics, so I felt comfortable dynamaxing Hera and going for the speed boost into Hax along with HH, hopefully get a KO, Moxie, and Rockfall Charizard on the following turn. Instead, Haxorus went for Breaking Swipe, weakening me right away, and Heracross lost like 70% from Acrobatics. In hindsight, I should just have switched Hera to Ferro and played "the long game", but I'm honestly not sure how I would have been able to position myself to KO Charizard without a prior Airstream boost, I may have ended up Gmaxing Sandaconda. Kommo-o could obviously not setup on that lead, so I don't know. In any case, I finished off Haxorus and got to +1 from Moxie and Knuckle, but obviously, Dragapult finished off Hera and Charizard swept with ease. This team was very weak to Charizard, relying on Heracross was probably too dangerous a plan to begin with. If I could have Max Guarded Hera and finished off Hax, I could at least have Rockfalled Charizard once, and might have been able to finish it off with something else, but this Heracross set is doomed with no Protect, so that's that. Sad about the run ending, but I'll start a new one!
(Part II)
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Battles 201-210
Timid | Justified
252 SpA / 4 SpD / 252 Spe
Scald / Secret Sword / Air Slash / Icy Wind
Jolly | Gulp Missile
252 Atk / 4 Def / 252 Spe
Dive / Brave Bird / Steel Wing / Superpower
Brave | Lightning Rod
0 Spe IV
252 HP / 252 Atk / 4 SpD
Bonemerang / Fire Punch / Low Kick / Detect
Brave | Gluttony
244 HP / 76 Atk / 188 Def
Double-Edge / Darkest Lariat / Curse / Recycle
Notes: This looked like it would be a rough one, but it was actually very smooth. The backline barely ever came out, Cramorant and Keldeo took turns Dmaxing, their max moves can both support each other out, and with the Band and sometimes boosts/rain, birb's damage output was great. Leon was a breeze with Aegi Dragapult lead, Draco went into Birb, so it got a Pikachu from Dive, Keldeo then Dmaxed and Max Overgrowth from Charizard didn't even do 50% to Keldeo as it got KOd back. LRod was used only once vs a Jolteon but it was worth a bring (also, Marowak next to Max Knuckles has insane damage output).
♔ MVP:
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Battles 211-220
Modest | Screen Cleaner
44 HP / 12 Def / 236 SpA / 4 SpD / 212 Spe
Fake Out / Psychic / Freeze-Dry / Icy Wind
Modest | Flame Body
84 HP / 28 Def / 84 SpA / 92 SpD / 220 Spe
Quiver Dance / Flamethrower / Bug Buzz / Protect
Bold | Water Absorb
228 HP / 164 Def / 4 SpA / 76 SpD / 36 Spe
Tailwind / Scald / Helping Hand / Protect
Modest | Water Absorb
12 HP / 100 Def / 196 SpA / 12 SpD / 188 Spe
Hydro Pump / Ice Beam / Freeze-Dry / Icy Wind
Notes: This run made me re-appreciate how good Freeze-Dry is. Tower features a lot of 4x weaks and I ran into 3 Seismitoads, as well as 2 Gyarados. Volc swept most games and had a clutch survival against a Scarf Malamar Rock Slide. Leon allowed Volc to setup with an Aegi/Rilla lead, and with Rime down, I was able to set TW before Charizard's entrance, leading to an easy Max Geyser OHKO.
♔ MVP:
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Battles 221-230
Modest | Torrent
36 HP / 4 Def / 196 SpA / 20 SpD / 252 Spe
Muddy Water / Ice Beam / Dark Pulse / Protect
Impish | Prankster
244 HP / 196 Def / 68 SpD
Fake Out / Reflect / Light Screen / Foul Play
Timid | Lightning Rod
4 Def / 252 SpA / 252 Spe
Fake Out / Thunderbolt / Nuzzle / Protect
Brave | Sand Stream
0 Spe IV
244 HP / 252 Atk / 12 SpD
Rock Slide / Stomping Tantrum / Heavy Slam / Superpower
Notes: The true MVP is actually G-Max Cannonade, it was soooo good. Between screens, double Fake Out and often Hailstorm (I would say Sand because that was the idea, but Gigalith didn't hit the field a single time lol), things were losing health very quickly. Being able to ignore things that live hits on 25-30% makes planning so much easier. Incredibly satisfying run, I can't wait to roll G-Max Venusaur too now! Leon led Rhyp/Rime, so my lead made quick work of it, and Charizard/Cinderace in the back got a taste of Blastoise's refreshing geysers.
♔ MVP:
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Battles 231-240 (no Dynamax used)
Modest | Turboblaze
236 HP / 4 Def / 180 SpA / 4 SpD / 84 Spe
Fusion Flare / Dragon Pulse / Earth Power / Tailwind
Modest | Liquid Voice
76 HP / 68 Def / 108 SpA / 4 SpD / 252 Spe
Hyper Voice / Moonblast / Icy Wind / Protect
Timid | Lightning Rod
84 HP / 4 Def / 196 SpA / 4 SpD / 220 Spe
Thunderbolt / Flamethrower / Snarl / Volt Switch
Modest | Cursed Body
252 HP / 124 SpA / 132 Spe
Shadow Ball / Ally Switch / Strength Sap / Protect
Notes: This was so straightforward... Not only was I blessed with Reshiram, but the type synergy is also really good between Reshiram and Prima. Tailwind allowed Prima to just hammer away with Hyper Voices, and if any of the 2 ever went down the backline had no trouble cleaning up. Leon was able to prevent TW turn 1 with Fake Out Rilla, forcing me to sacrifice Polteageist to a Wood Hammer on the next turn to be safe, but after that, the duo had no trouble mowing through.
♔ MVP:
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Battles 241-250
Timid | Psychic Surge
236 SpA / 20 SpD / 252 Spe
Expanding Force / Hyper Voice / Dazzling Gleam / Mystical Fire
Timid | Clear Body
4 Def / 252 SpA / 252 Spe
Shadow Ball / Draco Meteor / Flamethrower / Scald
Brave | Sand Stream
0 Spe IV
236 HP / 236 Atk / 36 SpD
Rock Slide / Crunch / Curse / Protect
Adamant | Intimidate
204 HP / 220 Atk / 84 Spe
Fake Out / Close Combat / Helping Hand / Wide Guard
Notes: That lead was so fast, with so much damage output (when Dmaxing, anyway), the AI could rarely do much about it, though Indeedee's damage output is severely affected by not having Specs. Rhyperior / AV Aegislash lead from Leon allowed me to set the rain with Max Geyser, and that was the whole story. This lead was just too good. Fun interaction that happened, an Araquanid set Sticky Web and Hitmontop's Eject Pack got it ejected instantly, allowing me to cycle back into Hitmontop right away and get -2. That was the only time Tyranitar hit the field (I brought it as a safety measure against Leon's Charizard).
♔ MVP:
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Battles 251-260
Hasty | Technician
4 HP / 252 Atk / 252 Spe
Fake Out / Covet / Icy Wind / Taunt
Jolly | Sand Stream
12 HP / 244 Atk / 4 Def / 4 SpD / 244 Spe
Rock Slide / Crunch / Low Kick / Dragon Dance
Modest | Levitate
156 HP / 4 Def / 116 SpA / 4 SpD / 228 Spe
Overheat / Thunderbolt / Ally Switch / Protect
Quiet | Quick Draw
0 Spe IV
244 HP / 4 Atk / 4 Def / 252 SpA / 4 SpD
Psychic / Shell Side Arm / Flamethrower / Protect
Notes: I was very nervous about having a lead so weak to Fighting since double Fighting leads are not uncommon from the AI, but through FO and Slowbro I hoped it could be manageable. In the end, I encountered no Fighting types at all, but a Delibird did mess me up by OHKOing Ttar turn 1 (I didn't remember Banded Brick Break was a set lol). Persian stole the Band, and the backline ended up being weak to Fire - Vanilluxe and something else, so Rotom cleaned up (alone by the end, it was quite tight). The Leon battle was tough, I again ignored the Ice type, this time Mr. Rime, to FO Rhyp and DD, but Ebelt Grass Knot did a ton to Ttar, which I had to sacrifice in exchange for a KO on Rhyp. Charizard only came in 4th, and Dmax Rotom had to Max Guard to prevent Max Rockfall from Weather Ball on the last turn of sand. Meanwhile, Slowbro got 2 QCQDs in a row and did a good 75%, making for an easy Rotom finish. Overall, that was 5/7 QCQDs on G-Slowbro's debut!
♔ MVP:
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Battles 261-270
Modest | Swift Swim
20 HP / 4 Def / 252 SpA / 4 SpD / 228 Spe
Scald / Dragon Pulse / Hurricane / Protect
Timid | Lightning Rod
84 HP / 4 Def / 196 SpA / 4 SpD / 220 Spe
Thunderbolt / Flamethrower / Snarl / Volt Switch
Adamant | Intimidate
76 HP / 244 Atk / 4 Def / 36 SpD / 148 Spe
Flare Blitz / Extreme Speed / Helping Hand / Protect
Jolly | Anticipation
4 HP / 236 Atk / 12 Def / 4 SpD / 252 Spe
Play Rough / Psycho Cut / High Horsepower / Bounce
Notes: Kingdra might as well has solo'd the entire thing, it hasn't gone down a single time. Max Geyser turn 1 made the rest of the turns mostly trivial. The closest battle had a Quick Claw Grimmsnarl/Scarf Crawdaunt lead, QC activated twice in a row while Crawdaunt disposed of Manectric immediately; this could have been trouble, but I finished Grimm with Airstream to give Rapidash the jump and thankfully, Play Rough connected. Arcanine was mostly there for Intimidate, but it did OHKO a Ferro in the rain, and got an important Espeed on Leon's Haxorus3 to break sash after it had gone for a DD.
♔ MVP:
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Battles 271-280
Timid | Synchronize
252 SpA / 4 SpD / 252 Spe
Psyshock / Flamethrower / Pollen Puff / Tailwind
Adamant | Dry Skin
140 HP / 108 Atk / 4 Def / 252 SpD / 4 Spe
Fake Out / Drain Punch / Poison Jab / Knock Off
Bold | Prism Armor
236 HP / 148 Def / 12 SpA / 28 SpD / 84 Spe
Photon Geyser / Earth Power / Calm Mind / Moonlight
Adamant | Unburden
236 HP / 140 Atk / 12 Def / 116 SpD / 4 Spe
Tailwind / Acrobatics / Close Combat / Helping Hand
Notes: Not the most synergistic team, but setting Terrain with Dmax Mew was pretty good for Necrozma and Seed Hawlucha, and having 2 Tailwind options helped, especially with FO at the front. I really enjoyed the Max Flare pairing with Necrozma's Moonlight (though it only came into play in one battle lol). The regular battles were straightforward, Mew mostly swept, but I was scared of Leon since I had nothing super effective for Charizard, and indeed, that battle was super close. In the end, it came down to Necrozma at full vs Charizard, very low, in Terrain. Wildfire did way more than I expected, something like 80%, giving me the berry, but Photon Geyser finished it off thankfully; Dragapult1 put in a ton of work against me in that battle, KOing both Toxicroak and Hawlucha.
♔ MVP:
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Battles 281-290
Adamant | Frisk
52 HP / 236 Atk / 20 Def / 4 SpD / 196 Spe
Fake Out / False Surrender / Spirit Break / Low Kick
Modest | Weak Armor
252 SpA / 4 SpD / 252 Spe
Shadow Ball / Stored Power / Shell Smash / Protect
Jolly | Clear Body
252 Atk / 4 Def / 252 Spe
Dragon Darts / Phantom Force / Substitute / Protect
Modest | Chlorophyll
36 HP / 20 Def / 228 SpA / 4 SpD / 220 Spe
Energy Ball / Psychic / Ancient Power / Protect
Notes: This was a no Dmax run until the Leon battle, where I felt forced to Gmax Grimmsnarl in front of Aegislash. Grimm got the Snooze effect on Charizard, which was a big help. Leon focused down Polteageist early, so it never got to attack in that battle (because of Wildfire), but that gave Grimmsnarl the opportunity to put everything in range of Dragon Darts, so Dragapult cleaned up with Charizard asleep. The rest of the run was mostly FO + Shell Smash turn 1, but this combo doesn't enable Polteageist sweeps like Follow Me Clef did, since I often went down to Sash turn 1. Regardless, Polteageist makes for a perfect bait and usually gets at least 1 KO, while the AI tends to ignore Grimmsnarl, who is free to score most KOs. First 2 battles were a bit scary, both were mono Dark, and the 2nd one had a Bisharp that OHKOd Grimm. Dragapult came in clutch with baits thanks to the Sub. Frisk was a huge help overall.
♔ MVP:
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Battles 291-300 (no Dynamax used)
Jolly | Reckless
36 HP / 212 Atk / 4 Def / 12 SpD / 244 Spe
Fake Out / High Jump Kick / Helping Hand / Ally Switch
Jolly | Intrepid Sword
36 HP / 252 Atk / 4 Def / 4 SpD / 212 Spe
Behemoth Blade / Play Rough / Close Combat / Protect
Jolly | Intimidate
12 HP / 252 Atk / 244 Spe
Waterfall / Bounce / Dragon Dance / Protect
Brave | Lightning Rod
0 Spe IV
228 HP / 252 Atk / 28 SpD
High Horsepower / Rock Slide / Hammer Arm / Protect
Notes: What a way to reach 300! I got given the red carpet here with Zacian, obviously. The Leon battle was also a no damage taken one, Behemoth Blade did 90% to GMax Charizard, and HJK finished it off. To no surprise, this was a very easy run, the most trouble I encountered was Aegislash, which still took 45% from Behemoth Blade in Shield forme, and was quickly revenged by Rhydon (it was the offensive LO set). Zacian is busted, but it's super fun using busted Pokémon every once in a while and destroying everything in sight!
♔ MVP:
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Battles 301-310 (no Dynamax used)
Jolly | RKS System
4 HP / 252 Atk / 252 Spe
Explosion / Multi-Attack / Crunch / Parting Shot
Timid | Clear Body
4 Def / 252 SpA / 252 Spe
Shadow Ball / Draco Meteor / Flamethrower / Scald
Bold | Volt Absorb
108 HP / 252 Def / 20 SpA / 12 SpD / 116 Spe
Scald / Thunderbolt / Icy Wind / Protect
Timid | Turboblaze
4 HP / 252 SpA / 252 Spe
Freeze-Dry / Dragon Pulse / Fusion Flare / Earth Power
Notes: This was not a good run. Since I rolled Kyurem-W, I really wanted to keep it a no Dmax run, but both the Dragapult and Kyurem sets were made with Dmax in mind. Lanturn offered the only support, and was also the only one with Protect. Dragapult was the worst by far here... Kyurem was least able to do well just from raw power; Dragapult was always in an awkward spot, unable to get KOs, threatened to be OHKOd itself, and unable to do anything about it. I should have just put Protect on it for this run. I won several battles 1-0 with only Kyurem or Lanturn left, and against Leon, Lanturn clutched it out in the end, thanks to being EVd to live Overgrowth. I think I was clicking Explosion a little too mindlessly and would have had less close games by going for Multi-Attack sometimes... but then again, special Dragapult is pretty weak and usually cannot score OHKOs even with LO (this set is *really* meant to dmax), so weakening something to double-KO with Explosion was often the necessary play. Overall unhappy of this run and my preparation, I think seeing Kyurem made me too comfortable and careless.
♔ MVP:
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Battles 311-320
Modest | Adaptability
116 HP / 172 SpA / 220 Spe
Tri Attack / Shadow Ball / Hyper Beam / Protect
Timid | Trace
12 HP / 4 Def / 252 SpA / 4 SpD / 236 Spe
Moonblast / Psyshock / Mystical Fire / Icy Wind
Jolly | Skill Link
252 Atk / 4 SpD / 252 Spe
Tail Slap / Bullet Seed / Rock Blast / Protect
Adamant | White Smoke
196 HP / 116 Atk / 36 Def / 84 SpD / 76 Spe
Fire Lash / Leech Life / Coil / Protect
Notes: Cinccino is such a great backliner for Charizard safety! Rock Blast always OHKOs through Charti since it only weakens the 1st hit. Centiskorch didn't hit the field a single time, Dmax P-Z + Gardevoir swept almost everything. Funnily, Leon's Cinderace1 locked into Shadow Ball, and Gardevoir got double targeted turn 1 (I Icy Winded), so when I revenged with Cinccino, Cinderace was forced to switch, and I was able to catch Rillaboom on the switch with Max Strike and OHKO.... I was hoping this would be Charizard, but oh well, this allowed Cinccino to contribute!
♔ MVP:
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Battles 321-330 (no Dynamax used)
Quiet | Harvest
0 Spe IV
220 HP / 36 Def / 252 SpA
Energy Ball / Psychic / Trick Room / Protect
Sassy | Prankster
0 Spe IV
252 HP / 124 Def / 132 SpD
Fake Out / Foul Play / Quash / Ally Switch
Quiet | Sturdy
0 Spe IV
252 HP / 244 SpA / 12 SpD
Thunderbolt / Flash Cannon / Ally Switch / Protect
Brave | Steelworker
0 Spe IV
252 HP / 244 Atk / 12 Def
Power Whip / Poltergeist / Anchor Shot / Ally Switch
Notes: The Magnezone calc on Charizard is truly blessed (244+ SpA Magnet Magnezone Thunderbolt vs. 0 HP / 0 SpD Dynamax Charizard: 234-276 (102.1 - 120.5%) -- guaranteed OHKO). This was a solid team, Eggy was a bit shaky as a setter, especially since it's an offensive one, but Sableye supported it well enough that I got Trick Room up every game. Leon led Rhyp/Rime and went for the classic gamer move of Fake Out+Protect, which ironically was bad for me since it did prevent TR and burned my own FO, but Ally Switch saved the day, and Dhelmise/Mag had no trouble cleaning everything (shoutouts to Quash allowing the Rhyp KO, because it outsped Eggy in TR). Overall, that was just a solid TR team, always happy to draw these!
♔ MVP:
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Battles 331-340 (no Dynamax used)
Modest | Drizzle
4 Def / 252 SpA / 252 Spe
Scald / Hurricane / Tailwind / Protect
Jolly | Unseen Fist
252 Atk / 4 SpD / 252 Spe
Wicked Blow / Close Combat / Sucker Punch / Protect
Timid | Sniper
4 HP / 4 Def / 252 SpA / 20 SpD / 228 Spe
Scald / Draco Meteor / Focus Energy / Protect
Bold | Effect Spore
252 HP / 244 Def / 12 SpA
Moonblast / Giga Drain / Spore / Strength Sap
Notes: That was a really fun run, Urshifu is so satisfying to use with all the Protects. Ran into 2 Protect Glalie and 3 Aegislash (including Leon's). Leon couldn't have give me a better lead with Aegi/Rhyp, but that meant I had to TW/Detect turn 2, and take Charizard out on turn 3 with a double-up. Sadly, Inteleon at +1 outsped Pelipper in TW, so it finished off Urshifu, but Pelipper + Shiinotic easily handled Inteleon (it was set 3). I might have said this last time I got Urshifu, but I'd easily rank it top tier for Battle Tower, Wicked Blow OHKOs so many things it's crazy, and its speed tier is great because of the lower IVs. I replaced Iron Head with Sucker Punch on the set and I think it'll be a permanent change, Iron Head really didn't feel necessary, Wicked Blow deals plenty to Fairies, and priority is always valuable. Critdra was not the ideal set to draw alongside Pelipper, but its natural speed tier is still good, and rain-boosted crits would have been great if they had been needed... but it barely ever hit the field.
♔ MVP:
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Battles 341-350 (no Dynamax used)
Sassy | Mummy
0 Spe IV
252 HP / 140 Def / 116 SpD
Trick Room / Shadow Ball / Body Press / Ally Switch
Brave | Water Absorb
0 Spe IV
252 HP / 252 Atk / 4 SpD
Fishious Rend / Icicle Crash / Freeze-Dry / Protect
Brave | Volt Absorb
0 Spe IV
252 HP / 252 Atk / 4 SpD
Bolt Beak / Icicle Crash / Stomping Tantrum / Protect
Quiet | Pixilate
0 Spe IV
140 HP / 124 Def / 244 SpA
Hyper Voice / Psyshock / Mystical Fire / Swift
Notes: I wasn't going to let the double fossil opportunity pass! Very dangerous battle #3, where Sheer Cold Lapras took out Cofag turn 1. I was ready to Dmax one of my last 2 if need be (probably Arctozolt), but it then missed Sylveon twice, and once it was out of the way, Arctovish and Sylveon tanked and swept through Slurpuff/Drapion/Xatu. Then something hilarious happened in the next battles: Arctovish started freezing everything with Freeze-Dry!! In the span of 2 battles, it scored freezes on Qwilfish, Vikavolt, Mimikyu, Turtonator and Flygon; those were 5 Freeze-Dry IN A ROW freezing. A feat I will most likely never repeat in my life!
♔ MVP:
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Battles 351-360
Adamant / Unburden
68 HP / 252 Atk / 4 Def / 4 SpD / 180 Spe
Fake Out / Close Combat / Knock Off / Protect
Jolly | Ice Face
252 Atk / 4 SpD / 252 Spe
Ice Punch / Liquidation / Belly Drum / Protect
Jolly | Sturdy
252 Atk / 4 SpD / 252 Spe
Rock Slide / Stomping Tantrum / Shell Smash / Protect
Adamant | Strong Jaw
12 HP / 252 Atk / 4 Def / 12 SpD / 228 Spe
Fishious Rend / Crunch / Psychic Fangs / Rock Slide
Notes: First time trying Eiscue, and I have mixed feelings. Battles either went amazingly or horribly wrong. I had to dmax Dracovish twice to survive enough moves to clean up remaining Pokémon, and in one of them I was paralyzed too thanks to Qwilfish, so I could easily have lost. I think Crustle next to Hitmonlee would have been more solid overall. However, Eiscue got its fair share of sweeps, and Hitmonlee was a good partner, able to hit it to get Noice speed quickly if need be. The original speed was generally a huge problem though, and I'll be reluctant to bring it again without Follow Me support, it sure felt like I could have lost here. Leon, however, was one of the easy battles; he led Dragapult/Rime and U-turned into Charizard, giving me the Noice speed and I was able to OHKO it with Liquidation on turn 2 lol (though Rime was able to KO Eiscue after). Fish cleaned up Rime and Rhyperior easily.
♔ MVP:
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Battles 361-370 (no Dynamax used)
Jolly | Motor Drive
124 HP / 116 Atk / 4 Def / 12 SpD / 252 Spe
Tailwind / Wild Charge / Acrobatics / Helping Hand
Jolly | Libero
252 Atk / 4 SpD / 252 Spe
Pyro Ball / Bounce / Iron Head / Protect
Modest | Bulletproof
4 HP / 252 SpA / 252 Spe
Clangorous Soul / Clanging Scales / Aura Sphere / Protect
Jolly | Guts
4 HP / 244 Atk / 4 Def / 4 SpD / 252 Spe
Facade / Knock Off / Close Combat / Obstruct
Notes: Obstagoon MVP!? Cinderace was good, but a lot less busted with no Dmax. Its damage output was just short of OHKOs a lot of the time, so Kommo-o and Obstagoon had to put in some work to clean up, and TW was a big help. The Leon battle was good but tight; I was able to setup Kommo-o on Rilla/Toad, and Bounce allowed Cinderace to bait attacks, as well as finish off Charizard after the +2 Clanging Scales. Sadly, Charizard was able to Airstream Kommo-o in between, but this left Cinder and Obstagoon to deal with Aegi. I don't think this team would be solid enough to go no dmax many times, but I was lucky enough to pull it off this once.
♔ MVP:
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Battles 371-380
Timid | Unburden
252 HP / 28 Def / 4 SpA / 36 SpD / 188 Spe
Dazzling Gleam / Helping Hand / After You / Sticky Web
Adamant | Emergency Exit
244 HP / 244 Atk / 20 Def
First Impression / Leech Life / Liquidation / Aqua Jet
Jolly | Guts
28 HP / 220 Atk / 4 Def / 4 SpD / 252 Spe
Close Combat / Facade / Knock Off / Protect
Adamant | Lightning Rod
236 HP / 140 Atk / 12 Def / 20 SpD / 100 Spe
Waterfall / Megahorn / Knock Off / Protect
Notes: Only Dmaxed twice there, both times Seaking. The first time, a mono Steel team featuring Corviknight and Ferrothorn really gave me trouble, I couldn't use Hera until Corviknight was down, and Max Geyser was the only way I really had to accomplish that. Against Leon, Rime lead Faked Out Golisopod and then proceeded to freeze it with Freeze-Dry (payback for Arctovish's earlier streak?), which mattered a lot because it didn't even bring it to Emegency Exit range, and Leon had both Cinderace and Rillaboom, both of which Golisopod could have devoured. I had to resort to Seaking to OHKO Charizard, and sacrificed Golisopod to the obvious Airstream. Outside of these battles though, super solid team, EExiting into Hera, having Guts activate on that turn, and After You/Webs really helped Hera sweep through most of this run.
♔ MVP:
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Battles 381-390 (no Dynamax used)
Relaxed | Frisk
0 Spe IV
252 HP / 92 Def / 164 SpD
Trick Room / Night Shade / Helping Hand / Ally Switch
Jolly | Skill Link
252 Atk / 4 SpD / 252 Spe
Tail Slap / Bullet Seed / Rock Blast / Protect
Quiet | Sturdy
0 Spe IV
252 HP / 244 SpA / 12 SpD
Thunderbolt / Flash Cannon / Ally Switch / Protect
Quiet | Berserk
0 Spe IV
196 HP / 60 Def / 252 SpA
Hyper Voice / Dragon Pulse / Flamethrower / Protect
Notes: Drampa is the MVP damage-wise, but Dusclops enabled that entire team with Frisk, reliable TRs, and most importantly, Ally Switch next to 3 Fighting-weaks, which was incredibly helpful and made the whole run a breeze. Cinccino often scored a KO or 2 with HH assistance turn 1 before TR going up, it turned the weird situation of a fast Pokémon on a TR team into an advantage. Funnily, the first Tail Slap target was a Gooey Goodra which brought Cinccino to -5 speed, allowing it to become a certified member of the TR squad
♔ MVP:
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Battles 391-400
Sassy | Contrary
0 Spe IV
252 HP / 36 Def / 220 SpD
Superpower / Knock Off / Trick Room / Protect
Sassy | Friend Guard
0 Spe IV
252 HP / 220 Def / 36 SpD
Follow Me / Heal Pulse / Moonlight / Charm
Brave | Flash Fire
0 Spe IV
252 HP / 252 Atk / 4 SpD
Rock Slide / Flare Blitz / Body Press / Protect
Brave | Serene Grace
0 Spe IV
20 HP / 236 Atk / 252 SpD
Headbutt / Bite / Curse / Roost
Notes: This was a really fun, gimmicky team; Clefairy ensured TR, but also boosted Malamar much quicker with Charm. Malamar's bad TR speed tier was awkward a few times, but it mostly worked. However, I had to Gmax Coalossal twice in similar circumstances: first a Coalossal1 dodged every one of my Superpowers and stalled out TR twice with Protects while Clefairy kept everyone healthy, it became extremely shaky once it started Mud-Slapping. It was a lead too, so I still had the backline to go through, Gmax Coal became pretty much my only hope. Similarly, against Leon, Inteleon kept Double Teaming, while Cinderace was Iron Heading Clefairy which had to heal constantly; on the TR reset turn, Cinderace crit+burned+flinched Malamar with Fire Fang (!!) (it was -2 from a Charm), it was an absolute nightmare. It became worse when Inteleon passed the double teams into Aegislash1. As soon as Clefairy went down, I Gmaxed Coal and got the coals going to wear down Aegi. Knock Off finally connected on Shield Aegi once, but did little damage. Thankfully, Coal OHKOd Charizard, and then Inteleon. Not a pleasant battle 400 at all.
♔ MVP:
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Battles 401-410
Modest | Shell Armor
220 HP / 4 Def / 244 SpA / 4 SpD / 36 Spe
Hydro Pump / Freeze-Dry / Thunder / Life Dew
Timid | Corrosion
4 HP / 252 SpA / 252 Spe
Fake Out / Flamethrower / Sludge Bomb / Protect
Modest | Flash Fire
108 HP / 4 Def / 132 SpA / 12 SpD / 252 Spe
Flamethrower / Shadow Ball / Energy Ball / Protect
Jolly | Gulp Missile
252 Atk / 4 Def / 252 Spe
Dive / Brave Bird / Steel Wing / Superpower
Notes: I didn't feel good about this team, not only about having 2 Fire types in what would most likely be rain, but also 2 Electric weaknesses and no resist or even super effective move for them. But between Veil and WP, Lapras never fails to carry. Salazzle was a lot better than I expected, it bought Lapras some time to score KOs with FO and Sash bait. Cramorant was usually the revenge killer for the Salazzle slot, so Chandelure saw practically no action outside finishing up a Togedemaru once. I don't think Lapras went down a single time. The Leon battle went great, except turn 1 where in an attempt to save Dmax I FOd Rhyperior and Freeze-Dried Inteleon... but it was Inteleon2, it went for Muddy Water, got 2 acc. drops and F-D missed... I set my veil on Rhyp, OHKOd Charizard on the next turn, and finally KOd the Inteleon with Max Lightning, which was a blessing because this game could have gone very poorly if Inteleon stayed alive after Dmax was over (it had a bunch of double teams by then).
♔ MVP:
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Battles 411-420
Jolly | Moxie
252 Atk / 4 SpD / 252 Spe
Close Combat / High Horsepower / Rock Slide / Aerial Ace
Impish | Sand Veil
244 HP / 4 Atk / 36 Def / 108 SpD / 116 Spe
High Horsepower / Rock Slide / Body Press / Protect
Brave | Iron Barbs
0 Spe IV
244 HP / 244 Atk / 20 SpD
Gyro Ball / Power Whip / Leech Seed / Protect
Modest | Bulletproof
4 HP / 252 SpA / 252 Spe
Clangorous Soul / Clanging Scales / Aura Sphere / Protect
Notes: Heracross and Sandaconda kind of took turns Dmaxing in this run, Sandaconda was able to handle most teams with Psychics/Fairies that threatened the other 2 sweepers. Sadly, I lost to Leon, he led Dragapult / Haxorus, and I completely forgot Dragapult1 has Acrobatics, so I felt comfortable dynamaxing Hera and going for the speed boost into Hax along with HH, hopefully get a KO, Moxie, and Rockfall Charizard on the following turn. Instead, Haxorus went for Breaking Swipe, weakening me right away, and Heracross lost like 70% from Acrobatics. In hindsight, I should just have switched Hera to Ferro and played "the long game", but I'm honestly not sure how I would have been able to position myself to KO Charizard without a prior Airstream boost, I may have ended up Gmaxing Sandaconda. Kommo-o could obviously not setup on that lead, so I don't know. In any case, I finished off Haxorus and got to +1 from Moxie and Knuckle, but obviously, Dragapult finished off Hera and Charizard swept with ease. This team was very weak to Charizard, relying on Heracross was probably too dangerous a plan to begin with. If I could have Max Guarded Hera and finished off Hax, I could at least have Rockfalled Charizard once, and might have been able to finish it off with something else, but this Heracross set is doomed with no Protect, so that's that. Sad about the run ending, but I'll start a new one!
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