Hey friends! Glad to see there's some discussion here, regardless of the massive changes of how the Battle Tower works this gen. I miss my Battle Maison streak :(
Anyway, was brainstorming some ideas on how to play around with Dynamax in Doubles and ended up making this team:
Hawlucha @ Electric Seed
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Close Combat
- Acrobatics
- Thunder Punch
- Encore
Zacian-Crowned @ Rusted Sword
Ability: Intrepid Sword
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Behemoth Blade
- Close Combat
- Psychic Fangs
- Crunch
Darmanitan-Galar @ Choice Scarf
Ability: Gorilla Tactics
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Ice Punch
- Flare Blitz
- Superpower
- U-turn
Eternatus @ Life Orb
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Dynamax Cannon
- Sludge Wave
- Flamethrower
- Protect
The focus is mostly on the first two. Hawlucha and Zacian make a FEARSOME combo. Honestly, a Zacian coming in at +1 already wrecks most opponents, and it's good for killing things off that might be faster than Hawlucha and could take it out. (Note that I don't know anything about the Speed tiers or sets as of right now, so I'm going off assumptions and playing it safe against potentially quick opponents with strong moves like Noivern or Ribombee.) What usually happens on turn 1 is that Hawlucha Dynamaxes - which, by the way, protects it from flinching, and that's lit - and uses Max Lightning, which does decent damage for the most part, but more importantly, it summons Electric Terrain, which then means Hawlucha gets +1 Defense and doubled Speed thanks to Electric Seed + Unburden. From there it can go for some Max Knuckles to keep boosting its and Zacian's Attack, or an Airstream if necessary to up their Speed, though the two are usually plenty fast enough. So far, I've never run into a situation where Hawlucha died before even acting; sometimes it dies in Dynamax stage, but Zacian is still good enough to handle most things. I honestly wasn't planning on using Zacian at first, but I caught it in a Beast Ball and knew I had to, so I Hyper Trained and Minted that boy as soon as possible. Zacian's moveset I've found to be solid, with Close Combat over Sacred Sword for the extra oomph (I've found it to be useful in OHKOing targets like Gastrodon), Crunch for Aegislash, and Psychic Fangs over Play Rough for the accuracy.
The other two members of my team are much less thought out, to be honest. I just picked Darmanitan for being such a strong choice on paper, slapped a Choice Scarf on it to complement its Ability, and let it take care of things if Hawlucha or Zacian ever died. Ice Punch over Icicle Spear for the accuracy, and I just threw on other seemingly appropriate moves. Eternatus I care about even less; for a little while I just had a member of my in-game team in this slot. I only picked it because I was tired of breeding and also thought it might have value as a special sweeper. I'd prefer not to use it, though. I couldn't even be bothered to find the Sludge Bomb TR so I just slapped Wave on it, and it might be better suited for Singles, to be honest.
It's been a solid team to use, but I've only played 22 Master Tier battles with it so far. Looking to make improvements, specifically:
- Would Jolly be beneficial to have over Adamant on Hawlucha? Is it missing anything important in its current Speed tier?
- Likewise, would Darmanitan prefer the extra oomph of an Adamant nature?
- Any moveset recommendations? Brave Bird > Acrobatics, Swords Dance on Zacian, etc?
- Who should I replace Eternatus with?