Mandibuzz (F) @ Heavy-Duty Boots
Ability: Overcoat
EVs: 248 HP / 160 Def / 44 SpD / 56 Spe
Impish Nature
- Foul Play
- Roost
- Defog
- U-turn
Claydol @ Leftovers
Ability: Levitate
EVs: 124 HP / 132 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Teleport
- Earth Power
- Ice Beam
- Rapid Spin
Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Aura Sphere
- Fleur Cannon
- Ice Beam
- Thunderbolt
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 252 SpD
Calm Nature
IVs: 0 Atk
- Taunt
- Stealth Rock
- Magma Storm
- Earth Power
Regidrago @ Choice Specs
Ability: Dragon's Maw
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Dragon Energy
- Draco Meteor
- Dragon Pulse
- Ancient Power
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Scald
- Moonblast
- Calm Mind
- Iron Defense
https://pokepast.es/7e8bdec9b89229bb
Alright boys so the metagame is wild right now and subject to change but just for this instance I believe I've found the smallest niche for claydol of all things to snuggle it's way into the meta in a neat little balance team, so here goes. So far this team has excelled as far as the mid 1700s and boasts pretty decent win rate to boot, but that's enough of intro let's get into the sauce.
Mandibuzz: Starting us off is good ol' reliable, the work this thing put's in as a defensive pivot has only gotten better with the influx of powerful ghost and psychic types including the threats such as the rise of the the ghost horse which it puts to bed, articuno and moltres galar which it can switch into to take hit and before doubling back into magearna to grab a kill, walling scarf dragapult which has seen higher usage with the inflation of speed tiers. If it hasn't taken chip it can also hard wall shadow ball choiced blacephalon
Claydol: Here comes the meat of team, despite it's relatively low hp stat this boi can take a helluva beating owing to it's incredible it additionally provided fantastic utility with rapid spin which is often advantageous over defog blowing away the hazards you may have labored oh so hard for. Not only this but claydol absolutely dumpsters both lando forms allowing for easy opportunities to spin on many team variations. Only adding to this mons fantastic utility is its access to the incredible move teleport allowing an easy pivot to any of the teams various answers to common threats. Finally this pokemon provides a crucial electric immunity to the team allowing you to deal with koko + eleki combo's running rampant right now.
Magearna: it was honestly a difficult call between this magearna set and the stored power draining kiss one, but this set threatens heatran out, I prefer aura sphere for the accuracy however focus blast can be a better option as it can ohko heatran after some chip, it also acts as the best answer to kyurem black so it is crucial to keep it healthy. Furthermore it's expansive movepool allows it nab kills on switch-ins such as t-bolt into aura sphere + rocks on tran will kill from full.
Heatran: The glue that can hold any team in this metatogether, can trap and kill many fatmons bliss, tox, skarm, etc and is an incredibly reliable rocker, it also generally hits hard and just does what heatran does.
Regidraco: This pokemon has quickly risen to become one of my favorites of the new gen not only design-wise, but also by being almost comparable to dracovish in sheer power, this pokemon will do at least 50 to even max spdef bliss with a full power dragon energy which stands a testament to it's power. not only this but with it's incredible bulk it can often revenge kill the bevy of hard-hitting mons in the tier, taking a hit and releasing an incredibly powerful draco meteor, this bulk is also key to the ease of switching it in. Furthermore similar to it's counterpart regieleki to fully utilize it's stab you have to deal with any immunities on the opposing team otherwise this pokemon is almost guaranteed multiple kos a game being the prime wallbreaker.
Tapu Fini: Besides heatran this pokemon is the glue that holds this team together stumping the incredibly potent pheromosa resisting both it's stab and commonly run moves like ice beam. Furthermore given the defensive pressure fini exudes keeping it healthy is incredibly important to the sustainability of the team. Although incredibly potent the misty terrain created by fini can interrupt regidraco so it is also important to ensure that you balance your use between them.
I've found that this team sees a wide range a of success over multiple different teams however it is also important to mention some common threats to this team
Threats:
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Icicle Spear
- Fusion Bolt
- Substitute
This creature is an absolute menace atm and should you see it on an opposing team it is critical not allow it to get behind a sub and to keep magearna healthy and buzz healthy as they both have to ability to ohko it with some chip, heatran will often lose the one on ones but can take a hit in a pinch
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 12 SpA / 56 SpD / 192 Spe
Calm Nature
- Moonblast
- Scald
- Knock Off
- Defog
the bulk fini provides is something this team itself uses but breaking through it can be a task, magearna will again serve as the main answer to this mon
Melmetal @ Choice Band
Ability: Iron Fist
EVs: 244 HP / 252 Atk / 12 Spe
Adamant Nature
- Double Iron Bash
- Earthquake
- Thunder Punch
- Superpower
The crushing through on sheer power this pokemon can easily put a massive dent in the team if not dealt with properly however it will also find a great deal of difficulty in actually switching into the team due to all the powerful special attacks running around.
Substitutes
Magnezone @ Assault Vest
Ability: Magnet Pull
EVs: 160 HP / 96 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Tri Attack
- Volt Switch
This has recently come to my attention as being able to deal with the common threats to the team( excluding melmetal) better than magearna and although it lacks the overall utility and movepool of magearna and requires a bit more team support to work, but in spite of that, although I have not tested it thouroghly enough yet, I feel it may prove to be a better mon to use in the long run