I'd like to request a team around CB
. I prefer balance builds, with voltturn to bring Aggron to the field and spikes. Thanks

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would like to request a team with future sight (maybe mesprit) + choice band Passimian
Requesting a team with this Absol if possible.
Absol @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Close Combat
- Iron Tail
Thanks for the team Milah, I also appreciate the calculations and explanation of the team.Hi! I've just joined the teambuilding lab and I'm happy to have the chance to present a team for you. I'll be going over the concept in two parts; the first one where I talk about the team, and the second in which I go over the process of how you can build optimally with CB Absol so that you can have some great pointers to look towards in the future should you decide your own twist with it.
Building with Choice Band Absol requires being cognizant of the importance of chip damage (the kind that is feasible to facilitate early-game), as its damage output often dances around OHKO and 2HKO range against a lot of defensive and offensive Pokemon. Spikes are a very powerful component within a structure that uses CB Absol; In addition to pushing some physically defensive Pokemon into Knock Off 2HKO range (Ferroseed, Sandaconda, Druddigon), it helps to contain Fighting- and Fairy-types that can take a Knock Off and give you avenues to out-offense the opponent with Sucker Punch (ex: 252 Atk Choice Band Absol Sucker Punch vs. 0 HP / 0 Def Gallade: 244-288 (88 - 103.9%) -- guaranteed OHKO after 1 layer of Spikes, 252 Atk Choice Band Absol Sucker Punch vs. 0 HP / 0 Def Togedemaru: 250-295 (92.2 - 108.8%) -- guaranteed OHKO after 1 layer of Spikes), especially considering hazard stacking discourages constant switching. I also find that Absol's deadly coverage moves means that when you can use them, hazards make it that much easier for the opponent to have to play your game since you are exerting some mileage in some fashion when forcing switches.
Next, Absol mandates defensive backbone to suffer from the losses of momentum from its middling Speed and being Choice-locked. Defensive Pain Split Qwilfish and Protect Gigalith are great for soaking up those momentum losses while having a very strong hazard stack game against Fighting- and Fairy-types and provoking residual damage through other means (Rocky Helmet, Sandstorm chip, Toxic). Heavy Slam on Gigalith can punish Fairy-types very heavily (perhaps consider creeping Aromatisse if you wish), while Thunder Wave on Qwilfish can help Absol outspeed certain Pokemon and helps the team revenge kill a speed boosted Silvally. Poison Point is used on Qwilfish because the team needs that to manage against Passimian.
As far as speed control goes, Choice Specs Ribombee is the secondary wallbreaker who also relishes on Spikes support and has an identifying trait of being faster than the majority of unboosted Pokemon, letting it revenge kill effectively in situations where Absol would get outsped. Another feature it has is the ability to 2HKO Ferroseed after Spikes and always threaten Tangela with Bug Buzz even if it loses its item. A Fighting- and Ground-type switch-in is also desirable, as Absol doesn't want to directly engage in a 1v1 scenario.
Sandslash capitalizes on sand and consolidates the team with its utility and sweeping potential. Outside of sand, a Rapid Spin boost guarantees you to be faster than base 105s (Scyther, Croygonal, etc.). I find Knock Off ideal for coverage, as it hits certain threats the team is lacking switches for (particularly Exeggutor and Trevenant). You may also notice Soft Sand, which allows for crucial unboosted damage against Lanturn (always OHKOed), Offensive Alolan Sandslash (OHKO), Basculin (OHKO after SR/Spikes) and offensive Hitmontop (OHKO after a Spike). +2 Soft Sand also reaches practical KO thresholds against Scrafty, Ribombee (w/ out SE/PJab), and defensive Fairy-types.
Lastly, Rotom brings the team together as a situational momentum spinblocker who is useful for revenge killing threatening base 80 Speed boosters (Kabutops and Choice Scarf Passimian in particular).
The takeaway here is that CB Absol can thrive not just from actively facilitating chip damage for it, but also in their ability to use these benefits for themselves. At any rate, enjoy!
Replay!
Hey FangFoe, you are welcome to request something different, given Passimian is no longer in the tier. If you'd still like NP Wisp Rotom-Frost, we can also make that happen. Just let us know!I'd like to request a team built around Nasty Plot Rotom-Frost (Preferably with will-o-wisp for the last slot) + Scarf Passimian please. Thanks in advance! :D
Hello, I‘d like to request a team around SD Scyther. I think it‘s a super interesting moon with a lot of potential, but I can‘t quite figure out how to make it work. Any help is appreciated :)
I'd like to request a team around CB. I prefer balance builds, with voltturn to bring Aggron to the field and spikes. Thanks
Vikavolt @ Heavy-Duty Boots
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Agility
- Thunderbolt
- Bug Buzz
- Energy Ball
I saw Agility Vikavolt on the teambuilder and just knew I had to want to make a team with it. On paper, this set can set up on quite a few Pokemon in the tier (Tsareena as IIRC you can tank a Knock, non-AV Lanturn, Grass and Water types in general, as well as our Ground and Fighting types that don't have Rock coverage) to sweep, and has a lot of natural power even without going Modest (though if need be you could switch the nature on this to Modest). Ofc, it struggles against the likes of Gigalith, so I'd like teammates that'd help against that.
Hello mate, I have returned from the depths of the real world so that I could fulfill your request of a future sight galarian articuno team. There will be two versions of the team, 1 for pro level gimmick gods and 1 thats boring just incase your friends would make fun of you for using weird sets. But without further ado - here is the squad.requesting a future sight volt turn team based around galarian articuno
Ciao Dj Breloominati. Got your squad(s) here. This is something I have been working for SCL, but works out here as well, thanks to your request. (click to open paste).requesting a team around a non-standard lure + qd ribombee
idea is that you chip/take out Gigalith/weezing/steelvallyso that bee can clean up
(original submission was [sd] occa pinsir + qd bee but modified since im not sure if thats really feasible )