[SET]
name: Choice Band
move 1: U-turn
move 2: Icicle Crash
move 3: Earthquake
move 4: Ice Shard
item: Choice Band
ability: Mountaineer
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Set Details
===================
Syclant is difficult to justify on most teams because of its frail defenses, lack of switch-in opportunities, and the plethora of sturdy Pokemon that resist U-turn in the metagame; however, with proper support, Syclant's fast and powerful U-turn, great Ice / Ground coverage, and access to priority are invaluable assets to its team. Its ability in Mountaineer prevents Stealth Rock damage, so you can forgo Heavy-Duty Boots and dedicate your item slot to a damage boosting option like Choice Band. Earthquake is absolutely necessary for dealing with Pokemon like Toxapex, Melmetal, and Heatran that would otherwise stonewall Syclant. Ice Shard is valuable for picking off weakened Tornadus-T without risking a Speed tie and revenge killing faster threats like Dragapult, +1 Garchomp, and weakened Unburden-boosted Hawlucha, though one can opt to run Spikes instead to capitalize on the switches that Syclant forces. Triple Axel is an alternative option over Icicle Crash that offers a significant boost in damage; however, its inconsistency and its susceptibility to contact punishments like Rocky Helmet and Static mean that the tradeoff usually isn't worth it. Syclant can also choose to run Superpower over Earthquake to hit Equilibra and Ferrothorn super effectively, although Earthquake's coverage is still superior in most cases.
Because Syclant is extremely frail and held back by many common bulky Water- and Steel-types, it relies immensely on its teammates to shore up its shortcomings as a wallbreaker. Strong physical attackers like Rillaboom and Kartana are good partners to apply pressure to some of Syclant's best switch-ins like Arghonaut and Equilibra. Having teammates like Krilowatt and Nidoking that can take advantage of Toxapex and other bulky Water-types like Tapu Fini is also appreciated. Krilowatt is especially useful because it forms a strong VoltTurn core with Syclant, bringing it in on Pokemon like Blissey and Astrolotl, which are then easily forced out. Combining Spikes support from teammates like Astrolotl and Ferrothorn with these VoltTurn cores helps Syclant break past its grounded checks like Toxapex and Melmetal. Other common bulky Steel-types like Heatran can also give Syclant trouble if it's locked into an Ice-type move, so having partners like Slowking and Equilibra that can reliably answer them Steel-types is greatly appreciated. Finally, Syclant benefits from having reliable pivots on its team because it can struggle to enter the game safely; Slowking, Landorus-T, and Zeraora are all good options that can also apply pressure to common Steel-types that are difficult for Syclant to break past by itself. Syclant in turn heavily pressures Pokemon like Miasmaw that can pose a large threat to some of these pivots.
[STRATEGY COMMENTS]
Checks and Counters
===================
**Bulky Water-types**: Toxapex, Tapu Fini, and Arghonaut all resist Syclant's STAB coverage and can retaliate back with moves like Scald and Knock Off or take the opportunity to use their various respective utility options, like Toxic or Spikes. Other bulky Water-types like Slowbro, Slowking, and Swampert have a much harder time checking Syclant due to their weakness to U-turn or their inclination to run specially defensive sets, though.
**Steel-types**: Bulky Steel-types like Melmetal and Heatran can switch into Syclant's STAB moves with ease, however, they both fear the threat of Earthquake. Equilibra, Ferrothorn, and Corviknight take more damage from Icicle Crash but can still force Syclant out unless they've been significantly weakened; Equilibra and Corviknight especially are strong answers because of their immunity to Earthquake and their ability to recover health with Pain Split and Roost, respectively.
**Faster Pokemon**: Pokemon that outrun Syclant like Dragapult and Zeraora can easily dispatch it; Choice Scarf users like Jumbao, Landorus-T, and Kartana are capable of this as well. However, the Pokemon that are weak to Ice-type moves like Dragapult and Landorus-T must respect the threat of Ice Shard.
**Contact Punishments**: Rocky Helmets on physical walls like Tomohawk, Iron Barbs from Ferrothorn, and Static or Flame Body from Zapdos or Moltres can all punish Syclant for repeatedly using U-turn, or potentially Triple Axel; thus, if these Pokemon are still on the field, then Syclant is forced to be used more conservatively.
[CREDITS]
- Written by: [[2spoopy4u, 251944]]
- Quality checked by: [[snake_rattler, 227784], [-Voltage-, 73006]]
- Grammar checked by: [[Finland, 517429]]
name: Choice Band
move 1: U-turn
move 2: Icicle Crash
move 3: Earthquake
move 4: Ice Shard
item: Choice Band
ability: Mountaineer
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Set Details
===================
Syclant is difficult to justify on most teams because of its frail defenses, lack of switch-in opportunities, and the plethora of sturdy Pokemon that resist U-turn in the metagame; however, with proper support, Syclant's fast and powerful U-turn, great Ice / Ground coverage, and access to priority are invaluable assets to its team. Its ability in Mountaineer prevents Stealth Rock damage, so you can forgo Heavy-Duty Boots and dedicate your item slot to a damage boosting option like Choice Band. Earthquake is absolutely necessary for dealing with Pokemon like Toxapex, Melmetal, and Heatran that would otherwise stonewall Syclant. Ice Shard is valuable for picking off weakened Tornadus-T without risking a Speed tie and revenge killing faster threats like Dragapult, +1 Garchomp, and weakened Unburden-boosted Hawlucha, though one can opt to run Spikes instead to capitalize on the switches that Syclant forces. Triple Axel is an alternative option over Icicle Crash that offers a significant boost in damage; however, its inconsistency and its susceptibility to contact punishments like Rocky Helmet and Static mean that the tradeoff usually isn't worth it. Syclant can also choose to run Superpower over Earthquake to hit Equilibra and Ferrothorn super effectively, although Earthquake's coverage is still superior in most cases.
Because Syclant is extremely frail and held back by many common bulky Water- and Steel-types, it relies immensely on its teammates to shore up its shortcomings as a wallbreaker. Strong physical attackers like Rillaboom and Kartana are good partners to apply pressure to some of Syclant's best switch-ins like Arghonaut and Equilibra. Having teammates like Krilowatt and Nidoking that can take advantage of Toxapex and other bulky Water-types like Tapu Fini is also appreciated. Krilowatt is especially useful because it forms a strong VoltTurn core with Syclant, bringing it in on Pokemon like Blissey and Astrolotl, which are then easily forced out. Combining Spikes support from teammates like Astrolotl and Ferrothorn with these VoltTurn cores helps Syclant break past its grounded checks like Toxapex and Melmetal. Other common bulky Steel-types like Heatran can also give Syclant trouble if it's locked into an Ice-type move, so having partners like Slowking and Equilibra that can reliably answer them Steel-types is greatly appreciated. Finally, Syclant benefits from having reliable pivots on its team because it can struggle to enter the game safely; Slowking, Landorus-T, and Zeraora are all good options that can also apply pressure to common Steel-types that are difficult for Syclant to break past by itself. Syclant in turn heavily pressures Pokemon like Miasmaw that can pose a large threat to some of these pivots.
[STRATEGY COMMENTS]
Checks and Counters
===================
**Bulky Water-types**: Toxapex, Tapu Fini, and Arghonaut all resist Syclant's STAB coverage and can retaliate back with moves like Scald and Knock Off or take the opportunity to use their various respective utility options, like Toxic or Spikes. Other bulky Water-types like Slowbro, Slowking, and Swampert have a much harder time checking Syclant due to their weakness to U-turn or their inclination to run specially defensive sets, though.
**Steel-types**: Bulky Steel-types like Melmetal and Heatran can switch into Syclant's STAB moves with ease, however, they both fear the threat of Earthquake. Equilibra, Ferrothorn, and Corviknight take more damage from Icicle Crash but can still force Syclant out unless they've been significantly weakened; Equilibra and Corviknight especially are strong answers because of their immunity to Earthquake and their ability to recover health with Pain Split and Roost, respectively.
**Faster Pokemon**: Pokemon that outrun Syclant like Dragapult and Zeraora can easily dispatch it; Choice Scarf users like Jumbao, Landorus-T, and Kartana are capable of this as well. However, the Pokemon that are weak to Ice-type moves like Dragapult and Landorus-T must respect the threat of Ice Shard.
**Contact Punishments**: Rocky Helmets on physical walls like Tomohawk, Iron Barbs from Ferrothorn, and Static or Flame Body from Zapdos or Moltres can all punish Syclant for repeatedly using U-turn, or potentially Triple Axel; thus, if these Pokemon are still on the field, then Syclant is forced to be used more conservatively.
[CREDITS]
- Written by: [[2spoopy4u, 251944]]
- Quality checked by: [[snake_rattler, 227784], [-Voltage-, 73006]]
- Grammar checked by: [[Finland, 517429]]
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