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Syclant

spoo

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[SET]
name: Choice Band
move 1: U-turn
move 2: Icicle Crash
move 3: Earthquake
move 4: Ice Shard
item: Choice Band
ability: Mountaineer
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
===================

Syclant is difficult to justify on most teams because of its frail defenses, lack of switch-in opportunities, and the plethora of sturdy Pokemon that resist U-turn in the metagame; however, with proper support, Syclant's fast and powerful U-turn, great Ice / Ground coverage, and access to priority are invaluable assets to its team. Its ability in Mountaineer prevents Stealth Rock damage, so you can forgo Heavy-Duty Boots and dedicate your item slot to a damage boosting option like Choice Band. Earthquake is absolutely necessary for dealing with Pokemon like Toxapex, Melmetal, and Heatran that would otherwise stonewall Syclant. Ice Shard is valuable for picking off weakened Tornadus-T without risking a Speed tie and revenge killing faster threats like Dragapult, +1 Garchomp, and weakened Unburden-boosted Hawlucha, though one can opt to run Spikes instead to capitalize on the switches that Syclant forces. Triple Axel is an alternative option over Icicle Crash that offers a significant boost in damage; however, its inconsistency and its susceptibility to contact punishments like Rocky Helmet and Static mean that the tradeoff usually isn't worth it. Syclant can also choose to run Superpower over Earthquake to hit Equilibra and Ferrothorn super effectively, although Earthquake's coverage is still superior in most cases.

Because Syclant is extremely frail and held back by many common bulky Water- and Steel-types, it relies immensely on its teammates to shore up its shortcomings as a wallbreaker. Strong physical attackers like Rillaboom and Kartana are good partners to apply pressure to some of Syclant's best switch-ins like Arghonaut and Equilibra. Having teammates like Krilowatt and Nidoking that can take advantage of Toxapex and other bulky Water-types like Tapu Fini is also appreciated. Krilowatt is especially useful because it forms a strong VoltTurn core with Syclant, bringing it in on Pokemon like Blissey and Astrolotl, which are then easily forced out. Combining Spikes support from teammates like Astrolotl and Ferrothorn with these VoltTurn cores helps Syclant break past its grounded checks like Toxapex and Melmetal. Other common bulky Steel-types like Heatran can also give Syclant trouble if it's locked into an Ice-type move, so having partners like Slowking and Equilibra that can reliably answer them Steel-types is greatly appreciated. Finally, Syclant benefits from having reliable pivots on its team because it can struggle to enter the game safely; Slowking, Landorus-T, and Zeraora are all good options that can also apply pressure to common Steel-types that are difficult for Syclant to break past by itself. Syclant in turn heavily pressures Pokemon like Miasmaw that can pose a large threat to some of these pivots.

[STRATEGY COMMENTS]
Checks and Counters
===================

**Bulky Water-types**: Toxapex, Tapu Fini, and Arghonaut all resist Syclant's STAB coverage and can retaliate back with moves like Scald and Knock Off or take the opportunity to use their various respective utility options, like Toxic or Spikes. Other bulky Water-types like Slowbro, Slowking, and Swampert have a much harder time checking Syclant due to their weakness to U-turn or their inclination to run specially defensive sets, though.

**Steel-types**: Bulky Steel-types like Melmetal and Heatran can switch into Syclant's STAB moves with ease, however, they both fear the threat of Earthquake. Equilibra, Ferrothorn, and Corviknight take more damage from Icicle Crash but can still force Syclant out unless they've been significantly weakened; Equilibra and Corviknight especially are strong answers because of their immunity to Earthquake and their ability to recover health with Pain Split and Roost, respectively.

**Faster Pokemon**: Pokemon that outrun Syclant like Dragapult and Zeraora can easily dispatch it; Choice Scarf users like Jumbao, Landorus-T, and Kartana are capable of this as well. However, the Pokemon that are weak to Ice-type moves like Dragapult and Landorus-T must respect the threat of Ice Shard.

**Contact Punishments**: Rocky Helmets on physical walls like Tomohawk, Iron Barbs from Ferrothorn, and Static or Flame Body from Zapdos or Moltres can all punish Syclant for repeatedly using U-turn, or potentially Triple Axel; thus, if these Pokemon are still on the field, then Syclant is forced to be used more conservatively.

[CREDITS]
- Written by: [[2spoopy4u, 251944]]
- Quality checked by: [[snake_rattler, 227784], [-Voltage-, 73006]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:
not qc so take this with a grain of salt

I don't think the first paragraph adequately notes why Syclant is very niche; you do a great job describing its positives but fall short of noting why a super fast and powerful wallbreaker with priority and an immunity to all things rock lacks a strong presence in the metagame. I think if you include a sentence noting how it's easily dealt with defensively by options like Tapu Fini and Melmetal, then you'd be in a great spot content-wise.

I think Spikes warrants mention over Ice Shard; you definitely prefer priority in most situations, but Syclant's really good at getting turns to set Spikes because of how good it is at forcing switches.

good work spoopster
 
Despite Syclant's frailty and awkward STAB combination, its strong offensive stats, coverage options, and access to priority are enough compensation for Syclant to possess a solid niche in the CAP metagame. One of Syclant's best assets is its powerful U-turn, being able to simultaneously grab momentum, threaten massive damage on Pokemon like Slowbro and Tyranitar, and repeatedly rack up chip damage on the opposing team. Icicle Crash is Syclant's strongest and most reliable attack, able to hit physical walls like Tomohawk and Ferrothorn while avoiding contact damage;

This has a lot of correct information, but it can be a lot more concise. Syclant's biggest drawback by far is its frailty and lack of switch-in opportunities, so I'd dig into that drawback the most. In terms of Syclant's positives, I'd mention the rocks immunity, powerful U-turns, Ice/Ground coverage, and priority.

This is just too much information about U-turn and Icicle Crash, so cut it down to mentions in the introductory sentences. Honestly, you should be able to explain how Crash is better than Axel just by keeping why Axel is bad (see below)

Triple Axel is an alternative option that offers a significant boost in damage, however, its inconsistent accuracy and its susceptibility to contact-based punishments like Rocky Helmet and Flame Body means that the tradeoff usually isn't worth it.

move this to the end of the paragraph. Also, absolutely mention Static

Ice Shard is valuable for revenge killing threats like Dragapult and Speed-boosting sweepers like Garchomp and Hawlucha

mention picking off weakened Tornadus-T without risking speed-typing. Also, you can say +1 Garchomp and Unburden-boosted Hawlucha. If you want, you can mention playing around rillaboom and sucker punch ace too

Despite Syclant's strengths, though, it's still extremely frail and held back by common defensive options like Tapu Fini and Melmetal, so it relies immensely on teammates to shore up its shortcomings as a wallbreaker.

I see how this is a transition statement to the next paragraph, but this information fits much better in the intro sentence.

Because Mountaineer lets Syclant avoid Stealth Rock damage, you can forgo Heavy Duty Boots and dedicate your item slot to a damage boosting item like Choice Band

This should be towards the beginning of the paragraph.

----

Ok, I know I chopped up the first paragraph a lot - it's mostly just moving things based on importance. Here's the order I'm envisioning, but you're free to take some liberties with it:
  • Frailty / lack of defensive niche / the meta has sturdy U-turn resists is why Syclant doesn't show up on teams too often
  • If you build around it, though, you get rocks immune, fastCB-boosted U-turn with excellent coverage and ice shard
  • Earthquake
  • Ice Shard / Spikes
  • Warning about Triple Axel
Steel-types like Melmetal and Magearna can also give Syclant a huge amount of trouble if it's locked into an Ice-type move one of its STAB moves,

It's just free damage if they switch into U-turn

Pairing Syclant with Pokemon that Astrolotl, Rillaboom, and Ferrothorn can Knock Off items like Rocky Helmet from Toxapex and Tomohawk will mean that Syclant can't be punished as much for using U-turn; Astrolotl, Rillaboom, and Ferrothorn can usually accomplish this.

More of a GP point, but try to avoid sentence structures like these because it bloats the length of the analysis.

While Syclant can't break past many of its checks by itself, applying combined offensive pressure with teammates like Melmetal or Cinderace can be enough to overwhelm their shared Steel- or Water-type switch-ins.

Since you emphasize this point heavily in the first paragraph, you might consider moving this up towards the top of the second paragraph.

**Bulky Water-types**: Toxapex, Tapu Fini, and Arghonaut all resist Syclant's STAB coverage and can retaliate back with moves like Scald and Knock Off or take the opportunity to use their various respective utility options like Toxic or Spikes. Other bulky Water-types like Slowbro, Slowking, and Swampert have a much harder time checking Syclant due to their weakness to U-turn or being more inclined to specially defensive sets, though.

Definitely make this first - Water-types give Syclant more trouble than Steel-types do.

**Fire-types**: Fire-type Pokemon resist both Ice- and Bug-type moves, so Pokemon like Cinderace and Heatran can force Syclant out if it's choice locked into a move that isn't Earthquake.

I have some problems with this section. You mention Heatran in an earlier section, so there's no need to mention it here again. I also think it's a smidge misleading to say that Cinderace is a Syclant check. Switching in Cinderace into Syclant locked into Icicle Crash isn't really a merit of just Cinderace - it's just how you play around Choice-locked Pokemon. I'm not sure what to do with this section, but there are plenty of Pokemon that can tank a hit and rather easily KO it back, so maybe make it into that instead.

----

You've definitely improved drastically over the few analyses you've written - you've got most of the necessary information in the analysis, now it's just a matter of making it as concise as possible. A lot of the time, it takes restructuring to actually shorten it down. Not going to 1/2 yet, but do feel free to DM me if you had other ideas about how to restructure it.
 
Syclant is can be difficult to justify on most teams because of its frail defenses, lack of switch-in opportunities, and the plethora of sturdy U-turn resists in the metagame; however, with proper support, Syclant's fast and powerful U-turn, great Ice/Ground coverage, and access to priority are can become invaluable assets to its team.

Excellent! If you want to break this into two sentences, go ahead - it reads very well aside from a couple of grammatical changes that need to be addressed during GP. You don't have to implement the two changes above, but using these words makes your sentences sound stronger.

Having teammates like Krilowatt or Nidoking that can take advantage of Toxapex and other bulky Water-types like Tapu Fini is also necessary because of how much these Pokemon tend to limit Syclant's actions. Krilowatt is especially useful because it forms a strong VoltTurn core with Syclant, bringing in Syclant on Pokemon like Blissey and Astrolotl which are then easily forced out.

This is a residual from reorganizing the sentences, but you already introduced the idea of Water-types stopping up Syclant, so we can cut stuff here.

Combining Spikes support from teammates like Astrolotl and Ferrothorn with these VoltTurn cores is extremely effective when combined with these VoltTurn cores due to the amount of switches they force, while additionally helps ing Syclant break past its grounded checks like Toxapex and Melmetal.

This should trim wordcount some!

Syclant's great Speed tier and access to Ice Shard also means that it's a good option for teams that lack a form of Speed control or need a revenge killer.

Unfortunately, since most of the time you're building around Syclant, I don't think this can apply at the same time. This comment sounds like you can just add Syclant at the end of a build process, which is almost never the case.

[STRATEGY COMMENTS]
Checks and Counters
===================

**Steel-types**: Bulky Steel-types like Melmetal, Heatran, and Magearna can switch into Syclant's STAB moves with ease, however, they both fear the threat of Earthquake. Equilibra and Ferrothorn take more damage from Icicle Crash but can still force Syclant out unless they've been significantly weakened.

**Bulky Water-types**: Toxapex, Tapu Fini, and Arghonaut all resist Syclant's STAB coverage and can retaliate back with moves like Scald and Knock Off or take the opportunity to use their various respective utility options like Toxic or Spikes. Other bulky Water-types like Slowbro, Slowking, and Swampert have a much harder time checking Syclant due to their weakness to U-turn or being more inclined to specially defensive sets, though.

**Fire-types**: Fire-type Pokemon resist both Ice- and Bug-type moves, so Pokemon like Cinderace and Heatran can force Syclant out if it's choice locked into a move that isn't Earthquake.

**Faster Pokemon**: Pokemon that outrun Syclant like Dragapult, Spectrier, and Zeraora can easily dispatch of it; Choice Scarf users like Jumbao, Landorus-T, and Kartana are capable of this as well. Though, the Pokemon that are weak to Ice-type moves like Dragapult and Landorus-T must respect the threat of Ice Shard.

[CREDITS]
- Written by: [[2spoopy4u, 251944]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

Don't worry, you only need the checks and counters section once :P

QC 1/2 :)
 
[SET]
name: Choice Band
move 1: U-turn
move 2: Icicle Crash
move 3: Earthquake
move 4: Ice Shard
item: Choice Band
ability: Mountaineer
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
===================

Syclant is difficult to justify on most teams because of its frail defenses, lack of switch-in opportunities, and the plethora of sturdy U-turn resists in the metagame; however, with proper support, Syclant's fast and powerful U-turn, great Ice/Ground coverage, and access to priority are invaluable assets to its team. Stealth Rock damage is avoided with its ability Mountaineer, so you can forgo Heavy-Duty Boots and dedicate your item slot to a damage boosting option like Choice Band. Earthquake is absolutely necessary for dealing with Pokemon like Toxapex, Melmetal, and Heatran that would otherwise stonewall Syclant. Ice Shard is valuable for picking off weakened Tornadus-T without risking a speed tie and revenge killing faster threats like Dragapult, +1 Garchomp, and weakened Unburden-boosted Hawlucha, though one can opt to run Spikes instead to capitalize on the switches that Syclant forces. Triple Axel is an alternative option over Icicle Crash that offers a significant boost in damage, however, its inconsistent accuracy and its susceptibility to contact punishments like Rocky Helmet and Static means that the tradeoff usually isn't worth it. I think it's also worth mentioning that Superpower is a legitimate option for a fourth move as well over Earthquake to hit Equilibra and Kyurem. This would probably be listed as an option over Earthquake or Ice Shard, and would only be necessary for when Syclant already has probably team support.

Because Syclant is extremely frail and held back by many common bulky Water- and Steel-types, it relies immensely on its teammates to shore up its shortcomings as a wallbreaker. Strong Physical Wallbreaker partners like Cinderace or Melmetal can help apply combined offensive pressure to overwhelm their respective shared Water- and Steel-type switch-ins like Toxapex and Equilibra. Having teammates like Krilowatt or Nidoking that can take advantage of Toxapex and other bulky Water-types like Tapu Fini is also appreciated. Krilowatt is especially useful because it forms a strong VoltTurn core with Syclant, bringing it in on Pokemon like Blissey and Astrolotl which are then easily forced out. Combining Spikes support from teammates like Astrolotl and Ferrothorn with these VoltTurn cores helps Syclant break past its grounded checks like Toxapex and Melmetal. Other Steel-types like Magearna and Heatran can also give Syclant trouble if it's locked into an Ice-type move, so having partners like Toxapex and Equilibra that can reliably answer common bulky Steel-types is greatly appreciated. Finally, Astrolotl, Rillaboom, and Ferrothorn can Knock Off any Rocky Helmets from Toxapex and Tomohawk so that Syclant can't be punished as much for using U-turn. It's worth restructuring this paragraph now that both Ace and Mage are banned and that Astro has been nerfed and these mons are all listed in three separate section of the paragraph. By this I mainly mean listing a couple more Pokemon that are able to provide a very strong offensive presence. I'd also like to see a sentence or two devoted to the Pokemon that allow Syclant to come in freely /pivots since Syclant often has trouble generally switching in. For example, Teleport users like Slowking and U-turners like Landorus-Therian, and even potentially Zeraora. All three of these mons threaten common Steel Types in some capacity.

Content-wise though, this is pretty good, just needs to be updated for metagame changes

[STRATEGY COMMENTS]
Checks and Counters
===================

**Bulky Water-types**: Toxapex, Tapu Fini, and Arghonaut all resist Syclant's STAB coverage and can retaliate back with moves like Scald and Knock Off or take the opportunity to use their various respective utility options like Toxic or Spikes. Other bulky Water-types like Slowbro, Slowking, and Swampert have a much harder time checking Syclant due to their weakness to U-turn or being more inclined to specially defensive sets, though.

**Steel-types**: Bulky Steel-types like Melmetal and Heatran, and Magearna can switch into Syclant's STAB moves with ease, however, they both fear the threat of Earthquake. Equilibra and Ferrothorn take more damage from Icicle Crash but can still force Syclant out unless they've been significantly weakened.

**Faster Pokemon**: Pokemon that outrun Syclant like Dragapult, Spectrier, and Zeraora can easily dispatch of it; Choice Scarf users like Jumbao, Landorus-T, and Kartana are capable of this as well. Though, the Pokemon that are weak to Ice-type moves like Dragapult and Landorus-T must respect the threat of Ice Shard.

**Contact Punishments**: Rocky Helmets on physical walls like Tomohawk, Iron Barbs from Ferrothorn, and Static or Flame Body from Zapdos or Moltres can all punish Syclant for repeatedly using U-turn or potentially Triple Axel, so if these Pokemon are still on the field then Syclant is forced to be used more conservatively.

[CREDITS]
- Written by: [[2spoopy4u, 251944]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

Additions in BLUE
Removals in RED
Comments in PURPLE

The content is there but it needs to be updated for the meta changes (Ace, Mage and Spect bans, and Astro nerf). Ping me when you can update this accordingly and I can give it the 2/2.
 
-Voltage- updated the analysis, I mentioned ferrothorn instead of kyurem in the superpower blurb because icicle crash already does a ton to kyurem and ferro seems more relevant. I also removed the sentence about knock off users in the second paragraph because I felt it wasn't as important now that astro is nerfed and axing the sentence helps save on length, but if you think it's worth keeping then I can definitely put it back
 
Add in BLUE
Remove in RED
Comments in PURPLE

[SET]
name: Choice Band
move 1: U-turn
move 2: Icicle Crash
move 3: Earthquake
move 4: Ice Shard
item: Choice Band
ability: Mountaineer
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
===================

Syclant is difficult to justify on most teams because of its frail defenses, lack of switch-in opportunities, and the plethora of sturdy U-turn resists in the metagame; however, with proper support, Syclant's fast and powerful U-turn, great Ice/Ground coverage, and access to priority are invaluable assets to its team. Stealth Rock damage is avoided with its ability Mountaineer, so you can forgo Heavy-Duty Boots and dedicate your item slot to a damage boosting option like Choice Band. Earthquake is absolutely necessary for dealing with Pokemon like Toxapex, Melmetal, and Heatran that would otherwise stonewall Syclant. Ice Shard is valuable for picking off weakened Tornadus-T without risking a speed tie and revenge killing faster threats like Dragapult, +1 Garchomp, and weakened Unburden-boosted Hawlucha, though one can opt to run Spikes instead to capitalize on the switches that Syclant forces. Triple Axel is an alternative option over Icicle Crash that offers a significant boost in damage, however, its inconsistent accuracy and its susceptibility to contact punishments like Rocky Helmet and Static means that the tradeoff usually isn't worth it. Syclant can also choose to run Superpower over Earthquake to hit Equilibra and Ferrothorn super-effectively, although Earthquake's coverage is still superior in most cases. Nice paragraph, everything's usage is clearly explained.

Because Syclant is extremely frail and held back by many common bulky Water- and Steel-types, it relies immensely on its teammates to shore up its shortcomings as a wallbreaker. Strong physical attackers like Melmetal, Landorus-T, and Garchomp can help apply combined offensive pressure to overwhelm their respective shared Water- and Steel-type switch-ins like Arghonaut and Equilibra (I don't think that Landorus-T and Garchomp are really reliable answers to Arghonaut and Equilibra. I would make mention of Kartana and Rillaboom here as ways to help threaten these in particular) . Having teammates like Krilowatt or Nidoking that can take advantage of Toxapex and other bulky Water-types like Tapu Fini is also appreciated. Krilowatt is especially useful because it forms a strong VoltTurn core with Syclant, bringing it in on Pokemon like Blissey and Astrolotl which are then easily forced out. Combining Spikes support from teammates like Astrolotl and Ferrothorn with these VoltTurn cores helps Syclant break past its grounded checks like Toxapex and Melmetal. Other Steel-types like Heatran can also give Syclant trouble if it's locked into an Ice-type move, so having partners like Slowking and Equilibra that can reliably answer common bulky Steel-types is greatly appreciated. Finally, Syclant benefits from having reliable pivots on its team because it can struggle to enter the game safely; Slowking, Landorus-T, and Zeraora are all good options that can also apply pressure to common Steel-types that are difficult for Syclant to break past by itself. (It may be worth mentioning that Syclant also does a nice job threatening anti-pivot mons like Miasmaw, thus making those pivots natural partners)

[STRATEGY COMMENTS]
Checks and Counters
===================

**Bulky Water-types**: Toxapex, Tapu Fini, and Arghonaut all resist Syclant's STAB coverage and can retaliate back with moves like Scald and Knock Off or take the opportunity to use their various respective utility options like Toxic or Spikes. Other bulky Water-types like Slowbro, Slowking, and Swampert have a much harder time checking Syclant due to their weakness to U-turn or being more inclined to specially defensive sets, though.

**Steel-types**: Bulky Steel-types like Melmetal and Heatran can switch into Syclant's STAB moves with ease, however, they both fear the threat of Earthquake. Equilibra, Ferrothorn, and Corviknight take more damage from Icicle Crash but can still force Syclant out unless they've been significantly weakened. (Really emphasize Equilibra and Corv being a hassle since it's they're both immune to Earthquake STAB, and the latter also resists Superpower. Both also have at least somewhat reliable recovery if Libra is running Pain Split)

**Faster Pokemon**: Pokemon that outrun Syclant like Dragapult and Zeraora can easily dispatch of it; Choice Scarf users like Jumbao, Landorus-T, and Kartana are capable of this as well. Though, the Pokemon that are weak to Ice-type moves like Dragapult and Landorus-T must respect the threat of Ice Shard.

**Contact Punishments**: Rocky Helmets on physical walls like Tomohawk, Iron Barbs from Ferrothorn, and Static or Flame Body from Zapdos or Moltres can all punish Syclant for repeatedly using U-turn or potentially Triple Axel, so if these Pokemon are still on the field then Syclant is forced to be used more conservatively.

[CREDITS]
- Written by: [[2spoopy4u, 251944]]
- Quality checked by: [[snake_rattler, 227784], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

Make changes based on these comments and you'll get QC: 2/2 :]
 
Add/Fix Remove Comment
(AC): Add Comma

[SET]
name: Choice Band
move 1: U-turn
move 2: Icicle Crash
move 3: Earthquake
move 4: Ice Shard
item: Choice Band
ability: Mountaineer
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
===================

Syclant is difficult to justify on most teams because of its frail defenses, lack of switch-in opportunities, and the plethora of sturdy U-turn resists Pokemon that resist U-turn in the metagame; however, with proper support, Syclant's fast and powerful U-turn, great Ice / Ground (added spaces around slash) coverage, and access to priority are invaluable assets to its team. Stealth Rock damage is avoided with Its ability in Mountaineer prevents Stealth Rock damage, so you can forgo Heavy-Duty Boots and dedicate your item slot to a damage boosting option like Choice Band. Earthquake is absolutely necessary for dealing with Pokemon like Toxapex, Melmetal, and Heatran that would otherwise stonewall Syclant. Ice Shard is valuable for picking off weakened Tornadus-T without risking a Speed tie and revenge killing faster threats like Dragapult, +1 Garchomp, and weakened Unburden-boosted Hawlucha, though one can opt to run Spikes instead to capitalize on the switches that Syclant forces. Triple Axel is an alternative option over Icicle Crash that offers a significant boost in damage; (comma -> semicolon) however, its inconsistent accuracy inconsistency (honestly subjective nitpick but i find this slightly better to describe Axel) and its susceptibility to contact punishments like Rocky Helmet and Static means that the tradeoff usually isn't worth it. Syclant can also choose to run Superpower over Earthquake to hit Equilibra and Ferrothorn super effectively, (removed hyphen) although Earthquake's coverage is still superior in most cases.

Because Syclant is extremely frail and held back by many common bulky Water- and Steel-types, it relies immensely on its teammates to shore up its shortcomings as a wallbreaker. Strong physical attackers like Rillaboom and Kartana are good partners to apply pressure to some of Syclant's best switch-ins like Arghonaut and Equilibra. Having teammates like Krilowatt or and Nidoking that can take advantage of Toxapex and other bulky Water-types like Tapu Fini is also appreciated. Krilowatt is especially useful because it forms a strong VoltTurn core with Syclant, bringing it in on Pokemon like Blissey and Astrolotl, (AC) which are then easily forced out. Combining Spikes support from teammates like Astrolotl and Ferrothorn with these VoltTurn cores helps Syclant break past its grounded checks like Toxapex and Melmetal. Other common bulky Steel-types like Heatran can also give Syclant trouble if it's locked into an Ice-type move, so having partners like Slowking and Equilibra that can reliably answer common bulky Steel-types them is greatly appreciated. Finally, Syclant benefits from having reliable pivots on its team because it can struggle to enter the game safely; Slowking, Landorus-T, and Zeraora are all good options that can also apply pressure to common Steel-types that are difficult for Syclant to break past by itself. Syclant in turn heavily pressures Pokemon like Miasmaw that can pose a large threat to some of these pivots.

[STRATEGY COMMENTS]
Checks and Counters
===================

**Bulky Water-types**: Toxapex, Tapu Fini, and Arghonaut all resist Syclant's STAB coverage and can retaliate back with moves like Scald and Knock Off or take the opportunity to use their various respective utility options, (AC) like Toxic or Spikes. Other bulky Water-types like Slowbro, Slowking, and Swampert have a much harder time checking Syclant due to their weakness to U-turn or being more inclined to their inclination to run specially defensive sets, though.

**Steel-types**: Bulky Steel-types like Melmetal and Heatran can switch into Syclant's STAB moves with ease; (comma -> semicolon) however, they both fear the threat of Earthquake. Equilibra, Ferrothorn, and Corviknight take more damage from Icicle Crash but can still force Syclant out unless they've been significantly weakened; Equilibra and Corviknight especially are strong answers because of their immunity to Earthquake and their ability to recover health with Pain Split and Roost, respectively.

**Faster Pokemon**: Pokemon that outrun Syclant like Dragapult and Zeraora can easily dispatch of it; (rabia if this is your doing i'm going to get you) Choice Scarf users like Jumbao, Landorus-T, and Kartana are capable of this as well. Though However, the Pokemon that are weak to Ice-type moves like Dragapult and Landorus-T must respect the threat of Ice Shard.

**Contact Punishments**: Rocky Helmets on physical walls like Tomohawk, Iron Barbs from Ferrothorn, and Static or Flame Body from Zapdos or Moltres can all punish Syclant for repeatedly using U-turn, (AC) or potentially Triple Axel, so Axel; thus, if these Pokemon are still on the field, (AC) then Syclant is forced to be used more conservatively.

[CREDITS]
- Written by: [[2spoopy4u, 251944]]
- Quality checked by: [[snake_rattler, 227784], [-Voltage-, 73006]]
- Grammar checked by: [[Finland, 517429]]
finland-GP.gif
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