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Syclant

Da Pizza Man

Pizza Time!
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[SET]
name: Offensive Pivot
move 1: Ice Beam
move 2: Earth Power
move 3: U-turn
move 4: Spikes / Nasty Plot
item: Never-Melt Ice
ability: Mountaineer
nature: Timid
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Syclant's unique offensive typing, good offensive stats, great Speed, and amazing signature ability in Mountaineer make it a solid offensive pivot. Earth Power serves as a strong coverage option against Fire-types, Steel-types, and Toxapex, which take little damage from Ice Beam. U-turn is Syclant's best tool for generating momentum, switching it out for another teammate and dealing solid damage in the process. Spikes is the preferred option for the last moveslot, as Syclant is a peak offensive Spikes setter, threatening common entry hazard removers such as Landorus-T and Tornadus-T. Alternatively, if running another Spikes setter, Nasty Plot allows Syclant to serve as a late-game sweeper. Never-Melt Ice is the preferred item, as it strengthens Syclant's Ice Beam and gives it a chance to OHKO Saharaja and defensive Zapdos.

Bulky Water-types such as Arghonaut and Tapu Fini don't take significant damage from Syclant's attacks, so it heavily appreciates an Electric-type partner such as Zeraora or Tapu Koko to help deal with these threats. In return, Syclant can take care of Ground-types such as Landorus-T and Saharaja, which these Pokemon struggle against. Ground-types themselves work well with Syclant, since despite having Earth Power, Syclant is still threatened by Steel-types, so it appreciates having teammates that can reliably pressure them. Meanwhile, Ground-types benefit from Syclant's ability to take out Flying-types such as Venomicon-E and Galarian Zapdos. Syclant struggles to find opportunities to switch in thanks to its poor bulk and horrible defensive typing, so it appreciates being brought in with a pivot like Dragapult. Defensive pivots like Slowbro and Corviknight deserve special mention, as they can switch into extremely fast offensive threats that force Syclant out. Finally, physical wallbreakers like Urshifu-R, Melmetal, and Kartana appreciate Syclant's ability to pivot them in and set Spikes to wear down their checks, while they can break through special walls that can stomach Syclant's attacks.

[STRATEGY COMMENTS]
Other Options
====
Life Orb is an option over Never-Melt Ice to increase Syclant's chance to OHKO Saharaja and defensive Zapdos with Ice Beam, as well as boosting the power of its other moves. However, the power difference isn't very noticeable, since Syclant will usually resort to spamming Ice Beam when trying to deal damage, and the recoil taken from Life Orb reduces Syclant's longevity quite a bit. A Choice Band set with Triple Axel / Ice Shard / U-turn / Earthquake can be used to run Syclant as a physical wallbreaker, but this set isn't recommended because it fails to capitalize on Syclant's strength as a Spikes setter.

Checks and Counters
====
**Bulky Water-types**: Tapu Fini and Arghonaut are some of the strongest answers to Syclant, as they take little damage from any of its attacks thanks to their typings. The former can force Syclant out with Moonblast or use it to set up Calm Mind, while the latter can use Recover to heal off any damage it took and set up Spikes. Toxapex serves as a decent check, as it can switch in on Ice Beam, but Earth Power 2HKOes it after damage from Spikes.

**Steel-types**: Ferrothorn and Equilibra avoid a 2HKO from any of Syclant's attacks and can OHKO Syclant with Gyro Ball and Flash Cannon, respectively. Melmetal can switch in on Ice Beam or Spikes and OHKO Syclant with Double Iron Bash. However, non-Assault Vest Melmetal get 2HKOed by Earth Power, so they must be careful when switching in. Corviknight can usually switch into any of Syclant's attacks and pivot out safely with U-turn, but it risks getting 2HKOed by Ice Beam if it takes damage from Stealth Rock.

**Specially Bulky Pokemon**: Galarian Slowking brushes off any of Syclant's attacks and can either deal significant damage with Sludge Bomb or outright OHKO with Flamethrower. Blissey takes minimal damage from Syclant's attacks apart from U-turn, and in return it can set up Stealth Rock or use Teleport to generate momentum. Assault Vest Tornadus-T can survive an Ice Beam and revenge kill Syclant with Hurricane or Heat Wave, but it takes significant damage in the process.

**Faster Pokemon**: Because of Syclant's poor bulk and abysmal defensive typing, faster Pokemon such as Dragapult, Choice Scarf Kartana, and Choice Specs Tapu Koko can revenge kill Syclant with ease. However, these Pokemon risk taking significant damage or getting immediately knocked out if they try to switch in.

[CREDITS]
- Written by: [[Da Pizza Man, 221710]]
- Quality checked by: [[dex, 277988], [Lasen, 273339]]
- Grammar checked by: [[Adeleine, 517429]]
 
Last edited:
i'd remove the mention of colossoil as a hazard remover and replace it with tornadus-t. torn has to risk a speed tie, which it often doesn't want to do, and only if it runs heat wave.

i would make special mention of bro and corvi as defensive pivots in their sentence due to the fact that syclant is easily forced out by faster offensive threats.

weavile doesn't always do Choice Band better. I would instead say that it doesn't take advantage of how good Syclant is as a Spikes setter

delete the air balloon heatran sentence; it just gets turned on then EPed in the future

for blissey, i would, instead of talking about Twave, say it can Teleport on it, generating momentum.

1/2

dex, 277988
 
my WIP has disappeared RIP time to retouch this.

[SET]
name: Offensive Pivot
move 1: Ice Beam
move 2: Earth Power
move 3: U-Turn
move 4: Spikes / Nasty Plot
item: Never-Melt Ice
ability: Mountaineer
nature: Timid
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Syclant’s unique offensive typing, good offensive stats, great speed, and an amazing signature ability in Mountaineer make it a solid choice for an offensive pivot. Earth Power serves as a strong coverage option that deals significant damage against Fire-types, Steel-types, and Toxapex, who take little damage from Ice Beam. U-turn is Syclant’s strongest tool for generating momentum, as it allows it to switch out to another teammate and deal solid damage in the process. Spikes is the preferred option for the last slot, as Syclant is one of the pinnacle offensive Spikes setters in the metagame due to its ability to threaten common entry hazard removers such as Landorus-T and Tornadus-T. Alternatively, if Syclant is paired alongside another Spikes setter, it can forgo Spikes in favor of Nasty Plot to serve as a late-game sweeper. Never-Melt Ice is the preferred item, as it strengthens Syclant's Ice Beam and gives it a chance to OHKO Saharaja and defensive Zapdos.

Bulky Water-types such as Arghonaut and Tapu Fini counter Syclant because it lacks the tools needed to deal significant damage to them. Therefore, Syclant heavily appreciates being paired with an Electric-type such as Zeraora or Tapu Koko to help deal with these threats. In return, Syclant can take care of Ground-types such as Landorus-T and Saharaja that these Pokemon struggle against. Ground-types themselves work well with Syclant, since despite having access to Earth Power, Syclant can still be threatened by Steel-types, so it appreciates having teammates that can reliably pressure them. Meanwhile, Ground-types benefit off Syclant’s ability to take out Flying-types such as Venomicon-E and Galarian Zapdos. Syclant tends to struggle to find opportunities to switch in thanks to its poor bulk and horrible defensive typing, so it appreciates being brought-in with a pivot like Dragapult. Defensive pivots like Slowbro and Corviknight deserve special mentions, as they help mitigate one of Syclant's biggest weaknesses (this def needs rewording it's a bit awkward) that it's easily forced out by faster offensive threats. Finally, physical wallbreakers like Urshifu-R, Melmetal, and Kartana appreciate Syclant's ability to pivot them in and provide Spikes support to wear down their checks, while in return they can break through special walls that can stomach Syclant's attacks.

[STRATEGY COMMENTS]
Other Options
====
Life Orb is an option over Never-Melt Ice to increase Syclant’s chance to OHKO Saharaja and defensive Zapdos with Ice Beam, as well as boost the power of its other moves. However, the power difference isn’t very noticeable since Syclant will usually resort to spamming Ice Beam when trying to deal damage, and the recoil taken from Life Orb reduces Syclant’s longevity quite a bit. A Choice Band set with Triple Axel / Ice Shard / U-Turn / Earthquake can be used to have Syclant to function as a physical wallbreaker, but this set isn't recommended because it fails to capitalize on Syclant's strength as a Spikes setter.

Checks and Counters
====
**Bulky Water-types**: Tapu Fini and Arghonaut are some the strongest answers to Syclant, as they take little damage from any of its attacks thanks to their typings, and the former can force Syclant out with Moonblast or use it to set-up Calm Mind, while the latter can use Recover to heal off any damage it took and set up Spikes. Toxapex serves as a decent check as it can switch-in on Ice Beam, but it is 2HKOed by Earth Power after taking damage from Spikes.

**Steel-types**: Ferrothorn and Equilibra avoid a 2HKO from any of Syclant’s attacks and can OHKO Syclant with Gyro Ball and Flash Cannon, respectively. Melmetal can switch in on Ice Beam or Spikes and OHKO Syclant in return with Double Iron Bash. However, non-Assault Vest Melmetal gets 2HKOed by Earth Power, so they must be careful when switching in. Balloon Heatran goes here. Corviknight lives 2 Ice Beams with SR up and can pivot into whatever.

**Specially Bulky Pokemon**: Galarian Slowking can switch into Syclant’s attacks and either deal significant damage with Sludge Bomb or outright OHKO with Flamethrower. Blissey takes minimal damage from Syclant’s attacks apart from U-turn, and in return can set up Stealth Rock or use Teleport to generate momentum. Assault Vest Tornadus-T can survive an Ice Beam and revenge kill Syclant with Hurricane or Heat Wave, but it takes significant damage in the process.

**Faster Pokemon**: Because of Syclant’s poor bulk and abysmal defensive type, faster Pokemon such as Dragapult, Choice Scarf Kartana, and Choice Specs Tapu Koko can revenge kill Syclant with ease. However, these Pokemon risk taking significant damage or getting immediately knocked out if they try to switch in.

[CREDITS]
- Written by: [[Da Pizza Man, 221710]]
- Quality checked by: [[dex, 277988], [Lasen, 273339]]
- Grammar checked by: [[username1, userid1]]

QC 2/2
QC_stamp.gif
 
my WIP has disappeared RIP time to retouch this.

[SET]
name: Offensive Pivot
move 1: Ice Beam
move 2: Earth Power
move 3: U-Turn
move 4: Spikes / Nasty Plot
item: Never-Melt Ice
ability: Mountaineer
nature: Timid
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Syclant’s unique offensive typing, good offensive stats, great speed, and an amazing signature ability in Mountaineer make it a solid choice for an offensive pivot. Earth Power serves as a strong coverage option that deals significant damage against Fire-types, Steel-types, and Toxapex, who take little damage from Ice Beam. U-turn is Syclant’s strongest tool for generating momentum, as it allows it to switch out to another teammate and deal solid damage in the process. Spikes is the preferred option for the last slot, as Syclant is one of the pinnacle offensive Spikes setters in the metagame due to its ability to threaten common entry hazard removers such as Landorus-T and Tornadus-T. Alternatively, if Syclant is paired alongside another Spikes setter, it can forgo Spikes in favor of Nasty Plot to serve as a late-game sweeper. Never-Melt Ice is the preferred item, as it strengthens Syclant's Ice Beam and gives it a chance to OHKO Saharaja and defensive Zapdos.

Bulky Water-types such as Arghonaut and Tapu Fini counter Syclant because it lacks the tools needed to deal significant damage to them. Therefore, Syclant heavily appreciates being paired with an Electric-type such as Zeraora or Tapu Koko to help deal with these threats. In return, Syclant can take care of Ground-types such as Landorus-T and Saharaja that these Pokemon struggle against. Ground-types themselves work well with Syclant, since despite having access to Earth Power, Syclant can still be threatened by Steel-types, so it appreciates having teammates that can reliably pressure them. Meanwhile, Ground-types benefit off Syclant’s ability to take out Flying-types such as Venomicon-E and Galarian Zapdos. Syclant tends to struggle to find opportunities to switch in thanks to its poor bulk and horrible defensive typing, so it appreciates being brought-in with a pivot like Dragapult. Defensive pivots like Slowbro and Corviknight deserve special mentions, as they help mitigate one of Syclant's biggest weaknesses (this def needs rewording it's a bit awkward) that it's easily forced out by faster offensive threats. Finally, physical wallbreakers like Urshifu-R, Melmetal, and Kartana appreciate Syclant's ability to pivot them in and provide Spikes support to wear down their checks, while in return they can break through special walls that can stomach Syclant's attacks.

[STRATEGY COMMENTS]
Other Options
====
Life Orb is an option over Never-Melt Ice to increase Syclant’s chance to OHKO Saharaja and defensive Zapdos with Ice Beam, as well as boost the power of its other moves. However, the power difference isn’t very noticeable since Syclant will usually resort to spamming Ice Beam when trying to deal damage, and the recoil taken from Life Orb reduces Syclant’s longevity quite a bit. A Choice Band set with Triple Axel / Ice Shard / U-Turn / Earthquake can be used to have Syclant to function as a physical wallbreaker, but this set isn't recommended because it fails to capitalize on Syclant's strength as a Spikes setter.

Checks and Counters
====
**Bulky Water-types**: Tapu Fini and Arghonaut are some the strongest answers to Syclant, as they take little damage from any of its attacks thanks to their typings, and the former can force Syclant out with Moonblast or use it to set-up Calm Mind, while the latter can use Recover to heal off any damage it took and set up Spikes. Toxapex serves as a decent check as it can switch-in on Ice Beam, but it is 2HKOed by Earth Power after taking damage from Spikes.

**Steel-types**: Ferrothorn and Equilibra avoid a 2HKO from any of Syclant’s attacks and can OHKO Syclant with Gyro Ball and Flash Cannon, respectively. Melmetal can switch in on Ice Beam or Spikes and OHKO Syclant in return with Double Iron Bash. However, non-Assault Vest Melmetal gets 2HKOed by Earth Power, so they must be careful when switching in. Balloon Heatran goes here. Corviknight lives 2 Ice Beams with SR up and can pivot into whatever.

**Specially Bulky Pokemon**: Galarian Slowking can switch into Syclant’s attacks and either deal significant damage with Sludge Bomb or outright OHKO with Flamethrower. Blissey takes minimal damage from Syclant’s attacks apart from U-turn, and in return can set up Stealth Rock or use Teleport to generate momentum. Assault Vest Tornadus-T can survive an Ice Beam and revenge kill Syclant with Hurricane or Heat Wave, but it takes significant damage in the process.

**Faster Pokemon**: Because of Syclant’s poor bulk and abysmal defensive type, faster Pokemon such as Dragapult, Choice Scarf Kartana, and Choice Specs Tapu Koko can revenge kill Syclant with ease. However, these Pokemon risk taking significant damage or getting immediately knocked out if they try to switch in.

[CREDITS]
- Written by: [[Da Pizza Man, 221710]]
- Quality checked by: [[dex, 277988], [Lasen, 273339]]
- Grammar checked by: [[username1, userid1]]

QC 2/2
View attachment 451849

Implemented (As discussed on discord I decided against adding Balloon Tran as mentioned check).
 
Add Remove Comment
(AC): Add Comma
also replace curly apostrophes ’ with straight ones '

[SET]
name: Offensive Pivot
move 1: Ice Beam
move 2: Earth Power
move 3: U-Turn U-turn
move 4: Spikes / Nasty Plot
item: Never-Melt Ice
ability: Mountaineer
nature: Timid
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Syclant’s unique offensive typing, good offensive stats, great speed, Speed, and an amazing signature ability in Mountaineer make it a solid choice for an offensive pivot. Earth Power serves as a strong coverage option that deals significant damage against Fire-types, Steel-types, and Toxapex, who which take little damage from Ice Beam. U-turn is Syclant’s strongest best tool for generating momentum, as it allows it to switch out to switching it out for another teammate and dealing solid damage in the process. Spikes is the preferred option for the last moveslot, as Syclant is one of the pinnacle offensive Spikes setters in the metagame due to its ability to threaten a peak offensive Spikes setter, threatening common entry hazard removers such as Landorus-T and Tornadus-T. Alternatively, if Syclant is paired alongside running another Spikes setter, it can forgo Spikes in favor of Nasty Plot allows Syclant to serve as a late-game sweeper. Never-Melt Ice is the preferred item, as it strengthens Syclant's Ice Beam and gives it a chance to OHKO Saharaja and defensive Zapdos.

Bulky Water-types such as Arghonaut and Tapu Fini counter Syclant because it lacks the tools needed to deal significant damage to them. Therefore, Syclant heavily appreciates being paired with don't take significant damage from Syclant's attacks, so it heavily appreciates an Electric-type partner such as Zeraora or Tapu Koko to help deal with these threats. In return, Syclant can take care of Ground-types such as Landorus-T and Saharaja that Saharaja, which these Pokemon struggle against. Ground-types themselves work well with Syclant, since despite having access to Earth Power, Syclant is still threatened by Steel-types, so it appreciates having teammates that can reliably pressure them. Meanwhile, Ground-types benefit off from Syclant’s ability to take out Flying-types such as Venomicon-E and Galarian Zapdos. Syclant tends to struggle struggles to find opportunities to switch in thanks to its poor bulk and horrible defensive typing, so it appreciates being brought in (removed hyphen) with a pivot like Dragapult. Defensive pivots like Slowbro and Corviknight deserve special mentions, mention, as they can switch into extremely fast offensive threats that force Syclant out. Finally, physical wallbreakers like Urshifu-R, Melmetal, and Kartana appreciate Syclant's ability to pivot them in and provide Spikes support set Spikes to wear down their checks, while they can break through special walls that can stomach Syclant's attacks.

[STRATEGY COMMENTS]
Other Options
====
Life Orb is an option over Never-Melt Ice to increase Syclant’s chance to OHKO Saharaja and defensive Zapdos with Ice Beam, as well as boosting the power of its other moves. However, the power difference isn’t very noticeable, (AC) since Syclant will usually resort to spamming Ice Beam when trying to deal damage, and the recoil taken from Life Orb reduces Syclant’s longevity quite a bit. A Choice Band set with Triple Axel / Ice Shard / U-Turn U-turn / Earthquake can be used to have Syclant to function run Syclant as a physical wallbreaker, but this set isn't recommended because it fails to capitalize on Syclant's strength as a Spikes setter.

Checks and Counters
====
**Bulky Water-types**: Tapu Fini and Arghonaut are some the strongest answers to Syclant, as they take little damage from any of its attacks thanks to their typings, and the typings. The former can force Syclant out with Moonblast or use it to set-up set up Calm Mind, while the latter can use Recover to heal off any damage it took and set up Spikes. Toxapex serves as a decent check, (AC) as it can switch in on Ice Beam, but it is 2HKOed by Earth Power after taking Earth Power 2HKOes it after damage from Spikes.

**Steel-types**: Ferrothorn and Equilibra avoid a 2HKO from any of Syclant’s attacks and can OHKO Syclant with Gyro Ball and Flash Cannon, respectively. Melmetal can switch in on Ice Beam or Spikes and OHKO Syclant in return with Double Iron Bash. However, non-Assault Vest Melmetal gets get 2HKOed by Earth Power, so they must be careful when switching in. Corviknight can usually switch into any of Syclant’s attacks and pivot out safely with U-turn, but it risks getting 2HKOed by Ice Beam if it takes damage from Stealth Rock.

**Specially Bulky Pokemon**: Galarian Slowking brushes off any of Syclant’s attacks and can either deal significant damage with Sludge Bomb or outright OHKO with Flamethrower. Blissey takes minimal damage from Syclant’s attacks apart from U-turn, and in return it can set up Stealth Rock or use Teleport to generate momentum. Assault Vest Tornadus-T can survive an Ice Beam and revenge kill Syclant with Hurricane or Heat Wave, but it takes significant damage in the process.

**Faster Pokemon**: Because of Syclant’s poor bulk and abysmal defensive type, typing, faster Pokemon such as Dragapult, Choice Scarf Kartana, and Choice Specs Tapu Koko can revenge kill Syclant with ease. However, these Pokemon risk taking significant damage or getting immediately knocked out if they try to switch in.

[CREDITS]
- Written by: [[Da Pizza Man, 221710]]
- Quality checked by: [[dex, 277988], [Lasen, 273339]]
- Grammar checked by: [[Adeleine, 517429]]
Adeleine.gif
1/1
GP Team done
 
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