...Hello
This is the team I used to get reqs on the Greninja-less suspect ladder and it ended up peaking at #6 (although I didn't try anymore after I got 2700 COIL). Several people have told me that they were interested in the team, so I thought I'd make an RMT on it (although to be honest, I'd be surprised if no one else has come up with a very similar build). Essentially the idea is to abuse Mega Manectric's insane VoltTurning capabilities to pressure offense and balance, combined with Manaphy's insane stallbreaking capabilities to pressure balance and stall. Despite the fact that Voltturning shenanigans sometimes require prediction to properly keep up momentum, I think this is a super easy team to use; the way it completely destroys some builds even if you play on autopilot is amazing. I think this might be partly because it has no defogger (nor can it really fit one), so usually the gameplan is pretty simple: mega evolve manectric safely, set up rocks, u-turn/volt switch until stuff dies, clean up with manaphy, megaman, hydreigon, or landorus-t.
Overall, I like this team and it showcases some highly underrated Pokemon and sets, although it can probably be improved.
Original draft. Basically, I wanted to test three Pokemon at once. I wanted to see if Mega Manectric and Manaphy were still as good as they were at the end of XY, and if Spikes Roserade could be useful; like... at all. Manectric/Landorus-T make an amazing VoltTurning core, while scarf Hydreigon or Tail Glow Manaphy can clean up the mess depending on the opposing team. Heatran was added, because screw it, Heatran's a good poke, and I didn't want to waste Landorus-T's offensive capabilities by making it set up rocks. Roserade was added for spikes/rotom-w switch-in.
Roserade sucks. What little niche it had at the beginning of XY is pretty much gone imo. I noticed that mega Sceptile, Keldeo, and Sableye were really big threats to my team, so I swapped out Roserade for Sylveon, since it can also keep up momentum with baton pass, and fairies are never bad to have.
I didn't like how Heatran was killing my momentum despite contributing a lot of defensive synergy to the team. So basically I needed a new steel-type stealth rocker voltturner, which pretty much left me with Jirachi or Cobalion. Cobalion was chosen > Jirachi because it can actually do something to Heatran, which Sylveon desperately needs, has a better speed tier, and counters most Bisharp.
Dog (Manectric) @ Manectite
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Flamethrower
- Hidden Power [Ice]
Manectric is still very dangerous in ORAS and is still the scariest Mega on VoltTurn (eat your heart out Beedrill). It is this and Manaphy that I built the team around, so they can't be removed. Here I have the standard Mega Manectric set except I have Flamethrower > Overheat. I feel the team is bulky enough to be able to withstand the threats that overheat ohkos (and flamethrower doesn't), and lets me keep momentum (and doesn't miss...).
Manectric is essential for this team so that threats like Specs Keldeo (which otherwise clean me up since Sylveon can't withstand it) don't sweep. It also helps me wear down Mega Metagross and Mega Gallade fairly reliably with volt switch. The double intimidate core with Landorus-T is also really good and helps me keep birdspam and other set up sweepers in check.
Manectric is essential for this team so that threats like Specs Keldeo (which otherwise clean me up since Sylveon can't withstand it) don't sweep. It also helps me wear down Mega Metagross and Mega Gallade fairly reliably with volt switch. The double intimidate core with Landorus-T is also really good and helps me keep birdspam and other set up sweepers in check.
Jelly (Manaphy) @ Leftovers
Ability: Hydration
EVs: 96 HP / 252 SpA / 160 Spe
Timid Nature
- Scald
- Psychic
- Tail Glow
- Rain Dance
This is the standard Tail Glow+Rain Dance stallbreaker set which is really nice for wearing down balance to the point where MegaMan, Hydreigon, or even Sylveon can clean up. It can even work vice versa, where stuff like Unaware Clefable, Amoonguss, Venusaur, etc. get worn down to the point where Manaphy can sweep.
Most importantly though it: 1) provides me a much needed win condition vs. Stall. 2) Can switch into Heatran unlike the rest of these Pokemon (except for when Leftiez trapped me with magma storm and then power herb solarbeamed me...) 3) Is an additional check to Scarf Landorus-T along with Hydreigon. I believe Energy Ball is listed as the better option > Psychic on the OU analysis, but I NEED psychic or else Venusaur/Conkeldurr become serious problems. It also helped me defeat a rare poison heal breloom, so i guess theres that too. The EVs I simply took from the OU analysis, and haven't felt a need to change them.
Most importantly though it: 1) provides me a much needed win condition vs. Stall. 2) Can switch into Heatran unlike the rest of these Pokemon (except for when Leftiez trapped me with magma storm and then power herb solarbeamed me...) 3) Is an additional check to Scarf Landorus-T along with Hydreigon. I believe Energy Ball is listed as the better option > Psychic on the OU analysis, but I NEED psychic or else Venusaur/Conkeldurr become serious problems. It also helped me defeat a rare poison heal breloom, so i guess theres that too. The EVs I simply took from the OU analysis, and haven't felt a need to change them.
Tiger (Landorus-Therian) (M) @ Soft Sand
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
Yea, so I know everyone hates how easy it is to slap Landorus-T on a team, but it'd frankly be stupid to not seriously consider using it on a dedicated volt-turn team. Anyway, this is the other half of the dual intimidate VoltTurning core with Manectric. I think everyone knows how good Lando-T is and what it provides for teams, so I guess I'll just talk about my set.
I use Soft Sand here since I already have a scarfer in Hydreigon, and Landorus-T is so strong vs. slower Pokemon that switching up moves is very valuable. It also messes up Rotom-W more, which is annoying for Cobalion and Manaphy. The fact that it bluffs Scarf is just a really nice perk. I could run a bulkier spread, and even use it to set up rocks, but I didn't want to waste Lando-T's offensive capabilities on VoltTurn. Knock Off is really useful for other Lando-T who want to come in on the switch, especially if they're scarf (so they can get murked by MegaMan later), and also leftovers Clefable who think they can set up. U-turn is here because... VoltTurn. EVs are simple max Atk and max Speed to outspeed adamant lucario and excadrill.
I use Soft Sand here since I already have a scarfer in Hydreigon, and Landorus-T is so strong vs. slower Pokemon that switching up moves is very valuable. It also messes up Rotom-W more, which is annoying for Cobalion and Manaphy. The fact that it bluffs Scarf is just a really nice perk. I could run a bulkier spread, and even use it to set up rocks, but I didn't want to waste Lando-T's offensive capabilities on VoltTurn. Knock Off is really useful for other Lando-T who want to come in on the switch, especially if they're scarf (so they can get murked by MegaMan later), and also leftovers Clefable who think they can set up. U-turn is here because... VoltTurn. EVs are simple max Atk and max Speed to outspeed adamant lucario and excadrill.
Dragon (Hydreigon) @ Choice Scarf
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Modest Nature
- Draco Meteor
- Dark Pulse
- Earth Power
- U-turn
This is the standard Scarf Hydreigon set taken from the OU analysis. If fairies didn't exist, Hydreigon would be incredibly good in this metagame in my opinion because (reasonably fast) STAB Dark Pulse is a big threat. Having Hydreigon here lets me compress Jirachi/Slowbro/Latis check and especially Mega Metagross check and revenge killer/cleaner in one. It's also pursuit / sucker punch resistant which is a very useful trait to have for a scarfer. It does decent vs. the new megas too (although scarf latis would probably be better at this, but I don't think they have the qualities I need). It's access to U-turn is a nice bonus that synergizes with the whole voltturning thing (and helps it clean too, if a dark pulse or draco won't ohko, despite -atk nature).
Earth Power was chosen > focus blast because fairies/diancie. I choose Modest for the extra power, since fairies kinda dictate that it needs to get all the power it can get. It makes Landorus-T a bit scarier, but what can you do. EVs are self-explanatory, 4 Atk to "make up" for -Atk nature.
Earth Power was chosen > focus blast because fairies/diancie. I choose Modest for the extra power, since fairies kinda dictate that it needs to get all the power it can get. It makes Landorus-T a bit scarier, but what can you do. EVs are self-explanatory, 4 Atk to "make up" for -Atk nature.
Fox (Sylveon) @ Choice Specs
Ability: Pixilate
EVs: 236 HP / 252 SpA / 20 Spe
Modest Nature
- Hyper Voice
- Hidden Power [Fire]
- Psyshock
- Baton Pass
Sylveon is mainly here to destroy Mega Sceptile, Keldeo, Rotom-W, and Mega Sableye... while maintaining momentum. I'm not sure why people are still expecting the wishpassing set, since I think Specs is the better niche, but at the moment, it's not a bad lure. In addition to the obvious Hp Fire killing Ferrothorn/Scizor on the switch, stuff like Talonflame, Mew, Clefable, even Mega Metagross and Gengar who think they can take a Specs Hyper Voice well get hit very hard. Alternatively, it also lures in stuff that Cobalion can set up sr on, or that Manectric can mega-evolve on. Finally, this Pokemon is an additional check to bulky set up mons like calm mind clefable or slowbro along with Manaphy, since specs hyper voice is that strong.
As for moveset, Hyper Voice is what I click 90% of the time, HP Fire is there for when I guess that the opponent is a scrub and will switch in their ferro/scizor in on it, Psyshock helps me deter Mega Venusaur and Amoonguss. Baton Pass is amazing as usual for momentum, and is pretty much mandatory since Heatran exists. EVs are basically max HP/SpA plus some speed creeping.
As for moveset, Hyper Voice is what I click 90% of the time, HP Fire is there for when I guess that the opponent is a scrub and will switch in their ferro/scizor in on it, Psyshock helps me deter Mega Venusaur and Amoonguss. Baton Pass is amazing as usual for momentum, and is pretty much mandatory since Heatran exists. EVs are basically max HP/SpA plus some speed creeping.
Goat (Cobalion) @ Leftovers
Ability: Justified
EVs: 140 HP / 116 Atk / 252 Spe
Jolly Nature
- Iron Head
- Close Combat
- Volt Switch
- Stealth Rock
Spread/moves are pretty standard here. I'm really tempted sometimes to put HP ice > volt switch, since Cobalion's volt switch does very little, but the chip damage is very useful and is funny vs. Gyarados who is pretty annoying. The only real complaint I have with Cobalion is that because of its mediocre spdef, mediocre offenses, and secondary fighting typing, it's ability to check fairies leaves much to be desired. EVs are standard, max speed to clutch speed tie Musketeers, 140 HP to survive Excadrill, rest into attack.Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 80 Atk / 68 Def / 108 Spe
Adamant Nature
- Iron Head
- Drain Punch
- U-turn
- Stealth Rock
http://replay.pokemonshowdown.com/oususpecttest-197085518
Vs. Lil Manaphy. I accidentally put Cute Charm as Sylveon's ability here, which kinda screwed me over. Anyway, I still would have won this if it weren't for Lil Manaphy getting the Ancientpower boost. sigh. But, this replay does showcase the team's ability to tear apart slower balance builds.
http://replay.pokemonshowdown.com/oususpecttest-197239743
Vs. FlamingVictini. I grab momentum quickly at the beginning and make it very hard for the opponent to get it back. Cobalion keeps Altaria in check enough to the point where Scarf Hydreigon is actually able to clean up at the end with Dark Pulse (or alternatively Lando-T if FlamingVictini didn't ddance).
http://replay.pokemonshowdown.com/oususpecttest-197291761
Vs. Yveltalite. Not really much to say here; I'm just putting it here because it was a close and fun match imo despite me losing.
http://replay.pokemonshowdown.com/oususpecttest-197373041
http://replay.pokemonshowdown.com/oususpecttest-197381415
Both matches vs Aka DH. First match, I really struggled with the venusaur, and despite it being 0-2, I think I lost pretty soundly. Second match, I take a different approach with more offensive pressure at the outset. Replay shows how the team can (at least potentially) work around Venusaur with constant pressure.
Vs. Lil Manaphy. I accidentally put Cute Charm as Sylveon's ability here, which kinda screwed me over. Anyway, I still would have won this if it weren't for Lil Manaphy getting the Ancientpower boost. sigh. But, this replay does showcase the team's ability to tear apart slower balance builds.
http://replay.pokemonshowdown.com/oususpecttest-197239743
Vs. FlamingVictini. I grab momentum quickly at the beginning and make it very hard for the opponent to get it back. Cobalion keeps Altaria in check enough to the point where Scarf Hydreigon is actually able to clean up at the end with Dark Pulse (or alternatively Lando-T if FlamingVictini didn't ddance).
http://replay.pokemonshowdown.com/oususpecttest-197291761
Vs. Yveltalite. Not really much to say here; I'm just putting it here because it was a close and fun match imo despite me losing.
http://replay.pokemonshowdown.com/oususpecttest-197373041
http://replay.pokemonshowdown.com/oususpecttest-197381415
Both matches vs Aka DH. First match, I really struggled with the venusaur, and despite it being 0-2, I think I lost pretty soundly. Second match, I take a different approach with more offensive pressure at the outset. Replay shows how the team can (at least potentially) work around Venusaur with constant pressure.
Fox (Sylveon) @ Choice Specs
Ability: Pixilate
EVs: 236 HP / 252 SpA / 20 Spe
Modest Nature
- Hyper Voice
- Hidden Power [Fire]
- Psyshock
- Baton Pass
Jelly (Manaphy) @ Leftovers
Ability: Hydration
EVs: 96 HP / 252 SpA / 160 Spe
Timid Nature
- Scald
- Psychic
- Tail Glow
- Rain Dance
Goat (Cobalion) @ Leftovers
Ability: Justified
EVs: 140 HP / 116 Atk / 252 Spe
Jolly Nature
- Iron Head
- Close Combat
- Volt Switch
- Stealth Rock
Tiger (Landorus-Therian) (M) @ Soft Sand
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
Dog (Manectric) @ Manectite
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Flamethrower
- Hidden Power [Ice]
Dragon (Hydreigon) @ Choice Scarf
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Modest Nature
- Draco Meteor
- Dark Pulse
- Earth Power
- U-turn
Ability: Pixilate
EVs: 236 HP / 252 SpA / 20 Spe
Modest Nature
- Hyper Voice
- Hidden Power [Fire]
- Psyshock
- Baton Pass
Jelly (Manaphy) @ Leftovers
Ability: Hydration
EVs: 96 HP / 252 SpA / 160 Spe
Timid Nature
- Scald
- Psychic
- Tail Glow
- Rain Dance
Goat (Cobalion) @ Leftovers
Ability: Justified
EVs: 140 HP / 116 Atk / 252 Spe
Jolly Nature
- Iron Head
- Close Combat
- Volt Switch
- Stealth Rock
Tiger (Landorus-Therian) (M) @ Soft Sand
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
Dog (Manectric) @ Manectite
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Flamethrower
- Hidden Power [Ice]
Dragon (Hydreigon) @ Choice Scarf
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Modest Nature
- Draco Meteor
- Dark Pulse
- Earth Power
- U-turn
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