Rules said:2vs2 I presume.
Format: 1 LC, 1 Weak FE
Arena: ASB
Subs: 2
Abilities: All
Items: Training
Chills: 5
Recovers: 2
Switch = Unpossible.
Birkal said:Hey man, thanks for reffing :D
Riolu (M)
Nature: Naive (-SpD / +Spe / +11% Accuracy)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilites:
Steadfast (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (DW) (Locked) (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Foresight
Quick Attack
Endure
Counter
Force Palm
Feint
Reversal
Copycat
Screech
Cross Chop
Crunch
Hi Jump Kick
Blaze Kick
Sky Uppercut
Substitute
Rock Slide
Protect
Dig
Payback
My mother works as an important electrical engineer in a far away country. It broke her heart to leave me behind, but she needed the money to send me to school, especially since father wasn't around anymore. She constantly wrote me letters; I've kept all of them tucked away over the years. In one of the letters, she attached a lone Poké Ball. It housed a mischievous Rotom, who's color was a bit paler than most I've seen in textbooks. She noted that other Rotom at the power plant she works at would shun this Rotom because of its pigment deficiency. Both it and I are similar in that regard; I'm sure we'll become inseparable friends.
Rotom
Nature: Modest (+SpA, -Atk)
Type: Electric / Ghost
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16
EC: N/A
MC: 0
DC: N/A
Moves:
18 / 56
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Electro Ball
Hex
Charge
Discharge
Dark Pulse
Electroweb
Mud-Slap
Ominous Wind
Pain Split
Signal Beam
Sleep Talk
Snatch
Snore
Spite
Sucker Punch
Swift
Toxic
Hidden Power
Sunny Day
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Thunderbolt
Thunder
Return
Shadow Ball
Reflect
Facade
Secret Power
Rest
Thief
Round
Charge Beam
Endure
Will-O-Wisp
Flash
Volt Switch
Psych Up
Natural Gift
Dream Eater
Swagger
Hydro Pump
Air Slash
Blizzard
Overheat
Leaf Storm
Ralts (M)
Nature: Jolly (+15% Speed, +7% Accuracy, -1 SpA)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize (Innate): Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace (Can be Activated): When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Telepathy (Innate) (DW) (Locked): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 46 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 3 / 9
MC: 0
DC: 2 / 5
Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Disable
Encore
Shadow Sneak
Confuse Ray
Destiny Bond
Shadow Ball
Thunderbolt
Psyshock
Protect
Thunder Wave
Birkal sends out, equips and activates abilities (if applicable)Deck Knight said:Got distracted by Youtubes.
Mons:
Nidoran [Crown] (Male)
Nature: Hasty (+15% Spe, +12% Acc; -1 Def)
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 58 (50 * 1.15^) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 2/9
MC: 0
DC: 1/5
Abilities:
Rivalry: (Innate) is Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Poison Point: (Can Be Disabled)
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Hustle (DW): (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Attacks:
Double Kick
Focus Energy
Fury Attack
Helping Hand
Horn Attack
Leer
Peck
Poison Jab
Poison Sting
Tackle
Counter
Disable
Sucker Punch
Dig
Hone Claws
Ice Beam
Thunder
Raikou [Thunder Duke] (U)
Nature: Modest (+SpA, -Atk)
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Volt Absorb (LOCKED): (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Stats: 90 / 85 / 75 / 115 / 110 / 115
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 115
EC: N/A
MC: 0
DC: 1/5
Attacks:
Bite
Discharge
Leer
Quick Attack
Rain Dance
Reflect
Roar
Thunder
ThunderShock
Charge Beam
Shadow Ball
Thunder Wave
Aura Sphere
Weather Ball
Zap Cannon
This battle will be... LEGENDARY!
Deck does the same then orders
Birkal orders
I ref
Also you neglected to mention the battle format, i.e doubles or singles