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Tangrowth (Minor Additions) +

Colonel M

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[SET]
name: Knock it Off, Mojonbo Rules Here
move 1: Sleep Powder
move 2: Power Whip
move 3: Knock Off
move 4: Leech Seed
item: Leftovers
nature: Impish
EVs: 252 HP / 228 Def / 28 Spe

[SET COMMENTS]
<p>This set shows you right off the bat why you would use Tangrowth and not Celebi: Sleep Powder, Knock Off and Power Whip. Sleep Powder is nothing new for our tangled fellow: use it if you predict your opponent switching into something Tangrowth or your team can't handle and three times out of four it will be put out of commission until they use Heal Bell or Aromatherapy (if they have it).</p>

<p>Knock Off is very useful when it comes to Pokemon switching into Tangrowth. Salamence wishes to come in with its quadruple Grass resistance? Knocking Off Salamence's item not only cripples it, but also reveals whether it's a SpecsMence, a Choice Bander, a bulky variant, or perhaps the mixed or Dragon Dance sets (with Life Orb). Skarmory, another potent threat, hates Knock Off because its items are valuable to it. Without Shed Shell, Skarmory becomes more susceptible to Magnezone thanks to Magnet Pull, and without Leftovers, you have a better chance to KO it any other turn. Leech Seed is also an excellent choice for Pokemon that switch into Tangrowth, as sapping HP from the opponent will help Tangrowth survive longer than usual.</p>

<p>The EVs help optimize Tangrowth’s ability to take physical hits. Gyarados, even with a Life Orb attached, won’t 2HKO Tangrowth until Gyarados uses Dragon Dance while Tangrowth can respond with Power Whip, thus doing around 50% to Gyarados, without Intimidate.</p>

[SET]
name: Double Powder
move 1: Grass Knot / Power Whip
move 2: Sleep Powder
move 3: Stun Spore
move 4: Hidden Power Fire / Earthquake
item: Leftovers
nature: Bold / Impish
EVs: 252 HP / 228 Def / 28 Spe

[SET COMMENTS]
<p>Another good reason to use Tangrowth over Celebi is Double Powder. Put one Pokemon to sleep while paralyzing their secondary counter with Stun Spore. Grass Knot uses Tangrowth’s higher attack stat and deals massive damage to heavy Pokemon such as Gyarados, Milotic, and Rhyperior. On the other hand, Power Whip does more to Tyranitar, Blissey, and Vaporeon, preying on their weaker defense. Hidden Power Fire is mainly for Steel-types that resist Grass. Pokemon that are common switch-ins to Tangrowth's STAB Grass moves are Skarmory, Magnezone, Bronzong, and especially Scizor. Earthquake can handle paralyzed Fire-types such as Heatran and it usually does more damage to Jirachi than Hidden Power Fire. Stick with Grass Knot and Hidden Power Fire or Power Whip and Earthquake. Mixing these moves together will weaken Tangrowth’s damage output or force Tangrowth to use a –Speed nature to accommodate the situation.</p>

<p>When you look at Tangrowth’s counters, one must realize that the vast majority of them are weak to Stealth Rock. Most of Tangrowth’s counters are Fire, Bug, and Flying-types, all which take 25% off their health thanks to Stealth Rock. Another teammate setting up Stealth Rock is recommended for the reasons stated above.</p>

[SET]
name: Mixed Mojonbo
move 1: Power Whip
move 2: Earthquake
move 3: Hidden Power Fire
move 4: AncientPower / Sleep Powder
item: Life Orb
ability: Chlorophyll
nature: Naive
evs: 200 Atk / 80 SpA / 228 Spe
ivs: 29 HP

[SET COMMENTS]
<p>Tangrowth is an excellent candidate for Sunny Day teams. Tangrowth not only has Chlorophyll backing up his poor Speed under the sun, but also has base stats of 100 Attack and 110 Special Attack. Sunlight support is recommended as Tangrowth is a menace in the sun with the given moveset, boosting its Speed to 422, enough to outpace even Timid Choice Scarf Heatran. Tangrowth should not use Sunny Day as it sacrifices coverage for a move that is better suited to another Pokemon, such as Bronzong.</p>

<p>While Grass Knot may sound appealing due to its perfect accuracy and stronger attack stat, Power Whip hits more key Pokemon such as Vaporeon, Blissey, and Suicune harder than Grass Knot. Power Whip still 2HKOes Gyarados, provided Intimidate is not factored in the calculation, as well as OHKOing Tyranitar. Earthquake gives decent coverage alongside Power Whip and shuts down Heatran, Electivire, Infernape, and Raikou in a single shot. Hidden Power Fire in the sun 2HKOes most Celebi while OHKOing Skarmory with Stealth Rock down. AncientPower is for hitting Pokemon such as Salamence and Moltres, who otherwise wall this set. AncientPower's 10% chance of boosting Tangrowth's stats, though rare, is also a benefit for it. Sleep Powder, on the other hand, can eliminate other counters by temporarily putting them to sleep.</p>

<p>SolarBeam initially seems appealing due to the fact that sunlight allows SolarBeam to fire without the charge turn; however it is not recommended on this set as Tyranitar, Hippowdon, and Abomasnow can switch in to eliminate the sunlight and, in turn, place Tangrowth in a bad situation, threatening with free Dragon Dances or STAB Blizzard. What's even worse is when Sandstorm or Hail is activated, SolarBeam's attack power is cut in half, making it a quite unreliable choice. Grass Knot is recommended over SolarBeam, while Power Whip is recommended over both Grass Knot and SolarBeam.</p>

[SET]
name: Choice Specs
move 1: Leaf Storm
move 2: Focus Blast
move 3: Hidden Power Fire
move 4: Ancientpower
item: Choice Specs
nature: Modest
EVs: 20 HP / 252 Def / 236 SpA

[SET COMMENTS]
<p>Choice Specs Tangrowth is meant to be used as a bulky sweeper, similar in fashion to that of Suicune. Leaf Storm is the move of choice here, OHKOing Suicune and most Bulky Gyarados 92.31% of the time with Stealth Rock support. Leaf Storm 2HKOes most Bulky Gyarados after the Special Attack drop 100% of the time, while it will only ever 4HKO Tangrowth in return with Ice Fang, assuming it rolls maximum damage every turn. Tyranitar is OHKOed easily by Focus Blast, while Tyranitar can only threaten a 3HKO with Crunch. Metagross, Celebi, Bronzong are all defeated 1-on-1 easily. AncientPower is mainly filler, but it does easily 2HKO Salamence and Dragonite. Running 92 Spe EVs outspeeds minimum Speed Tyranitar, which can be handy. The extra bulkiness is preferred on the set however.</p>

[SET]
name: Swords Dancer
move 1: Swords Dance
move 2: Power Whip
move 3: Earthquake
move 4: Stun Spore / Return / Rock Slide
item: Life Orb / Leftovers
ability: Chlorophyll
nature: Adamant / Jolly
EVs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
<p>Sceptile may have an advantage over Tangrowth in its higher Speed; however, Tangrowth has a higher Attack stat, Power Whip, Stun Spore, and Chlorophyll. Stun Spore helps shut down opponents faster than Tangrowth, thus giving Tangrowth free turns to set up. After using Swords Dance, fire off Power Whips against everything in your way, while using Earthquake for Steel-types that block Tangrowth’s way.</p>

<p>Chlorophyll is another reason to use Tangrowth over Sceptile. Under sunlight and with a Jolly nature, Tangrowth can surpass Timid Choice Scarf Heatran. When opting for this set-up, Return is a better option than Stun Spore, as you don't need to paralyze your opponents to outspeed them anymore. Return deals decent damage against Salamence and Celebi, who otherwise wall this set. Rock Slide hits Flying-types best, whom otherwise resist both Power Whip and Earthquake.</p>

<p>The EVs suggested above are for use with Chlorophyll. If you’re using Stun Spore to fix your Speed issue, use 240 HP / 232 Atk / 36 Spe and use Leftovers as an item. This allows Tangrowth to absorb some physical hits from opponents before paralyzing them/</p>

[Other Options]
<p>As a reference, Tangrowth should be used to differentiate from Celebi and Tangrowth’s fellow Grass-types. Block is an interesting move that could be utilized with Sleep Powder and Leech Seed. With Block you can create an “annoyer” out of Tangrowth. The problem is Tangrowth is left with only one move, which is why it's not heavily recommended. Substitute can be used with Leech Seed, as Tangrowth can produce 101 HP Substitutes; however, you’ll quickly realize that most Blissey carry Flamethrower or Ice Beam, which will easily break the Substitute. On top of that, Celebi has better defenses overall to use the strategy, while Sceptile has superior Speed. Toxic works in conjunction with either the Knock Off set or an option over Stun Spore on the Double Powder set. Reflect is an excellent support move for Tangrowth and its pals; it’s just a pity that Tangrowth doesn’t get Light Screen to help out with its mediocre Special Defensive stat. Due to Synthesis being available through a move tutor, it is legal to use with Leech Seed. Synthesis works best with sunlight support, but Tyranitar, Hippowdon, and Abomasnow are the three main reasons why Synthesis is still a shaky option. With Sandstream or Snow Warning, Synthesis’s recovery rate becomes 33%.</p>

<p>Physical moves include Brick Break and Poison Jab. Brick Break does the same damage to Skarmory as Rock Slide would (and with better accuracy), and it still does respectable damage against Heatran. Nothing resists the combination of Grass / Fighting / Rock achieved by using Power Whip, Brick Break, and Rock Slide on the Swords Dancer. Poison Jab gives mediocre coverage, but it damages Celebi and other Grass-types more than any of Tangrowth’s other physical moves. Sludge Bomb follows the same logic as Poison Jab; however, it works off of Tangrowth’s Special Attack stat instead (and with a higher base power to boot).</p>

[EVs]
<p>Tangrowth is generally a defensive Pokémon and should be EVed as such. Max out his HP before you work on his Defense. A little Speed (not much more than 28 EVs), as shown in the movesets, is welcome, as it helps him outspeed Relaxed Swampert. Offensively oriented sets should emphasize on the attacking stat they're using. If you're using Chlorophyll with Sunny Day, use 228 Speed EVs with a Jolly, Timid, or Naïve nature at the very least. This allows Tangrowth to outpace Timid Choice Scarf Heatran in sunlight. Without Sunny Day, 92 Speed EVs can help outrun minimun Speed Tyranitar.</p>

[Opinion]
<p>Tangrowth definitely got cool points when it evolved from Tangela. Tangrowth has high HP, Defense, and useful attack stats on both spectrums. On top of that, Tangrowth is the only competitive Pokemon, barring Carnivine, who gets STAB Power Whip. And unlike Celebi, Tangrowth has Sleep Powder, Stun Spore, Knock Off, and a great physical and special movepool to boot.</p>

<p>The competitive metagame has changed, and not for the better as far as Tangrowth is concerned. Zapdos’s Heat Wave makes it harder for Tangrowth to function well. There’s also the high usage of Heatran, perhaps Tangrowth’s most feared enemy. STAB Fire moves are something Tangrowth hates in general, especially on Tangrowth’s weaker defensive side. Gyarados commonly carries Life Orb, and Ice Fang isn’t exactly a rarity either. Tangrowth still works well against Gyarados, though not as greatly as a Tangrowth user would hope. Rhyperior and Electivire aren’t as common as would necessitate the use of Tangrowth, and threats such as Lucario and Scizor carry moves, even physical ones, that Tangrowth usually don’t want to mess with, such as Close Combat and X-Scissor.</p>

<p>Don’t let these make you feel that Tangrowth is a horrible Pokemon, though. Tangrowth can still function as a bulky Grass-type and be an excellent annoyance to the opponent thanks to Knock Off, Stun Spore, and Sleep Powder. The Pokemon listed above hate having these moves used against them, as crippling is something that is unaffordable nowadays. Stealth Rock support makes Tangrowth even better on the field, as many of Tangrowth’s counters hating 25% of their HP chipped off. Tangrowth can spank a lot of butts with Power Whip and his support move alone. Unlike Celebi, Tangrowth doesn’t roll over and die from strong Pursuit. Tangrowth deserves a lot of love. His sprite just begs “bring it”.</p>

[Counters]
<p>With Grass’s total of seven resistances offensively, it seems rather easy to switch into Tangrowth. However, Tangrowth has reasons why not to switch into it. Knock Off, Stun Spore, Sleep Powder, and Leech Seed effectively cripple most common switch-ins to Tangrowth. With Stealth Rock down, most of the Ice, Flying, Bug, and Fire counters become easier to deal with. In other words, don’t underestimate Tangrowth’s ability to “neuter” the opponent’s Pokemon with Tangrowth’s useful support movepool.</p>

<p>Salamence has been mentioned over and over again, and rightfully so. Sporting Intimidate and a x4 resistance to Grass, Salamence can easily switch into Tangrowth and threaten it off with Salamence’s large special movepool. Barring Hidden Power Ice, AncientPower, or its powder attacks, Tangrowth is not threatening Salamence very much. Skarmory is another threat to Tangrowth, as Power Whips barely faze the metal bird while Skarmory retaliates with STAB Brave Bird. Skarmory must fear two things from Tangrowth: Hidden Power Fire boosted by sunlight or Knock Off. The former is usually seen on the attacking variants and can nearly OHKO Skarmory. Knock Off, on the other hand, can be a big problem for Skarmory as Shed Shell is Skarmory’s most coveted item, and without it Skarmory worries more about Magnezone and its Magnet Pull ability. Heatran is contender #3 with its STAB Fire attacks easily crisping Tangrowth. Unfortunately, Knock Off and Stun Spore can become major problems as Choice Scarf is Heatran’s commonly used item. By crippling Heatran, it is more susceptible to assaults from Lucario and Scizor. Heatran also has to worry about taking an Earthquake on the switch-in. Zapdos climbs as a popular threat to Tangrowth, sporting both Heat Wave and Hidden Power Ice to easily dispatch Tangrowth. The Rotom formes don't enjoy status nor Leech Seed, but Rotom-H can eliminate Tangrowth with Overheat and Rotom-S can take Tangrowth out with Air Slash.</p>

<p>Some threats aren’t very common in the OU metagame; however, they’re good counters to Tangrowth most of the time. Moltres’s x4 resistance to Tangrowth’s Grass-type moves as well as having Roost to recover the damage makes Moltres a great counter. Arcanine has Intimidate on top of still resisting most of Tangrowth’s attacks as well. Weezing, although uncommon, still has an excellent Defense stat, a resistance to Grass, Levitate, Will-O-Wisp to cripple Tangrowth, and finally Flamethrower (or Fire Blast) to eliminate Tangrowth. Barring Weezing, notice that Stealth Rock takes a number off these Pokemon and usually is the reason why they’re a rarity in OU.</p>

<p>Finally, Tangrowth’s fellow Grass-types can wear it down. Celebi has STAB Psychic while Sceptile has Hidden Power Ice or Grass. Roserade x4 resists Power Whip and carries STAB Sludge Bomb commonly enough for it to be a threat. Ludicolo doesn’t resist Grass, but it makes a good counter thanks to Ice Beam.</p>
 
The reason Mojonbo uses physical attacks is because they do more to Gyarados. Special attacks are okay though...
 
Wasn't it to distringuish it from Celebi. I've always wondered why you'd the less accurate Power Whip was used.

Grass Knot does 42.47% - 50% to offensive Gyara
Power Whip does 47.29% - 56.02%

Assuming 0 EVs in (Sp) Atk, so it's not a huge difference in making a SR-less 3HKO into an 2HKO taking LO damage into account. The 15% miss chance is a bigger risk.

Unless you are using this to counter physical tyranitar also then Power WHip would be superior.
 
So I'm currently looking at Tangrowth at the moment and find that he needs some fixes. On top of the usual Mojonbo set I feel that he is perfectly capable of using the Special Spectrum to counter Pokemon as well. Think Grass Knot and Hidden Power Fire as two moves and then something such as Leech Seed and Sleep Powder for 3 and 4. More options could be used and such though.

Just add the special options and nature change in a separate paragraph at the end of the first set.

Moving on I think the Double Powder should not use Hidden Power Electric nor Shock Wave. I guess Other Options material but the only reason I might use it is for Flying-types and something such as Ancientpower or Hidden Power Ice deal better with it anyways. Also emphasis on Grass Knot perhaps over Energy Ball unless some people can convince me.

I'm going to say change Grass Knot to the primary option. Tangrowth has no business staying in on Vaporeon or Tentacruel (the only things Energy Ball would be used for) anyway.

Definitely take off Shock Wave. I don't see the point of HP Electric when Grass attacks do more anyway. I would probably remove that too. Maybe also add Hidden Power Ground as another option over Hidden Power Fire to catch Heatran off guard while still maintaining the ability to hit Metagross harder.

Chlorophyll set sounds cool but could use some more options. I don't think Sleep Powder is a "necessity" on this set. Also due to the move tutors Synthesis can become the rightful spot over the mentions of Morning Sun (and IIRC doesn't make some illegal movesets as well). This set needs some more experimentation as well because it looks very capable of destroying many Pokemon in the process eaily and ditching Sunny Day for a fourth move isn't a bad idea within itself. Blah blah, I'll look at it.

Sleep Powder is definitely one of the main selling points of a Chlorophyll set, so I think that should stay. Synthesis should be added only in set comments. I know someone ran a mixed Sunny Day Tangrowth a while back and it seemed to work decently, so I agree that is worth testing.

For the Swords Dancer I want to mention how 1) Sunny Day support makes Stun Spore not necessarily needed and 2) Look for perhaps more options. I think Grass / Ground is okay for coverage; however, he has the ability to learn Brick Break or Poison Jab should still have second looks. The former at least gives you an option for Skarmory (though you should run off) and the latter gives Celebi and Shaymin-S a hard time.

I would probably change this to Earthquake / Rock Slide as you said. Return might need mentioned in set comments just for its ability to hit a lot of things for neutral damage. Poison Jab is worthless and shouldn't be mentioned. Brick Break should be mentioned I think. Probably only in set comments though.

Mixed Sweeper in the sun? Again might need testing but I feel its viable. Hidden Power Fire in the Sun should do a lot to Skarmory and perhaps quite a bit to Celebi while Earthquake can murder Heatran.

Already addressed this.

Is the SleepTalker (RestTalker, whatever you want to call it) even necessary or useful? I think it could be better left for "Other Options" unless people have used it many times with success.

Agreeing.

SubSeeder could be kept I guess. Has some use. Maybe Stun Spore as an option to give it the cool premesis of doing something under the Substitute (Sleep Powder is fine too).

Agreeing.

Other Optinos and EVs will need some second glances as well and I'll do that. Opinion and Counters will be re-written. To add more counters: Rotom appliances, Shaymin-S (can come in at least) and more emphasis on Zapdos in particular.

All of these probably need rewritten.

So I might do a full revamp if necessary but polishing some sets and such might be the only things needed unless others think that it should be re-written.

Revamp is needed.
 
I've pondered on the use of MixGrowth in the sun and have decided to give myself the thumbs up. I've done some quick calculations and after looking at This thread I've taken a deeper investigation for it. This was in Jump's post and I'm adding a little bit more:

First what it ohkos.

Tyranitar [Power Whip]
Electivire [Earthquake]
Magnezone [Earthquake]
PorygonZ [Power Whip]
Infernape [Earthquake]
Raikou [Earthquake]
Swampert [Power Whip]
Heatran [Earthquake]
Shaymin-S [Hidden Power [Fire]]
Vaporeon [Power Whip] With Stealth Rock

Now 2kos

Gyarados [Power Whip]
Blissey [Power Whip] Almost OHKOSs
Slowbro [Power Whip] Almost OHKOSs
Skarmory [Hidden Power [Fire]
Rhyperior [Power Whip]
Heracross [Hidden Power [Fire] Almost OHKOSs
Celebi [Hidden Power [Fire]]

The "Almost OHKOes" I think assume that with Stealth Rock it is an OHKO. Also will double check these.

I'm double checking some of these as much as I can. The new nature, EVs, and IVs will be as follows:

[SET]
name: Mixed Mojonbo
move 1: Power Whip
move 2: Earthquake
move 3: Hidden Power Fire
move 4: Ancientpower / Sleep Powder
nature: Naive
evs: 200 Atk / 80 SpA / 228 Spe
ivs: 29 HP

The HP IV gives a "9" in the ones digit for minimum Life Orb recoil. Naive and Speed EVs outpace Timid Heatran. Special Attack EVs allow a 2HKO with Hidden Power Fire against Celebi.

I am going to test everything that is above me. I'm hoping that over the next few days I'll have enough results to at least post this set at the least.

My old notes:
So I'm currently looking at Tangrowth at the moment and find that he needs some fixes. On top of the usual Mojonbo set I feel that he is perfectly capable of using the Special Spectrum to counter Pokemon as well. Think Grass Knot and Hidden Power Fire as two moves and then something such as Leech Seed and Sleep Powder for 3 and 4. More options could be used and such though.

Moving on I think the Double Powder should not use Hidden Power Electric nor Shock Wave. I guess Other Options material but the only reason I might use it is for Flying-types and something such as Ancientpower or Hidden Power Ice deal better with it anyways. Also emphasis on Grass Knot perhaps over Energy Ball unless some people can convince me.

Chlorophyll set sounds cool but could use some more options. I don't think Sleep Powder is a "necessity" on this set. Also due to the move tutors Synthesis can become the rightful spot over the mentions of Morning Sun (and IIRC doesn't make some illegal movesets as well). This set needs some more experimentation as well because it looks very capable of destroying many Pokemon in the process eaily and ditching Sunny Day for a fourth move isn't a bad idea within itself. Blah blah, I'll look at it.

For the Swords Dancer I want to mention how 1) Sunny Day support makes Stun Spore not necessarily needed and 2) Look for perhaps more options. I think Grass / Ground is okay for coverage; however, he has the ability to learn Brick Break or Poison Jab should still have second looks. The former at least gives you an option for Skarmory (though you should run off) and the latter gives Celebi and Shaymin-S a hard time.

Mixed Sweeper in the sun? Again might need testing but I feel its viable. Hidden Power Fire in the Sun should do a lot to Skarmory and perhaps quite a bit to Celebi while Earthquake can murder Heatran.

Is the SleepTalker (RestTalker, whatever you want to call it) even necessary or useful? I think it could be better left for "Other Options" unless people have used it many times with success.

SubSeeder could be kept I guess. Has some use. Maybe Stun Spore as an option to give it the cool premesis of doing something under the Substitute (Sleep Powder is fine too).

Other Optinos and EVs will need some second glances as well and I'll do that. Opinion and Counters will be re-written. To add more counters: Rotom appliances, Shaymin-S (can come in at least) and more emphasis on Zapdos in particular.

So I might do a full revamp if necessary but polishing some sets and such might be the only things needed unless others think that it should be re-written.
 
The first set wasn't checked as far as grammar but otherwise here are the first two sets: Mojonbo Rules Here and the Mixed Mojonbo set. I'm tweaking some of the SET COMMENTS alongside looking at what sets are going to be used and such. So really this will be polishing on top of adding / subtracting sets.

*Crosses fingers about the first article's grammar*.
 
Power Whip hits more key Pokemon such as Vaporeon, Blissey, and Suicune on their lower Defense stat.

I don't like this...I know what you mean when you list Suicune here (obviously you're referring to how Power Whip bypasses CM), but when is Suicune's Defence ever his lower stat? The sames goes for Vaporeon who is obviously hit harder by Power Whip because of Grass Knot's restrictions but just like Suicune, Vaporeon's Defence will almost always be higher than his SpD so that sentence should probably be reworded.
 
First set...
<p>Knock Off is very useful when it comes to Pokemon switching into Tangrowth, as Pokemon that resist Power Whip would love to come into Tangrowth and cause trouble. Salamence, in particular, is a popular threat that would consider switching into the walking vine. With Knock Off, Salamence loses its precious item as well as revealing the set as far as a Choice variant, a bulky variant, or the popular Life Orb variant. Skarmory, another potent threat, hates Knock Off due to Shed Shell being valuable to Skarmory’s chance of escape. Without Shed Shell, Skarmory becomes more susceptible to the floating UFO, also known as Magnezone, thanks to Magnet Trap. Leech Seed is also an excellent choice for Pokemon that switch into Tangrowth, as sapping HP from the opponent will help Tangrowth survive longer than usual.</p>
Magnet Pull.

Also regarding the Mixed Mojonbo set, Tangrowth's 50 base speed isn't really average.
 
Finished! Thanks again to Shiki and Stellar for helping me out with some of the minor grammar stuff that I missed on my analysis. Otherwise, go ahead and take a look at it. Enjoy!
 
Colonel M said:
With Grass’s total of seven resistances, it seems rather easy to switch into Tangrowth.

Last I checked, Grass had resistance to Grass, Water, Electric and Ground, and is weak to Fire, Bug, Ice, Poison and Flying.
 
[Opinion]

(...) Stealth Rock support makes Tangrowth even better on the field, as many of Tangrowth’s counters hate having 25% of their HP chipped off. Tangrowth can spank a lot of butts with Power Whip and his support move alone. Also, unlike Celebi, Tangrowth doesn’t roll over and die from Pursuit. Tangrowth also resists Earthquake without the risk of Stealth Rock either, which makes other bulky Grass-types quiver. Tangrowth deserves a lot of love. His sprite just begs “bring it”.</p>

It just doesn't seem right without the verb.

[Counters]

(...) Knock Off, on the other hand, can be a big problem for Skarmory. Shed Shell is Skarmory’s most coveted item, and without Shed Shell Skarmory worries more about Magnezone and its Magnet Pull ability. Heatran is contender #3 with its STAB Fire attacks easily crisping Tangrowth. Unfortunately, Knock Off and Stun Spore can become major problems as Choice Scarf is Heatran’s commonly used item. By crippling Heatran, it is more susceptible to assaults from Lucario and Shaymin-S. Zapdos climbs as a popular threat to Tangrowth, sporting both Heat Wave and Hidden Power Ice to easily dispatch Tangrowth.</p>

Some out-of-place marks.
 
<p>The EVs help optimize Tangrowth’s ability to take physical hits. Gyarados, with a Life Orb, won’t 2HKO Tangrowth before a Dragon Dance while Tangrowth will respond with Power Whip, thus doing around 50% to the Atrocious Pokemon without Intimidate factored in.</p>

Missing the "to" the atrocious pokemon. But personally, I don't really like the Atrocious Pokemon thing.
 
<p>Choice Specs Tangrowth is meant to be used as a bulky sweeper, similar in fashion to that of Suicune.</p>

<p>Leaf Storm is the move of choice here, OHKO'ing Suicune and Bulky Gyarados 92.31% of the time with Stealth Rock support. Also, Leaf Storm 2HKO's Bulky Gyarados after the Special Attack drop 100% of the time, while it will only ever 4HKO Tangrowth in return with Ice Fang, assuming it rolls maximum damage every turn. Tyranitar is OHKO'd easily by Focus Blast, while Tyranitar 3HKO's with Crunch. Metagross, Celebi, Bronzong are all defeated 1 on 1 easily.</p>

<p>Ancientpower is mainly filler, but it does easily 2HKO Salamence and Dragonite.</p>

<p>Running 92 Spe EV's outspeeds minimum Speed Tyranitar, which can be handy. The extra bulkiness is preferred on the set however.</p>

I don't see why this can't all be put in one paragraph, the first 3 parts at least if not the fourth as well. It does flow well enough and stops silly little one line paragraphs which look a little unprofessional on the analysis
 
[SET]
name: Mixed Mojonbo
move 1: Power Whip
move 2: Earthquake
move 3: Hidden Power Fire
move 4: AncientPower / Sleep Powder
item: Life Orb
ability: Chlorophyll
nature: Naive
evs: 200 Atk / 80 SpA / 228 Spe
ivs: 29 HP

[SET COMMENTS]
<p>Tangrowth is an excellent candidate for Sunny Day teams. Tangrowth not only has Chlorophyll backing up his poor Speed, but also has base stats of 100 Attack and 110 Special Attack respectively. Sunlight support is recommended as Tangrowth is a menace in the sun with the given moveset, boosting its Speed to 422 to outpace Timid Scarf Heatran. Tangrowth should not use Sunny Day as it sacrifices coverage for a move that is better suited to another Pokemon, such as Bronzong.</p>

You only use respectively when two things are listed and then their attributes listed after, such as "Tangrowth's Attack and Special Attack is 100 and 110 respectively."

<p>While Grass Knot may sound appealing due to its perfect accuracy and stronger attack stat, Power Whip hits more key Pokemon such as Vaporeon, Blissey, and Suicune harder than Grass Knot. Power Whip still 2HKOes Gyarados, provided Intimidate is not factored in the calculation, as well as OHKOing Tyranitar. Earthquake gives decent coverage alongside Power Whip and shuts down Heatran, Electivire, Infernape, and Raikou in a single shot. Hidden Power Fire in sunlight 2HKOes most Celebi while OHKOing Shaymin-S and Skarmory with Stealth Rock down. AncientPower is for hitting Pokemon such as Salamence and Moltres, who otherwise wall this set. AncientPower's 10% chance of boosting Tangrowth's stats is also a benefit for it. Sleep Powder, on the other hand, can eliminate Salamence by temporarily putting Salamence to sleep.</p>

2HKOes is present tense and OHKOing is future tense, and the rest of the paragraph is in present tense.

<p>SolarBeam initially seems appealing due to the fact that sunlight allows SolarBeam to fire without the charge. However, it is not recommended on this set as Tyranitar, Hippowdon, and Abomasnow can eliminate the sunlight and, in turn, place Tangrowth in a bad situation. What's even worse is when Sandstorm or Hail is activated, Solarbeam's attack power is cut in half. Because of these circumstances, Grass Knot is recommended over Solarbeam, while Power Whip is recommended over both Grass Knot and Solarbeam.</p>


SolarBeam shoukd be Solarbeam, as thats how it is used in the rest of the paragraph.

 
The EVs help optimize Tangrowth’s ability to take physical hits. Gyarados, with a Life Orb, won’t 2HKO Tangrowth before a Dragon Dance while Tangrowth will respond with Power Whip, thus doing around 50% the Atrocious Pokemon without Intimidate factored in.

This part doesn't really make sense, as if you were to switch in to Gyara (in which case Intimidate isn't relevant) it would presumably Dragon Dance; so it would be boosted. I just feel it should say something like: Gyarados, with a boosted Ice Fang will never 2HKO Tangrowth while Tangrowth responds with an easy 2HKO back. ---or something along the lines of that.
 
uh why does it say brick break does more damage to skarm when it has the same BP of rock slide and hits for neutral as well on skarm in the long run with its perfect acc yes but other than that the statement is wrong.
 
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