Taunt Wisp Gengar (OU) [QC 2/2] [GP 2/2]

Emeral

toward new horizons
is a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Past SPL Champion

[SET]
name: Taunt + Will-O-Wisp
move 1: Shadow Ball
move 2: Focus Blast
move 3: Will-O-Wisp
move 4: Taunt
item: Black Sludge
ability: Levitate
nature: Timid
evs: 80 HP / 176 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Although Gengar has weak defensive stats, it's actually able to function as a solid utility Pokemon and stallbreaker. Its awful base defensive stats are somewhat compensated for by a solid defensive typing and access to Will-O-Wisp, which allow Gengar to spread burns around the opposing team and utilize its good set of resistances and immunities to absorb Ground- and Fighting-type attacks as well as function as a spinblocker. This variant takes advantage of the fact that many common switch-ins to Gengar's other sets, such as Tyranitar, Scizor, and Jirachi, are severely crippled by the burn. Shadow Ball in tandem with Focus Blast provides Gengar with perfect coverage. Taunt enables Gengar to prevent defensive threats like Clefable, Skarmory, Jirachi, Zapdos, and Suicune from healing themselves up or statusing it and stops offensive threats like Dragon Dance Dragonite and Gyarados and Calm Mind Suicune and Jirachi from setting up.

Set Details
========

Maximum Speed EVs with a Timid nature help Gengar Speed tie with non-Choice Scarf variants of Gengar and Latias while letting it outspeed non-Choice Scarf Jirachi and Infernape. 80 HP EVs guarantee Gengar survives non-Life Orb Starmie's Hydro Pump from full after Stealth Rock damage, which lets Gengar spinblock against it. They also allow it to survive Choice Scarf Tyranitar's Pursuit from full after Stealth Rock damage and give a comfortable damage roll against Breloom's Seed Bomb as well as burned Swampert's Waterfall and Jirachi's Iron Head. The remaining EVs are invested in Special Attack to pump up Gengar's damage output.

Usage Tips
========

As Gengar is not exactly bulky to begin with, the best way to bring it on the field is by switching it into the very popular Fighting-,Normal-, and Ground-type attacks from Pokemon like Infernape and Jirachi as well as Choice-locked Pokemon like Flygon, Dugtrio, and Heracross. Then, Gengar's coverage and natural offensive presence make it excellent at forcing switches, which gives it more opportunities to spread burns. Once foes like Jirachi, Scizor, and Tyranitar are crippled, Gengar has a much easier time dealing with them, since they mostly rely on physical hits. On top of that, Gengar's Ghost typing is useful to prevent Starmie from spinning, and it can be sacrificed to Starmie's Hydro Pump to allow a teammate like Pursuit Choice Scarf Tyranitar to revenge kill it, which helps keep your entry hazards up. Also, keep in mind the drop in damage against certain important targets due to the lack of Special Attack investment; specifically, Focus Blast no longer guarantees an OHKO against bulkless Heatran and Tyranitar, which obviously makes things even dicier against bulkier sets.

When facing stallish archetypes, this Gengar can be a pain to beat because status absorbers like Clefable and RestTalk Rotom-A lose to it one-on-one. It basically forces a foe like Jirachi, Skarmory, Hippowdon, or Bronzong to be burned, which considerably hampers its durability. Taunt is an absolute nightmare for foes that generally sponge Gengar's attacks, as it prevents them from healing. However, using Taunt against Bold Zapdos when you expect it to use Roost is risky, since even uninvested Thunderbolt melts Gengar's poor Defense.

Team Options
========

Gengar works marvelously well alongside entry hazards, as it forces a lot of switches and can stall out some threats with the combination of Taunt and Will-O-Wisp. On top of that, Gengar's Ghost typing is useful to keep them up because it prevents Starmie from spinning. Additionally, Will-O-Wisp doesn't overlap with Toxic Spikes that much, since Flying- and Steel-types are immune to them. This combination guarantees that the foe is most likely going to get statused in some way because nothing besides Heatran, Clefable, and Breloom—which is never going to switch into Gengar—are immune to both poison and burn. Also, two layers of Toxic Spikes in conjunction with Taunt let Gengar wear down foes like Swampert, Blissey, and Milotic as they attempt to set hazards or heal themselves. Skarmory can set up multiple layers of Spikes, which supports Gengar in the long run to help deal with threats like Jirachi and Heatran. Skarmory can also take advantage of having Jirachi and Metagross burned, as it will take a pittance of damage from Fire Punch and Explosion. Swampert can set up Stealth Rock and can switch into Steel-type moves, while Gengar's typing helps it deal with Grass-types, especially Breloom, as it is also immune to Fighting-type moves. A core of Skarmory + Gengar + Swampert on its own would make a solid defensive backbone alongside hazard control. Steel-types in general are awesome to pair with Gengar, as they provide key resistances, and Gengar helps with switching into Ground- and Fighting-type attacks. Heatran can take advantage of the burns Gengar spreads with moves like Magma Storm and Protect and also appreciates Toxic Spikes. Magnezone can take advantage of having Jirachi burned to have an easier time trapping it, while it helps Gengar at dealing with Steel-types. Empoleon really appreciates having foes like Clefable, Blissey, and specially defensive Jirachi being worn down by the combination of Taunt and Will-O-Wisp. Gliscor is also a great option, as it forms a nice Fighting-resistant core and also uses Taunt, compounding with Gengar to pressure defensive teams. Tyranitar is a very interesting option, especially Choice Scarf Tyranitar, as it almost ensures with Gengar that Starmie will not remove hazards. Gengar also helps switch into attacks Tyranitar is weak to. Likewise, Choice Scarf Scizor and Heracross help at dealing with Starmie after Gengar faints, as they both learn Pursuit, have STAB Bug-type attacks, and outspeed it. Pokemon that appreciate having Steel-types burned are also valuable teammates. Latias, for example, has an easier time with Scizor, Bronzong, and Jirachi severely crippled by burn, but this also works for Tyranitar, Roserade, and a Jirachi of your own. Finally, Lucario particularly appreciates having Jirachi burned and the residual damage from entry hazards wearing down foes and has great typing synergy with Gengar.

[CREDITS]
- Written by: [[Emeral, 72767]]
- Quality checked by: [[Excal, 456373], [DeepBlueC, 307789], [BKC, 52012]]
- Grammar checked by: [[Rabia,336073], [The Dutch Plumberjack,232216]]
 
Last edited:
Overall, you were extremely thorough. Well done!

[SET]
name: Taunt Wisp Gar <-- change name of set to "TauntWisp", and edit the title of this post to reflect that.
move 1: Shadow Ball
move 2: Focus Blast
move 3: Will-O-Wisp
move 4: Taunt
item: Leftovers
ability: Levitate
nature: Timide <-- remove extra e
Evs: 80 HP / 176 SpA / 252 Spe <-- evs*

[SET COMMENTS]
Moves
========

Although Gengar's overall bulk looks unexploitable on paper, it's actually able to run a very solid utility stall breaker. Its awful base defensive stats are somewhat compensated by a solid defensive typing and Will-O-Wisp, which allows Gengar to spread burns around the opposing team and utilizes its good set of resistances and immunities to absorb common attacks such as Earthquake, Close Combat, and also Rapid Spin. This variant takes advantage of the fact that many common switch-ins to Gengar's other sets, such as Tyranitar, Scizor, and Jirachi, are severely crippled by the burn. Shadow Ball in tandem with Focus Blast provides Gengar perfect coverage which allows it to hit everything in the tier for at least neutral damage. As Gengar does less damage without Life Orb held, Taunt as the last move slot enables it to prevent defensive threats like Clefable, Skarmory or Jirachi from using recovery move and safely heal repetitively on its face. Also, taunt protects Gengar from status moves like Thunder Wave and prevents offensive threats like Dragon Dance Dragonite or Calm Mind Suicune from setting up on it.

- "Although Gengar's overall bulk looks unexploitable on paper" doesn't make much sense. Did you mean, "Although Gengar has bad defensive stats?" or something along those lines?
- I'd generalize the common attacks as Ground- and Fighting-type attacks as well as functioning as a spinblocker.
- I'd include mentions of Zapdos and Suicune in Taunt targets that Gengar prevents from recovering
- Taunt is also nice versus Calm Mind Jirachi in some situations.


Set Details
========

Maximum speed EVs with a Timid nature grant Gengar its highest speed tier, which is necessary to outspeed foes like Jirachi or Infernape since its defensive stats are pretty frail. Specifically, 80 HP EVs guarantee Gengar will always survive Starmie's Hydro Pump from full after Stealth Rock damage which can make the difference between having your entry hazards up for the rest of the game or having them spun away. It also allows it to survive Choice Scarf Tyranitar's Pursuit from full after Stealth Rock damage and gives comfortable damage roll against Breloom's Seed Bomb, Swampert's Waterfall and Jirachi's Iron Head which is quite interesting for such a set like this. The remaining EVs are invested in Special Attack to pump up Gengar's damage output.

- Mention that the HP investment gives Gengar decent odds to survive Jolly Choice Scarf Flygon's Outrage from full. This can be useful for determining Flygon's nature which may enable a setup sweeper like Dragon Dance Tyranitar to more confidently use Dragon Dance Twice.
- Take out mention of Swampert's Waterfall, or mention that it's only the case after Swampert has been crippled with a burn.


Usage Tips
========

As Gengar is not exactly bulky to begin with, the best-case scenario is to bring it into the very popular Fighting- and Ground-type attacks. Then, Gengar's coverage and natural offensive presence make it excellent at forcing switches which gives it more opportunities to spread some burn. Once foes like Jirachi, Scizor or Tyranitar are crippled, Gengar has a much easier time dealing with them since they mostly rely on physical hits. On top of that, Gengar's Ghost-type is useful to prevent Starmie from spinning. So make sure to keep it healthy enough if you hardly rely on it to rack up hazard and sand damage on Starmie to the point where you are able to revenge kill the starfish with Choice Scarf Infernape's U-turn for example.

When facing stallish archetypes, this Gengar can be a pain to beat since status absorbers like Clefable and RestTalk Rotom-A lose to it on 1v1. It basically forces a foe like Jirachi, Hippowdon or Bronzong to eat a burn which considerably hampers their durability. Then, those ones being taunted is an absolute nightmare since they can not heal off the damage they should sponge. Also, Gengar is very fast so use it at your advantage against offensive builds to pivot on Infernape's Close Combat or Jirachi's Body Slam.

- Add Skarmory to "forcing a foe to eat a burn", as this is common in the stall matchup.
- Mention identifying and bringing Gengar on Choice-locked moves like Flygon and Dugtrio's Earthquake and maybe even Choice item Heracross/Infernape.
- I'd like to see a mention of using Taunt when you suspect a Pokemon like Zapdos or Clefable may try to use a recovery move, but definitely identify that using Taunt in such positions can be risky.


Team Options
========

Gengar works marvelously well alongside entry hazards as it forces a lot of switches and can stall out some threats with the combination of Taunt and Will-O-Wisp. On top of that, Gengar's Ghost-type is useful to keep them up as it prevents Starmie from spinning, so entry hazard setters naturally pair well with this set. Although Gengar carries Will-O-Wisp, Toxic Spikes support is still really appreciated since it helps to deal with Steel-Types that are immune to it. Taunt in conjunction with Toxic Spikes also helps Gengar at wearing down foes like Swampert or Milotic while they attempt to set up hazards or regenerate HP with Recover. Skarmory can set up multiple layers of Spikes which supports Gengar on the long road at dealing with threats like Jirachi and Heatran. Skarmory can also take advantage of having Jirachi and Metagross burnt as it will take a pittance of damage from Fire Punch and Explosion respectively. Swampert can set up Stealth Rock and provides interesting pivoting assets against Steel-moves while Gengar typing helps at dealing with Grass-type and namely Breloom as it is also immune to Fighting-type moves. A core of Skarmory + Gengar + Swampert on your own would make a solid defensive balance with hazards control. Tyranitar is a very interesting option, especially the scarf one, as it almost ensures with Gengar that Starmie will not spin. Gengar also helps at sponging Tyranitar's recurrent weaknesses. Pokemon that appreciate having Steel-types burnt are also valuable teammates. Latias, for example, has easier times with Scizor, Bronzong, and Jirachi severely crippled by the burn but this also works for Tyranitar, Roserade and a Jirachi on your own. Finally, Lucario particularly appreciates having Jirachi burnt and the residual damage from entry hazards while still sharing great typing complementarity with Gengar.

- "Although Gengar carries Will-O-Wisp, Toxic Spikes support is still really appreciated since it helps to deal with Steel-Types that are immune to it." Rephrase this sentence, bc it reads that Toxic Spikes support helps to deal with Steel-types
- Mention Blissey with Toxic Spikes wearing down, that's a big one
- Mention Choice Scarf Scizor and even Choice Scarf Heracross for trapping/pressuring Starmie after Gengar faints.
- I'd like to see Gliscor and Heatran as team options, often they can combine to form a Taunt spam core that really stuffs out defense. Heatran can take advantage of the burns with moves like Magma Storm and Protect, and also appreciates Toxic Spikes. Gliscor forms a nice Lucario-stopping core and also uses Taunt, compounding with Gengar to pressure defensive teams. They also form a nice dual Fighting-resistant core.
- Mention Empoleon and Magnezone as well, maybe loop the Steel-types together


[CREDITS]
- Written by: [[Emeral,72767]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[, ], [, ]]
ExcalQC.gif

QC 1/2
 
Let me know if you have any questions regarding my QC.


[SET]
name: TauntWisp
move 1: Shadow Ball
move 2: Focus Blast
move 3: Will-O-Wisp
move 4: Taunt
item: Black Sludge
ability: Levitate
nature: Timid
evs: 80 HP / 176 SpA / 252 Spe

[SET COMMENTS]
Moves
========

(1) Although Gengar has weak defensive stats, it's actually able to run a very solid utility stall breaker. Its awful base defensive stats are somewhat compensated by a solid defensive typing and Will-O-Wisp, which allows Gengar to spread burns around the opposing team and utilizes its good set of resistances and immunities to absorb Ground-, Fighting-type attacks as well as functioning as a spin blocker. This variant takes advantage of the fact that many common switch-ins to Gengar's other sets, such as Tyranitar, Scizor, and Jirachi, are severely crippled by the burn. Shadow Ball in tandem with Focus Blast provides Gengar perfect coverage which allows it to hit everything in the tier for at least neutral damage. Taunt as the last move slot enables it to prevent defensive threats like Clefable, Skarmory, Jirachi, Zapdos or Suicune from (2) using recovery move and safely heal repetitively on its face. (3) Also, Taunt protects Gengar from status moves like Thunder Wave and prevents offensive threats like Dragon Dance Dragonite or Calm Minder such as Suicune and Jirachi from setting up on it.


1) "Although Gengar has weak defensive stats, it's actually able to function as a solid utility stall breaker."
2) "from healing themselves up, or statusing Gengar"
3) "Also Taunt prevents offensive threats like Dragon Dancers (Dragonite and Gyarados) and Calm Minders (Suicune and Jirachi) from setting up."




Set Details
========

(1) Maximum speed EVs with a Timid nature grant Gengar its highest speed tier, which is necessary to outspeed foes like Jirachi or Infernape since its defensive stats are pretty frail. Specifically, 80 HP EVs guarantee Gengar will always survive Starmie's Hydro Pump from full after Stealth Rock damage bar life orb which can make the difference between having your entry hazards up for the rest of the game or having them spun away. It gives Gengar decent odds to survive Jolly Choice Scarf Flygon's Outrage from full which can be useful for determining Flygon's nature which may enable a setup sweeper like Dragon Dance Tyranitar to more confidently use Dragon Dance Twice. It also allows it to survive Choice Scarf Tyranitar's Pursuit from full after Stealth Rock damage and gives comfortable damage roll against Breloom's Seed Bomb, burnt Swampert's Waterfall and Jirachi's Iron Head which is quite helpful for such a set like this. The remaining EVs are invested in Special Attack to pump up Gengar's damage output.

1) "Maximum speed EVs with a Timid nature help Gengar, at most, speed tie with non-scarf variants of Gengar and Latias, while also helping it outspeed non-scarf variants of Jirachi and Infernape."


Usage Tips
========

As Gengar is not exactly bulky to begin with, (1)the best-case scenario is to bring it into the very popular Fighting- and Ground-type attacks. Then, Gengar's coverage and natural offensive presence make it excellent at forcing switches which gives it more opportunities to spread some burn. Once foes like Jirachi, Scizor or Tyranitar are crippled, Gengar has a much easier time dealing with them since they mostly rely on physical hits. On top of that, Gengar's Ghost-type is useful to prevent Starmie from spinning. (2) So make sure to keep it healthy enough if you hardly rely on it to rack up hazard and sand damage on Starmie to the point where you are able to revenge kill the starfish with Choice Scarf Infernape's U-turn for example.

1) "the best way to bring it on field is by switching it"
2) I am having difficulty understanding the last sentence that I struck, because it seems a bit contradictory. Please rephrase it, or explain what you meant so that the GC team can help change up the wording.


When facing stallish archetypes, this Gengar can be a pain to beat since status absorbers like Clefable and RestTalk Rotom-A lose to it on 1v1. It basically forces a foe like Jirachi, Skarmory, Hippowdon or Bronzong to eat a burn which considerably hampers their durability. (1) Then, those ones being taunted is an absolute nightmare since they can not heal off the damage they should sponge. However, taunting foes like Bold Zapdos when you suspect it to use Roost is such a tough position since even uninvested Thunderbolt melts Gengar's poor defense. (2) Gengar is very fast has useful typing so use it at your advantage against offensive builds to pivot on slower threats like Infernape's Close Combat, Jirachi's Body Slam or choice locked pokemon such as Flygon, Dugtrio or even Heracross.

1) "Taunt is an absolute nightmare for foes that generally sponge Gengar's attacks, as it prevents them from healing."
2) "Gengar is very fast, and has useful typing, so use it to your advantage"


Team Options
========

Gengar works marvelously well alongside entry hazards as it forces a lot of switches and can stall out some threats with the combination of Taunt and Will-O-Wisp. On top of that, Gengar's Ghost-type is useful to keep them up as it prevents Starmie from spinning, so entry hazard setters naturally pair well with this set. Although Gengar carries Will-O-Wisp, Toxic Spikes support is still great. It helps at stalling out opponents that do not rely on physical hits while Steel-types that are immune to it disappreciate the burn. Taunt in conjunction with Toxic Spikes also helps Gengar at wearing down foes like Swampert, Blissey or Milotic while they attempt to set up hazards (1) or regenerate HP with recovery move. Skarmory can set up multiple layers of Spikes which supports Gengar (2) on the long road at dealing with threats like Jirachi and Heatran. Skarmory can also take advantage of having Jirachi and Metagross burnt as it will take a pittance of damage from Fire Punch and Explosion respectively. Swampert can set up Stealth Rock and provides interesting pivoting assets against Steel-moves while Gengar typing helps at dealing with Grass-type and namely Breloom as it is also immune to Fighting-type moves. A core of Skarmory + Gengar + Swampert on your own would make a solid defensive balance with hazards control. Steel-types, in general, are awesome to pair with it as they provide key resistances and Gengar helps at sponging their recurrent Ground- and Fighting-type weaknesses. Heatran can take advantage of the burns with moves like Magma Storm and Protect, and also appreciates Toxic Spikes. Magnezone can take advantage of having Jirachi burnt to have an easier time (3) traping it while it helps Gengar at dealing with Steel-types in general. Empoleon really appreciates having foes like Clefable, Blissey or SpD Jirachi being worn down by the combination of Taunt and Will-O-Wisp. Gliscor is also a great option as it forms a nice Fighting-resistant core and also uses Taunt, compounding with Gengar to pressure defensive teams. Tyranitar is a very interesting option, especially the scarf one, as it almost ensures with Gengar that Starmie will not spin. Gengar also helps at sponging Tyranitar's recurrent weaknesses. Likewise, Choice Scarf Scizor and Heracross help at dealing with Starmie after Gengar faint as they both learn Pursuit, have Bug-type STAB and outspeed it. Pokemon that appreciate having Steel-types burnt are also valuable teammates. Latias, for example, has easier times with Scizor, Bronzong, and Jirachi severely crippled by the burn but this also works for Tyranitar, Roserade and a Jirachi (4) on your own. Finally, Lucario particularly appreciates having Jirachi burnt and the residual damage from entry hazards while still sharing great typing complementarity with Gengar.

1) "or heal themselves up"
2) "in the long run to help deal"
3) "trapping"

4) "of"
[CREDITS]
- Written by: [[Emeral,72767]]
- Quality checked by: [[Excal,456373], [, ]]
- Grammar checked by: [[, ], [, ]]
 
I'd mention that it's important to keep in mind the dropoff in power against certain important targets with such a significant amount of investment taken out of special attack: specifically, you no longer guarantee a ko against 0/0 ttar - 81.3% chance - and you never ko 0/0 tran even after sr. obviously things can get even dicier against bulkier sets on both

It gives Gengar decent odds to survive Jolly Choice Scarf Flygon's Outrage from full which can be useful for determining Flygon's nature which may enable a setup sweeper like Dragon Dance Tyranitar to more confidently use Dragon Dance Twice.
I think +2 ddtar is too specific a scenario to use as an example for the benefits of sussing out scarfgon's nature. to me, knowing what the deal is with your own scarfgon is more important and more common. hell, just being able to calc with more certainty would also qualify

On top of that, Gengar's Ghost-type is useful to prevent Starmie from spinning. So make sure to keep it healthy enough if you hardly rely on it to rack up hazard and sand damage on Starmie to the point where you are able to revenge kill the starfish with Choice Scarf Infernape's U-turn for example.
for the purposes of making sure starmie goes down and can't get the spin off, scarf pursuit might be a better example

Although Gengar carries Will-O-Wisp, Toxic Spikes support is still great. It helps at stalling out opponents that do not rely on physical hits while Steel-types that are immune to it disappreciate the burn. Taunt in conjunction with Toxic Spikes also helps Gengar at wearing down foes like Swampert, Blissey or Milotic while they attempt to set up hazards or regenerate HP with recovery move.
I feel like this is kind of clunkily put together - pert/bliss/milo are examples of non-physical pokes mentioned in the second sentence, but the way this is written implies that they are separate from that. I'm not sure you even need to mention the non-physical part honestly, I'd say it's far more important to say that you need two layers of ts for the damage to be any different from just burning these pokes

could also mention that wisp doesn't overlap w tspikes that much since flying-types are ts immune as well - useful for zap, dnite, gyara. it's nice to guarantee that the opponent is most likely going to get statused in some way. nothing besides heatran, clefable and breloom (which of course is never going to be switching in) is immune to both poison and burn.

also, I would mention that one of the best perks of wispgar alongside tspikes is that it lures and cripples the jirachi/zong that are usually good against common tspikes teams by virtue of checking most spatkers while not caring about poison, while it also messes up clef who is annoying for similar reasons.

once this is implemented, approved, nice work
 
Last edited:

Emeral

toward new horizons
is a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Past SPL Champion
All is implemented, thx guys for your feedbacks its def way better now

QC is now 2/2

Ready for GP
 
Last edited:

Rabia

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[SET]
name: TauntWisp Taunt + Will-O-Wisp
move 1: Shadow Ball
move 2: Focus Blast
move 3: Will-O-Wisp
move 4: Taunt
item: Black Sludge
ability: Levitate
nature: Timid
evs: 80 HP / 176 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Although Gengar has weak defensive stats, it's actually able to function as a solid utility Pokemon and stallbreaker. Its awful base defensive stats are somewhat compensated for by a solid defensive typing and Will-O-Wisp, which allows allow Gengar to spread burns around the opposing team and utilizes utilize its good set of resistances and immunities to absorb Ground-,(RC) and Fighting-type attacks as well as functioning function as a spinblocker. This variant takes advantage of the fact that many common switch-ins to Gengar's other sets, such as Tyranitar, Scizor, and Jirachi, are severely crippled by the burn. Shadow Ball in tandem with Focus Blast provides Gengar with perfect coverage which allows it to hit everything in the tier for at least neutral damage (implied). Taunt as the last move slot enables it Gengar to prevent defensive threats like Clefable, Skarmory, Jirachi, Zapdos or,(AC) and Suicune from healing themselves up,(RC) or statusing Gengar it. Also,(AC) Taunt prevents offensive threats like Dragon Dancers (Dragonite and Gyarados) and Calm Minders (Suicune and Jirachi) Dragon Dance Dragonite and Gyarados and Calm Mind Suicune and Jirachi from setting up.

Set Details
========

Maximum speed Speed EVs with a Timid nature help Gengar,(RC) at most, speed Speed tie with non-scarf non-Choice Scarf variants of Gengar and Latias,(RC) while also helping letting it outspeed non-scarf variants of non-Choice Scarf Jirachi and Infernape. Specifically,(RC) 80 HP EVs guarantee Gengar will always survive survive's non-Life Orb Starmie's Hydro Pump from full after Stealth Rock damage bar life orb which can make the difference between having your entry hazards up for the rest of the game or having them spun away,(RC) which lets Gengar spinblock against it. It They also allows allow it to survive Choice Scarf Tyranitar's Pursuit from full after Stealth Rock damage and gives give a comfortable damage roll against Breloom's Seed Bomb,(RC) burnt as well as Swampert's Waterfall and Jirachi's Iron Head which is quite helpful for such a set like this. The remaining EVs are invested in Special Attack to pump up Gengar's damage output.

Usage Tips
========

As Gengar is not exactly bulky to begin with, the best way to bring it on the field is by switching it into the very popular Fighting-,(AC) Normal-,(AC) and Ground-type attacks from Pokemon like Infernape and Jirachi as well as Choice locked Pokemon like Flygon, Dugtrio, and Heracross. Then, Gengar's coverage and natural offensive presence make it excellent at forcing switches,(AC) which gives it more opportunities to spread some burn burns. Once foes like Jirachi, Scizor or,(AC) and Tyranitar are crippled, Gengar has a much easier time dealing with them,(AC) since they mostly rely on physical hits. On top of that, Gengar's Ghost-type Ghost typing is useful to prevent Starmie from spinning.(RP) So make sure to keep it alive if you hardly rely on it to keep your hazards up and revenge kill the starfish with Choice Scarf Tyranitar's Pursuit after Gengar faints to Hydro Pump for example,(AC) and it can be sacrificed to Starmie's Hydro Pump to allow a teammate like Pursuit Choice Scarf Tyranitar to revenge kill it, which helps keep your entry hazards up. Also, keep in mind the dropoff in power damage against certain important targets with such a significant amount of investment taken out of its special attack: due to the lack of Special Attack investment;(semicolon) specifically, Focus Blast no longer guarantees a KO against 0 HP / 0 SpD - 81.3% chance - and it never OHKO 0 HP / 0 SpD an OHKO against bulkless Heatran even after Stealth Rock damage,(AC) which obviously makes things even dicier against bulkier sets on both.(I have absolutely no idea why there is a random damage calc pasted into here. it is impossible to tell what it refers to. address this.)

When facing stallish archetypes, this Gengar can be a pain to beat since because status absorbers like Clefable and RestTalk Rotom-A lose to it on 1v1 one-on-one. It basically forces a foe like Jirachi, Skarmory, Hippowdon,(AC) or Bronzong to eat a burn be burned,(AC) which considerably hampers their its durability. Taunt is an absolute nightmare for foes that generally sponge Gengar's attacks, as it prevents them from healing. However, taunting foes like using Taunt against Bold Zapdos when you suspect expect it to use Roost is such a tough position risky,(AC) since even uninvested Thunderbolt melts Gengar's poor defense. Gengar is very fast, and has useful typing, so use it to your advantage against offensive builds to pivot on slower threats like Infernape's Close Combat, Jirachi's Body Slam or choice locked pokemon such as Flygon, Dugtrio or even Heracross.(moving this to the beginning, since you talk about this there)

Team Options
========

Gengar works marvelously well alongside entry hazards,(AC) as it forces a lot of switches and can stall out some threats with the combination of Taunt and Will-O-Wisp. On top of that, Gengar's Ghost-type Ghost typing is useful to keep them up as because it prevents Starmie from spinning,(RC) so entry hazard setters naturally pair well with this set (implied when you said it paired well with entry hazards). Additionally,(AC) Will-O-Wisp doesn't overlap with Toxic Spikes that much,(AC) since Flying- and Steel-types are immune to it them (clarity as to what they're immune to). It This combination guarantees that the opponent foe is most likely going to get statused in some way since because nothing besides Heatran, Clefable and Breloom (which of course is never going to be switching in) Heatran, Clefable, and Breloom&mdash;which is never going to switch into Gengar&mdash;are immune to both poison and burn. Also, Toxic Spikes needs two layers for the damage to be any different from just burning so in conjonction with Taunt it helps Gengar at wearing down foes like Swampert, Blissey or Milotic while they attempt to set up hazards or heal themselves up two layers of Toxic Spikes in conjunction with Taunt lets Gengar wear down foes like Swampert, Blissey, and Milotic as they attempt to set hazards or heal themselves. Skarmory can set up multiple layers of Spikes,(AC) which supports Gengar in the long run to help deal with threats like Jirachi and Heatran. Skarmory can also take advantage of having Jirachi and Metagross burnt burned,(AC) as it will take a pittance of damage from Fire Punch and Explosion respectively. Swampert can set up Stealth Rock and provides interesting pivoting assets against Steel-moves can switch into Steel-type moves,(AC) while Gengar Gengar's typing helps at dealing it deal with Grass-type and Grass-types,(AC) namely Breloom as it is also immune to Fighting-type moves. A core of Skarmory + Gengar + Swampert on your its own would make a solid defensive balance with hazards backbone alongside hazard control. Steel-types,(RC) in general,(RC) are awesome to pair with it Gengar,(AC) as they provide key resistances,(AC) and Gengar helps at sponging their recurrent Ground- and Fighting-type weaknesses with switching into Ground- and Fighting-type attacks. Heatran can take advantage of the burns Gengar spreads with moves like Magma Storm and Protect,(RC) and also appreciates Toxic Spikes. Magnezone can take advantage of having Jirachi burnt burned to have an easier time trapping it,(AC) while it helps Gengar at dealing with Steel-types in general. Empoleon really appreciates having foes like Clefable, Blissey or SpD,(AC) and specially defensive Jirachi being worn down by the combination of Taunt and Will-O-Wisp. Gliscor is also a great option,(AC) as it forms a nice Fighting-resistant core and also uses Taunt, compounding with Gengar to pressure defensive teams. Tyranitar is a very interesting option, especially the scarf one Choice Scarf Tyranitar, as it almost ensures with Gengar that Starmie will not spin remove hazards. Gengar also helps at sponging Tyranitar's recurrent weaknesses switch into attacks Tyranitar is weak to. Likewise, Choice Scarf Scizor and Heracross help at dealing with Starmie after Gengar faint faints,(AC) as they both learn Pursuit, have Bug-type STAB STAB Bug-type attacks,(AC) and outspeed it. Pokemon that appreciate having Steel-types burnt burned are also valuable teammates. Latias, for example, has an easier times time with Scizor, Bronzong, and Jirachi severely crippled by the burn,(AC) but this also works for Tyranitar, Roserade,(AC) and a Jirachi of your own. Finally, Lucario particularly appreciates having Jirachi burnt burned and the residual damage from entry hazards while still sharing great typing complementarity having great typing synergy with Gengar.

[CREDITS]
- Written by: [[Emeral, 72767]]
- Quality checked by: [[Excal, 456373], [DeepBlueC, 307789], [BKC, 52012]]
- Grammar checked by: [[, ], [, ]]

use this video to implement. gp 1/2 once done.
 

Lumari

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GP 2/2
[SET]
name: Taunt + Will-O-Wisp
move 1: Shadow Ball
move 2: Focus Blast
move 3: Will-O-Wisp
move 4: Taunt
item: Black Sludge
ability: Levitate
nature: Timid
evs: 80 HP / 176 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Although Gengar has weak defensive stats, it's actually able to function as a solid utility Pokemon and stallbreaker. Its awful base defensive stats are somewhat compensated for by a solid defensive typing and access to Will-O-Wisp, which allow Gengar to spread burns around the opposing team and utilize its good set of resistances and immunities to absorb Ground- and Fighting-type attacks as well as function as a spinblocker. This variant takes advantage of the fact that many common switch-ins to Gengar's other sets, such as Tyranitar, Scizor, and Jirachi, are severely crippled by the burn. Shadow Ball in tandem with Focus Blast provides Gengar with perfect coverage. Taunt enables Gengar to prevent defensive threats like Clefable, Skarmory, Jirachi, Zapdos, and Suicune from healing themselves up or statusing it. Also, Taunt prevents and stops offensive threats like Dragon Dance Dragonite and Gyarados and Calm Mind Suicune and Jirachi from setting up.

Set Details
========

Maximum Speed EVs with a Timid nature help Gengar Speed tie with non-Choice Scarf variants of Gengar and Latias while letting it outspeed non-Choice Scarf Jirachi and Infernape. 80 HP EVs guarantee Gengar survives non-Life Orb Starmie's Hydro Pump from full after Stealth Rock damage, (AC) which lets Gengar spinblock against it. They also allow it to survive Choice Scarf Tyranitar's Pursuit from full after Stealth Rock damage and give a comfortable damage roll against Breloom's Seed Bomb as well as burned Swampert's Waterfall and Jirachi's Iron Head. The remaining EVs are invested in Special Attack to pump up Gengar's damage output.

Usage Tips
========

As Gengar is not exactly bulky to begin with, the best way to bring it on the field is by switching it into the very popular Fighting-,(space)Normal-, and Ground-type attacks from Pokemon like Infernape and Jirachi as well as Choice-locked (AH) Pokemon like Flygon, Dugtrio, and Heracross. Then, Gengar's coverage and natural offensive presence make it excellent at forcing switches, which gives it more opportunities to spread burns. Once foes like Jirachi, Scizor, and Tyranitar are crippled, Gengar has a much easier time dealing with them, since they mostly rely on physical hits. On top of that, Gengar's Ghost typing is useful to prevent Starmie from spinning, (AC) and it can be sacrificed to Starmie's Hydro Pump to allow a teammate like Pursuit Choice Scarf Tyranitar to revenge kill it, which helps keep your entry hazards up. Also, keep in mind the drop in damage against certain important targets due to the lack of Special Attack investment; specifically, Focus Blast no longer guarantees an OHKO against bulkless Heatran and Tyranitar, which obviously makes things even dicier against bulkier sets.

When facing stallish archetypes, this Gengar can be a pain to beat because status absorbers like Clefable and RestTalk Rotom-A lose to it one-on-one. It basically forces a foe like Jirachi, Skarmory, Hippowdon, or Bronzong to be burned, which considerably hampers its durability. Taunt is an absolute nightmare for foes that generally sponge Gengar's attacks, as it prevents them from healing. However, using Taunt against Bold Zapdos when you expect it to use Roost is risky, since even uninvested Thunderbolt melts Gengar's poor Defense.

Team Options
========

Gengar works marvelously well alongside entry hazards, as it forces a lot of switches and can stall out some threats with the combination of Taunt and Will-O-Wisp. On top of that, Gengar's Ghost typing is useful to keep them up because it prevents Starmie from spinning. Additionally, Will-O-Wisp doesn't overlap with Toxic Spikes that much, since Flying- and Steel-types are immune to them. This combination guarantees that the foe is most likely going to get statused in some way because nothing besides Heatran, Clefable, and Breloom&mdash;which is never going to switch into Gengar&mdash;are immune to both poison and burn. Also, two layers of Toxic Spikes in conjunction with Taunt lets let Gengar wear down foes like Swampert, Blissey, and Milotic as they attempt to set hazards or heal themselves. Skarmory can set up multiple layers of Spikes, which supports Gengar in the long run to help deal with threats like Jirachi and Heatran. Skarmory can also take advantage of having Jirachi and Metagross burned, as it will take a pittance of damage from Fire Punch and Explosion. Swampert can set up Stealth Rock and can switch into Steel-type moves, while Gengar's typing helps it deal with Grass-types, namely (so just Breloom?) Breloom, (AC) as it is also immune to Fighting-type moves. A core of Skarmory + Gengar + Swampert on its own would make a solid defensive backbone alongside hazard control. Steel-types in general are awesome to pair with Gengar, as they provide key resistances, and Gengar helps with switching into Ground- and Fighting-type attacks. Heatran can take advantage of the burns Gengar spreads with moves like Magma Storm and Protect and also appreciates Toxic Spikes. Magnezone can take advantage of having Jirachi burned to have an easier time trapping it, while it helps Gengar at dealing with Steel-types. Empoleon really appreciates having foes like Clefable, Blissey, and specially defensive Jirachi being worn down by the combination of Taunt and Will-O-Wisp. Gliscor is also a great option, as it forms a nice Fighting-resistant core and also uses Taunt, compounding with Gengar to pressure defensive teams. Tyranitar is a very interesting option, especially Choice Scarf Tyranitar, as it almost ensures with Gengar that Starmie will not remove hazards. Gengar also helps switch into attacks Tyranitar is weak to. Likewise, Choice Scarf Scizor and Heracross help at dealing with Starmie after Gengar faints, as they both learn Pursuit, have STAB Bug-type attacks, and outspeed it. Pokemon that appreciate having Steel-types burned are also valuable teammates. Latias, for example, has an easier time with Scizor, Bronzong, and Jirachi severely crippled by burn, but this also works for Tyranitar, Roserade, and a Jirachi of your own. Finally, Lucario particularly appreciates having Jirachi burned and the residual damage from entry hazards wearing down foes (w/e / optional, but it reads better if there's a participle construction here too) while having and has great typing synergy with Gengar.

[CREDITS]
- Written by: [[Emeral, 72767]]
- Quality checked by: [[Excal, 456373], [DeepBlueC, 307789], [BKC, 52012]]
- Grammar checked by: [[Rabia,336073], [, ]]
 

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