Tauros

Unless I'm mistaken, normal / rock / ground gets perfect neutral coverage in uu (except bronzor I guess), so work up can get a slash next to Zen Headbutt if youre not afraid of hitmontop. As for CB, the slight increase in power is definitely not worth the inability to change attacks. OO at best, but I would probably not include it.
 

Oglemi

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talked to snunch about, and he seemed to agree

I hate hate hate inaccurate moves, and having almost an entire set devoted to them as the main one makes me wary. Also passing up Intimidate for a move that's still weaker than Double-Edge just isn't worth it. Also the Sheer Force boost to Rock Slide and Zen Headbutt isn't overly important since most things you'll be hitting super effectively will be OHKOed most of the time anyway (bar Ghosts and Hitmontop which will Intimidate you anyway). Imo the first set should look like

[SET]
name: Life Orb
move 1: Return / Rock Climb
move 2: Earthquake
move 3: Rock Slide
move 4: Zen Headbutt
item: Life Orb
ability: Intimidate / Sheer Force
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

The second set I'm OK with if those calcs are correct since I'm assuming you need the Sheer Force boost on Fire Blast

The third set have it look like the one I just made ^

Do all of that and



QC 1/3
 
Sorry for the delay, but I could not get access to the internet for 15 days.

Changes implemented, thank you Oglemi!
 

Chou Toshio

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Before I check this, I want to see these changes (that Oglemi and Snunch have already gotten at):

-Get rid of the two non-main sets. Work Up is essentially just Howl, and nothing runs howl sets. CB is not good enough for a set here.
-OO Work Up and CB, I'd say mentioning Work Up with Fire Blast against Escalliver and Ferroseed would be ok to mention in OO.
-Double Edge is going to be slashed before Return and Rock Climb. Tauros needs the power boost.
 

Lemonade

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unoFISHial ie not REEL check.

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let me know if you want standard colors

-such as over like in all cases possible

[Overview]

<p>With the introduction of the fifth generation V, Tauros was gifted with a new ability called Sheer Force. This new ability boosts some of Tauros's moves tell us the full effect of Sheer Force for those who don't know by 30% and nullifies while nullifying Life Orb recoil when using those moves. That, when combined with Tauros's excelent excellent Speed and Attack stats, makes it a force to be reckoned with. Furthermore, Tauros also has a decent bulk, meaning it won't go down that easily. Tauros also gained a new move in this new generation called Work Up, that which boosts Tauros's great Attack stat and its rather weak Special Attack stat to decent levels, making Tauros able to use a mix set. Has Similarly to the previous generation, Tauros is known for revenge killing and late game sweeper. However, Tauros the bull is weak to Fighting-type moves such as Close Combat and Mach Punch, both of them putting which put a big stop to Tauros's sweep. maybe some kind of concluding sentence? Like "After overcoming these weaknesses, blah etc."</p>

[SET]
name: Life Orb
move 1: Double-Edge / Return / Rock Climb
move 2: Earthquake
move 3: Rock Slide
move 4: Zen Headbutt
item: Life Orb
ability: Intimidate / Sheer Force
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>With this set, Tauros adquires an incledible acquires incredible power with the ability to switch moves, making it a very good sweeper. Double-Edge is Tauros's most powerful STAB move. However, Return does not have any debilitating recoil as opposed to Double-Edge, and Rock Climb reaches almost the same base power as Double-Edge when combined with Sheer Force ability. maybe make it more clear why Rock Climb and Return aren't as good. The readers might wonder "is it because of accuracy? Is it simply because it isn't as powerful?" Any of these three moves have the ability to wreck havoc in BW UU to every Pokemon that does not resist them it, being even able to score 2HKOings even on defensive walls like such as 252 HP / 4 Def Deoxys-D and 248 HP / 252 Def Milotic, both very common, after taking damage from entry hazards. Earthquake is meant to hit Steel-types such as like Registeel, Cobalion and Bisharp, Poison-types such as like Nidoking and Drapion, Electric-types such as like Lanturn and Raikou, and Fire-types such as like Victini and Arcanine for super effective damage. Rock Slide is boosted by Sheer Force and it helps Tauros to take on the likes of Moltres, Zapdos, Yanmega, Rotom-H, and Altaria, outspeeding them all unless they are holding a Choice Scarf, and 2HKOing them all. Zen Headbutt is another move boosted by Sheer Force and can hit Fighting-types for super effective damage, such as Hitmontop, Hitmonlee, Poliwrath and Throh.</p>

[ADDITIONAL COMMENTS]

<p>Intimidate lets Tauros switch in easily and gives it more survivability, while Sheer Force boosts the power of Tauros's moves and removes Life Orb recoil on some of them. Tauros's moves plus having no Life Orb recoil. Its The only drawback is that Double-Edge is illegal with Sheer Force only legal with Intimidate.</p>

<p>The EV spread is pretty simple; max Attack and max Speed to increase Tauros's sweeping potential. A Jolly Nature lets Tauros speed tie with base 110 Pokemon, while Adamant gives Tauros a lot more power.</p>

<p>Pursuit can be used to trap opponents that fear Tauros. Deoxys-D and Roserade are good partners for Tauros, resisting Fighting-types moves and setting up entry hazards, helping Tauros to sweep. Donphan can also take on most Fighting-types in the tier, and is able to lay down Stealth Rock and spin hazards for Tauros. while being able to lay down Stealth Rock plus Rapid Spin away any hazards of the field. Dark-types such as Houndoom and Weavile are also good partners for Tauros since they are able to take on Ghost-types such as like Dusclops and Cofagrigus easily.</p>

[Other Options]

<p>A Work Up set is viable, boosting Tauros's Attack and Special Attack stats. It can be purely physically offensive or a mix a set with Fire Blast. When using Work Up, Sheer Force is advisable for maximum power. Tauros can also be a Choice item user. Choice Band gives Tauros an incredible power, while and Choice Scarf makes it an ultimate revenge killer. Stone Edge can be used over Rock Slide if you are fishing for a Critical-Hit or if you are planning on using Intimidate instead of Sheer Force. Instead of Earthquake, you can use Bulldoze with Sheer Force. There will be no Life Orb recoil and the effective Base Power will rival that of Earthquake's. Bulldoze can be used over Earthquake with Sheer Force since it doesn't provide Life Orb recoil and the base power difference is not too high. Wild Charge gives Tauros a chance against Bulky Water-types such as like Milotic, Alomomola,[comma] and Slowbro. Anger Point as an ability could work with a Substitute + 3 attacks set, but reasons why it is worse go here can be explored with a Substitute + 3 attacks set.</p>

[Checks and Counters]

<p>Dusclops and Cofagrigus are Tauros's worst nightmare. They can take every single one of Tauros's moves pretty well, burn it with Will-O-Wisp,[comma] and heal themselves with Pain Split. Slowbro also takes Tauros's hits pretty decently and may try to burn Tauros with Scald, recovering any damage dealt with Slack Off and Regenerator. while recovering any damage dealt with Slack Off and egeneration ability. Alomomola works similarly, but is able to pass Wish to its teammates. the same way as Slowbro, with the difference of being able to use Wish and pass it to its teammates. Hitmontop with Intimidate also laughs at Tauros, OHKOing it with Close Combat and or revenge killing it with Mach Punch. Bulky Eviolite users such as like Gligar and Ferroseed are also able to take on Tauros. Gligar can poison it with Toxic and Roost up any damage dealt, while and Ferroseed can paralyze Tauros, making it useless.</p>
 

PK Gaming

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Instead of Earthquake, you can use Bulldoze with Sheer Force. There will be no Life Orb recoil and the effective Base Power will rival that of Earthquake's. Wild Charge gives Tauros a chance against Bulky Water-types such as Milotic, Alomomola, and Slowbro. Anger Point as an ability could work with a Substitute + 3 attacks set, but it is really hard to pull off since you only have 4 turns to get the lucky 6% chance.</p>
Wrong, Bulldoze after a sheer force boost as 78 BP, which is nowhere near Earthquake's 100. It doesn't "rival" it in the slightest. You need to reword this sentence.
 
Wrong, Bulldoze after a sheer force boost as 78 BP, which is nowhere near Earthquake's 100. It doesn't "rival" it in the slightest. You need to reword this sentence.
You're right, I had in my mind that Bulldoze was base 70, but I just checked and it's 60 :s
 

cosmicexplorer

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[Overview]

<p>With the introduction of the fifth generation, Tauros was gifted with a the new ability called Sheer Force from the Dream World. This new ability boosts the moves that have with a secondary effect by 30% and nullifies the secondary effect from that move and Life Orb recoil when using those moves. That, when combined with Tauros's excellent Speed and Attack stats, makes it a force to be reckoned with. Furthermore, Tauros has decent bulk, meaning it won't go down that easily which makes it difficult to take down. Tauros also gained a the new move called Work Up, which boosts Tauros's great Attack stat and its rather weak Special Attack stat to decent levels, making Tauros able to use even a mixed set viable. Similarly to the previous generation, Tauros is known for revenge killing and sweeping late -game sweeper. However, the bull is weak to Fighting-type moves such as Close Combat and Mach Punch, both of which put a bigcan easily stop to Tauros's sweep. If you pack the right support and remove Tauros's main checks, it will have a pretty easy time sweeping can easily sweep teams.</p>

[SET]
name: Life Orb
move 1: Double-Edge / Return / Rock Climb
move 2: Earthquake
move 3: Rock Slide
move 4: Zen Headbutt
item: Life Orb
ability: Intimidate / Sheer Force
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>With this set, Tauros acquires incredible power with the ability to switch moves, making it a very good sweeper. Double-Edge is Tauros's most powerful STAB move. However, Return does not have any debilitating Double-Edge is Tauros's most powerful STAB move. Return has no recoil, but it also doesn't have the same power as Double-Edge, and while Rock Climb reaches almost the same base power as Double-Edge when combined with Sheer Force ability, but it has a shaky accurac, but its accuracy is shaky. Any of these three moves have the ability to wreck havoc in BW UU on anything that does not resist them, 2HKOing even defensive walls such as 252 HP / 4 Def Deoxys-D and 248 HP / 252 Def Milotic, both very common, after takinghey take damage from entry hazards. Earthquake is meant to hits Steel-types such as Registeel, Cobalion and Bisharp, Poison-types such as Nidoking and Drapi that resist Tauros's STAB, and also hits Poison-, Electric-types such as Lanturn and Raikou, and Fire-types such as Victini and Arcanine, and Fire-types for super effective damage. Rock Slide is boosted by Sheer Force and helps Tauros to take on the likes of Moltres, Zapdos, Yanmega, Rotom-H, and Altaria, outspeeding them all unless they are holding a Choice Scarf, and 2and 2HKOing or OHKOing them. Zen Headbutt is another move also boosted by Sheer Force and can hits Fighting-types for super effective damage, such as Hitmontop, Hitmonlee, Poliwrath and Throhthat would otherwise threaten Tauros.</p>

[ADDITIONAL COMMENTS]

<p>Intimidate lets Tauros switch in easily and gives it more survivability, while Sheer Force boosts the power of Tauros's moves and removes Life Orb recoil on some of them. The only drawback is that Double-Edge is illegal with Sheer Force.</p>

<p>The EV spread is pretty simple; max 252 EVs in Attack and max Speed to increase maximize Tauros's sweeping potential. A Jolly Nature lets Tauros speed tie with base 110 Pokemon, whileother Pokemon at base 110 Speed, but Adamant gives Tauros a lot more power.</p>

<p>Pursuit can be used to trap opponents that fear Tauros. Deoxys-D and Roserade are good partners for Tauros, resisting Fighting-types move attacks and setting up entry hazards, helping Tauros to sweep. Donphan can also take on most Fighting-types in the tier, and is able to lay down Stealth Rock and spin away hazards for Tauros. Dark-types such as Houndoom and Weavile are also good partners for Tauros, since they are able to take on Ghost-types such as Dusclops and Cofagrigus easily.</p>

[Other Options]

<p>A Work Up set is viable, boosting Tauros's Attack and Special Attack stats. It and can be purely physically offensive or a go mixed set with Fire Blast. When using Work Up, Sheer Force is advisable for maximum power. Tauros can also buse a Choice item user well. Choice Band gives Tauros incredible power, while Choice Scarf makes it an ultimate excellent revenge killer. Stone Edge can be used over Rock Slide if you are fishing for a Ccritical-H hit or if you are planning on using Intimidate instead of Sheer Force. Wild Charge gives Tauros a chance against B hits bulky Water-types such as Milotic, Alomomola, and Slowbro as hard as Double-Edge, but doesn't give Ghost-types a free switch in.</p>

[Checks and Counters]

<p>Dusclops and Cofagrigus are Tauros's worst nightmare. They can take every single one of Tauros's moves pretty well easily, burn it with Will-O-Wisp, and heal themselves with Pain Split. Slowbro also takes Tauros's hits decently and may burn Tauros with Scald, recovering any damage dealt with Slack Off and Regenerator. Alomomola works similarly, but is able to pass Wish to its teammates. Hitmontop with Intimidate also laughs at Tauros, OHKOing it with Close Combat or revenge killing it with Mach Punch. Bulky Eviolite users such as Gligar and Ferroseed are also able to take on Tauros. Gligar can poison it with Toxic and Roost up off any damage dealt, while Ferroseed can paralyze Tauros, making it useless.</p>


GP 1/2

 
Err, unless I missed something, I don't think DW Tauros can get Double-Edge. (Double-Edge is a 3rd gen tutor move last I checked, and it can't breed to get it.) It does get Thrash level-up however, which is a nice alternative. In 5th Gen Thrash has 120 BP, like Outrage.
 
Err, unless I missed something, I don't think DW Tauros can get Double-Edge. (Double-Edge is a 3rd gen tutor move last I checked, and it can't breed to get it.) It does get Thrash level-up however, which is a nice alternative. In 5th Gen Thrash has 120 BP, like Outrage.
"The only drawback is that Double-Edge is illegal with Sheer Force." Thrash makes you get locked into one move and it doesn't get boosted by Sheer Force. Rock Climb is better in that aspect.
 

Lemonade

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'm doing it

[Overview]

<p>With the introduction of the fifth generation, Tauros was gifted with the new ability,[comma] Sheer Force,[comma] from the Dream World. This new ability boosts the damage of moves with a secondary effect by 30% and nullifies Life Orb recoil when using those moves. That, when combined with Tauros's excellent Speed and Attack stats, makes it a force to be reckoned with. Furthermore, Tauros has decent bulk, which makes it difficult to take down. Tauros also gained the new move,[comma] Work Up, which boosts Tauros's great Attack and its rather weak Special Attack to decent levels, making even a mixed set viable. Similarly to the previous generation, Tauros is known for revenge killing and sweeping late-game sweeper. However, the bull is weak to Fighting-type moves such as Close Combat and Mach Punch, both of which can easily stop Tauros's sweep. If you pack the right support and remove Tauros's main checks, it can easily sweep teams.</p>

[SET]
name: Life Orb
move 1: Double-Edge / Return / Rock Climb
move 2: Earthquake
move 3: Rock Slide
move 4: Zen Headbutt
item: Life Orb
ability: Intimidate / Sheer Force
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Double-Edge is Tauros's most powerful STAB move. Return has no recoil, but it also doesn't have the same power as Double-Edge, and while Rock Climb reaches almost the same base power as Double-Edge when combined with Sheer Force, but its accuracy is shaky. Any of these three moves have the ability to wreck havoc on anything that does not resist them, 2HKOing [all of these moves can 2HKO those walls? clarify] even defensive walls such as 252 HP / 4 Def Deoxys-D and 248 HP / 252 Def Milotic, both very common, after they take damage from entry hazards. Earthquake hits Steel-types such as Registeel, Cobalion,[comma] and Bisharp that resist Tauros's STAB, and also hits Poison-, Electric, and Fire-types for super effective damage. Rock Slide is boosted by Sheer Force and helps Tauros to take on the likes of Moltres, Zapdos, Yanmega, Rotom-H, and Altaria, outspeeding and 2HKOing or OHKOing them. Zen Headbutt is also boosted by Sheer Force and hits Fighting-types that would otherwise threaten Tauros.</p>

[ADDITIONAL COMMENTS]

<p>Intimidate lets Tauros switch in easily and gives it more survivability, while Sheer Force boosts the power of Tauros's moves and removes Life Orb recoil on some of them. The only drawback is that Double-Edge is illegal with Sheer Force.</p>

<p>The EV spread is pretty simple; 252 EVs in Attack and Speed maximize Tauros's sweeping potential. A Jolly Nature lets Tauros speed tie with other Pokemon at base 110 Speed, but Adamant gives Tauros a lot more power. [if there are notable Pokemon that get 2HKOed/OHKOed, mention them. If not, ignore this]</p>

<p>Pursuit can be used to trap opponents that fear Tauros. Deoxys-D and Roserade are good partners for the bull Tauros, resisting Fighting-type attacks and setting up entry hazards, helping Tauros to sweep. Donphan can also take on most Fighting-types in the tier, and is able to lay down Stealth Rock and spin away hazards for Tauros. Dark-types such as Houndoom and Weavile are also good partners for Tauros, since they are able to take on Ghost-types such as Dusclops and Cofagrigus easily.</p>

[Other Options]

<p>A Work Up set is viable, and can be purely physical or go mixed with Fire Blast. When using Work Up, Sheer Force is advisable for maximum power. Tauros can also use a Choice item well. Choice Band gives Tauros incredible power, while Choice Scarf makes it an excellent revenge killer. Stone Edge can be used over Rock Slide if you are fishing for a critical hit or if you are planning on using Intimidate instead of Sheer Force. Wild Charge hits bulky Water-types such as Milotic, Alomomola, and Slowbro as hard as Double-Edge, but doesn't give Ghost-types a free switch in.</p>

[Checks and Counters]

<p>Dusclops and Cofagrigus are Tauros's worst nightmare. They can take every single one of Tauros's moves easily, burn it with Will-O-Wisp, and heal themselves with Pain Split. Slowbro also takes hits decently and may burn Tauros with Scald, recovering any damage dealt with Slack Off and Regenerator. Alomomola works similarly, but is able to pass Wish to its teammates. Hitmontop with Intimidate also laughs at Tauros, OHKOing it with Close Combat or revenge killing it with Mach Punch. Bulky Eviolite users such as Gligar and Ferroseed are also able to take on Tauros. Gligar can poison it with Toxic and Roost off any damage dealt, while Ferroseed can paralyze Tauros, making it useless.</p>


2/2
 
Could Body Slam be another alternative? More accurate than Rock Climb, but stronger than Return thanks to the Sheer Force boost. I realize it might be hard to get because it's a 3rd Gen Tutor move, but it's worth mentioning at least. Hell, even Headbutt is stronger than Return with Sheer Force in play, and you can get Headbutt from the HG/SS move tutor.
 

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