Team Baloo

Ursaring is a fecking monster. Why he isn't used more, I don't know. Anyway, the team;

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Aerodactyl @ Life Orb
Nature: Hasty
Ability: Pressure
EV's: 252Atk, 216Spe, 40Sp.Atk
~ Stone Edge
~ Earthquake
~ Fire Blast
~ Ice Fang

Lead. Doesn't tend to do much early on, but forces the likes of Weavile out. Also makes a fantastic late-game sweeper.

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Blissey @ Leftovers
Nature: Calm
Ability: Natural Cure
EV's: 252Def, 236Sp.Def, 20Hp
~ Aromatherapy
~ Seismic Toss
~ Ice Beam
~ Softboiled

Lol Blissey. Aromatherapy because Mesprit needs it. Shed Shell for Duggy. Flamethrower has been decidedly useless, considering Ice Beam over it. 20 Hp hits a lefties number.

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Ursaring @ Life Orb
Nature: Adamant
Ability: Guts
EV's: 252Atk, 232Hp, 24Def
~ Return
~ Fire Punch
~ Rest
~ Sleep Talk

Killer wallbreaker. Whilst asleep, this thing is capable of 2HKOing Gliscor, Hippowdon, Skarmory, most Cresselia, the list goes on and on. Also serves as a pretty useful status taker. In case you were wondering, the EV's are designed to be /10 -1, in order to minimise Life Orb recoil whilst at the same time optimising his defenses.

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Gliscor @ Leftovers
Nature: Impish
Ability: Sand Veil
EV's: 252Hp, 252Def, 6Spe
~ Earthquake
~ Roost
~ Ice Fang
~ Taunt

Typical walling Gliscor set-up, counters what it needs to. Taunt for shutting down incoming potential counters, as well as making up to a degree for my total lack of phazing otherwise.

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Mesprit @ Choice Scarf
Nature: Bold
Ability: Levitate
EV's: 240Spe, 188Hp, 80Sp.Atk
~ Psychic
~ Ice Beam
~ Thunderbolt
~ Rest

Peculiar, no? I needed something that could counter Swords Dance Garchomp, Gyarados, Mixape and to an extent Electivire. Scarf Mesprit does a fantastic job of this; he outspeeds Gyara after a DD, as well as the other two whenever, and proceeds to OHKO them. He still beats Garchomp, even if it has a Yache Berry as an item, as SD'd Dragon Claw does around 70%. Ones that run both Outrage and Yache are problematic, but they can be finished off by Aero once they're locked in. EV's allow Garchomp OHKO with Ice Beam, outspeed max speed Jolly Weavile, and then just pumping the Hp. Rest because I prefer my counters to have some form of longevity, and Blissey can Aromatherapy the sleep away at a later date anyway.

It has slightly more problems with Vire, but it's still a 2HKO with LO recoil taken into account, which most Vire carry.

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Scizor @ Expert Belt
Nature: Adamant
Ability: Technician
EV's: 252Atk, 172Spe, 84Hp
~ U-Turn
~ Roost
~ Pursuit
~ Quick Attack

Finally, something that punishes Cresselia and Celebi. Priority is also a massive asset to any team. Considered a Specs Gengar here, just to give me a bit more special oomph on a predominantly physical team, but then I lose my Dragon resist. Considered Specs Lucario here, but then I can't touch Cress. Stops Weavile beating me.

Halp :(
 
Blissey needs all the Defense it can possiby get, so go Bold; 252 HP/ 252 Def/ 4 SpDef. Also Leftovers is a MUCH better option. If your afraid of Dugtrios, swap Flamethrower for Ice Beam and try to get him on switch-ins or something.

To reach Fire Blast's full potential on Aerodactyl, go 212 Spe/ 44 SpAtk. This way you can still outrun Weavile and Swellow (by one point).
 
Leftovers is usually a much, much better choice for walls in general. However, with Blissey, it isn't even an option. You must use lefties or Blissey won't survive too long. She is the best poke for them because she has such a high HP stat that just the leftovers recovery will heal you from weaker special attacks.

BTW, keep Calm on Blissey. This generation you will find being able to "counter" Porygon-Z, Azelf and Heatran more valuable than taking the odd Swampert/Hippowdon EQ. Without Calm you get raped by virtually any Nasty Plotter. But you still need Leftovers.

I think you will see your obvious Weavile weak come in to play. Weavile OHKOs Aerodactyl with Ice Shard, and you don't even have an ice resist. Brick Break tears apart Ursaring and Blissey, while Mespirit is torn down by Pursuit/Night Slash, while your attacks barely even touch it. Gliscor is 2HKOed by Ice Shard, so you can't switch in. Scizor is your only chance to stop it, and it doesn't even have Roost.

I would go Forretress>Ursaring and Heatran>Scizor. This will solve your issues with Weavile while giving your team a reliable counter for Cresselia-Heatran.
 
Yeah, Weavile was why I used Scizor; he does counter him pretty well, resisting his STAB's and neutral to Brick Break.

I'm not too sure about losing Ursaring; he's the only thing on my team that hits really, really hard. I think I'll run a bulkier spread on Scizor, stick Roost on there over Iron head and lose Choice Band for Life Orb or Expert Belt. Opinions?

Leechy; that's the Aero spread I'm using already :p Calm is superior, as blasphemy said.

Mesprit can come into Donphan with ease, being immune to EQ and neutral to Ice Shard, and kill it off with an Ice Beam.
 
Infernape can be pain. Nothing can really switch in his attacks. You need always absorb Fire Blast or Flamethrower and then send Mesprit. + Aerodactyl can revenge kill him.

Weavile and Mamoswine give problems. Using bulkier Scizor is option but I would suggest Weezing over Gliscor. You could run Fire Blast/HP Ice/Will-O-Wisp/Pain Split.
 
Mesprit can switch in on Infernape with relative ease, taking less than 70% from Life Orbed Fire Blast, outspeeding, and OHKOing with Psychic.

Scizor beats Weavile well enough, though I hadn't thought about Mamoswine :s Not too sure about Weezing, Pain Split just seems too unreliable :( If I could fit Grass Knot onto Mesprit, then Mamo's as good as covered; Choice Band Stone Edge, the best it can do, is a 3HKO on it. Can't really afford to lose anything though :(
 
Definitely swap Flamethrower for Ice Beam on Blissey. And take some of the special defense EVs and pout them into HP first, and maybe some into SpAtk. It doesn't need the special defense. Leftovers over Shed Shell.
 
I think I'll go Ice Beam on Blissey, as everyone seems to agree that it's infinitely better than Flamethrower. I'll try out Leftovers, but atm Shed Shell is quite a lot of fun as well as being useful; most notably giving Aero a few more opportunities to switch in. But she needs Sp.Def much more than she needs Hp.

I don't know whether Facade works whilst asleep, can anyone confirm that?

EDIT: Went Expert Belt > Choice Band, Roost > Iron Head on Scizor for pummeling Weavile better, Leftovers > Shed Shell and Ice Beam > Flamethrower on Blissey.
 
Honestly, I would really watch out for a late game mixape sweep. Blissey, Ursaring, Gliscor, and Scizor, will each in turn easily fall. Also, a bold nature would help tremendously on Blissey. I really don't see the point in putting pursuit on scizor, as not a lot of things switch out besides celebi and cresselia. IMO, you should cut out aerodactyl and replace it with a tentacruel. The toxic spikes support would help, along with its uncany ability to counter mixape. You should also use stealth rock over taunt on gliscor, as it won't be outspeeding much with the ev spread youve given it, and your team lacks stealth rock support which is essential. Speaking of Gliscor, you should incorporate in 72 speed evs on it so you can outspeed jolly tyranitar which is a great precaution to have.
 
I think Ice Beam is absolute shit on Blissey. You hit dragons hard, but then again, dragons will either switch or OHKO you. SpecsMence will switch out, Garchomp will just Swords Dance or attack. Flamethrower is much more useful, hurting Skarmory, Lucario, Heracross, Metagross, Weavile, etc. all for SE. Without Flamethrower, you are asking Heracross, Metagross and Weavile to come in and Pursuit you, possibly setting up for an Azelf or Porygon-Z sweep.

Roost>Iron Head was a great choice. He has great defenses and resistances, something people fail to remember about him. Maybe Leftovers over Expert Belt tho, as you aren't hitting much stuff SE with U-Turn/Pursuit, hitting psychics, grassers, ghosts, and that is about it I think. Quick Attack doesn't even hit anything SE, neither does Roost obviously, so it seems like waste. Life Orb would be a welcome boost since you can Roost off the recoil.
 
I've tried Ice Beam, and it's use has been limited solely to incoming Garchomps. I have to admit, Flamethrower was considerably more useful. Going back.

I used to have Life Orb on Scizor, but I found that he was then taking too much damage and couldn't actually counter Weavile :p I'll go Leftovers > Expert Belt.

Well, Lucario can 'touch' Cresselia, but he can't really switch in due to the risk of T-Wave which Scizor won't care about, lacks Scizor's insanely powerful Pursuit, and he can't really counter Weavile. The Pursuit is namely for Cresselia and Celebi :p

As I've said, Mesprit can just come in on an Earthquake, Grass Knot, or just something that will hardly touch it or is terrified of it, Rest off the damage, switch out next turn, get healed by Blissey's Aromatherapy.

Mixape has been slightly problematic, though as you said only in the late-game, as Mesprit can come in on it early on with relative ease. Considering DD Outrage Dragonite > Aero, just because Mesprit can take NP variants with ease, whilst Dragonite walls Ape with ease. And he's an equally effective late-game sweeper. Opinions on that?
 
I'm not sure Dragonite will be a good idea as a MixApe counter because most intelligent MixApe players now run HP Ice, the only real counters would be Starmie and Tentacruel, neither of which fit over Aerodactyl. Honestly I think Mespirit would be fine. Any team has a "weakness" late game.

Your lack of Stealth Rock/Sand Stream/Spikes/Toxic Spikes worry me. No passive damage and a lack of a spinner means you lose to Stall teams. Your wall-breaker isn't that effecient either, as you rely on Sleep Talk to pick the right attacks in order to beat the walls. You can easily fall to Life Orb + Sand Stream + Attacks while you are sleeping. It's especially difficult to break Gliscos as it outspeeds you and 2HKO's every time you, factoring in 2 turns of Life Orb and Sandstorm.
 
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