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team co_ol

hi smogon! usually when i post teams i am retiring them and not really looking to change much, but this time is different. i really like playing this team and it can play really amazing at times, but it just seems like it's missing something. i haven't found myself particularly weak to anything in general, although i kind of wish i had some water for heatran, specifically sub trans, but it's still pretty balanced. so all suggestions and comments are welcome plz and ty ^_^!

i_froslass.gif

nigga frossy (F) @ Focus Sash
Ability: Snow Cloak
EVs: 252 Satk/252 Spd/4 HP
Timid nature (+Spd, -Atk)
- Substitute
- Spikes
- Ice Beam
- Destiny Bond
pretty boss lead. spikes helps a shit load in breaking down mons for heatran/mence/rotom. sub is pretty much just there so i can sub out of sash and into dbond so i can kill tyranitar, which is nifty as fuck for jirachi. speaking of dbond, this move is so amazing, gets so many random boss kills. ice beam hits opposing suicide leads and is just there so he can attack.
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i_bronzong.gif

nigga bronie @ Leftovers
Ability: Levitate
EVs: 252 HP/152 Atk/104 Def
Sassy nature (+SDef, -Spd)
- Stealth Rock
- Earthquake
- Explosion
- Gyro Ball
mainly here for sr without being dead weight. gives me a solid mence switch as well. not really much to say, usually just comes in when the opponent is steeling/grounding to set up or comes in when they are setting up sr too and then explodes and such later. i tried heatproof heatran trap for a bit and i liked it but it sucks rly bad being ground weak so i switched back, but still a possibility.
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i_rotomu_heat.gif

oven nigga @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Thunderbolt
- Shadow Ball
- Overheat
- Trick
this guy is alright. he was mainly put here in a later draft of the team to block spins as frosslass almost always dies before switching and i have been seeing spinning oddly a lot lately. other than that he's a pretty good lucsciz switch in and having a solid fast attack was kind of needed as heatran was doing other jobs. kind of wish this was restalk sometimes.
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i_heatran.gif

flamin hot nigga (M) @ Choice Specs
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Explosion
- Fire Blast
- Earth Power
- Dragon Pulse
spikes+this guy=boss. specs fire blast with spikes and sr absolutely wrecks all of it's counters besides flash fire shit obv. this and froslass are my favorite part of this team. can't really say much about it because it's obvious what it does, highly reccommend this pokemon. helps vs scizor/opposing choice heatran.
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i_swampert_s.gif

beast nigga pert (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/40 Def/216 SDef
Careful nature (+SDef, -SAtk)
- Curse
- Waterfall
- Sleep Talk
- Rest
replaced cb mence, does a similar job, only less of an instant threat/wallbreaker. provides a solid heatran counter and physical threat. pretty self explanatory set, team doesn't really focus on letting this guy set up, but he can quite often when their grass/vaporeon is gone. when it's not setting up for a sweep it still provides a solid check for things.
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i_jirachi_s.gif

SUPERNOTHING @ Leftovers
Ability: Serene Grace
EVs: 76 HP/180 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Psychic
- Hidden Power [Fire]
- Grass Knot
replaced standard cm jira, kind of likin this better. evs let it outspeed +speed luc and provide a really solid luke check still. moveset gives it more coverage than psychic/tbolt and lets it be more of an instant threat. hp fire/grass knot hits steels/ttar/swampert/bigga niggas mainly. psychic hits everything else.
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For starters, I would not recommend having the word "nigga" in the name of every single one of your Pokemon, as that is highly offensive.

Second: Froslass is auto-loss against anything faster with taunt, which is quite a lot of stuff. Weavile, Azelf, and Aerodactyl will always be able to taunt you and then set up their own rocks as you are forced to switch out, which is not a good position to be in, especially considering Azelf is the most common lead.

I would suggest HP Ice over Shadow Ball on Rotom-h to make it a solid 'Mence Counter.
 
Second: Froslass is auto-loss against anything faster with taunt, which is quite a lot of stuff. Weavile, Azelf, and Aerodactyl will always be able to taunt you and then set up their own rocks as you are forced to switch out, which is not a good position to be in, especially considering Azelf is the most common lead.

If he's smart about it he's not going to be keeping frostlass in to get taunted by something and would switch on the turn of the taunt.
 
I played this team once or twice and it fucked around with me. but why substitute and sash on frosslass? wouldn't it be better to have something like ice beam for those aeros who still try and taunt on turn one?

sorry for a less than satisfactory rate. I'm on my way out the door.
 
I played this team once or twice and it fucked around with me. but why substitute and sash on frosslass? wouldn't it be better to have something like ice beam for those aeros who still try and taunt on turn one?

sorry for a less than satisfactory rate. I'm on my way out the door.

His reasoning is that it allows him to destiny bond Ttar. Without it, if he tried to Bond, he'd survive the crunch with 1 HP then die to sandstorm, not taking Ttar with him. If he subs first, Ttar's crunch will break the sub and the second hit will kill Froslass, taking down the behemoth with Destiny Bond in the process.
 
I don't see the need for sub if you're not abusing it with Hail. Icy Wind however, will fuck over taunting Aerodactyls so many be worth consideration.
 
For starters, I would not recommend having the word "nigga" in the name of every single one of your Pokemon, as that is highly offensive.

Second: Froslass is auto-loss against anything faster with taunt, which is quite a lot of stuff. Weavile, Azelf, and Aerodactyl will always be able to taunt you and then set up their own rocks as you are forced to switch out, which is not a good position to be in, especially considering Azelf is the most common lead.

I would suggest HP Ice over Shadow Ball on Rotom-h to make it a solid 'Mence Counter.

hp ice would not do anything considering the majority of the time mence is going to be in tbolt ohko range after sr and i am not trying to revenge mence much anyways as the majority of them outspeed rotom after a dd now. also considering shadow ball over taunt so i can do shit to azelf, but the majority of the time i just switch anyways.

Mence want flamethrower (2ko on skarm) or Fire Blast (2ko on most zong with naughty nature) over fire fang.

froslass wants ice beam over sub

sub is needed so i can kill tyranitar. if i were to add an attack it would be shadow ball over taunt, as taunt is the move that is least needed on the set now. fire fang 2ohkos zong anyways and 2ohkos skarm after sr, but i probably should switch it out for fire blast. thanks.

I played this team once or twice and it fucked around with me. but why substitute and sash on frosslass? wouldn't it be better to have something like ice beam for those aeros who still try and taunt on turn one?

sorry for a less than satisfactory rate. I'm on my way out the door.

i am not too worried about aero as i don't think i have ever even seen one against this team as of yet. and as i said earlier i am highly considering shadow ball so i can do some form of damage to opposing suicide leads instead of just switching. thanks.

I don't see the need for sub if you're not abusing it with Hail. Icy Wind however, will fuck over taunting Aerodactyls so many be worth consideration.

l2r
 
My damage calcs show your Rotom's Tbolt dealing far less than an OHKO on Stealth Rock-damaged 'Mence (49-58%) while HP Ice deals 97% minimum. Additionally, the Smogon-listed DD Mence will fail to outrun Scarfed Rotom after a DD. If you switch to a Timid Nature, you will have more speed than Scarfed Heatran and will outspeed Salamences EVd to outspeed Scarftran after 1 DD. In fact, you will outrun all Neutral Natured Salamences who run less than 248 Speed EVs. Most Mence builds want to put a couple of EVs in to HP, meaning you will outspeed and always counter them if you run HP Ice and a Timid Nature.
 
If you want a quick way to get rid of heatran, i've always found giving bronzong occa berry to be pretty effective. heatran seems to be just about the number one switch in to zong so you can just get him in early game, SR as they switch to tran and then earthquake him while he hits the occa. losing lefties kind of sucks but i've found it to be a pretty cool way to right off the bat eliminate shit like heatran and infernape (who is also sort of a dick to this team if he realizes all you have against him is rotom)
 
i switched quite a bit around to deal with some stuff better and i'm liking it like this so far. first, i took your guys suggestions and tested ice beam on froslass over taunt, and i really like it. the attack helps major. i also swapped out salamence for something that could handle heatran really well and still provide a solid physical attack, and i ended up with restalk curse wfall pert which has been working really well. also helps a lot to have a solid electric resist that can heal itself. lastly, after talking with jabba for awhile he convinced me to switch out jira for superachi, which has been working pretty well for me. with the addition of swampert, it opened room for me as jirachi didn't have to be the only late game behemoth i had and i could use more of a set that advantaged me early game as well, and superachi does that really well. i still feel jirachi could be replaced though. i have also noticed that i am very weak to gknot/surf/agility/sub petaya empoleon, so suggestions on that without changing too much would be nice.
 
With CBmence gone I'm worried about your ability to kill blissey, who would otherwise screw you over (she's obviously not going to stay in on a bronzong explosion, and superachi can't set up on it like the CM subber). I've been playing around with this team and i've found that there really isn't a problem with choiced heatrans with the combination of flash fire + levitate, but swampert could still be worth it to stop subbing sets. so it's really up to you which worries you more - heatran or blissey?
 
Um Arcan. So you are saying Swampert can beat a blissey? he can also trick blissey. He has 2 exloders. Once stealth rocks/spikes are down. Fire blast plus blissey switch ins blissey cant even handle that. He has soo many options. Blissey is no factor. Dont forget destiny bond on froslass.
 
blissey isn't a problem at all. swampert switches in all day and bronzong gets a free sr out of her while also causing a threat. rotom can also trick scarfs pretty easily onto her which ruins her, and heatran 2ohkos quite often on incoming blisseys with spikes/sr up, not to mention it can explode on her if neccesary.

yeah didn't read above post until after posting this, he hit the nail on the head lol
 
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