hi smogon! usually when i post teams i am retiring them and not really looking to change much, but this time is different. i really like playing this team and it can play really amazing at times, but it just seems like it's missing something. i haven't found myself particularly weak to anything in general, although i kind of wish i had some water for heatran, specifically sub trans, but it's still pretty balanced. so all suggestions and comments are welcome plz and ty ^_^!
nigga frossy (F) @ Focus Sash
Ability: Snow Cloak
EVs: 252 Satk/252 Spd/4 HP
Timid nature (+Spd, -Atk)
- Substitute
- Spikes
- Ice Beam
- Destiny Bond
pretty boss lead. spikes helps a shit load in breaking down mons for heatran/mence/rotom. sub is pretty much just there so i can sub out of sash and into dbond so i can kill tyranitar, which is nifty as fuck for jirachi. speaking of dbond, this move is so amazing, gets so many random boss kills. ice beam hits opposing suicide leads and is just there so he can attack.
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nigga bronie @ Leftovers
Ability: Levitate
EVs: 252 HP/152 Atk/104 Def
Sassy nature (+SDef, -Spd)
- Stealth Rock
- Earthquake
- Explosion
- Gyro Ball
mainly here for sr without being dead weight. gives me a solid mence switch as well. not really much to say, usually just comes in when the opponent is steeling/grounding to set up or comes in when they are setting up sr too and then explodes and such later. i tried heatproof heatran trap for a bit and i liked it but it sucks rly bad being ground weak so i switched back, but still a possibility.
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oven nigga @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Thunderbolt
- Shadow Ball
- Overheat
- Trick
this guy is alright. he was mainly put here in a later draft of the team to block spins as frosslass almost always dies before switching and i have been seeing spinning oddly a lot lately. other than that he's a pretty good lucsciz switch in and having a solid fast attack was kind of needed as heatran was doing other jobs. kind of wish this was restalk sometimes.
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flamin hot nigga (M) @ Choice Specs
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Explosion
- Fire Blast
- Earth Power
- Dragon Pulse
spikes+this guy=boss. specs fire blast with spikes and sr absolutely wrecks all of it's counters besides flash fire shit obv. this and froslass are my favorite part of this team. can't really say much about it because it's obvious what it does, highly reccommend this pokemon. helps vs scizor/opposing choice heatran.
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beast nigga pert (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/40 Def/216 SDef
Careful nature (+SDef, -SAtk)
- Curse
- Waterfall
- Sleep Talk
- Rest
replaced cb mence, does a similar job, only less of an instant threat/wallbreaker. provides a solid heatran counter and physical threat. pretty self explanatory set, team doesn't really focus on letting this guy set up, but he can quite often when their grass/vaporeon is gone. when it's not setting up for a sweep it still provides a solid check for things.
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SUPERNOTHING @ Leftovers
Ability: Serene Grace
EVs: 76 HP/180 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Psychic
- Hidden Power [Fire]
- Grass Knot
replaced standard cm jira, kind of likin this better. evs let it outspeed +speed luc and provide a really solid luke check still. moveset gives it more coverage than psychic/tbolt and lets it be more of an instant threat. hp fire/grass knot hits steels/ttar/swampert/bigga niggas mainly. psychic hits everything else.
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nigga frossy (F) @ Focus Sash
Ability: Snow Cloak
EVs: 252 Satk/252 Spd/4 HP
Timid nature (+Spd, -Atk)
- Substitute
- Spikes
- Ice Beam
- Destiny Bond
pretty boss lead. spikes helps a shit load in breaking down mons for heatran/mence/rotom. sub is pretty much just there so i can sub out of sash and into dbond so i can kill tyranitar, which is nifty as fuck for jirachi. speaking of dbond, this move is so amazing, gets so many random boss kills. ice beam hits opposing suicide leads and is just there so he can attack.
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nigga bronie @ Leftovers
Ability: Levitate
EVs: 252 HP/152 Atk/104 Def
Sassy nature (+SDef, -Spd)
- Stealth Rock
- Earthquake
- Explosion
- Gyro Ball
mainly here for sr without being dead weight. gives me a solid mence switch as well. not really much to say, usually just comes in when the opponent is steeling/grounding to set up or comes in when they are setting up sr too and then explodes and such later. i tried heatproof heatran trap for a bit and i liked it but it sucks rly bad being ground weak so i switched back, but still a possibility.
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oven nigga @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Thunderbolt
- Shadow Ball
- Overheat
- Trick
this guy is alright. he was mainly put here in a later draft of the team to block spins as frosslass almost always dies before switching and i have been seeing spinning oddly a lot lately. other than that he's a pretty good lucsciz switch in and having a solid fast attack was kind of needed as heatran was doing other jobs. kind of wish this was restalk sometimes.
---
flamin hot nigga (M) @ Choice Specs
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Explosion
- Fire Blast
- Earth Power
- Dragon Pulse
spikes+this guy=boss. specs fire blast with spikes and sr absolutely wrecks all of it's counters besides flash fire shit obv. this and froslass are my favorite part of this team. can't really say much about it because it's obvious what it does, highly reccommend this pokemon. helps vs scizor/opposing choice heatran.
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beast nigga pert (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/40 Def/216 SDef
Careful nature (+SDef, -SAtk)
- Curse
- Waterfall
- Sleep Talk
- Rest
replaced cb mence, does a similar job, only less of an instant threat/wallbreaker. provides a solid heatran counter and physical threat. pretty self explanatory set, team doesn't really focus on letting this guy set up, but he can quite often when their grass/vaporeon is gone. when it's not setting up for a sweep it still provides a solid check for things.
---
SUPERNOTHING @ Leftovers
Ability: Serene Grace
EVs: 76 HP/180 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Psychic
- Hidden Power [Fire]
- Grass Knot
replaced standard cm jira, kind of likin this better. evs let it outspeed +speed luc and provide a really solid luke check still. moveset gives it more coverage than psychic/tbolt and lets it be more of an instant threat. hp fire/grass knot hits steels/ttar/swampert/bigga niggas mainly. psychic hits everything else.
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