Pretty much another Standard Team that needs help. It's actually doing pretty well for me, but I do have problems...
Anyway on with the team!
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 82 HP/252 Atk/176 Spd
Jolly nature (+Spd, -SAtk)
- Trick
- Iron Head
- U-turn
- Thunder Wave
Excellent lead, Jirachi is. Being able Paraflinch is a great reason enough, but Tricking Choice Scarf on to practically anything screws up their ability after the usual stealth rock or even a set up. Jirachi also switchs in on Psychic attacks sent to Sceptile.
Magcargo (M) @ Leftovers
Ability: Flame Body
EVs: 252 HP/176 Def/82 SDef
Bold nature (+Def, -Atk)
- Stealth Rock
- Lava Plume
- Toxic
- Recover
Way too underrated! Magcargo almost always gets the ability to Stealth Rock which helps this team extremely. One of the reasons Magcargo is epic is his ability to Recover which most mons desperatly want. Toxic is to cripple foes while I recover and Lava Plume to attack. Magcargo also loves to make Scizor switch out.
Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Earthquake
- Stone Edge
Gyarados has extreme synergy with Jirachi. Usually, leads would shoot out a fire or ground move to kill Jirachi, a tricked Choice Scarf will lock it on that move giving Gyarados a free switch in Dragon Dance. After that it's all good, especially when Gyarados has the nice ground resistance which this team needs to survive. I gave Gyarados leftovers because I really need it to survive to keep ground resistance, though I need that EV spread to kill.
Sceptile (M) @ Choice Specs
Ability: Overgrow
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Dragon Pulse
- Grass Knot
- Leaf Storm
- Focus Blast
Sceptile's speed makes it an awesome candidate for this team. Sceptile takes in all the rock, ground, water attacks with ease. Leaf Storm surprisingly kills a load a mons instantly combined with Sceptile's speed, it makes it almost too easy. Grass Knot is for the heavy mons and when Sceptile's Sp. Atk is lowered waaay too much. Focus Blast and Dragon Pulse are for coverage.
Arcanine (M) @ Leftovers
Ability: Flash Fire
EVs: 228 Atk/190 Spd/92 SAtk
Naive nature (+Spd, -SDef)
- Flare Blitz
- Overheat
- Extremespeed
- Hidden Power [ Ground]
The mixed sweeper of justice! Arcanine surprises walls with a smack of both attacks of the spectrum. Especially when the fire moves attacked at Sceptile and Jirachi fuel his fire moves. Extremespeed is also an excellent priorty move to finish off foes.
Drapion (M) @ Scope Lens
Ability: Sniper
EVs: 252 Atk/6 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Earthquake
- Night Slash
- Cross Poison
Finally, my clean up man. Drapion is the late game sweeper of the team and does a fine job. I use Scope Lens instead of Leftovers because I usually don't need to worry about healing end game. The combo of Sniper and Scope Lens amazes me especially after one SD. Night Slash and Cross Poison are great STAB moves and Earthquake hits hard.
Aaand there they are! Rate away, folks.~
Anyway on with the team!
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 82 HP/252 Atk/176 Spd
Jolly nature (+Spd, -SAtk)
- Trick
- Iron Head
- U-turn
- Thunder Wave
Excellent lead, Jirachi is. Being able Paraflinch is a great reason enough, but Tricking Choice Scarf on to practically anything screws up their ability after the usual stealth rock or even a set up. Jirachi also switchs in on Psychic attacks sent to Sceptile.
Magcargo (M) @ Leftovers
Ability: Flame Body
EVs: 252 HP/176 Def/82 SDef
Bold nature (+Def, -Atk)
- Stealth Rock
- Lava Plume
- Toxic
- Recover
Way too underrated! Magcargo almost always gets the ability to Stealth Rock which helps this team extremely. One of the reasons Magcargo is epic is his ability to Recover which most mons desperatly want. Toxic is to cripple foes while I recover and Lava Plume to attack. Magcargo also loves to make Scizor switch out.
Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Earthquake
- Stone Edge
Gyarados has extreme synergy with Jirachi. Usually, leads would shoot out a fire or ground move to kill Jirachi, a tricked Choice Scarf will lock it on that move giving Gyarados a free switch in Dragon Dance. After that it's all good, especially when Gyarados has the nice ground resistance which this team needs to survive. I gave Gyarados leftovers because I really need it to survive to keep ground resistance, though I need that EV spread to kill.
Sceptile (M) @ Choice Specs
Ability: Overgrow
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Dragon Pulse
- Grass Knot
- Leaf Storm
- Focus Blast
Sceptile's speed makes it an awesome candidate for this team. Sceptile takes in all the rock, ground, water attacks with ease. Leaf Storm surprisingly kills a load a mons instantly combined with Sceptile's speed, it makes it almost too easy. Grass Knot is for the heavy mons and when Sceptile's Sp. Atk is lowered waaay too much. Focus Blast and Dragon Pulse are for coverage.
Arcanine (M) @ Leftovers
Ability: Flash Fire
EVs: 228 Atk/190 Spd/92 SAtk
Naive nature (+Spd, -SDef)
- Flare Blitz
- Overheat
- Extremespeed
- Hidden Power [ Ground]
The mixed sweeper of justice! Arcanine surprises walls with a smack of both attacks of the spectrum. Especially when the fire moves attacked at Sceptile and Jirachi fuel his fire moves. Extremespeed is also an excellent priorty move to finish off foes.
Drapion (M) @ Scope Lens
Ability: Sniper
EVs: 252 Atk/6 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Earthquake
- Night Slash
- Cross Poison
Finally, my clean up man. Drapion is the late game sweeper of the team and does a fine job. I use Scope Lens instead of Leftovers because I usually don't need to worry about healing end game. The combo of Sniper and Scope Lens amazes me especially after one SD. Night Slash and Cross Poison are great STAB moves and Earthquake hits hard.
Aaand there they are! Rate away, folks.~