My first Team Rate post. Much advice is appreciated:
Bronzong (Lead) @ Wide Lens
Ability: Levitate
Ev's: 6 HP/252 Def/252 SP. DEF
Nature: Brave
- Stealth Rock
- Hypnosis
- Gyro Ball
- Explosion
Depending on my opponent's lead, if not a threat, I would SR to Hyp., then a possible Lucario, Gayra, or Sala switch to set up SD or DD. Also, takes hits whenever necessary (i.e. starmie t-bolt, celebi t-wave, etc.), or just let it die to make a unthreatning switch to Gengar or Heatran, for example. GB for speeds (Ninjask, Yanmega, Weavile, etc.), and Explosion for threat kills.
Gengar @ Choice Scarf
Ability: Levitate
Ev's: 6 HP/ 252 Spd./ 252 Sp. Atk.
Nature: Modest
- Energy Ball
- Psychic
- Shadow Ball
- Thunderbolt
Special Sweeper, next to Heatran. EB to take out swamperts and such, Psy to take out fighters and/or poisons (i.e. machamp or other gengars), shadow ball for psychs, and t-bolt for birds, surfers, etc. (Starmie, Gayra, etc.).
Salamence @ Lum Berry
Ability: Intimidate
Ev's: 6 HP/252 Atk./252 Spd.
Nature: Adamant
- Dragon Dance
- Crunch
- Outrage
- Earthquake
It's obvious what the set up is here. No specific explanation needed.
Gayrados @ Lum Berry
Ability: Intimidate
Ev's: 6 HP/252 Atk./ 252 Spd.
Nature: Adamant
- Dragon Dance
- Waterfall
- Stone Edge
- Earthquake
Same as Salamence.
Heatran @ Choice Scarf
Ability: Flashfire
Ev's: 6 HP/252 Sp. Atk./ 252 Spd.
Nature: Timid
- Earth Power
- Dark Pulse
- Dragon Pulse
- Flamethrower
My other Special Sweeper, next to Gengar. Takes fire hits, slight tanking.
Lucario @ Life Orb
Ability: Inner Focus
Ev's: 6 HP/252 Atk./ 252 Spd.
Nature: Jolly
- Swords Dance
- Ice Punch
- Extremespeed
- Close Combat
Obvious set up here.
I have won many games and lost very minimal games with this team. I'm not good at explaining the purpose of each. Again, advice is appreciate. Thanks.
Bronzong (Lead) @ Wide Lens
Ability: Levitate
Ev's: 6 HP/252 Def/252 SP. DEF
Nature: Brave
- Stealth Rock
- Hypnosis
- Gyro Ball
- Explosion
Depending on my opponent's lead, if not a threat, I would SR to Hyp., then a possible Lucario, Gayra, or Sala switch to set up SD or DD. Also, takes hits whenever necessary (i.e. starmie t-bolt, celebi t-wave, etc.), or just let it die to make a unthreatning switch to Gengar or Heatran, for example. GB for speeds (Ninjask, Yanmega, Weavile, etc.), and Explosion for threat kills.
Gengar @ Choice Scarf
Ability: Levitate
Ev's: 6 HP/ 252 Spd./ 252 Sp. Atk.
Nature: Modest
- Energy Ball
- Psychic
- Shadow Ball
- Thunderbolt
Special Sweeper, next to Heatran. EB to take out swamperts and such, Psy to take out fighters and/or poisons (i.e. machamp or other gengars), shadow ball for psychs, and t-bolt for birds, surfers, etc. (Starmie, Gayra, etc.).
Salamence @ Lum Berry
Ability: Intimidate
Ev's: 6 HP/252 Atk./252 Spd.
Nature: Adamant
- Dragon Dance
- Crunch
- Outrage
- Earthquake
It's obvious what the set up is here. No specific explanation needed.
Gayrados @ Lum Berry
Ability: Intimidate
Ev's: 6 HP/252 Atk./ 252 Spd.
Nature: Adamant
- Dragon Dance
- Waterfall
- Stone Edge
- Earthquake
Same as Salamence.
Heatran @ Choice Scarf
Ability: Flashfire
Ev's: 6 HP/252 Sp. Atk./ 252 Spd.
Nature: Timid
- Earth Power
- Dark Pulse
- Dragon Pulse
- Flamethrower
My other Special Sweeper, next to Gengar. Takes fire hits, slight tanking.
Lucario @ Life Orb
Ability: Inner Focus
Ev's: 6 HP/252 Atk./ 252 Spd.
Nature: Jolly
- Swords Dance
- Ice Punch
- Extremespeed
- Close Combat
Obvious set up here.
I have won many games and lost very minimal games with this team. I'm not good at explaining the purpose of each. Again, advice is appreciate. Thanks.