new minigun is a cool idea but i dont think its enough to justify choosing it over the old one. maybe if it had more precise aim, or if it allowed you to maintain full walking speed...
http://steamgames.com/tf2/heavy/natascha.htm
The new minigun...I have to say, if the third weapon is a sandwich, I'm gonna be very dissapointed :/
edit: The achievements have been added to the KGB page, rasputin is awesome and one of the achievements is "eat 100 sandwiches"...I'm hoping that's a taunt...
Also fuck loads of these needs medics... but obviously theres gonna be no medics around for ages damnit
Hmm, I don't exactly have high hopes for the new gametype, it seems like they're just trying to turn the game into Counter-Strike, which it clearly isn't. I'm anticipating that medics, soldiers, and demomen will become even more broken than they already are, heavies will become snipebait, scouts will become ineffective as their mobility becomes useful for absolutely nothing, and engineers will be unable to build anything before they get completely mowed down by pyros, soldiers and demomen. I guess that it could cause the spy to stop sucking (I get the idea that this was one of Valve's aims) but chances are that people will be even more paranoid about spychecking when they can't respawn. I'm guessing that people will enjoy it for a week before going back to offense/defense maps in the form of payload and control point.
But I could be wrong. Anyway, I do like the fact that they're trying an environment different from the old desert/industrial style, it looks sort of like ctf_freezers which is cool.
In competitive play, the only classes capped at one are medic and demoman. In Europe, only medic is restricted (and from what I've seen US leagues tend to follow in suit with European rules; there was a point in time when most US leagues insisted upon crits).Medics are not broken, they never were and never will be.
I don't think you understand. Counter-Strike has no deathmatch mode.Everyone wants to play deathmatch from time to time.
Oh yeah, also, there are deathmatch modes for pretty much EVERY game so it's not counterstrike at all.
"Like all arena maps, the capture point in the middle becomes active after 60 seconds."Also, the arena update mentions a center control point which wins the game. Scout rush anyone? If standard rules didn't restrict him, 6 scouts vs. 6 non-scouts would be over before you could blink.
Oh wow, didn't see that."Like all arena maps, the capture point in the middle becomes active after 60 seconds."