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Team Fortress 2 - The Official Discussion Thread

OOOOOO MMMMM GGGGG

and I get my computer back in a week. Lets do our Smogon reunion with the new update ya?
 
Sometime in the next 2/3 weeks would be good, since I'm back at school after that and then it'll be even harder to arrange stuff within multiple time zones.
edit: To get things going, how is Saturday august 30th for everyone? I'm not sure what kind of time would be best, though. We have a couple of weeks to get the heavy stuff, and it's a weekend, plus it's still in the summer holidays
Mresc and me thought that gravelpit would be a decent map for small games since it encourages teamwork with small numbers much more than some other maps.
Payload maps are kinda difficult with few players as it's too easy for the attackers
 
http://steamgames.com/tf2/heavy/natascha.htm

The new minigun...I have to say, if the third weapon is a sandwich, I'm gonna be very dissapointed :/
edit: The achievements have been added to the KGB page, rasputin is awesome and one of the achievements is "eat 100 sandwiches"...I'm hoping that's a taunt...
Also fuck loads of these needs medics... but obviously theres gonna be no medics around for ages damnit
 
honestly i think i'm going to stick with sasha in most cases, especially offense. natascha seems to make the heavy much better on defense, but i much prefer offensive heavy play :V sorta seems like a moving sentry, now.

i really really really really hope sandwich is next

HAHAHA, I LOVE ZIS SANDVICH
 
Why? If the next one is a sandwich (which of course it will be -_-) the heavy has really been shafted with these updates. The new minigun isn't very useful at all compared to the old one, and I'd rather have a shotgun over extra health, there's always medkits :/
 
new minigun is a cool idea but i dont think its enough to justify choosing it over the old one. maybe if it had more precise aim, or if it allowed you to maintain full walking speed...
 
new minigun is a cool idea but i dont think its enough to justify choosing it over the old one. maybe if it had more precise aim, or if it allowed you to maintain full walking speed...

Amen
/signed

http://steamgames.com/tf2/heavy/natascha.htm

The new minigun...I have to say, if the third weapon is a sandwich, I'm gonna be very dissapointed :/
edit: The achievements have been added to the KGB page, rasputin is awesome and one of the achievements is "eat 100 sandwiches"...I'm hoping that's a taunt...
Also fuck loads of these needs medics... but obviously theres gonna be no medics around for ages damnit

I'll be yours medics or farm with you guys if you need it
 
Sandvich confirmed for brawl.
If the achievements says "Eat 100 sandviches" then why wouldn't the new weapon be a sandvich? ;/
 
ive been pressing F5 periodically for hours :(
where d'fuck my update

edit: "coming monday-ish" lol
edit: wooow arena mode now THIS is exciting, probably more so than the class stuff for me!
http://steamgames.com/tf2/heavy/arena.htm
This looks absolutely perfect for small-time smogon games, like 6 vs 6 or 8 vs 8 which is all we can realistically reach. Not to mention the new environment looks awesome, and the one health kit is pretty funny, looks like spies or demos would have a field day with it xD
If this is pulled of well, I'm really excited, this is going to be excellent for scouts! He's viable on both teams, not destryed by a single sentry positioned well...hot damnnnn I can't fucking wait
I don't even care if the 3rd weapon is a damn sandwich now xD
 
Hmm, I don't exactly have high hopes for the new gametype, it seems like they're just trying to turn the game into Counter-Strike, which it clearly isn't. I'm anticipating that medics, soldiers, and demomen will become even more broken than they already are, heavies will become snipebait, scouts will become ineffective as their mobility becomes useful for absolutely nothing, and engineers will be unable to build anything before they get completely mowed down by pyros, soldiers and demomen. I guess that it could cause the spy to stop sucking (I get the idea that this was one of Valve's aims) but chances are that people will be even more paranoid about spychecking when they can't respawn. I'm guessing that people will enjoy it for a week before going back to offense/defense maps in the form of payload and control point.

But I could be wrong. Anyway, I do like the fact that they're trying an environment different from the old desert/industrial style, it looks sort of like ctf_freezers which is cool.
 
Kiku, not true.

Medics are not broken, they never were and never will be.
They're so unplayed, it's unfunny. Sure, uber is powerful but it's easily stopped by a pyro or demoman knocking them away. Demomen have problems because there is tons of ground to cover, and very few chokepoints to guard. Soldiers will do pretty good, but now they're easily handled by snipers spies and scouts, who no longer get caught in narrow hallways.

Heavies will undoubtably find their niche as well. From the screenshots, it seems like there is some complexity and not just one long field to snipe. There are canyons and places a heavy can avoid.
Not to mention, heavies actually turn into a defensive class, which they were meant to be.

Engineers can build things if they have a good team to support them, and I do believe the sentry will live even after the engineer dies, so it's almost a second life, where you drop a sentry and jump into battle.

Spies and scouts love this map, which is good because they die way too much. Scouts are amazing here because they actually CAN use their mobility to avoid stickies and rockets and pyros, where it's fairly hard to do this on maps with hallways and chokepoints. Also, sentries and heavies don't work as well here, so scouts actually seem to gain the most from this. Spies won't have as many places to hide, and less heavies to stab and sentries to sap, so they won't change so much, I think.
 
Hmm, I don't exactly have high hopes for the new gametype, it seems like they're just trying to turn the game into Counter-Strike, which it clearly isn't. I'm anticipating that medics, soldiers, and demomen will become even more broken than they already are, heavies will become snipebait, scouts will become ineffective as their mobility becomes useful for absolutely nothing, and engineers will be unable to build anything before they get completely mowed down by pyros, soldiers and demomen. I guess that it could cause the spy to stop sucking (I get the idea that this was one of Valve's aims) but chances are that people will be even more paranoid about spychecking when they can't respawn. I'm guessing that people will enjoy it for a week before going back to offense/defense maps in the form of payload and control point.

But I could be wrong. Anyway, I do like the fact that they're trying an environment different from the old desert/industrial style, it looks sort of like ctf_freezers which is cool.

Well it seemed like to me that it was a glorified sudden death which I'm not to pleased about. GD I want more CTF maps instead of as Kik said "Counter Strike" maps/modes
 
Well honestly, I don't see why you're complaining. The old maps are still there, there are a lot of custom maps, and you will be getting more in the future.

Everyone wants to play deathmatch from time to time.
Oh yeah, also, there are deathmatch modes for pretty much EVERY game so it's not counterstrike at all.
 
Medics are not broken, they never were and never will be.
In competitive play, the only classes capped at one are medic and demoman. In Europe, only medic is restricted (and from what I've seen US leagues tend to follow in suit with European rules; there was a point in time when most US leagues insisted upon crits).

Take away health packs and limit the match's length to the point where the engineer likely won't be able to erect a well-placed dispenser and you've just made the medic pretty much the only source of healing. Couple that with the fact that the medic has self regeneration, not to mention the blutsauger, and you've got a staple, as if the medic wasn't essential already.

It's also worth mentioning that once an engineer dies, a single sapper is enough to take out his sentry. And you KNOW that the field is going to be rife with spies.
Everyone wants to play deathmatch from time to time.
Oh yeah, also, there are deathmatch modes for pretty much EVERY game so it's not counterstrike at all.
I don't think you understand. Counter-Strike has no deathmatch mode.

Deathmatch = respawns
Counter-Strike = no respawns
 
I don't share your opinion on that.
Medic is restricted mainly in 6v6 matches because in 6v6 matches, uber crashes the game. It's very easy to get through a team of 6, especially if the point you're attacking has only 2, 3, or 4 people on it. You push through a team that way. In bigger games, it's much harder to uber-push. Uber pushing is too good in small spaces or in small areas. With more space comes much less damage overall. The only reason medic will be powerful is the healing he grants.

Yes, the medic will be a staple of the arena team. He won't be unbeatable though, and hardly that broken. The arena implies that the match starts with no setup time, meaning that the match begins quickly with very little time to begin charging the uber. The open spaces tend to cause snipers to aim for the medic first, scouts can attack the medics and kill them in two close-range shotty bursts, and spies should be able to backstab every now and again.

Also, the arena update mentions a center control point which wins the game. Scout rush anyone? If standard rules didn't restrict him, 6 scouts vs. 6 non-scouts would be over before you could blink.

EDIT: Engineers would probably have to change their playstyle though.
Maybe camping midway between points and having a teleporter that jumps back to the spawn where a dispenser lies?
A spy who goes that far back is practically out of the game.
 
Also, the arena update mentions a center control point which wins the game. Scout rush anyone? If standard rules didn't restrict him, 6 scouts vs. 6 non-scouts would be over before you could blink.
"Like all arena maps, the capture point in the middle becomes active after 60 seconds."
 
until we get the layout down of the arena maps, i'm not saying anything about how the spy will handle it. sadly, that's the most exciting part of this update to me! in a normal game, spies' stabbings only take someone out of the fight for a small amount of time. here, their mischief has a more permanent effect, and i love that.

on an earlier note, i'm pretty excited to spy around the new payload map. however, in both arena and pl, i'm betting i'll play more medic since no one ever wants to :( i hope there is a short setup time on arena so people can get classes worked out.
 
MEET THE SANDVICH! hahhahaha awesome

Best Unlockable yet and ingenious! K, all my faith has been restored in this update!
 
wow, iirc the rumour for the sandvich was that it would restore 100hp and be usable only once (from the guy who predicted everything else in the update correct, so it's pretty reliable), so I can only assume valve took the time time from Mondays update to rework the sandvich and threw out arena mode instead.
However, the loud noises the heavy will make are worrying me abit, means you really do have to retreat and not just find a blind spot in the enemy territory or something :/
ps they should have called it meat: the sandwich
Edit: and it's all being released sometime today as well, though my guess is they're not gonna release it until really late tonight, meaning I (GMT) will probably have to wait till tommorow for it :(
 
Best Meat The video ever. Even better than Meet The Cow.
I LOVE THIS SANDVICH.

EDIT: VALVE THOSE SNEAKY SNAKES.
They fixed the civilian spinning glitch.
What the hell :(
 
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