(Extremely long/unnecessary intro)
I've been i competitive battling for about 4-5 months now and had my rating pretty good in about 1500, but then i got in my end-of-semester test for about 3 weeks and left competitive Pokemon in May, to find out Latias was gone(no surprise tough) and was confronted with the huge problem of team building, i tried replacing latias with no avail as the team was about her sweep and a lucario sweep so i had to start from scratch with my shitty team building skills, i tried for about a month changing team and making random all-out offensive teams, till one day i said i was done and decided to take my time making it so here it goes.
Changes in BOLD
Building Process
I decided to start with my favorite pokemon that sweeps anything unexpecting it so then breloom was born.
So what counters breloom exactly i tough gyarados, scizor, celebi, skarmory, infernape, and grass types, so i tought heatran can take care of CB scizor and celebi and most grass types and, and machamp also helps the idea of this two actually came when i was looking the lead synergy article
Gyarados was a major problem and what's the most effective gyarados counter that's right Scarf rotom, wich also helped with gengar and somewhat wall breaking capabilities in trick
Then i needed an revenge killer of some sort and rotom-h didn't quite do it so Magnezone came as it has great synergy with breloom and heatran
Then i needed something to help me sweep and take those pesky cress and walls, and i was majorly stuck here till i found dd t-tar, which also has great synergy with breloom and rotom
Then infernape and zapdos were too much of a problem and magnezone
wasn't doing much so justinawe presented starmie and it works.
So on with the team
In-Depth
Lead
Machamp (M) @ Lum Berry
Ability: No Guard
EVs: 240 HP/248 Atk/4 Spd/16 SDef
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Ice Punch
- Bullet Punch/Encore
- Payback
Regular anti-lead machamp, ice punch over SE as it helps me with gliscor wich my team is pretty weak, great celebi counter, and has great synergy with the rest of my team, bullet punch doesn't really help with anything so most times i've been testing around with encore to great succes as most leads when facing him just stealth rocks right away, wich lets me either kill or set up depending on the situation, EV's are pretty common as they are the ones on site.
Flying= Heatran, Rotom, T-tar
Psychic=Heatran, Starmie, T-tar
Stealth Rock, Sweeper
Heatran (M) @ Shuca Berry
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Earth Power
- Fire Blast/Flamethrower
- Stealth Rock
- Explosion
Regular SR heatran, life orb over shuca berry because ground attacks are mostly setup bait for breloom, what else can i say, great synergy with machamp and breloom, takes out skarm who otherwise just roars breloom, fire blast over flamethrower because power but lately luck has been bitch slapping me a lot with accuracy, i don't know if i should keep explosion because dragonite has been rising in usage and the closest thing to a counter i have is rotom-H (2 OHKO) and Machamp with ice punch, and also zapdos is somewhat of a problem.
Ground= Breloom, Rotom-h
Water= Breloom
Fighting= Rotom-h, Starmie
SubSeeder, Sleep inducer
Breloom (M) @ Toxic Orb
Ability: Poison Heal
EVs: 236 HP/248 Def/24 Spd
Impish nature (+Def, -SAtk)
- Substitute
- Leech Seed
- Spore
- Focus Punch
My MVP, this guy sweeps like a +2 garchomp but slower semi stall-ish, this is the most underestimated breloom set, and this is the center of my hole team, it's sweeping process is usually: come in, scare something out, sub up, spore the incoming counter, sub/lech seed incoming, focus punch then repeat steps 3 and 5-6. It has extremely bulky subs, CB scizor bullet punch does: 42.2%-50% max while i sub or spore and Focus punch deals 59.5% - 70%, a kill after 2 SR damage, CB T-tar SE does 35.6% - 42.2% so it's really bulky on the physical side and can do major damage, while gaining about 26% percent depending on who's seeded, and those walls that i can't kill get stalled out, the only major problems are zapdos and dragonite because my team is somewhat weak to them, gliscor is another problem but machamp can take him out as long as he doesn't carry Brave bird.
Flying= Heatran, , T-tar, Rotom-h
Ice= Heatran, Starmie
Fire= Heatran, T-tar, Starmie
Psychic= Heatran, Starmie, T-tar
Revenger, Gyarados counter, Wall nullifier
Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Thunderbolt
- Overheat
- Shadow ball
- Trick
Gyarados could pose a big problem, he's taken care of by rotom, suicune i trick, this is another favorite of mine and a great pokemon indeed, can shut down walls, and manages most of my threats, pretty normal, scarf over specs because of DDnite/gyarados.
Dark= anybody, Except starmie
Ghost= Heatran, T-tar
DDancer Sweeper
Tyranitar (M) @ Babiri berry
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Stone Edge
- Dragon Dance
- Fire Punch
- Crunch
DDtar is a freaking it can set up in an increased amount of manners as is mostly overlooked by dragonite and gyarados, he sets up easy because of pursuit mind games, which i can't have and DD that easily, great synergy with breloom.
Fighting= Rotom-h, Starmie
Ground= Breloom, Rotom-h
Steel= Breloom, Rotom-h, Starmie, Heatran
Sweeper, Infernape killer
Starmie @ Life Orb
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Ice Beam
- Recover
- Hydro Pump
Infernape was a pain in my ass so was bulky DDNite, this helps keeping them at bay, recover over rapid spin because my team isn't really entry hazard week, only t-tar cares about t-spikes.
Electric= Breloom, Rotom-h
Dark= Breloom, Machamp, Heatran, Tyranitar
Ghost= Heatran, Tyranitar
Grass= Breloom, Heatran
Previous pokes
Steel Killer, Revenge Killer
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Toxic
So to help T-tar and breloom sweep i need priority gone and by default scizor and lucario, and actually helps with gliscor and zapdos as they never expect toxic, and helps wear down dragonite, kingdra and gyarados if i want to keep rotom-h hidden, blissey get toxic'd and helps with suicune.
Ground= Rotom-h, Breloom
Fire= Heatran, T-tar
Fighting= Rotom-h
So that's my team comment, tweaks, changes minor or huge are appreciated
I've been i competitive battling for about 4-5 months now and had my rating pretty good in about 1500, but then i got in my end-of-semester test for about 3 weeks and left competitive Pokemon in May, to find out Latias was gone(no surprise tough) and was confronted with the huge problem of team building, i tried replacing latias with no avail as the team was about her sweep and a lucario sweep so i had to start from scratch with my shitty team building skills, i tried for about a month changing team and making random all-out offensive teams, till one day i said i was done and decided to take my time making it so here it goes.
Changes in BOLD
Building Process
I decided to start with my favorite pokemon that sweeps anything unexpecting it so then breloom was born.

So what counters breloom exactly i tough gyarados, scizor, celebi, skarmory, infernape, and grass types, so i tought heatran can take care of CB scizor and celebi and most grass types and, and machamp also helps the idea of this two actually came when i was looking the lead synergy article



Gyarados was a major problem and what's the most effective gyarados counter that's right Scarf rotom, wich also helped with gengar and somewhat wall breaking capabilities in trick




Then i needed an revenge killer of some sort and rotom-h didn't quite do it so Magnezone came as it has great synergy with breloom and heatran





Then i needed something to help me sweep and take those pesky cress and walls, and i was majorly stuck here till i found dd t-tar, which also has great synergy with breloom and rotom






Then infernape and zapdos were too much of a problem and magnezone
wasn't doing much so justinawe presented starmie and it works.






So on with the team
In-Depth
Lead

Machamp (M) @ Lum Berry
Ability: No Guard
EVs: 240 HP/248 Atk/4 Spd/16 SDef
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Ice Punch
- Bullet Punch/Encore
- Payback
Regular anti-lead machamp, ice punch over SE as it helps me with gliscor wich my team is pretty weak, great celebi counter, and has great synergy with the rest of my team, bullet punch doesn't really help with anything so most times i've been testing around with encore to great succes as most leads when facing him just stealth rocks right away, wich lets me either kill or set up depending on the situation, EV's are pretty common as they are the ones on site.
Flying= Heatran, Rotom, T-tar
Psychic=Heatran, Starmie, T-tar
Stealth Rock, Sweeper

Heatran (M) @ Shuca Berry
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Earth Power
- Fire Blast/Flamethrower
- Stealth Rock
- Explosion
Regular SR heatran, life orb over shuca berry because ground attacks are mostly setup bait for breloom, what else can i say, great synergy with machamp and breloom, takes out skarm who otherwise just roars breloom, fire blast over flamethrower because power but lately luck has been bitch slapping me a lot with accuracy, i don't know if i should keep explosion because dragonite has been rising in usage and the closest thing to a counter i have is rotom-H (2 OHKO) and Machamp with ice punch, and also zapdos is somewhat of a problem.
Ground= Breloom, Rotom-h
Water= Breloom
Fighting= Rotom-h, Starmie
SubSeeder, Sleep inducer

Breloom (M) @ Toxic Orb
Ability: Poison Heal
EVs: 236 HP/248 Def/24 Spd
Impish nature (+Def, -SAtk)
- Substitute
- Leech Seed
- Spore
- Focus Punch
My MVP, this guy sweeps like a +2 garchomp but slower semi stall-ish, this is the most underestimated breloom set, and this is the center of my hole team, it's sweeping process is usually: come in, scare something out, sub up, spore the incoming counter, sub/lech seed incoming, focus punch then repeat steps 3 and 5-6. It has extremely bulky subs, CB scizor bullet punch does: 42.2%-50% max while i sub or spore and Focus punch deals 59.5% - 70%, a kill after 2 SR damage, CB T-tar SE does 35.6% - 42.2% so it's really bulky on the physical side and can do major damage, while gaining about 26% percent depending on who's seeded, and those walls that i can't kill get stalled out, the only major problems are zapdos and dragonite because my team is somewhat weak to them, gliscor is another problem but machamp can take him out as long as he doesn't carry Brave bird.
Flying= Heatran, , T-tar, Rotom-h
Ice= Heatran, Starmie
Fire= Heatran, T-tar, Starmie
Psychic= Heatran, Starmie, T-tar
Revenger, Gyarados counter, Wall nullifier

Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Thunderbolt
- Overheat
- Shadow ball
- Trick
Gyarados could pose a big problem, he's taken care of by rotom, suicune i trick, this is another favorite of mine and a great pokemon indeed, can shut down walls, and manages most of my threats, pretty normal, scarf over specs because of DDnite/gyarados.
Dark= anybody, Except starmie
Ghost= Heatran, T-tar
DDancer Sweeper

Tyranitar (M) @ Babiri berry
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Stone Edge
- Dragon Dance
- Fire Punch
- Crunch
DDtar is a freaking it can set up in an increased amount of manners as is mostly overlooked by dragonite and gyarados, he sets up easy because of pursuit mind games, which i can't have and DD that easily, great synergy with breloom.
Fighting= Rotom-h, Starmie
Ground= Breloom, Rotom-h
Steel= Breloom, Rotom-h, Starmie, Heatran
Sweeper, Infernape killer

Starmie @ Life Orb
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Ice Beam
- Recover
- Hydro Pump
Infernape was a pain in my ass so was bulky DDNite, this helps keeping them at bay, recover over rapid spin because my team isn't really entry hazard week, only t-tar cares about t-spikes.
Electric= Breloom, Rotom-h
Dark= Breloom, Machamp, Heatran, Tyranitar
Ghost= Heatran, Tyranitar
Grass= Breloom, Heatran
Previous pokes
Steel Killer, Revenge Killer

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Toxic
So to help T-tar and breloom sweep i need priority gone and by default scizor and lucario, and actually helps with gliscor and zapdos as they never expect toxic, and helps wear down dragonite, kingdra and gyarados if i want to keep rotom-h hidden, blissey get toxic'd and helps with suicune.
Ground= Rotom-h, Breloom
Fire= Heatran, T-tar
Fighting= Rotom-h
So that's my team comment, tweaks, changes minor or huge are appreciated