Team I Miss Latias...

(Extremely long/unnecessary intro)

I've been i competitive battling for about 4-5 months now and had my rating pretty good in about 1500, but then i got in my end-of-semester test for about 3 weeks and left competitive Pokemon in May, to find out Latias was gone(no surprise tough) and was confronted with the huge problem of team building, i tried replacing latias with no avail as the team was about her sweep and a lucario sweep so i had to start from scratch with my shitty team building skills, i tried for about a month changing team and making random all-out offensive teams, till one day i said i was done and decided to take my time making it so here it goes.

Changes in BOLD

Building Process

I decided to start with my favorite pokemon that sweeps anything unexpecting it so then breloom was born.

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So what counters breloom exactly i tough gyarados, scizor, celebi, skarmory, infernape, and grass types, so i tought heatran can take care of CB scizor and celebi and most grass types and, and machamp also helps the idea of this two actually came when i was looking the lead synergy article

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Gyarados was a major problem and what's the most effective gyarados counter that's right Scarf rotom, wich also helped with gengar and somewhat wall breaking capabilities in trick

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Then i needed an revenge killer of some sort and rotom-h didn't quite do it so Magnezone came as it has great synergy with breloom and heatran

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Then i needed something to help me sweep and take those pesky cress and walls, and i was majorly stuck here till i found dd t-tar, which also has great synergy with breloom and rotom

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Then infernape and zapdos were too much of a problem and magnezone
wasn't doing much so justinawe presented starmie and it works.

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So on with the team

In-Depth

Lead

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Machamp (M) @ Lum Berry
Ability: No Guard
EVs: 240 HP/248 Atk/4 Spd/16 SDef
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Ice Punch
- Bullet Punch/Encore
- Payback

Regular anti-lead machamp, ice punch over SE as it helps me with gliscor wich my team is pretty weak, great celebi counter, and has great synergy with the rest of my team, bullet punch doesn't really help with anything so most times i've been testing around with encore to great succes as most leads when facing him just stealth rocks right away, wich lets me either kill or set up depending on the situation, EV's are pretty common as they are the ones on site.


Flying= Heatran, Rotom, T-tar
Psychic=Heatran, Starmie, T-tar

Stealth Rock, Sweeper

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Heatran (M) @ Shuca Berry
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Earth Power
- Fire Blast/Flamethrower
- Stealth Rock
- Explosion

Regular SR heatran, life orb over shuca berry because ground attacks are mostly setup bait for breloom, what else can i say, great synergy with machamp and breloom, takes out skarm who otherwise just roars breloom, fire blast over flamethrower because power but lately luck has been bitch slapping me a lot with accuracy, i don't know if i should keep explosion because dragonite has been rising in usage and the closest thing to a counter i have is rotom-H (2 OHKO) and Machamp with ice punch, and also zapdos is somewhat of a problem.


Ground= Breloom, Rotom-h
Water= Breloom
Fighting= Rotom-h, Starmie

SubSeeder, Sleep inducer

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Breloom (M) @ Toxic Orb
Ability: Poison Heal
EVs: 236 HP/248 Def/24 Spd
Impish nature (+Def, -SAtk)
- Substitute
- Leech Seed
- Spore
- Focus Punch

My MVP, this guy sweeps like a +2 garchomp but slower semi stall-ish, this is the most underestimated breloom set, and this is the center of my hole team, it's sweeping process is usually: come in, scare something out, sub up, spore the incoming counter, sub/lech seed incoming, focus punch then repeat steps 3 and 5-6. It has extremely bulky subs, CB scizor bullet punch does: 42.2%-50% max while i sub or spore and Focus punch deals 59.5% - 70%, a kill after 2 SR damage, CB T-tar SE does 35.6% - 42.2% so it's really bulky on the physical side and can do major damage, while gaining about 26% percent depending on who's seeded, and those walls that i can't kill get stalled out, the only major problems are zapdos and dragonite because my team is somewhat weak to them, gliscor is another problem but machamp can take him out as long as he doesn't carry Brave bird.

Flying= Heatran, , T-tar, Rotom-h
Ice= Heatran, Starmie
Fire= Heatran, T-tar, Starmie
Psychic= Heatran, Starmie, T-tar



Revenger, Gyarados counter, Wall nullifier

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Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Thunderbolt
- Overheat
- Shadow ball
- Trick

Gyarados could pose a big problem, he's taken care of by rotom, suicune i trick, this is another favorite of mine and a great pokemon indeed, can shut down walls, and manages most of my threats, pretty normal, scarf over specs because of DDnite/gyarados.

Dark= anybody, Except starmie
Ghost= Heatran, T-tar

DDancer Sweeper

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Tyranitar (M) @ Babiri berry
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Stone Edge
- Dragon Dance
- Fire Punch
- Crunch

DDtar is a freaking it can set up in an increased amount of manners as is mostly overlooked by dragonite and gyarados, he sets up easy because of pursuit mind games, which i can't have and DD that easily, great synergy with breloom.

Fighting= Rotom-h, Starmie
Ground= Breloom, Rotom-h
Steel= Breloom, Rotom-h, Starmie, Heatran

Sweeper, Infernape killer

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Starmie @ Life Orb
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Ice Beam
- Recover
- Hydro Pump

Infernape was a pain in my ass so was bulky DDNite, this helps keeping them at bay, recover over rapid spin because my team isn't really entry hazard week, only t-tar cares about t-spikes.

Electric= Breloom, Rotom-h
Dark= Breloom, Machamp, Heatran, Tyranitar
Ghost= Heatran, Tyranitar
Grass= Breloom, Heatran

Previous pokes

Steel Killer, Revenge Killer

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Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Toxic

So to help T-tar and breloom sweep i need priority gone and by default scizor and lucario, and actually helps with gliscor and zapdos as they never expect toxic, and helps wear down dragonite, kingdra and gyarados if i want to keep rotom-h hidden, blissey get toxic'd and helps with suicune.


Ground= Rotom-h, Breloom
Fire= Heatran, T-tar
Fighting= Rotom-h

So that's my team comment, tweaks, changes minor or huge are appreciated
 
Okay, if you want to keep that Breloom, you really need certain support.
That particular set is amazing when used correctly, and can sweeper entire teams.
However, to be blunt, you are not using it correctly. If you team is centered around making this pokemon work, then here are some very viable changes.
Switch you lead. Make it this:
Roserade @ Focus Sash
Timid 4 HP/252 SpA/252 Spe
-Toxic Spikes
-Sleep Power
-Leaf Storm
-Hidden Power Fire/Ice
Sub seeding Breloom (and subseeders in general) greatly appreciate the extra damage from Toxic spikes, as they will take 20%+ a turn from that, while you lose no HP and keep a sub.
Second, and final change, switch your Heatran to Torment tran. See the analysis. it will work way better.
 
Okay, if you want to keep that Breloom, you really need certain support.
That particular set is amazing when used correctly, and can sweeper entire teams.
However, to be blunt, you are not using it correctly. If you team is centered around making this pokemon work, then here are some very viable changes.
Switch you lead. Make it this:
Roserade @ Focus Sash
Timid 4 HP/252 SpA/252 Spe
-Toxic Spikes
-Sleep Power
-Leaf Storm
-Hidden Power Fire/Ice
Sub seeding Breloom (and subseeders in general) greatly appreciate the extra damage from Toxic spikes, as they will take 20%+ a turn from that, while you lose no HP and keep a sub.
Second, and final change, switch your Heatran to Torment tran. See the analysis. it will work way better.

but then spore would be rather redundant, as most things i am to spore are toxic'd, but this would actually help a lot.
 
Okay, if you want to keep that Breloom, you really need certain support.
That particular set is amazing when used correctly, and can sweeper entire teams.
However, to be blunt, you are not using it correctly. If you team is centered around making this pokemon work, then here are some very viable changes.
Switch you lead. Make it this:
Roserade @ Focus Sash
Timid 4 HP/252 SpA/252 Spe
-Toxic Spikes
-Sleep Power
-Leaf Storm
-Hidden Power Fire/Ice
Sub seeding Breloom (and subseeders in general) greatly appreciate the extra damage from Toxic spikes, as they will take 20%+ a turn from that, while you lose no HP and keep a sub.
Second, and final change, switch your Heatran to Torment tran. See the analysis. it will work way better.

You can't be serious; a Toxic Spiker on a team with Breloom? Lol wut? And where SR going to be if he swaps his Heatran to a Tormentran?

I find that this team actually is a bit weak to Breloom; Breloom sets up with ease on HP Ground/T-bolt from Rotom and Magnezone, and Toxic on Magnezone isn't a good idea (It's better to just go kaboom).

So, I'll just make some moveset changes- Swap HP Ground for Shadow Ball, to hit Rotom for at least 50% health, swap Toxic for Explosion, and make your Magnezone Naive.

Oh, and CHANGE THAT LIFE ORB ON TYRANITAR INTO A BABIRI BERRY. Why?

THE BABIRI BERRY IS TO ENSURE THAT YOU SURVIVE A SCIZOR'S BULLET PUNCH AND RETALIATE WITH A LETHAL FIRE PUNCH. Once they see the Life Orb, you won't get a chance to use Fire Punch.

Hope what I suggested helps.
 
You can't be serious; a Toxic Spiker on a team with Breloom? Lol wut? And where SR going to be if he swaps his Heatran to a Tormentran?

I find that this team actually is a bit weak to Breloom; Breloom sets up with ease on HP Ground/T-bolt from Rotom and Magnezone, and Toxic on Magnezone isn't a good idea (It's better to just go kaboom).

So, I'll just make some moveset changes- Swap HP Ground for Shadow Ball, to hit Rotom for at least 50% health, swap Toxic for Explosion, and make your Magnezone Naive.

Oh, and CHANGE THAT LIFE ORB ON TYRANITAR INTO A BABIRI BERRY. Why?

THE BABIRI BERRY IS TO ENSURE THAT YOU SURVIVE A SCIZOR'S BULLET PUNCH AND RETALIATE WITH A LETHAL FIRE PUNCH. Once they see the Life Orb, you won't get a chance to use Fire Punch.

Hope what I suggested helps.

I'll test babiri but whit scizor i just kill it with magnezone but i will change hp ground cause that does squad, anything else you might suggest?
 
Scizors won't always spam Bullet Punch; they may U-turn despite the obvious risks for fear of a Magnezone trapping it. Magnezone is also part steel; it's liable to get hit with a Superpower if you mispredict and switch it in at the wrong time.
 
Hey, you have a pretty solid team here cayr, with a lot of threats covered. A few things could be changed though to make this team even better.

As of right now, your team is incredibly weak to Tyranitar + Set up Infernape. Most Tyranitar are Scarfed now, and they have no problem coming in on Scarf Rotom and pursuiting it for the ko. From there, Infernape can easily force a switch on any of your pokemon, and set up a Swords Dance/Nasty Plot from there to put your team in major trouble. Scarf Magnezone is the only thing that can "revenge" Infernape, but by then it has already done its job by ko'ing one of your pokemon. Even then, Magnezone has a very good shot of being ohko'd by Ape's priority move:

Infernape +2 Life Orb priority move (Vacuum Wave, Mach Punch) on your Scarf Magezone: 91.8% - 108.9%

Now, how to fix this problem. Of all of your pokemon, I think Magnezone is the weakest link to your team. You already have Scarf Rotom to Scizor and Luke already, and 2 electrics on the same team is just a little overkill. One pokemon fits the bill perfectly to replace Magnezone while keeping Infernape at bay, and that pokemon is LO Starmie. With the standard LO moveset, you have a very easy way of keeping Infernape from being the threat that it previously was. This also allows you to abuse the F/W/G core that has been rising in usage.

One threat that does become much more noticeable now is Tyranitar. A smart player will be able to play around Starmie, as well as get an easy switch in to Scarf Rotom. Your team already has 2 of the best counters to it though in Breloom and Machamp. It is still something to watch out for, as the common Scarf set can be troublesome.

For Breloom, I understand that the Impish set has been working well for you. It's bulk is what allows it to counter Tyranitar so nicely. However, this team becomes much more offensive based now with the addition of Starmie. So, why not try testing a Jolly max speed spread to keep up the offensive pace. This puts you ahead of max speed Adamant Gyarados and anything below that. Nothing is more annoying then a fast subseeder, particularly one who can pound foes with powerful attacks. If this set doesn't work as well as your other, feel free to switch back to what you originally used.

Everything else looks to be in pretty good shape, these were just the things that really stuck out to me as I was viewing your team. Good luck, and I hope you will at least try the changes, and maybe even keep them for the final version of the team!
 
Hello,

First off, replace Hidden Power fire with either Hidden Power Grass or Ice, thunderbolt deals more damage. Toxic on ScarfZone is useless and a waste of a move, you should subtistute Toxic for Explosion. Change your nature to Hasty/Naive so Explosion will have more of an effect.

For heatran you should opt for shucca berry instead of Life orb. I think that Heatran needs Explosion more than Hidden Power Ice.

That's all I have to say about this team. It's pretty solid. Good luck
 
Hello,

First off, replace Hidden Power fire with either Hidden Power Grass or Ice, thunderbolt deals more damage. Toxic on ScarfZone is useless and a waste of a move, you should subtistute Toxic for Explosion. Change your nature to Hasty/Naive so Explosion will have more of an effect.

For heatran you should opt for shucca berry instead of Life orb. I think that Heatran needs Explosion more than Hidden Power Ice.

That's all I have to say about this team. It's pretty solid. Good luck

i have ice because i have some minor issues with zapdos, but since i'm going to change magnezone to starmie that won't be a problem (thanks justinawe), so i am going explosion on heatran.

Move some 8 EVs onto speed so you are guareenteed to outspeed opposing Champ leads. I know it's doesn't seem like much but it makes all the difference.

Only problem with TTar is Breloom likes all the HP it can get with if it wants to sweep. Sure Leech Seed and Toxic Orb offset it totally, but would you want 24% over 18%? If they keep breaking sub, eventually you'll have to switch and not get such an ample time to set-up due to SS. It's not too important, but I think it's worth noting.

Rest of the team looks great, best of luck to you!

1.What should i take the 8 evs out from?

2.What do you mean???
 
I think it's cool how you have like a mini Gengar/TTar/Zone core going on only with Rotom >> Gengar. I like that.

Move some 8 EVs onto speed so you are guareenteed to outspeed opposing Champ leads. I know it's doesn't seem like much but it makes all the difference.

You forgot Heatran has a fighting weakness.

Always use Flamethrower. Always.

Explosion helps against Pert's as well as Blissey but HP Ice helps with gliscor, which you said gives you trouble, Nite, and Flygon. Really just preference but I like HP Ice more.

Toxic is kind of weird. I suggest Explosion also.

Only problem with TTar is Breloom likes all the HP it can get with if it wants to sweep. Sure Leech Seed and Toxic Orb offset it totally, but would you want 24% over 18%? If they keep breaking sub, eventually you'll have to switch and not get such an ample time to set-up due to SS. It's not too important, but I think it's worth noting.

Rest of the team looks great, best of luck to you!
 
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