Team Irkkk [Final 4th Gen. RMT]: peaked at #2 (last time was #3)


Hello again, I is Irkkk and this will be my LAST nu team. This is my last rmt so i decided to make it special with a war story at the end (am i allowed to do that?)! This is probably my best team and the war story will show how this team fares against another team. I'm pretty sure this a balanced team but comment on this if I'm wrong since i built it to be a balance >.>'.





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V
enomoth(Sin) @
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ability: tinted lens
nature: timid
ev's: 252 satk 252 spe
~ sludge bomb
~ bug buzz
~Sleep powder
~psychic

Venomoth makes a great lead because he can counter many other common leads and prevent entry hazards. With a choice scarf, he easily out speeds many leads preventing rain dance, stealth rocks, occasionally trick room, and anti- leads. Venomoth is unique because of great speed, special attack, X4 resist to fighting, tinted lens, sleep powder. and the ability to function as a lead AND as a revenge killer. A great lead indeed. Max speed ev's and special attack is given while timid to out speed other venomoths. Speep powder is used against a potential threat and bug buzz + psychic for perfect coverage. Sludge bomb is a filler but used to score the KO on jumpluff leads.

(if you want to see how i fare against the top 10 leads of NU, write it in your comment!)


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D
usclops(Fear) @
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Ability: pressure
nature: relaxed
ev's: 228 hp 228 def 54 sdef
~Will-o-wisp
~pain split
~curse
~Night shade
This is the glue to my team. Without him, big threats like tauros, Zangoose, etc. sweep my team. He also holds my normal and fighting immunity. W-o-w is for crippling physical sweepers and curse is for beating cradily who can stall me out. He's my only answer to him because if I'm correct, curse hits through sleep. Giving up half my hp is not a big deal if its gonna take out cradily in 4 turns. Nightshade is used to hit ghosts becuase i don't need to hit normal types. This guy's physical attack is horrible so doing a set number of damage is always good. Pain split sapping hp from the opposing mon. Ev's are my own which i find extremely useful. lefties for recovery


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S
kuntank(Greed) @
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ability: aftermath
nature: adamant
ev's: 216 hp 252 atk 20 def 20 sdef
~crunch

~sucker punch
~rock smash/HP GROUND-apparently the calc i was using is wrong and it seems hp ground is better...
~explosion
Skuntank has proven his usefulness by owning ghosts, psychics and exploding when a mon can wall my sweepers. This guys also my answer to sharpedo. Come in on crunch. They can waterfall all they want but it doesn't even do 50% and rock smash and sucker punch is a ko all the time. This guy is my wall against espeon, and other crap. Crunch for obvious stab, sucker punch for priority, rock smash for walls like bastiodon, probopass, and explosion to leave with a bang. Everything about his standard except the ev's. Nowadays all espeon carry hp ground expecting the ko but not with this set. I can crunch for the ko and if the opponent brings in a counter like quagsire, KABOOOOM! Yea take a mon with me. lefties to make sure waterfall from sharpedo is never a 2hko

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Espoen (tragedy) @
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ability: synchronize
nature: timid
ev's: 252 satck 252 sp 4 hp
~substitute
~psychic
~hp ground
~signal beam
Espeon is probably the best and post reliable sweeper in the Nu metagame. With perfect move coverage, Espeon is my main sweeper and hurts everything early and mid-game. Once he's done with his rampage, venomoth can come in late game and finish up the game. However if espeon can get a sub at least something will die. Espeon also has great special defense. 95 is pretty good. everything about him is standard with substitute which i prefer just because it allows dealing with skuntank because hp ground is a prompt ohko unless they run the same set as me >.>. life orb for extra power

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Slowking(preservative) @
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ability: own tempo
nature: calm
ev's: 252 hp 40 satk 216 sdef
~Surf
~Psychic
~grass knot
~slack off
Slowking is my special wall
and check to choiced fighting types like medicham and hotmonchan. I used to use t-wave but getting walled my quagsire wasn't worth it. With 40 ev's in special attack, grass knot is a certain okho on the standard sets. Grass knot also provides a way to beat other slowking and that other ground water slug but i forgot its name.... GASTRODON! YEa thats it. I literally just remembered. But yea, he, dusclops, and skuntank make my semi defensive core. lefties for more healing

WELL THAT'S THE TEAM!!!




BUT WAIT, WHERES THE JUMPLUFF


HAHAHAH YOU THOUGHT I'D FORGET HIM?


Jumpluff_anime.png

Jumpluff(Punishment) @
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ability: chlorophyll
nature: jolly
ev's: 252 hp 252 spe 4 def
~sleep powder
~encore
~stun spore
~u turn
Jumpluff is such a great mon. With a perfect supoort move pool, why not abuse it? It has many purposes which inlclude: status, encoring, scouting, etc. Encore is an extremely broken move because it stops sub punchers, boosters and can make an enemy mon useless. U turn is for scouting but if something is scarfed and i know it, switching is the way to go. I think every team should have a jumpluff because she provides momentum. Lefties because jumpluff is gonna take a lot.



IRKKK VS DMARCIN
(note: we don’t know each other’s teams)





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VS
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irkkk sent out Venomoth (lvl 100 Venomoth ♂).
Dmarcin sent out Solrock (lvl 100 Solrock switched in Noctowl (lvl 100 Noctowl ♂).

I don’t know anything about his team and I see the solrock so sleep powder should be the best choice. If he has an insomnia on his team I can deal with it accordingly, plus I don’t want to over predict this early in the match.

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VS
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Venomoth used Sleep Powder.
Venomoth's attack missed! Noctowl was burned!

I knew it! Know that I know he has one I can switch out. What! Flame Orb is an odd item for his noctowl. I’m not sure what he wants to do with it so skuntank seems to be the best choice.


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VS
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irkkk switched in Skuntank (lvl 100 Skuntank ♂).
Noctowl used Psycho Shift.
Skuntank was burned! Skuntank was hurt by its burn!
Skuntank lost 12% of its health. Noctowl was burned!

Psycho shift…. I didn’t even know he could learn it. Oh well, skunktank can’t do much with a burn on him so explosion seems tempting. I still don’t know what the noctowl can do with this set and he’s a threat to venomoth and espeon so I;m going with explosion!


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VS
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Skuntank used Explosion.
Noctowl lost 100% of its health.
Dmarcin's Noctowl fainted.
Skuntank lost 88% of its health. irkkk's Skuntank fainted.

Score! Now he has an open slot for sleep. Venomoth can come in safely and put something to sleep. I’m pretty sure he doesn’t know my venomoth is scarfed so I;m pretty sure I can out speed whatever he wants to throw out.
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VS
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irkkk switched in Venomoth (lvl 100 Venomoth ♂).
Dmarcin switched in Solrock (lvl 100 Solrock).
Venomoth used Sleep Powder. Solrock fell asleep! Solrock is fast asleep!

Ok, sleep powder didn’t miss so now I can get in espeon safely and score a kill. If I know Dmarcin, he’s gonna stay in and see what comes in.
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VS
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irkkk switched in Espeon (lvl 100 Espeon ♂).
Solrock is fast asleep!

I can either hp ground or substitute but he might switch so sub is the better option.
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VS
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Espeon used Substitute.
Espeon lost 25% of its health. Espeon made a substitute!
Solrock is fast asleep!

Good he’s still asleep. HP ground time.
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vs
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Espeon used Hidden Power. Solrock makes ground moves miss with Levitate!
Solrock woke up! Solrock used Earthquake.
The substitute took damage for Espeon! Espeon's substitute faded!

Here’s the 1st face palm moment of the match. I should have checked this thing. The next move must be signal beam so I can ko him.
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vs
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Espeon used Signal Beam.
It's super effective! Solrock lost 100% of its health.
Solrock hung on using its Focus Sash!
Espeon lost 10% of its health.
Solrock used Stealth Rock.
Pointed stones float in the air around the foe's team!

Hmmm he’s sash’d and luckily he used SR and not EQ. Now I need to grab the KO.
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VS
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Espeon used Psychic. It's not very effective... Solrock lost 0% of its health.
Dmarcin's Solrock fainted.
Espeon lost 10% of its health.

Ok, I’m doing pretty well.
5-4 me.


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VS
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Dmarcin switched in Magmortar (lvl 100 Magmortar ♂)
Magmortar used Fire Blast. Espeon lost 55% of its health.
irkkk's Espeon fainted.

I know nothing about this guy. If Dmarcin switches him in its either scarfed are extremely bulky so I don’t want to risk him predicting my switch and going for a t-bolt so I’ll stay in. espeon already has a kill so he’s done a bit of his job. Now I can switch in slowking.


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VS
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irkkk switched in Slowking (lvl 100 Slowking ♂). Pointed stones dug into Slowking. Slowking lost 12% of its health.
Dmarcin switched in Raichu (lvl 100 Raichu ♂).
Slowking used Surf. A critical hit! Raichu lost 100% of its health.
Dmarcin's Raichu fainted.
Slowking's leftovers restored its health a little! Slowking restored 6% of its health.

I force the switch and I get a lucky crit on his raichu. That’s good because it can do major chunk out of slowking.


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VS
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Dmarcin switched in Magmortar (lvl 100 Magmortar ♂).
Magmortar used Thunderbolt. It's super effective! Slowking lost 43% of its health. Slowking used Surf. It's super effective! Magmortar lost 81% of its health.
Slowking's leftovers restored its health a little! Slowking restored 6% of its health.

Ok time to dance with his scarf Magmortar. Surf doesn’t grab the ko and I see his t-bolt does less than 50% so I’ll slack off and gain some health.


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VS
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Magmortar used Thunderbolt. It's super effective! Slowking lost 43% of its health. Slowking used Slack Off. Slowking restored 50% of its health.
Slowking's leftovers restored its health a little! Slowking restored 6% of its health.

Ok one more because some more health can’t hurt.


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VS
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Dmarcin switched in Sharpedo (lvl 100 Sharpedo ♂).
Slowking used Slack Off. Slowking restored 30% of its health.

Oh crap. Sharpedo has arrived and it’ll ko slowking so jumpluff is my fodder because I have to get in dusclops safely and burn him.


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VS
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irkkk switched in Jumpluff (lvl 100 Jumpluff ♂). Pointed stones dug into Jumpluff. Jumpluff lost 25% of its health.
Sharpedo used Crunch. A critical hit! Jumpluff lost 75% of its health.
irkkk's Jumpluff fainted.
He gets a crit that might have matterd (too lazy to do some calcs). I’m not really sure about bringing in dusclops, so here comes venomoth. I haven’t shown signs of a scarf and pedo out speeds him so he’ll probably go for a crunch.


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VS
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irkkk switched in Venomoth (lvl 100 Venomoth ♂). Pointed stones dug into Venomoth. Venomoth lost 25% of its health.
Venomoth used Bug Buzz. It's super effective!
Sharpedo lost 100% of its health.
Dmarcin's Sharpedo fainted.

Perfect! He asks if its scarfed but it doesn’t matter because mortar is in KO range.


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VS
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Dmarcin switched in Magmortar (lvl 100 Magmortar ♂)
Venomoth used Bug Buzz. It's not very effective...
Magmortar lost 19% of its health.
Dmarcin's Magmortar fainted.

OK! One more to go and I hope I can KO.


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VS
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Dmarcin switched in Shiftry (lvl 100 Shiftry ♂).
Venomoth used Bug Buzz. It's super effective!
Shiftry lost 100% of its health.
Dmarcin's Shiftry fainted.

irkkk wins! Dmarcin has left the room.

YES!!! Luckily it’s a shiftry. I grab the X4 KO and that wraps up the game. This was during my play test period so this was a pretty good milestone for my team.

This was 1st warstory so i want to know how i can it better and how it can be a better read for you!


Props:
~Venomoth for the late game clean up and making sure Dmarcin didn't know it was scarfed.
~Slowking for the crit or the raichu
~Skuntank for taking out noctowl

Slops:
~espeon for getting one kill
~jumpluff for not being my MVP
~Not showing dusclops


Dmarcin's team:
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U-turn>Sludge Bomb on Venomoth.

And I used Scarfmoth first, dammit.

I loled at Hotmonchan.

This team has no electric weakness, so it's weak to electric types, especially SubManectric It can sub on Slowking and kill whatever you switch in. A way around this is swapping Venomoth for a Nidoqueen lead. Nidoqueen also provides entry hazards, which really, really help Espeon kill everything in sight, and can Taunt things like Sandslash and Armaldo to prevent SR, which really hampers Jumpluff.

Skuntank does a pretty good job revenge killing anyway, especially since you run Adamant.

Cool stuff bro.
 
@darkamber: If they send in manetric and try to sub, i'll surf a few times becuase the t-bolt won't ko and it'll wear him down enough to where a sucker punch or crunch can KO. I don't have room for the nidoqueen and sludge bomb becuase it ko's jumpluff who annoys the team. Dusclops is also 2hko'd by t bolt giving me room to do some damage and get a revenge with venomoth

@HART4FLOON: rock smash to KO bastiodon and probo and all espeon nowadays carry hp ground and don't switch. The purpose of pursuit is lost except for haunter. I'll consider it but getting walled by those 2 is annoying.

also comment on the war story -.-
 
Hey, bro. Few nitpicks.

Venomoth
In lead form I'd advise you use Focus Sash and Hidden Power Ground > Psychic to guarantee both a Sleep and Toxic Spikes on Lead Pinsir, and to cover your glaring Electric-type weakness.

Dusclops
I feel Dusclops is doing far too much with no reliable source of recovery. Why do you need Curse? There's pretty much no benefit, if you put the amount of you lose into consideration. Pain Split is incredibly unreliable, especially when paired up with Curse as you will only recieve a slight recovery if you're both at least half way which is the common scenerio when using Curse. Also, why so many EVs in Def when using WoW? Seems redundant. Try this EV spread instead; 252 HP / 106 Def / 152 SDef. Now, you say Dusclops deals with Tauros and Zangoose?...How is that possible with Night Slash? Seismic Toss > Night Shade. This lets you hit Dodrio, Tauros, Pidgeot and other common Normal-types. If you decide to opt for Curse, Rest is almost a must as it is the best Recovery move Dusclops has at its disposal.

Skuntank
Why not try a Scarf'd set instead?

Skuntank (F) @ Choice Scarf
Trait: Aftermath
EVs: 252 Atk / 4 Def / 252 Spd
Lonely Nature
- Explosion
- Crunch
- Poison Jab
- Hidden Power Ground

With Choice Scarf Skuntank reaches a speed stat of 400, out-speeding Choice Scarf Medicham, Sub-haunter, and Vileplume in the Sun. Crunch and Poison Jab are just your basic STAB. It deals with Ghost, Psychic-types as effective as your previous set but in return it deals with much greater threats.

Espeon
Is this still NU? It's fine.

Slowking
Looks good. But may I suggest Substitute > Psychic. Yes, Psychic is a STAB but it doesn't actually deliver much coverage. Let's take into the account the few things to Wall Grass / Water in NU; Cacturne, Shiftry, Vileplume, a lot more Grass-types. Adding Psychic into the mix still leaves you defensless against Cacturne and Shiftry, so you may as well make most of the added protection. Let's face it, the added protection behind a Sub is far more useful than nailing Vileplume Super Effectively. Substitute allows you to beat Politoed 1 vs. 1, which is always useful. It also eases prediction meaning you won't be caught with your pants down against Sharpedo.

Jumpluff
Ah, how I love Jumpluff. Everythings looks fine, but may I suggest Aromatherapy > Stun Spore. Your team is generally fast, bar Slowking, why not take advantage of acting as a Cleric and giving Dusclops support when it CurseRests. Aromatherapy allows you to heal off any Status ailment aimed at Slowking and Duslops. You currently have Sleep, Burn and Paralysis, it already seems too much. Consider it if you do opt to keep Curse on Dusclops, and now you can keep Psychic on Slowking.


Anyway, looks like a good team, and a great way to leave this Generation. Good luck in the future c:
 
@HART4FLOON: rock smash to KO bastiodon and probo and all espeon nowadays carry hp ground and don't switch. The purpose of pursuit is lost except for haunter. I'll consider it but getting walled by those 2 is annoying.

also comment on the war story -.-
lol wut?

On the contray;
252 Atk Adamant Skuntank Rock Smash vs. 252 HP / 0 Def Neutral Probopass: 34.6% - 42% (3HKO, Probo's Earth Power is a OHKO)
252 Atk Adamant Skuntank Rock Smash vs.252 HP / 0 Def Impish Bastidon: 27.2% - 33.3% (4HKO, Bastidon Walls you to death)

Rock Smash is incredibly out of place. Except for the occasional Magneton, but that outspeeds and OHKOs anyway.
 
isn't rock smash X4???? yea stun spore was a filler but w.e o.o I'm gonna try the scarf. Wooops aparently my the calc i use is wrong.... i'm not gonna give the link cause its fail.... I'm currently testing manetric myself and s toss over night shade.... yeaaa
 
what do you suggest i take out for manetric? and also i like the idea of nideoqueen but i lose out on a late game cleaner. can anyone help me with this?
 
Warstory was a fluke! I blame the crit on Raichu!! :P

On a serious note, I'd get rid of rock smash on Skuntank, for Wynought and HART4FLOON's reasons and I'd nerf psychic on Slowking for T-wave, it plays mindgames with people, and pissed them off (at least it does to me). I'd put aromatherapy on Jumpluff over stun spore too, double powder doesn't seem necessary if you take my advice and carry t-wave on Slowking. Also curse seems like it's just filler on Dusclops, there's probably better options on him. But, other then that, the team seems great!

EDIT: GG on the second match, I'm likin' Articuno > Noctowl, he beasted at the end there.
 
what do you suggest i take out for manetric? and also i like the idea of nideoqueen but i lose out on a late game cleaner. can anyone help me with this?

Try something awesome, then. Switcharoo Manectric lead. I've been meaning to try one out myself, something like this:
Manectric @
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/
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Nature: Timid(+Spe.-Atk.)/Modest(+Sp.Atk.-Atk.) (Depending on item)
Ability: Static
EVs: 252 Sp.Atk. 252 Spe. 4 HP
- Switcharoo
- Flamethrower
- Thunderbolt
- HP Grass
 
Sudden mention of Manectric RIGHT after i mention him in amber's thread? Whatever... Espeon's HP ground doesn't always ohko 4/0 skuntank. It does 85.1% - 100.6%, so sr/spikes support is recommended. I support scarftank with pursuit > poison jab if you want to trap other espeons. Might have some issues with sub + 3 attacks haunter with HP ground.
 
I just noticed that even if the manetric subs up jumpluff can come in and encore o.o
Then what? Manetric wants to be kept behind a Sub until it's Petaya activates. You're doing him a favour ¬¬

And what if Jumpluff isn't present? Which isn't even unlikely since you don't have a Spinner, meaning Jumpluf can only come in 2-3 times. Manetric can wait. Pray to God you don't overpredict and eat a Flamethrower.
 
Then what? Manetric wants to be kept behind a Sub until it's Petaya activates. You're doing him a favour ¬¬

What? You encore its sub, and can u-turn straight to Espeon. Espeon gets a free sub. Yes, the Manetric user is in a great spot there. Half the team outspeeds Manetric, Skuntank has priority. Dusclops probably wins. Manetric literally cannot safely to any of the Pokemon.

And why doesn't Skuntank have Pursuit? Steels are nowhere near common enough for weak Rock Smash/HPGround.
 
I love Dusclops, he's amazing in NU, howeverrr your set is kind of wacky. What's the point of Curse AND Pain Split on the same set? If you're set on Curse, then I'd go with Rest instead, since if you're cutting your HP in half every time you Curse, you want reliable recovery. And also, I'm sorry but I still don't understand the point of Night Shade over Seismic Toss. What are you missing out on hitting if you run S-Toss? The only ghosts in NU are Dusclops and Haunter (Banette is bad and I think I've only ever seen a Sableye once ever) yet there's a whole shit ton of normal types like Persian, Tauros, Dodrio, Lickilicky, etc that you can now NOT hit. If you're set on being able to hit ghosts, why not run a set of S-Toss/WoW/Pain Split/Shadow Sneak. No investment Shadow Sneak always 2 hit KOs Haunter as it never invests in defense or HP as it needs to max its speed and special attack. Also, I don't think you need to run a defense boosting nature if you're already running WoW, I'd switch to Careful to let you take special hits better.
 
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