This is my first RMT and on a team I've used and thought it could need some help. It gets me more wins then losses which is a good thing but, like most teams it could be better. The team itself is based around a Mixmence mid-late game sweep.
Team At A Glance:
Azelf@ Focus sash
levitate
Naive: 4atk, 252 sp atk, 252 speed
-Stealth rock
-Explosion
-Taunt
-Psychic
Although you can find alot of anti-leads who are made to stop Azelf, I still find it to be a reliable lead. The game plan usually depends on the lead. Slower leads usually get taunted and then I proceed to set up rocks. Faster leads like aero, I slowly hit with pshychic until I get the KO. In most situations, setting up rocks is a main priority and my main stragety and I'm pretty happy if that gets accomplished.
Starmie@ Expert belt
Natural cure
Timid: 4hp, 252 sp atk, 252 speed
-Ice beam
-Thunderbolt
-Rapid spin
-surf/psychic
This is my spinner. It is essential for Salamence that rocks are not a concern. I run full speed to thunderbolt other starmies. Boltbeam has good coverage and hits a majority of things for super effective damage. I run surf for stab and heatran but, surf isn't always getting the ko on heatran I seek. I'm considering running psychic for rotoms who try to anti-spin me. I wont lose stab and can counter rotom's and gengars. Expert belt>LO in an attempt to save HP.
Magnezone@ Choice Scarf
Magnet pull
Naive: 4atk, 252 sp atk, 252 speed
-Thunderbolt
-Hidden power[Fire]
-Flash Cannon
-Explosion
I knew this team would need a steel trapper because the more steels are left the harder it is for Salamence. The choice scarf set works wonders. I get the suprise jump on a lot of steels and usally get the KO thanks to hp fire. It also cancels out scarf jirachi's they trick while trapped and are rendered conpletely useless as i destroy them. The scarf gives him 358 speed which also ties his sp atk at 358. After I feel that most of the steels are gone I'll try and boom a Pokemon to just make the sweep a little easier for Salamence.
Machamp@ Life Orb
No Guard
Adamant: 160 hp, 252 atk, 96 speed
-Dynamic Punch
-Stone Edge
-Bullet punch
-Payback
A filler to this team...I dont really have a purpose for him or much to say. He hits hard and if played properly can get 1 or 2 pokemon out the way for salamence. He does good damage to skarm's and forretress with dynamicpunch so in the end he still pays off. Payback is for ghost and latias. Stone edge hits gyra and bullet punch is to finish off already weak pokes. [OPEN TO REPLACEMENT]
Celebi@ Leftovers
Natural Cure
Bold: 60 HP, 150 Def, 72 speed, 225 sp atk
-Thunder Wave
-Leech seed
-Earth power
-Grass knot
Another filler that i really have a hard time explaining his role. The real role behind the set is to twave pokemon that could counter salamence or take him out. His attacks are fillers i guess. Leech seed to help sip away at health. Grass knot is for salamence and other certain bulky waters. Earth power helps with steels left by magnezone. He too is open to replacement or even another set, although i want this team to have a twaver.
Salamence@ Life Orb
Intimidate
Adamant: 80 atk, 252 speed, 176 speed
-Draco Meteor
-Earthquake
-Dragon Dance
-Outrage
This set is pure BEAST! Once i know the oppenent's team and most of Sala's counters are gone, its a wrap. I draco meteor first. To get a kO and make a switch to a sp def wall or steel. Once i know the switch is coming i DD and SWEEPP. Outrage is for stab and for maximum destruction. EQ is for heatran's who try and wall my set.
Team Knockout:
Thanks for reading!! Pardon any spelling and grammer, I'm from Brazil and am still perfecting my english.
Team At A Glance:







levitate
Naive: 4atk, 252 sp atk, 252 speed
-Stealth rock
-Explosion
-Taunt
-Psychic
Although you can find alot of anti-leads who are made to stop Azelf, I still find it to be a reliable lead. The game plan usually depends on the lead. Slower leads usually get taunted and then I proceed to set up rocks. Faster leads like aero, I slowly hit with pshychic until I get the KO. In most situations, setting up rocks is a main priority and my main stragety and I'm pretty happy if that gets accomplished.

Natural cure
Timid: 4hp, 252 sp atk, 252 speed
-Ice beam
-Thunderbolt
-Rapid spin
-surf/psychic
This is my spinner. It is essential for Salamence that rocks are not a concern. I run full speed to thunderbolt other starmies. Boltbeam has good coverage and hits a majority of things for super effective damage. I run surf for stab and heatran but, surf isn't always getting the ko on heatran I seek. I'm considering running psychic for rotoms who try to anti-spin me. I wont lose stab and can counter rotom's and gengars. Expert belt>LO in an attempt to save HP.

Magnet pull
Naive: 4atk, 252 sp atk, 252 speed
-Thunderbolt
-Hidden power[Fire]
-Flash Cannon
-Explosion
I knew this team would need a steel trapper because the more steels are left the harder it is for Salamence. The choice scarf set works wonders. I get the suprise jump on a lot of steels and usally get the KO thanks to hp fire. It also cancels out scarf jirachi's they trick while trapped and are rendered conpletely useless as i destroy them. The scarf gives him 358 speed which also ties his sp atk at 358. After I feel that most of the steels are gone I'll try and boom a Pokemon to just make the sweep a little easier for Salamence.

No Guard
Adamant: 160 hp, 252 atk, 96 speed
-Dynamic Punch
-Stone Edge
-Bullet punch
-Payback
A filler to this team...I dont really have a purpose for him or much to say. He hits hard and if played properly can get 1 or 2 pokemon out the way for salamence. He does good damage to skarm's and forretress with dynamicpunch so in the end he still pays off. Payback is for ghost and latias. Stone edge hits gyra and bullet punch is to finish off already weak pokes. [OPEN TO REPLACEMENT]

Natural Cure
Bold: 60 HP, 150 Def, 72 speed, 225 sp atk
-Thunder Wave
-Leech seed
-Earth power
-Grass knot
Another filler that i really have a hard time explaining his role. The real role behind the set is to twave pokemon that could counter salamence or take him out. His attacks are fillers i guess. Leech seed to help sip away at health. Grass knot is for salamence and other certain bulky waters. Earth power helps with steels left by magnezone. He too is open to replacement or even another set, although i want this team to have a twaver.

Intimidate
Adamant: 80 atk, 252 speed, 176 speed
-Draco Meteor
-Earthquake
-Dragon Dance
-Outrage
This set is pure BEAST! Once i know the oppenent's team and most of Sala's counters are gone, its a wrap. I draco meteor first. To get a kO and make a switch to a sp def wall or steel. Once i know the switch is coming i DD and SWEEPP. Outrage is for stab and for maximum destruction. EQ is for heatran's who try and wall my set.






Thanks for reading!! Pardon any spelling and grammer, I'm from Brazil and am still perfecting my english.