Team Naruto

Alright, this is the team i've used pretty much. Although it's hard for me to get higher than 1400, im right now at 1404 with this team. Here is the team at a Glance:

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Strategy:The strategy is to Paralyze as much as possible from my opponent's team and then use my Heavy Hitters like Ttar and Heatran AND Breloom to screw everything. Ttar is scarfed because i need something fast, but i might switch it 2 Specs. This team doesn't only rely on Paralyze, it can also function without it, though it's alot more difficult. I usually play Breloom late game because then it's the best.

Team In-depth

Rock Lee
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Infernape (M) @ Focus Sash
Ability: Blaze
EVs: 48 Atk/208 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Fake Out
- Fire Blast
- Close Combat
- Stealth Rock
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Leadape is so amazing with Fake Out. It screws suicide leads and it pwns Tyranitar and Abomasnow. Stealth Rock is to set up, and screw other incoming Sashes. Fire Blast is for the extra kick, and Close Combat for other Dark Types and Rock Types. I have a problem with stupid Gengar's as i can't Fake Out them and they Hypnosis me or Trick me. Luckily is the latter 1 used more now since 60% Hypnosis fails.

Sakura
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Tyranitar (F) @ Choice Band
Ability: Sand Stream
EVs: 252 HP/252 Atk
Adamant nature (+Atk, -SAtk)
- Crunch
- Earthquake
- Stone Edge
- Pursuit
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Wow man this thing HAS POWER. Attach a Choice Band on this and it breaks through most wall with ease. Skarmory has a hard time switching in as Stone Edge does alot damage to it, sometimes even more than 1/2. Pursuit is mostly for Gengar and other Psychic's that can't hurt ttar to much, though Focus Blast fucks me, i'll just hope he doesn't have it or that he misses it. Crunch is for other great STAB and Earthquake for badass Heatran and the likes.

Neji
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Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 6 HP/252 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Earth Power
- Hidden Power [Ice]
- Explosion
- Fire Blast
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This thing has Naive nature for 1 reason, SKYMIN. I hate it so much i'll be glad if it becomes UBER. Anyway Naive is handy for other things aswell. i can outspeed Weavile now and revenge kill it, especially if im weak so he thinks he can finish it of with Brick Break but then i Fire Blast him and BOOM. Hidden Power ICE is for Skymin and dragons, which i switch Heatran in often. Explosion is for Blissey and Fire Blast for STAB.

Naruto
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Breloom (M) @ Life Orb
Ability: Poison Heal
EVs: 252 HP/252 Atk/6 Def
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Mach Punch
- Seed Bomb
- Spore/Stone Edge
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Breloom is so predictable, but this set is not. Not many people will expect this Breloom variant, though Spore is common on any Breloom, it gives me time to set up Swords Dance. Though i might replace Spore with Stone Edge so i can hurt Gliscor abit and Gyarados. Mach Punch rockz on this, it kills any Lucario, Weavile, Ttar, Heatran and MANY others with only 1 Swords Dance. Though Lucario would just use Extremespeed. Seed Bomb is for nasty water pokemon and for another great STAB.

Kakashi
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Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/6 SAtk
Bold nature (+Def, -Atk)
- Thunderbolt
- Thunder Wave
- Roost
- Hidden Power [Ice]
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My wall and Thunder Wave user. It switches to any Earthquakes and Fight moves. HP ice for SKYMIN and Dragons and Roost is to recover and for the SR weak. Not much to say here, only that this thing does a great job at T-Waving everything.

Captain Yamato
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Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/220 Def/36 SAtk
Bold nature (+Def, -Atk)
- Heal Bell/Leech Seed/Psychic
- Recover
- Thunder Wave
- Grass Knot
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Celebi is my second T-Wave user and he does a good job at it but Zapdos is better. Celebi gets walled to easily so that's why i'd like to replace this. Recover is to recover the damage. And Grass Knot is for Swampert and the likes. Heal Bell is to remove status on my pokemon's, but it isn't always usefull so Leech Seed or Psychic might go on that place.

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Threats
Heracross: This 1 is the biggest of all threats. It screws: Ttar, Celebi, Zapdos, and Breloom. And it's hard to switch Heatran to Heracross for being scared to get Close Combat'd.

Mamoswine: Yes, this also screws my entire team. I usually play around it and kill it of with Celebi's Grass Knot or Mach Punch from Breloom. And Heatran revenge kills it pretty good.

Blissey: Man this thing is a pain to kill, I usually use Ttar but when he's gone it's hard. Explosion on Heatran works sometimes, but he'll expect it and switch and so does he do that with Breloom.

Heatran: Opposing Heatran are a pain aswell. It switches in to my Fire Blast and it screws my whole team. Though Breloom might kill it if its weakened, and it can't do much to ttar thanks to Sandstream.

Well i'll appreciate any comments and ratings :D
 
Hey chi! Dude, this is sweet.. Except if you're trying to paralyze your opponent, Spore on Breloom isn't going to work out.
Ground/Ice moves can be a problem here if Heatran dies. The SD breloom set isn't so great since he's very easy to kill, and if the opponent wakes up, you might be screwed. Also on his EV's you're going to want to try to get an HP stat divisible by 16, for max poison healing. I think the standard breloom set is good, but it really works if you predict a switch. Then you can get a sub up. Maybe instead of Spore, use substitute?
 
Thnx for replying.

First of all, this Breloom set is AWESOME. It is supposed to be used late gamr when Ttar and Heatran is done with their rampage. Spore did helped out alot but yeah i might switch it to Sub. But Sub+Life Orb+Sandstorm shouldn't work out that good. Maybe i'll try a different variant.
 
well like you said you are VERY weak to mammoswine, if its not a choice user it can possibly sweep you alone when infernape is gone and if heatran isnt in fire blast, bronzong counters it though and its also a pain for blissey, im not sure its a good idea to have 2 grass
 
well like you said you are VERY weak to mammoswine, if its not a choice user it can possibly sweep you alone when infernape is gone and if heatran isnt in fire blast, bronzong counters it though and its also a pain for blissey, im not sure its a good idea to have 2 grass

I know i want to replace Celebi but i need another good pokemon with Thunder Wave support
 
Hey. Your team seems very, very weak to Ice / Ground. The combination hits all your Pokémon for Super-Effective, and it is a very common combination. As has been stated before, this makes you weak to Mamoswine. This also means, if say, Swampert got a nice switch-in to Heatran / Zapdos / Tyranitar, and the user knows you have Breloom / Celebi, you will probably take an Ice Beam or Avalanche, which will hurt. Luckily it seems, Celebi helps a tad, but I still see Mamoswine especially as a huge threat to this team.

If you use Rotom-H you gain another Earthquake immunity, as well as a Pokémon with decent defenses, and access to Will-o-Wisp, for the Ground types that avoid Thunder Wave. Secondly, it helps with your Heracross problem, resisting Bug moves, and having another immunity to Fighting type moves. Using Will-o-Wisp / Reflect / Overheat / Thunderbolt would be good here, or you can run Rest and Sleep Talk so you can switch about easier. It also claims good Synergy with Tyranitar, who can switch-in on Ghost-type moves and Pursuit those Ghosts! Though, watch for the likes of Focus Blasts going Tyranitar's way.

You can put it over Celebi, Breloom, or maybe Infernape. If you removed Breloom (which would probably be the best choice), you lose coverage on Lucario, Weavile, Tyranitar etc. Well, Lucario will struggle against Rotom-H (provided it has no Crunch, and with Crunch Zapdos will find it easier, as it is unlikely to carry Stone Edge / Ice Punch with Crunch). Weavile will be outsped and revenge killed by Heatran, although it does can then cause problems, so Mach Punch on Infernape is a decent idea, which would also help with Dragon Dancing Tyranitars. I would try to keep Infernape alive as long as possible, so you are able to Mach Punch these threats, and take them out easier.
 
I have the solution to all those threats, all u have to do is add sometrhing like BulkyCBdos in place of tyranitar, it 100% counters heracross, blissey is an easy bait, heatran is even easier and about mamoswine, gyara is affraid of stone edge but with intimidate he can counter him and hit him super effectivelly. Get rid of tyranitar since SS doesnt help anyone but him and heatran, and he's a CBer so gyara is a good substitute, plus with SS breeloom looses 16% health every turn when he attacks...
Hope i helped! B-)
 
How does that work? Choice Band Stone Edge after Intimidate does 59.74% - 70.65% to BulkyDos, so really, you won't win, it doesn't "100% counter Heracross".
 
Since hera usually ends up using Megahorn or CC, then I suppose it would work somewhat, but yeah, not 100 %. Then again, no counter ever is. But, the CB is not too appealing for me personally. Sure the power boost is appealing, but Partly why Gyara is used is for the unpredictability in moves, and the Band removes that. I say just stick to regular Bulkydos.
 
I know personally I almost always fire off a Stone Edge before Megahorn or Close Combat, just because people always seem to use Gyarados as an "answer" to Heracross.

Once they know your carrying Gyarados, they will Stone Edge, and it will hurt. A lot. Olie, the damage calc I did above was on standard BulkyDos. I really wouldn't put Gyarados on this team, unless you want Heracross to become more problematic.
 
Well, the same could be said for, Celebi. Lots of people use him to counter Hera despite the glaring bug weakness. Hell, even Skarm. So, on the first turn, your opponemt is screwed, because there are lots of options to consider, like what will come out to stop Hera.

I personally use Skarm for a Hera counter. so... CC first turn??

Basically, carrying 2 of these allow for Hera to get fucked, and makes it very hard for the user to predict correctly.
and in any of these situations, Stone edge would backfire.
 
To twash man's first reply to my post, after being hit by stone edge, gyara outspeeds and OHKOes mamo with waterfall.
"I really wouldn't put Gyarados on this team, unless you want Heracross to become more problematic"by twash man. So now gyarados is weak to heracross. Cut the crap.
 
Seriously, read my post. It said about Heracross not Mamoswine. Yes, Gyarados isn't the best switch into Heracross, it can be 2HKOd by Stone Edge (and outsped).

Heck, CB Mamoswine does 61.82% - 72.73% after Intimidate with Stone Edge. Provided you run standard you draw on Speed, Gyarados is only guarunteed to outspeed if it runs 252 Speed. In fact, Jolly Mamoswine are Gyarados, so Jolly will outspeed unless Gyarados runs Jolly, which is unlikely.

I'd prefer it if you didn't tell me to cut the crap when I have proven my facts with damage calculations.
 
Thnx for replying guys i appreciate it alot :)

I know that those Rotom forms are good, but this is actually a team for D/P. I only tested it on shoddy. So yes the Rotom H is a really good idea on shoddy, but what can i use on D/p? I really want to replace Celebi. Breloom is just the star of the show he's NARUTO guys we can't ditch him. He has been usefull for my team o.o
 
Dude, you NEED a Haku on your team... Or at least I would on mine, if I had one. XD Also consider Gaara (Hippowdon) if you think less weaknesses all around balances out lack of a CBer (it would help, but you've still got several of the same weaknesses as said before). And concerning Lee... Lee doesn't use ninjutsu, don't forget. ^^ (You should call him Guy IMO because of the Fire attacks.)

I don't have much to say now, but yeah. About the Zapdos... There's a number of defensive options. Running Light Screen over T-Wave (if you're afraid of Guts guys or Electivire) is acceptible IMO.
 
Dude, you NEED a Haku on your team... Or at least I would on mine, if I had one. XD Also consider Gaara (Hippowdon) if you think less weaknesses all around balances out lack of a CBer (it would help, but you've still got several of the same weaknesses as said before). And concerning Lee... Lee doesn't use ninjutsu, don't forget. ^^ (You should call him Guy IMO because of the Fire attacks.)

I don't have much to say now, but yeah. About the Zapdos... There's a number of defensive options. Running Light Screen over T-Wave (if you're afraid of Guts guys or Electivire) is acceptible IMO.

I woulda get another Wall of this team wasn't build around thunder-wave. But it can function without. If so i need to change a few things.

Can someone suggest more c'mon!!
 
So I might mess up the theme of the team here, but I must if you want this team to be competitive at all.

Breloom has to go. In the fast-paced Platinum metagame, too much stops your "sweep" if you want to go as far as to call it that. The constant entourage of Gyarados, Gengar, even Skymin all take your 'loom's attacks for nothing.

As suggested by many of the posters above me, you are seriously weak to the Ice/Ground combination aka Mamoswine. Celebi can tank out Ice Shards, but can't take LO'd Ice Fangs for too long (same with Zapdos). I would consider adding Bronzong to the team. It adds some more stable defenses, and the stuff that Breloom is suppose to take out is still covered (as Twash mentioned, Weavile and Tyranitar). Bronzong can still Stealth Rock / Hypnosis, so not much is really lost with the transition.

This also allows you to use Infernape more wisely, who ironically uses the Swords Dance Mach Punch combination much better. With the influx of ScarfTran's and revenge killers in the Platinum metagame, a Swords Dance set with Mach Punch might be the surprise element necessary to facilitate some extra kills.
 
So I might mess up the theme of the team here, but I must if you want this team to be competitive at all.

Breloom has to go. In the fast-paced Platinum metagame, too much stops your "sweep" if you want to go as far as to call it that. The constant entourage of Gyarados, Gengar, even Skymin all take your 'loom's attacks for nothing.

As suggested by many of the posters above me, you are seriously weak to the Ice/Ground combination aka Mamoswine. Celebi can tank out Ice Shards, but can't take LO'd Ice Fangs for too long (same with Zapdos). I would consider adding Bronzong to the team. It adds some more stable defenses, and the stuff that Breloom is suppose to take out is still covered (as Twash mentioned, Weavile and Tyranitar). Bronzong can still Stealth Rock / Hypnosis, so not much is really lost with the transition.

This also allows you to use Infernape more wisely, who ironically uses the Swords Dance Mach Punch combination much better. With the influx of ScarfTran's and revenge killers in the Platinum metagame, a Swords Dance set with Mach Punch might be the surprise element necessary to facilitate some extra kills.

Thnx i find your comment very usefull ^_^.

I'll just switch themes then. So i should swich bronzong with Breloom? Maybe, i'd rather switch it to Celebi cause it's being useless. I'll also change Thunder Wave on Zapdos. I can switch Breloom with any Rapid Spinner like starmie. I might want suggestions for that. I do want it to be an effective Special Sweeper.

Thnx for commenting keep it coming :D

(Wow man in 1 day 16 no 17 comments i can't believe it thnx so much!!)
 
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