Alright, this is the team i've used pretty much. Although it's hard for me to get higher than 1400, im right now at 1404 with this team. Here is the team at a Glance:
Strategy:The strategy is to Paralyze as much as possible from my opponent's team and then use my Heavy Hitters like Ttar and Heatran AND Breloom to screw everything. Ttar is scarfed because i need something fast, but i might switch it 2 Specs. This team doesn't only rely on Paralyze, it can also function without it, though it's alot more difficult. I usually play Breloom late game because then it's the best.
Rock Lee
Infernape (M) @ Focus Sash
Ability: Blaze
EVs: 48 Atk/208 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Fake Out
- Fire Blast
- Close Combat
- Stealth Rock
---
Leadape is so amazing with Fake Out. It screws suicide leads and it pwns Tyranitar and Abomasnow. Stealth Rock is to set up, and screw other incoming Sashes. Fire Blast is for the extra kick, and Close Combat for other Dark Types and Rock Types. I have a problem with stupid Gengar's as i can't Fake Out them and they Hypnosis me or Trick me. Luckily is the latter 1 used more now since 60% Hypnosis fails.
Sakura
Tyranitar (F) @ Choice Band
Ability: Sand Stream
EVs: 252 HP/252 Atk
Adamant nature (+Atk, -SAtk)
- Crunch
- Earthquake
- Stone Edge
- Pursuit
---
Wow man this thing HAS POWER. Attach a Choice Band on this and it breaks through most wall with ease. Skarmory has a hard time switching in as Stone Edge does alot damage to it, sometimes even more than 1/2. Pursuit is mostly for Gengar and other Psychic's that can't hurt ttar to much, though Focus Blast fucks me, i'll just hope he doesn't have it or that he misses it. Crunch is for other great STAB and Earthquake for badass Heatran and the likes.
Neji
Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 6 HP/252 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Earth Power
- Hidden Power [Ice]
- Explosion
- Fire Blast
---
This thing has Naive nature for 1 reason, SKYMIN. I hate it so much i'll be glad if it becomes UBER. Anyway Naive is handy for other things aswell. i can outspeed Weavile now and revenge kill it, especially if im weak so he thinks he can finish it of with Brick Break but then i Fire Blast him and BOOM. Hidden Power ICE is for Skymin and dragons, which i switch Heatran in often. Explosion is for Blissey and Fire Blast for STAB.
Naruto
Breloom (M) @ Life Orb
Ability: Poison Heal
EVs: 252 HP/252 Atk/6 Def
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Mach Punch
- Seed Bomb
- Spore/Stone Edge
---
Breloom is so predictable, but this set is not. Not many people will expect this Breloom variant, though Spore is common on any Breloom, it gives me time to set up Swords Dance. Though i might replace Spore with Stone Edge so i can hurt Gliscor abit and Gyarados. Mach Punch rockz on this, it kills any Lucario, Weavile, Ttar, Heatran and MANY others with only 1 Swords Dance. Though Lucario would just use Extremespeed. Seed Bomb is for nasty water pokemon and for another great STAB.
Kakashi
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/6 SAtk
Bold nature (+Def, -Atk)
- Thunderbolt
- Thunder Wave
- Roost
- Hidden Power [Ice]
---
My wall and Thunder Wave user. It switches to any Earthquakes and Fight moves. HP ice for SKYMIN and Dragons and Roost is to recover and for the SR weak. Not much to say here, only that this thing does a great job at T-Waving everything.
Captain Yamato
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/220 Def/36 SAtk
Bold nature (+Def, -Atk)
- Heal Bell/Leech Seed/Psychic
- Recover
- Thunder Wave
- Grass Knot
---
Celebi is my second T-Wave user and he does a good job at it but Zapdos is better. Celebi gets walled to easily so that's why i'd like to replace this. Recover is to recover the damage. And Grass Knot is for Swampert and the likes. Heal Bell is to remove status on my pokemon's, but it isn't always usefull so Leech Seed or Psychic might go on that place.
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Threats
Heracross: This 1 is the biggest of all threats. It screws: Ttar, Celebi, Zapdos, and Breloom. And it's hard to switch Heatran to Heracross for being scared to get Close Combat'd.
Mamoswine: Yes, this also screws my entire team. I usually play around it and kill it of with Celebi's Grass Knot or Mach Punch from Breloom. And Heatran revenge kills it pretty good.
Blissey: Man this thing is a pain to kill, I usually use Ttar but when he's gone it's hard. Explosion on Heatran works sometimes, but he'll expect it and switch and so does he do that with Breloom.
Heatran: Opposing Heatran are a pain aswell. It switches in to my Fire Blast and it screws my whole team. Though Breloom might kill it if its weakened, and it can't do much to ttar thanks to Sandstream.
Well i'll appreciate any comments and ratings :D






Strategy:The strategy is to Paralyze as much as possible from my opponent's team and then use my Heavy Hitters like Ttar and Heatran AND Breloom to screw everything. Ttar is scarfed because i need something fast, but i might switch it 2 Specs. This team doesn't only rely on Paralyze, it can also function without it, though it's alot more difficult. I usually play Breloom late game because then it's the best.
Team In-depth
Rock Lee

Infernape (M) @ Focus Sash
Ability: Blaze
EVs: 48 Atk/208 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Fake Out
- Fire Blast
- Close Combat
- Stealth Rock
---
Leadape is so amazing with Fake Out. It screws suicide leads and it pwns Tyranitar and Abomasnow. Stealth Rock is to set up, and screw other incoming Sashes. Fire Blast is for the extra kick, and Close Combat for other Dark Types and Rock Types. I have a problem with stupid Gengar's as i can't Fake Out them and they Hypnosis me or Trick me. Luckily is the latter 1 used more now since 60% Hypnosis fails.
Sakura

Tyranitar (F) @ Choice Band
Ability: Sand Stream
EVs: 252 HP/252 Atk
Adamant nature (+Atk, -SAtk)
- Crunch
- Earthquake
- Stone Edge
- Pursuit
---
Wow man this thing HAS POWER. Attach a Choice Band on this and it breaks through most wall with ease. Skarmory has a hard time switching in as Stone Edge does alot damage to it, sometimes even more than 1/2. Pursuit is mostly for Gengar and other Psychic's that can't hurt ttar to much, though Focus Blast fucks me, i'll just hope he doesn't have it or that he misses it. Crunch is for other great STAB and Earthquake for badass Heatran and the likes.
Neji

Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 6 HP/252 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Earth Power
- Hidden Power [Ice]
- Explosion
- Fire Blast
---
This thing has Naive nature for 1 reason, SKYMIN. I hate it so much i'll be glad if it becomes UBER. Anyway Naive is handy for other things aswell. i can outspeed Weavile now and revenge kill it, especially if im weak so he thinks he can finish it of with Brick Break but then i Fire Blast him and BOOM. Hidden Power ICE is for Skymin and dragons, which i switch Heatran in often. Explosion is for Blissey and Fire Blast for STAB.
Naruto

Breloom (M) @ Life Orb
Ability: Poison Heal
EVs: 252 HP/252 Atk/6 Def
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Mach Punch
- Seed Bomb
- Spore/Stone Edge
---
Breloom is so predictable, but this set is not. Not many people will expect this Breloom variant, though Spore is common on any Breloom, it gives me time to set up Swords Dance. Though i might replace Spore with Stone Edge so i can hurt Gliscor abit and Gyarados. Mach Punch rockz on this, it kills any Lucario, Weavile, Ttar, Heatran and MANY others with only 1 Swords Dance. Though Lucario would just use Extremespeed. Seed Bomb is for nasty water pokemon and for another great STAB.
Kakashi

Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/6 SAtk
Bold nature (+Def, -Atk)
- Thunderbolt
- Thunder Wave
- Roost
- Hidden Power [Ice]
---
My wall and Thunder Wave user. It switches to any Earthquakes and Fight moves. HP ice for SKYMIN and Dragons and Roost is to recover and for the SR weak. Not much to say here, only that this thing does a great job at T-Waving everything.
Captain Yamato

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/220 Def/36 SAtk
Bold nature (+Def, -Atk)
- Heal Bell/Leech Seed/Psychic
- Recover
- Thunder Wave
- Grass Knot
---
Celebi is my second T-Wave user and he does a good job at it but Zapdos is better. Celebi gets walled to easily so that's why i'd like to replace this. Recover is to recover the damage. And Grass Knot is for Swampert and the likes. Heal Bell is to remove status on my pokemon's, but it isn't always usefull so Leech Seed or Psychic might go on that place.
------------------------------------------------------------
Threats
Heracross: This 1 is the biggest of all threats. It screws: Ttar, Celebi, Zapdos, and Breloom. And it's hard to switch Heatran to Heracross for being scared to get Close Combat'd.
Mamoswine: Yes, this also screws my entire team. I usually play around it and kill it of with Celebi's Grass Knot or Mach Punch from Breloom. And Heatran revenge kills it pretty good.
Blissey: Man this thing is a pain to kill, I usually use Ttar but when he's gone it's hard. Explosion on Heatran works sometimes, but he'll expect it and switch and so does he do that with Breloom.
Heatran: Opposing Heatran are a pain aswell. It switches in to my Fire Blast and it screws my whole team. Though Breloom might kill it if its weakened, and it can't do much to ttar thanks to Sandstream.
Well i'll appreciate any comments and ratings :D