Team Optimization needed. Current OP updated with new threatslist.

Since I have been battling in this new generation I have pretty much used the same team and have been chopping and changing frequently to get just one team I can use that I can really give teams a good hard run for their money at the very least. I understand that every team has problems but I just cannot strike the balance between being happy with the team and annoyed that there wasn't something I can do.

I am looking for the help of this community to give me a few new ideas because since the recent reset, I haven't been as competitive in games as I was which can get depressing.

Last month I had my Garchomp team and it has been tweaked quite massively to what it is today to not focus on having one sweeper and things to help it reach its goal (I found it really hard with Garchomp to make this happen,) but to make a team of 6 pokemon that could work together to achieve success without having to lean on one particular pokemon. You do lean on certain Pokemon to do certain things I agree but I am still relatively new to this so if anyone cares to take the time to help me out I would greatly appreciate it.

The team itself has turned pretty generic sadly but the thought process is there and I will provide you with my problems I face after I have explained the team to you.

In no particular order;

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Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 248 HP / 252 SpDef / 8 Def
Relaxed Nature
- Sludge Bomb
- Giga Drain
- Synthesis
- Earthquake

This guy was suggested to me by Plus in my previous team. He is a fantastic wall and has been slightly modified from its defensive set to a robust special wall. It can heal up with synthesis and stall out many hyper offensive teams.
I have opted for Hidden Power Fire has replaced Sludge Bomb and Toxic as it threatens to take on those steel types such as Skarmory and Scizor which are difficult for my team to take on. Giga drain and synthesis are quite self explanitory moves for him as they provide him with the offense and healing it needs to give it some staying time on the match. The last move is earthquake to put some dents in the Lucarios and Aegislashes to soften them up just in case I can't get an appropriate switch there and then to scare these two attackers away. The EVs are as such to take a Flash Cannon off a Nasty Plot Mega Lucario whilst still being bulky enough to physically take hits.

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Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Aqua Jet
- Play Rough
- Belly Drum
- Brick Break

I originally used a banded version of this but have recently changed it and it seems for the better. If I can get it off then belly drum Azumarill can take a few Pokemon down with very little trouble. It has been bulked up to take some hits should it not totally knock out the other Pokemon and I have opted for Brick Break over Superpower because I don't want to lose the attack after using it and a 4x Brick Break takes down anything weak to fighting like Ferrothorn anyway. However, if I don't get the belly drum away it is slow and to be honest, an unboosted Aqua jet isn't hurting anything even if it is super effective. Azumarills inclusion in the team is really as a dragon check because the team didn't have one and nothing in the team could take a Draco Meteor to the face. This replaced a specially bulky Rotom-W previously and I think this Pokemon fits better than its predecessor and balances the team out as a physical sweeper.

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Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Earthquake
- Superpower
- Stone Edge
- U-Turn

Powerful and fast pivot, it is capable of turning out of trouble quickly for double switches and can cause serious damage with STAB Earthquake. Superpower is there to take the edge off Azumarill with fighting power to take on the rock types as well as STAB stone edge for some flying revenge kills if they let me. Using the scarf can throw some people off guard and take down unsuspecting Lucarios (Or Megas) that think it has a lowly base 81 speed and is dropping off some rocks. It also is a good resistance to the fighting types and can take a few u-turns to support the rest of my team. It is capable of using its ability Intimidate to take lower the Talonflame power and hit back with Stone Edge to 0HKO it.


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Latias (F) @ Life Orb (Replaced Life Orb Espeon)
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 SDef /
Timid Nature
- Psyshock
- Defog
- Healing Wish
- Draco Meteor

This seems to be the answer to my Mega Venusaur problem. This bulky dragon is capable of providing special bulk and attack at the same time. Psyshock will deal with the fighting Pokemon who lack special bulk and I know from first hand experience how hard Draco Meteor hits on a scale of 9-10. It is mainly in the team to provide a good hard counter to Venusaur who has caused my team no end of problems with its walling power. Healing wish is like giving a 1up to a sweeper that couldn't make it the first time and could prove crucial later on in the set. A solid defogger too, I can apply some hazard control and put hazards on at my own pace which is good. Always been a user of its harder hitting brother but as far as aesthetics go, Latias is a better colour!

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Heatran @ Leftovers Replaced the Genesect
Ability: Flash Fire
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Lava Plume
- Hidden Power [Rock]
- Will-O-Wisp
- Stealth Rock

The all important Stealth Rock setter. I never realised how important Stealth Rock was until I didn't have it. Breaks sashes and also applies pressure on teams that like to switch a lot. It is simple logic though, without rocks then the other team switches out of key match ups. The team was still getting Talonflamed with its ability to U-Turn and Brave Bird its way through the team and I was also getting jealous about my whole team getting Will O Wisped by Rotom-W. Out went a somewhat ineffective Genesect and in comes a Steel type that likes being set on fire. I have good memories of Will O Wisping an Espeon to then sweep up with Lava Plume once. It felt like setting up an ally oop in basketball. It unfortunately lacks the coverage that Genesect has but I hope it isn't sorely missed. HP rock is in to hit any flying types that decide they want to switch into Heatran like Gyarados and Mega Pinsir. I also see this as the Bisharp saviour too. One of the best things about it is that it pretty much stops Genesect in its tracks either as a dumb switch in to a dumb Flamethrower or any move as Genesect will just have to switch on out. Aside from Conkeldurr and Rotom-W it doesn't have too many more things that can obliterate it that I would possibly be crazy enough to switch it into. I can cover Conkeldurr pretty well with Venusaur but Rotom-W can be a thorn in my side with that Will O Wisp.


Skarmory / Leftovers
Ability: Sturdy
EVs: 232 Def / 252 HP / 24 Spd
Impish Nature
- Brave Bird
- Spikes
- Roost
- Whirlwind

The last piece of the puzzle. A decent utility mon who has saved me against a good few Mega Pinsirs that were trouble for this team. Roost to heal and extra hazards with Spikes for good measure. It is a plan B for Venusaurs too should Latias have problems getting in. Whirlwind is good for removing anything physical with the plan on setting up and can buy the team some time in general. Pretty weak specially though and very limited but it does what it needs to well.

Past members

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Espeon (M) @ Choice Specs
Ability: Magic Bounce
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Psychic
- Shadow Ball
- Hidden Power [Fire]
- Signal Beam


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Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Foul Play
- Taunt
- Roost
- Defog


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Weavile @ Life Orb (Replaced physical wall Mandibuzz)
Ability: Pressure
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Ice Shard
- Knock Off
- Pursuit
- Low Kick Taunt


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Genesect @ Choice Scarf
Ability: Download
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Flamethrower
- Thunderbolt
- Ice Beam
- U-turn

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Tyranitar @ Choice Band Replaced Life Orb Weavile
Ability: Sand Stream
EVs: 76 Spd / 252 Atk / 180 HP
Adamant Nature
- Crunch
- Pursuit
- Stone Edge
- Earthquake

Problems this team faces that I wish to address - Aka Threatslist -

  • Rotom-W = He is an utter nuisance. I struggle to phase it out as they switch it in and as I switch out I get Will O Wisped. If I switch in Heatran there is a chance of getting Hydro Pumped for huge damage. Sure Venusaur can take it out but I struggle to create the match up due to other Pokemon getting in my way.
  • Gengar = Unsure on how I hit this guy without losing massive damage. Venusaur can sometimes take it but aside from that it is a frightening Pokemon against my team
  • Latias and Latios = Just awkward sometimes. They switch in on Venusaur so I need to switch out and again, removing the right pokemon is a problem. Seen many variants of their 4th moves from Thunderbolt to even Energy Ball
  • Kyurem-B = Teravolt is a beast ability as it can cut through the thick fat. Most variants don't carry a dragon move but its attacks hit my weaknesses. Ice Beam - Latias, Landorus, Mega Venusaur. Earth Power - Heatran and Latias for a big hit Fusion Bolt - Azumarill and Skarmory


CURRENT UNDERACHIEVING POKEMON IN THIS TEAM

Latias - Aside from Draco Meteor, its role as a defogger is hard to do with so many U-Turners present at the moment. Healing wish is nice also but it seems like a wasted Pokemon at the moment. I feel within this role it is doing far too much.

I feel I am lacking at least an Ice type move somewhere. I have considered Ice Punch on Azumarril but I also feel he is too slow to use it effectively.


I would like to thank you for taking the time reading this thread. If you are willing enough to help me out then I cannot thank you enough. I am very keen to become a good battler but I just need a push in the right direction to do so!
 
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Physically defensive Landorus-T is indeed a thing. Last gen this was one of the most common EV spreads: 248 HP / 172 Def / 88 Spe with a Jolly nature for your set, and you can read the rest of it up the overview http://www.smogon.com/bw/pokemon/landorus-t. It already has a naturally good Attack stat that doesn't need much investment. That could remedy your problem a bit and allow you to run another sweeper.

Another idea could be to switch out Espeon and put in Latias which can function as both a solid Mega-venusaur check with good Special bulk, and with Latias taking up the role of Special Tank, you have the opportunity to switch M-venusaur back to a Physical wall. Unlike Espeon, it can easily switch in to most M-Venusaurs, resisting its grass STAB, immune to EQ and tonnes of SpD inorder to tank most of its special hits. With a Life Orb and no investment in SpA Latias can 2HKO a M-venusaur 100% of the time, granted that you are hitting it on the right side with Psyshock for Specially Defensive venusaurs and Psychic for the Physically defensive.
0 SpA Life Orb Latias Psychic vs. 252 HP / 4 SpD Mega Venusaur: 234-276 (64.2 - 75.8%) -- guaranteed 2HKO
0 SpA Life Orb Latias Psyshock vs. 252 HP / 0 Def Mega Venusaur: 205-244 (56.3 - 67%) -- guaranteed 2HKO

If a solid 2HKO isn't enough for you though you can invest more in SpA, but this is as good as it ends up getting with just a LO.
252 SpA Life Orb Latias Psychic vs. 252 HP / 4 SpD Mega Venusaur: 291-346 (79.9 - 95%) -- 50% chance to OHKO after Stealth Rock
Though Choice Specs will OHKO no problem. Though I'd vote for LO so that it has the chance to provide extra utility which can allow you to chuck in Recover or Defog giving it a bit more utility. Max speed is generally a must, and then you can adjust the damage to bulkiness as you please.
So in the end there isn't too much noticable change in damage output, but there is definitely a nice difference in bulk and a bit of utility.

And that's all I can say for now as I must go. Hope this helped, but in the end it is up to you!
 
The idea of Latias is a good one but then Mandibuzz and Latias could not co exist in this team with all of that ice weakness. I am testing out various ev spreads for it just to see which is best.

The inclusion of Latias would take out 2 pokemon still leaving me with a spot for another attacker. Not quite sure where to start with that though
 
Changes: I swapped the Mandibuzz and Espeon for a Latias and Weavile

Weavile @ Life Orb
Ability: Pressure
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Ice Shard
- Knock Off
- Pursuit
- Low Kick

After kicking out Mandibuzz I felt that adding a dark type was slightly imperative with the psychics flying around. It's diversity with speed coupled with attack power made this a good change. Life orb gives this Pokemon a bit of a time bomb but at least those pesky psychics were well and truly dealt with! Haven't had the chance to use low kick yet due to the fact the steel types I have been coming across are Skarmory and Scizor and I wouldn't leave him in too long against them with the frailty in mind.

Latias (F) @ Leftovers
Ability: Levitate
EVs: 252 Spd / 96 SAtk / 4 HP / 158 SDef
Timid Nature
- Psychic
- Defog
- Recover
- Draco Meteor

This seems to be the answer to my mega venusaur problem but I am yet to put this to the test. I was using the life orb but I changed to leftovers for a little heal support. With all of the Rotoms and Sableyes running around someone has to take the burn which is a huge problem which I will go into more detail later. I could be using it all wrong but I will let you lot be the judge. It has been a pretty solid defogger and it has hit hard with its STAB attacks

What happened during this change:
  • Steel types like Mega Scizor and Skarmory walled the living daylights out of the team and swept the team thoroughly with only Genesect able to do them any serious harm.
  • My inability to stall teams with any status inflicting moves is crippling. I now realize that I could pretty much use a poorly put together team that has WoW and Toxic and probably win more as I am getting stalled to pieces

Pokemon not pulling weight during this change: Azumarill has been pretty poor since the change. Everyone knows what it is up to. It seems a bit too slow to be any threat and Aqua Jet is being used on things that aren't too effective with it. Removing the things that get in its way has been the problem but I might try the belly drum set again.

Have tried the belly drum set and had much more success with it!

The Latias is not really showing up too well as my special wall. Maybe it is the EV spread but again. Getting statused and not overly contributing

I was all for the change but I am willing to go back a step to add in more things to take on those bulky steels.

P.S. The Latias EVs are a little skewed as I was still testing them out. Don't judge me :P

I have now offered you guys a couple of scenarios to make the rate.. Either the original team or the one I am currently working on. I am more than comfortable going a couple of steps back if it helps long term
 
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Ok, working off of the new team


What happened during this change:
  • Steel types like Mega Scizor and Skarmory walled the living daylights out of the team and swept the team thoroughly with only Genesect able to do them any serious harm.
For this you could try HP Fire on Mega-Venusaur to replace Sludge Bomb. That should get rid of your Scizor/M-Scizor problem if it is both of which whom are giving you trouble.

4 SpA Mega Venusaur Hidden Power Fire vs. 252 HP / 4 SpD Mega Scizor: 204-244 (59.3 - 70.9%) -- guaranteed 2HKO


It can also decently check Skarmory with a fair swag of damage but not so much:

4 SpA Mega Venusaur Hidden Power Fire vs. 252 HP / 0 SpD Skarmory: 138-164 (41.3 - 49.1%) -- 16.4% chance to 2HKO after Stealth Rock and Leftovers recovery


You would want to wear it down a bit first with your other Pokemon by forcing it out with Genesect or whatever and then it should be rather easy to take out. But until you can wear it down a bit it can still be a pain in the ass unless you invest a bit in Def

0 Atk Skarmory Brave Bird vs. 252 HP / 0 Def Mega Venusaur: 182-216 (50 - 59.3%) -- guaranteed 2HKO


  • My inability to stall teams with any status inflicting moves is crippling. I now realize that I could pretty much use a poorly put together team that has WoW and Toxic and probably win more as I am getting stalled to pieces
If stall is giving you a problem you could put Taunt > Low Sweep on Weavile to help fight stall if you aren't using Low sweep much. Alternatively you could use Swords Dance in the slot to power through teams, increase its sweeping potential and its ability to deter a lot of Pokemon.

But if you want to use your own form of status I am struggling to find the place to it :/ I'll have to keep thinking on that one.

Hope this helped, goodluck with the team!
 
Hi there. You have a big problem with Talonflame. This goes for both Choice Band and Swords Dance versions. Swords Dance versions are basically a loss for you; if it sets up against Venusaur or Genesect you are done for, it OHKOes everything on your team (even after an Intimidate) and playing around getting in several Intimidates will cost you a couple of team members as well, at least. As for Choice Band versions, you have no solid switchin to Brave Bird. Landorus-T isn't very bulky with the spread you're using, and unfortunately Azumarill is 2HKOed by Brave Bird as well (factoring in Sitrus Berry), while Brave Bird has priority over Aqua Jet.
+1 252+ Atk Sharp Beak Talonflame Brave Bird vs. 0 HP / 0 Def Landorus-T: 307-363 (96.2 - 113.7%) -- guaranteed OHKO after Stealth Rock
-1 252+ Atk Choice Band Talonflame Brave Bird vs. 0 HP / 0 Def Landorus-T: 171-202 (53.6 - 63.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Talonflame Brave Bird vs. 252 HP / 0 Def Azumarill: 283-334 (70 - 82.6%) -- guaranteed 2HKO after Stealth Rock
Mega Lucario can also kick your ass. If it sets up vs Weavile or choice-locked Genesect, your only shot of beating it is revenge killing it with Genesect, but with a little prior damage +2 Vacuum Wave KOes and you are fucked. Flash Cannon KOes Venusaur after Stealth Rock (or just a little prior damage, the lack of Leftovers hurts) while Latias gets KOed by Dark Pulse after SR. Mega Charizard Y is also very dangerous. It can switch in on a lot of your team and just launch off a crazily powerful attack. Latias and Venusaur are able to take a hit, but you have problems with retaliating with those. I think Mega Charizard Y is more dangerous than X, since Azumarill is able to check X pretty reliably.
+2 252 SpA Adaptability Mega Lucario Vacuum Wave vs. 0 HP / 0 SpD Genesect: 192-228 (67.8 - 80.5%) -- guaranteed 2HKO after Stealth Rock
+2 252 SpA Adaptability Mega Lucario Flash Cannon vs. 252 HP / 4 SpD Mega Venusaur: 314-370 (86.2 - 101.6%) -- 87.5% chance to OHKO after Stealth Rock
252+ Atk Huge Power Azumarill Aqua Jet vs. 4 HP / 0 Def Mega Charizard Y in Sun: 98-116 (32.8 - 38.9%) -- 99.3% chance to 3HKO
252 SpA Mega Charizard Y Fire Blast vs. 252 HP / 4 SpD Thick Fat Mega Venusaur in Sun: 270-318 (74.1 - 87.3%) -- guaranteed 2HKO after Stealth Rock
252 SpA Mega Charizard Y Dragon Pulse vs. 4 HP / 158 SpD Latias: 152-180 (50.3 - 59.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
96 SpA Latias Psychic vs. 4 HP / 0 SpD Mega Charizard Y: 102-121 (34.2 - 40.6%) -- guaranteed 3HKO
You also make a good point about defensive teams; you can have a problem with breaking through against those unless you can set up an Azumarill Belly Drum. Though, Defog is a useful tool against that.

Onto possible solutions. Personally, I feel Weavile is a bit of a weak link. It isn't that good right now (though Knock Off is useful) and your reasoning for putting him in was also quite simple: dealing with Psychic-types. So, I will keep in that mind and suggest a replacement for him which can also deal with Psychic-types: Tyranitar. Tyranitar is a great mon, it can deal with Psychic easily, a lot better than
Weavile thanks to the fact that it actually has defenses. Sand also increases this as well, boosting its Special Defense and making it incredibly easy to switch in on the likes of Lati@s, who right now can easily throw around powerful attacks and KO something, but with Tyranitar it can switch in easily, and Pursuit to KO them and they're gone. It also takes on Talonflame and Mega Charizard Y very nicely, Talonflame's STABs are both resisted (if SR is off the field, which is often since Talonflame is usually paired with a Defogger, +2 Adamant Sharp Beak Brave Bird only has a mere 2% chance to 2HKO. Since it also has to Swords Dance on the switchin to get that +2, there's no problem there. Adamant CB Brave Bird never 3HKOes either. As for Mega Charizard Y, it's a solid switchin. SolarBeam doesn't work thanks to Sand Stream, Fire Blast is easily taken (20% maximum!) and really only Focus Blast is bothersome, but fortunately it is rare and means it doesn't have Dragon Pulse and can be taken care of by Latias. It isn't a good Lucario check though obviously, but it can lure it in and KO with Earthquake. Finally, it is also a decent weapon against bulky teams. CB Tyranitar is just so powerful it can put a dent in anything (bar Skarmory). It also has a lot better Pursuit than Weavile against defensive teams. This allows you to trap the likes of Chansey, Latias, etc. Here's the set:
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Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 76 Spd / 252 Atk / 180 HP
Adamant Nature
- Crunch
- Pursuit
- Stone Edge
- Earthquake

Unfortunately, with this change you still have a bit of a problem with Lucario. Though it will have some problems setting up, if well played it can still be a pain. First thing I would do is change Landorus-T's set. Changing it to a more defensive support version means it can easily beat physical Lucario. At +1 Bullet Punch / Crunch are laughable vs bulky Landorus-T and Earthquake KOes. This also is a great change against physical dragons such as Garchomp since Intimidate combined with physical bulk gives you an advantage over them. This combined with Tyranitar for special Dragons and Azumarill with its Dragon-type immunity makes me think you have enough for Dragon-types.

Also, I think you should change that Latias set around. I think your current really isn't that good. Latias with more offensive presence is a lot better imo, and I think you'll like it a lot more. Changing the spread to 252 SAtk / 4 SDef / 252 Spd along with a Life Orb allows to actually dish out a ton of damage. Also change the moveset to Draco Meteor / Psyshock / Defog / Healing Wish. The first three moves are obvious, but I think Healing Wish is a great addition as well which allows Latias to revive for example Genesect against NP Mega Lucario, this gives Genesect full health allowing it to take a Vacuum Wave and KO. It is also useful for example for reviving Azumarill, meaning it can try to sweep twice, with the second time probably having its counters weakened so much nothing can stop it.

That's all I have, good luck with the team!
 
Thanks for the help there but Talonflame still runs at large here. Whether it is me but the fact Talonflame carries U-Turn is ridiculous. If I know it is U-Turn then I will switch in Landorus and if it is brave bird, Tyranitar. If i get it wrong though... Tyranitar is down 49% to 51% without SR.

Also finding Rotom-Wash a pain. Sure I have Venusaur but the Talonflame/Rotom combo is the worst for this team.

Rotom/ Switch in Venusaur/ Rotom-W used Will O Wisp/ Venusaur is burned/ Opponent sends out Talonflame/ Venusaur uses Giga Drain/ x_x

Considering that my toxic move is on the water weak Landorus which is a chance not worth taking half of the time. Is there something I could do to keep the opponent second thinking the Talonflame switch on my Venusaur?

I have been recommended using a Gastrodon to remedy this. It doesn't stealth rock so that could go onto Tyranitar I guess and would remedy this somewhat but its new defensive set looks pretty unsteady. Any thoughts on this?
 
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Yes for your Talonflame/U-turn problem it might be a good idea to go with 252 HP / 252 Def / 4 Atk Impish Landorus-T and replace Toxic with Stone Edge. Landorus-T is a solid switchin for the first time Talonflame comes in; if it U-turns out it is Choice Band and Landorus-T is a good switchin. If it doesn't and for example Roosts and switches out the next turn, it doesn't have U-turn and Tyranitar is the best switchin.

Also, for the Rotom-W -> WoW -> Talonflame problem you mentioned, consider using either Sludge Bomb (or Leech Seed) on Venusaur (or possibly even both). If you see that your opponent has a Talonflame you should try your best to keep SR up. Tyranitar helps a lot with this since common Defoggers have a hard time with it. Then, if Talonflame switches in on Venusaur, Sludge Bomb KOes. Leech Seed is also an option since it heals off the burn damage and allows Landorus and the like switch in easier on common Venusaur switchins. Also, this might be a better EV spread for Venusaur: 252 HP / 68 Def / 188 SpD with Relaxed (or Bold). This way, you will always survive a +2 Flash Cannon from Mega Lucario which is great, and also you will survive a +3 (non-LO) Psychic from Manaphy.
 
Yes for your Talonflame/U-turn problem it might be a good idea to go with 252 HP / 252 Def / 4 Atk Impish Landorus-T and replace Toxic with Stone Edge. Landorus-T is a solid switchin for the first time Talonflame comes in; if it U-turns out it is Choice Band and Landorus-T is a good switchin. If it doesn't and for example Roosts and switches out the next turn, it doesn't have U-turn and Tyranitar is the best switchin.

Also, for the Rotom-W -> WoW -> Talonflame problem you mentioned, consider using either Sludge Bomb (or Leech Seed) on Venusaur (or possibly even both). If you see that your opponent has a Talonflame you should try your best to keep SR up. Tyranitar helps a lot with this since common Defoggers have a hard time with it. Then, if Talonflame switches in on Venusaur, Sludge Bomb KOes. Leech Seed is also an option since it heals off the burn damage and allows Landorus and the like switch in easier on common Venusaur switchins. Also, this might be a better EV spread for Venusaur: 252 HP / 68 Def / 188 SpD with Relaxed (or Bold). This way, you will always survive a +2 Flash Cannon from Mega Lucario which is great, and also you will survive a +3 (non-LO) Psychic from Manaphy.

One other thing I am noticing is that my Genesect is really having a hard time working at the moment. The team in general is getting overpowered by opposing physical scarfed Genesects spamming U-Turn and taking a lot of damage with Landorus being the only switch into it and he can only take so many STAB U-Turns. Physical scarf Genesects are really turning the pressure on with it able to severely weaken/ KO my Latias/ Tyranitar as well as really hurt almost anything else. My own genesect is very poor in comparison.
Its coverage moves at the moment is keeping it in the team but with so many Heatran around at the moment Genesect is getting pretty neutralized especially in the circumstances I find myself in. The Azumarill can only do so much :(

Having both Latias and Tyranitar (Bug weak) in the team leaves my options limited as to whom I switch in. Seems like a glaring design fault :( U Turn abuse is a definite problem. I carry only a couple of things to hurt pure bugs and only HP fire and Flamethrower on opposing Genesect for the big hit. Risky to leave it Genesect v Genesect though..

Been swept by mega Medicham a few times too. It is faster than Venusaur, Lando (Ice Punch,) Tyranitar and can leave a dent in Genesect and Azumarill if it wants.

Is there possibly something a little more consistent than BD Azumarill?
I mean this pokemon has its uses but if I dont set up the Belly Drum and with a flailing Genesect right now I feel like some battles I have 4 Pokemon. Just some extra thoughts I had. The team is still a lot better than it was before
 
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Hi there. Sorry for the late reply, but here's my rate. So by the looks of it, this is generally a solid balanced team, consisting of a nice Fire / Water / Grass core, and you have pretty good answers to the biggest threats in the metagame right now.

However, you are weak to quite a few key threats. Mega Pinsir is a huge threat to your team, as your only check to it is Landorus-T, which can be worn down easily due to the amount of switching it's going to be doing. Mamoswine seems like it's a big problem, as it hits everything on your team for great damage with proper prediction, and your only check is Azumarill. I guess Mega Venusaur can switch in, but it can still really hurt your team. I also feel maybe some of your sets aren't being used to their full potential (mainly Azumarill).

So, here are my suggestions to make your team cover these weaknesses slightly better.

1) Replace Tyranitar with Skarmory. It seems that Tyranitar is mainly on your team to check Talonflame, but with Landorus-T and Heatran, I don't think Talonflame is a problem at all. Skarmory on the other hand provides a lot of support for your team. It's a very nice check to Pinsir, and counters Mamoswine nicely too.

2) Azumarill should be using Waterfall over Brick Break. The only reason to use Brick Break on Azumarill is just for Ferrothorn, and you have that nicely covered with Heatran. I'd also suggest running 88 Speed EVs on Azumarill, just to out speed Jellicent, Chansey, and Aegislash.

3) Venusaur should be using Sludge Bomb over HP Fire. Again, I think you're over preparing for Scizor's, Ferrothorn's, and Skarmory's when you already have Heatran, so this should probably be changed.

Other than that, there isn't really too much to improve on without drastically changing the team. I hope my suggestions gave you some insight, and I hope this helped you in some way. Good luck,
 
After giving this a go for a week I have a few more threats to add in. Very common threats too. I might also add that Latias only scares off Venusaur. Doesn't really take it down.
 
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