Since I have been battling in this new generation I have pretty much used the same team and have been chopping and changing frequently to get just one team I can use that I can really give teams a good hard run for their money at the very least. I understand that every team has problems but I just cannot strike the balance between being happy with the team and annoyed that there wasn't something I can do.
I am looking for the help of this community to give me a few new ideas because since the recent reset, I haven't been as competitive in games as I was which can get depressing.
Last month I had my Garchomp team and it has been tweaked quite massively to what it is today to not focus on having one sweeper and things to help it reach its goal (I found it really hard with Garchomp to make this happen,) but to make a team of 6 pokemon that could work together to achieve success without having to lean on one particular pokemon. You do lean on certain Pokemon to do certain things I agree but I am still relatively new to this so if anyone cares to take the time to help me out I would greatly appreciate it.
The team itself has turned pretty generic sadly but the thought process is there and I will provide you with my problems I face after I have explained the team to you.
In no particular order;
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 248 HP / 252 SpDef / 8 Def
Relaxed Nature
- Sludge Bomb
- Giga Drain
- Synthesis
- Earthquake
This guy was suggested to me by Plus in my previous team. He is a fantastic wall and has been slightly modified from its defensive set to a robust special wall. It can heal up with synthesis and stall out many hyper offensive teams.
I have opted for Hidden Power Fire has replaced Sludge Bomb and Toxic as it threatens to take on those steel types such as Skarmory and Scizor which are difficult for my team to take on. Giga drain and synthesis are quite self explanitory moves for him as they provide him with the offense and healing it needs to give it some staying time on the match. The last move is earthquake to put some dents in the Lucarios and Aegislashes to soften them up just in case I can't get an appropriate switch there and then to scare these two attackers away. The EVs are as such to take a Flash Cannon off a Nasty Plot Mega Lucario whilst still being bulky enough to physically take hits.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Aqua Jet
- Play Rough
- Belly Drum
- Brick Break
I originally used a banded version of this but have recently changed it and it seems for the better. If I can get it off then belly drum Azumarill can take a few Pokemon down with very little trouble. It has been bulked up to take some hits should it not totally knock out the other Pokemon and I have opted for Brick Break over Superpower because I don't want to lose the attack after using it and a 4x Brick Break takes down anything weak to fighting like Ferrothorn anyway. However, if I don't get the belly drum away it is slow and to be honest, an unboosted Aqua jet isn't hurting anything even if it is super effective. Azumarills inclusion in the team is really as a dragon check because the team didn't have one and nothing in the team could take a Draco Meteor to the face. This replaced a specially bulky Rotom-W previously and I think this Pokemon fits better than its predecessor and balances the team out as a physical sweeper.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Earthquake
- Superpower
- Stone Edge
- U-Turn
Powerful and fast pivot, it is capable of turning out of trouble quickly for double switches and can cause serious damage with STAB Earthquake. Superpower is there to take the edge off Azumarill with fighting power to take on the rock types as well as STAB stone edge for some flying revenge kills if they let me. Using the scarf can throw some people off guard and take down unsuspecting Lucarios (Or Megas) that think it has a lowly base 81 speed and is dropping off some rocks. It also is a good resistance to the fighting types and can take a few u-turns to support the rest of my team. It is capable of using its ability Intimidate to take lower the Talonflame power and hit back with Stone Edge to 0HKO it.
Latias (F) @ Life Orb (Replaced Life Orb Espeon)
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 SDef /
Timid Nature
- Psyshock
- Defog
- Healing Wish
- Draco Meteor
This seems to be the answer to my Mega Venusaur problem. This bulky dragon is capable of providing special bulk and attack at the same time. Psyshock will deal with the fighting Pokemon who lack special bulk and I know from first hand experience how hard Draco Meteor hits on a scale of 9-10. It is mainly in the team to provide a good hard counter to Venusaur who has caused my team no end of problems with its walling power. Healing wish is like giving a 1up to a sweeper that couldn't make it the first time and could prove crucial later on in the set. A solid defogger too, I can apply some hazard control and put hazards on at my own pace which is good. Always been a user of its harder hitting brother but as far as aesthetics go, Latias is a better colour!
Heatran @ Leftovers Replaced the Genesect
Ability: Flash Fire
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Lava Plume
- Hidden Power [Rock]
- Will-O-Wisp
- Stealth Rock
The all important Stealth Rock setter. I never realised how important Stealth Rock was until I didn't have it. Breaks sashes and also applies pressure on teams that like to switch a lot. It is simple logic though, without rocks then the other team switches out of key match ups. The team was still getting Talonflamed with its ability to U-Turn and Brave Bird its way through the team and I was also getting jealous about my whole team getting Will O Wisped by Rotom-W. Out went a somewhat ineffective Genesect and in comes a Steel type that likes being set on fire. I have good memories of Will O Wisping an Espeon to then sweep up with Lava Plume once. It felt like setting up an ally oop in basketball. It unfortunately lacks the coverage that Genesect has but I hope it isn't sorely missed. HP rock is in to hit any flying types that decide they want to switch into Heatran like Gyarados and Mega Pinsir. I also see this as the Bisharp saviour too. One of the best things about it is that it pretty much stops Genesect in its tracks either as a dumb switch in to a dumb Flamethrower or any move as Genesect will just have to switch on out. Aside from Conkeldurr and Rotom-W it doesn't have too many more things that can obliterate it that I would possibly be crazy enough to switch it into. I can cover Conkeldurr pretty well with Venusaur but Rotom-W can be a thorn in my side with that Will O Wisp.
Skarmory / Leftovers
Ability: Sturdy
EVs: 232 Def / 252 HP / 24 Spd
Impish Nature
- Brave Bird
- Spikes
- Roost
- Whirlwind
The last piece of the puzzle. A decent utility mon who has saved me against a good few Mega Pinsirs that were trouble for this team. Roost to heal and extra hazards with Spikes for good measure. It is a plan B for Venusaurs too should Latias have problems getting in. Whirlwind is good for removing anything physical with the plan on setting up and can buy the team some time in general. Pretty weak specially though and very limited but it does what it needs to well.
Past members
Espeon (M) @ Choice Specs
Ability: Magic Bounce
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Psychic
- Shadow Ball
- Hidden Power [Fire]
- Signal Beam
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Foul Play
- Taunt
- Roost
- Defog
Weavile @ Life Orb (Replaced physical wall Mandibuzz)
Ability: Pressure
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Ice Shard
- Knock Off
- Pursuit
- Low Kick Taunt
Genesect @ Choice Scarf
Ability: Download
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Flamethrower
- Thunderbolt
- Ice Beam
- U-turn
Tyranitar @ Choice Band Replaced Life Orb Weavile
Ability: Sand Stream
EVs: 76 Spd / 252 Atk / 180 HP
Adamant Nature
- Crunch
- Pursuit
- Stone Edge
- Earthquake
Problems this team faces that I wish to address - Aka Threatslist -
CURRENT UNDERACHIEVING POKEMON IN THIS TEAM
Latias - Aside from Draco Meteor, its role as a defogger is hard to do with so many U-Turners present at the moment. Healing wish is nice also but it seems like a wasted Pokemon at the moment. I feel within this role it is doing far too much.
I feel I am lacking at least an Ice type move somewhere. I have considered Ice Punch on Azumarril but I also feel he is too slow to use it effectively.
I would like to thank you for taking the time reading this thread. If you are willing enough to help me out then I cannot thank you enough. I am very keen to become a good battler but I just need a push in the right direction to do so!
I am looking for the help of this community to give me a few new ideas because since the recent reset, I haven't been as competitive in games as I was which can get depressing.
Last month I had my Garchomp team and it has been tweaked quite massively to what it is today to not focus on having one sweeper and things to help it reach its goal (I found it really hard with Garchomp to make this happen,) but to make a team of 6 pokemon that could work together to achieve success without having to lean on one particular pokemon. You do lean on certain Pokemon to do certain things I agree but I am still relatively new to this so if anyone cares to take the time to help me out I would greatly appreciate it.
The team itself has turned pretty generic sadly but the thought process is there and I will provide you with my problems I face after I have explained the team to you.
In no particular order;

Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 248 HP / 252 SpDef / 8 Def
Relaxed Nature
- Sludge Bomb
- Giga Drain
- Synthesis
- Earthquake
This guy was suggested to me by Plus in my previous team. He is a fantastic wall and has been slightly modified from its defensive set to a robust special wall. It can heal up with synthesis and stall out many hyper offensive teams.
I have opted for Hidden Power Fire has replaced Sludge Bomb and Toxic as it threatens to take on those steel types such as Skarmory and Scizor which are difficult for my team to take on. Giga drain and synthesis are quite self explanitory moves for him as they provide him with the offense and healing it needs to give it some staying time on the match. The last move is earthquake to put some dents in the Lucarios and Aegislashes to soften them up just in case I can't get an appropriate switch there and then to scare these two attackers away. The EVs are as such to take a Flash Cannon off a Nasty Plot Mega Lucario whilst still being bulky enough to physically take hits.

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Aqua Jet
- Play Rough
- Belly Drum
- Brick Break
I originally used a banded version of this but have recently changed it and it seems for the better. If I can get it off then belly drum Azumarill can take a few Pokemon down with very little trouble. It has been bulked up to take some hits should it not totally knock out the other Pokemon and I have opted for Brick Break over Superpower because I don't want to lose the attack after using it and a 4x Brick Break takes down anything weak to fighting like Ferrothorn anyway. However, if I don't get the belly drum away it is slow and to be honest, an unboosted Aqua jet isn't hurting anything even if it is super effective. Azumarills inclusion in the team is really as a dragon check because the team didn't have one and nothing in the team could take a Draco Meteor to the face. This replaced a specially bulky Rotom-W previously and I think this Pokemon fits better than its predecessor and balances the team out as a physical sweeper.

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Earthquake
- Superpower
- Stone Edge
- U-Turn
Powerful and fast pivot, it is capable of turning out of trouble quickly for double switches and can cause serious damage with STAB Earthquake. Superpower is there to take the edge off Azumarill with fighting power to take on the rock types as well as STAB stone edge for some flying revenge kills if they let me. Using the scarf can throw some people off guard and take down unsuspecting Lucarios (Or Megas) that think it has a lowly base 81 speed and is dropping off some rocks. It also is a good resistance to the fighting types and can take a few u-turns to support the rest of my team. It is capable of using its ability Intimidate to take lower the Talonflame power and hit back with Stone Edge to 0HKO it.

Latias (F) @ Life Orb (Replaced Life Orb Espeon)
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 SDef /
Timid Nature
- Psyshock
- Defog
- Healing Wish
- Draco Meteor
This seems to be the answer to my Mega Venusaur problem. This bulky dragon is capable of providing special bulk and attack at the same time. Psyshock will deal with the fighting Pokemon who lack special bulk and I know from first hand experience how hard Draco Meteor hits on a scale of 9-10. It is mainly in the team to provide a good hard counter to Venusaur who has caused my team no end of problems with its walling power. Healing wish is like giving a 1up to a sweeper that couldn't make it the first time and could prove crucial later on in the set. A solid defogger too, I can apply some hazard control and put hazards on at my own pace which is good. Always been a user of its harder hitting brother but as far as aesthetics go, Latias is a better colour!

Heatran @ Leftovers Replaced the Genesect
Ability: Flash Fire
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Lava Plume
- Hidden Power [Rock]
- Will-O-Wisp
- Stealth Rock
The all important Stealth Rock setter. I never realised how important Stealth Rock was until I didn't have it. Breaks sashes and also applies pressure on teams that like to switch a lot. It is simple logic though, without rocks then the other team switches out of key match ups. The team was still getting Talonflamed with its ability to U-Turn and Brave Bird its way through the team and I was also getting jealous about my whole team getting Will O Wisped by Rotom-W. Out went a somewhat ineffective Genesect and in comes a Steel type that likes being set on fire. I have good memories of Will O Wisping an Espeon to then sweep up with Lava Plume once. It felt like setting up an ally oop in basketball. It unfortunately lacks the coverage that Genesect has but I hope it isn't sorely missed. HP rock is in to hit any flying types that decide they want to switch into Heatran like Gyarados and Mega Pinsir. I also see this as the Bisharp saviour too. One of the best things about it is that it pretty much stops Genesect in its tracks either as a dumb switch in to a dumb Flamethrower or any move as Genesect will just have to switch on out. Aside from Conkeldurr and Rotom-W it doesn't have too many more things that can obliterate it that I would possibly be crazy enough to switch it into. I can cover Conkeldurr pretty well with Venusaur but Rotom-W can be a thorn in my side with that Will O Wisp.
Skarmory / Leftovers
Ability: Sturdy
EVs: 232 Def / 252 HP / 24 Spd
Impish Nature
- Brave Bird
- Spikes
- Roost
- Whirlwind
The last piece of the puzzle. A decent utility mon who has saved me against a good few Mega Pinsirs that were trouble for this team. Roost to heal and extra hazards with Spikes for good measure. It is a plan B for Venusaurs too should Latias have problems getting in. Whirlwind is good for removing anything physical with the plan on setting up and can buy the team some time in general. Pretty weak specially though and very limited but it does what it needs to well.
Past members

Espeon (M) @ Choice Specs
Ability: Magic Bounce
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Psychic
- Shadow Ball
- Hidden Power [Fire]
- Signal Beam

Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Foul Play
- Taunt
- Roost
- Defog

Weavile @ Life Orb (Replaced physical wall Mandibuzz)
Ability: Pressure
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Ice Shard
- Knock Off
- Pursuit
- Low Kick Taunt

Genesect @ Choice Scarf
Ability: Download
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Flamethrower
- Thunderbolt
- Ice Beam
- U-turn

Tyranitar @ Choice Band Replaced Life Orb Weavile
Ability: Sand Stream
EVs: 76 Spd / 252 Atk / 180 HP
Adamant Nature
- Crunch
- Pursuit
- Stone Edge
- Earthquake
Problems this team faces that I wish to address - Aka Threatslist -
- Rotom-W = He is an utter nuisance. I struggle to phase it out as they switch it in and as I switch out I get Will O Wisped. If I switch in Heatran there is a chance of getting Hydro Pumped for huge damage. Sure Venusaur can take it out but I struggle to create the match up due to other Pokemon getting in my way.
- Gengar = Unsure on how I hit this guy without losing massive damage. Venusaur can sometimes take it but aside from that it is a frightening Pokemon against my team
- Latias and Latios = Just awkward sometimes. They switch in on Venusaur so I need to switch out and again, removing the right pokemon is a problem. Seen many variants of their 4th moves from Thunderbolt to even Energy Ball
- Kyurem-B = Teravolt is a beast ability as it can cut through the thick fat. Most variants don't carry a dragon move but its attacks hit my weaknesses. Ice Beam - Latias, Landorus, Mega Venusaur. Earth Power - Heatran and Latias for a big hit Fusion Bolt - Azumarill and Skarmory
CURRENT UNDERACHIEVING POKEMON IN THIS TEAM
Latias - Aside from Draco Meteor, its role as a defogger is hard to do with so many U-Turners present at the moment. Healing wish is nice also but it seems like a wasted Pokemon at the moment. I feel within this role it is doing far too much.
I feel I am lacking at least an Ice type move somewhere. I have considered Ice Punch on Azumarril but I also feel he is too slow to use it effectively.
I would like to thank you for taking the time reading this thread. If you are willing enough to help me out then I cannot thank you enough. I am very keen to become a good battler but I just need a push in the right direction to do so!
Last edited: