Team Perfect Synergy

Welcome to Perfect Synergy 2.0

This team has come a long way since it first started, many people build pokemon teams around a single pokemon and try to get a sweep off with a single member. This team was however not built like this. This team was built with the idea of a team working together, covering each others weakness while at the same time being strong enough alone and not depending to heavily on one member.

This team could be considered a sandstorm team because Tyranitar is on it and activates his ability Sandstream, the only benefits my team get from it are SpD raises, nothing else. This team works very well out of Sandstorm and has all the parts that a regular team needs to succeed. This team works very well together and has had not a lot of problems with all forms of weather, each member is designed to handle certain pokemon and also be a threat themselves, so lets get on to the team!


Changes to the team will be in Red


PerfectSynergy
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The Team

The Lead

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Tyra Banks
Tyranitar@Chople Berry
Ability:Sandstream
Nature:Sassy
EVS:252HP/180SpA/76SpD
Moveset-
-Stealth Rock
-Pursuit
-Fire Blast
-Ice Beam

Tyranitar, almost always the lead for my team. Tyranitar's goal in the match is to hit things very hard and also have the durability to set up sandstorm when needed throughout the match. Tyranitar is also very effective at pursuit trapping psychic and ghost types. Tyranitar was until now a choice banded set aimed at inflicting a ton of damage while being a special wall at the same time. Tyranitar has changed his role into a mixed set with chople berry to help against the likes of Reuniclus,Thundurus,Gengar and really any pokemon looking to 1HKO him with a focus blast. Chople Berry can also help late game against physical attacks if I am in a bad situation. Ice beam is to hit gliscor for a 1HKO and also to help deal with dragons, Fire Blast is used to Put the hurt on Ferrothorn or scizor hoping to get a switch into Tyranitar. Pursuit is to trap any psychic pokemon while Stealth rocks is there so no one on my team has to sacrafice a move slot for them.

Tyranitar is looking for a new item, chople berry was being used before because Thundurus was a threat to the team, it is currently being used to help take focus blasts from all sorts of pokemon

Team Synergy
Fighting:Gliscor,
Ground:Gliscor,Rotom-W
Water:Rotom-W
Grass:Scizor,Heatran
Bug:Heatran,Gliscor,Terrakion
Steel:Heatran,Scizor,Rotom-W

The Hard Hitter

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Balrog
Terrakion@Choice Scarf
Ability:Justified
Nature:Adamant
EVS:252Atk/252Spe/4Spe
Moveset-
Close Combat
Stone Edge
X-Scissor
Earthquake

Terrakion is the revenge killer for my team and he fits in very nicely to say the least. Terrakion has the ability to hit very hard using his dual stabs and also reach a very high speed using a choice scarf. X-Scissor and earthquake are both coverage moves that are used in certain situations but for the most part his dual STAB's can get the job done. His fighting STAB is very useful when dealing with threats that are weak to it, stone edge is used only when it is needed because of the shaky accuracy. Terrakion also gains +50% SpD in the sand which I believe is an often overlooked attribute he has, while his typing may not give him many chances to abuse it, he may live a super effective hit that he wouldn't before. Terrakion can really tear apart un-prepared teams because he is an often under rated threat when building a team. He has 6 weaknesses in total, these are covered by my team, his resistance to fire is also welcome to the team as well as his ability. Terrkaion has been very good to this team, revenge killing many threats with his hard hitting moves and catching many people off guard, not considering changing much on this guy.

Team Synergy
Water:Rotom-W
Grass:Scizor,Heatran
Fighting:Gliscor
Ground:Gliscor,Rotom-W
Psychic:Scizor,Heatran,Tyranitar
Steel:Scizor,Rotom-W,Heatran

My Goose is Gettin Cooked

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Firebat
Heatran@Life Orb
Ability:Flash Fire
Nature:Modest
EVS:252SpA/252Spe/4Def
Moveset-
-Fire Blast
-Earth Power
-Hidden Power(Ice)
-Toxic

Heatran is a very crucial member of my team. I could find few pokemon with what heatran could bring to the table. Heatran makes an excellent partner for all the members of the team thanks to his x4 resistance to ice, grass and immunity to fire. I use life orb on heatran as it gets a real boost in power. I am not considering using balloon on heatran because in the match I want to switch heatran into attacks that it resist without popping it's balloon, wasting an entire item. I chose hidden power ice because it has the ability to hit many dragons in OU harder than dragon pulse can as well as ground pokemon. Heatran is really my go to guy in times of trouble, he does really good against sun teams as well as being an excellent counter to chandelure who are not carrying hp ground. Heatran really helps the team with his synergy, his weaknesses are even covered by the other members so his life on the team is that much easier. Toxic is used to hit incoming bulky waters who always love to switch into heatran, and water types hate being poisoned so it helps my team a lot. Currently heatran is a crucial member to the team while being devastatingly powerful and unpredictable, he is currently countering threats such as ferrothorn, volcarona, scizor and many other pokemon who can not manage to hit him for neutral or even just hit him for neutral.

Team Synergy
Water:Rotom-W
Ground:Rotom-W,Gliscor.
Fighting:Gliscor

The Team's Mother

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WashYoFACE
Rotom-W@Leftovers
Ability:Levitate
Nature:Calm
EVS:252HP/108SpD/144Spe
Moveset-
-Hydro Pump
-Thunderbolt
-Will-O-Wisp
-Pain Split

Rotom-W's natural bulk is really taken advantage of with this set while managing to still inflict some good damage. Will-O-Wisp is used over HP Fire or ice to cripple certain pokemon because Heatran is usually in charge of countering those types of pokemon. Pain Split is the only recovery move Rotom-W has besides leftovers. Rotom-W has only one weakness, grass which my team really does not have a problem handling. Rotom-W has added a great versatility to the team and more offensive presence. His main goal on the team is to sponge the Ice and Water attacks that the other members of the team don't like and pain split the damage off so he can do it again. The EV spread is kind of weird on this set but it seems to be working for what it is supposed to do. Rotom-W also has the job of countering certain threats that some teams are not prepared for. Rotom-W has the task of dealing with Slowbro, Mamoswine and Cloyster who otherwise are a huge problem for the team. Rotom-W depending on the opponents team really does nothing or everything, he is currently my only water resist, oddly enough this has not been a major problem yet. Why is Rotom-W the team's mom, well Rotom takes the moves no one else wants to take and then after the battle, does the laundry

Team Synergy
Grass:Ferrothorn,Heatran

The Counter

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Zubat'sDad
Gliscor@Toxic Orb
Ability:Poison Heal
Nature:Impish
EVS:252HP/200Def/56Spe
Moveset-
-Swords Dance
-Taunt
-Earthquake
-Ice Fang

Gliscor is my primary physical wall for this team and is a counter to a couple pokemon who can destroy this team. Gliscor counters Conkeldurr who can wreak havoc on this team. Landorus also resists fighting moves but he doesn't have the same bulk or recovery gliscor has to offer. Gliscor also has the job of killing certain variants of scizor, if they do not carry a fighting move heatran is the perfect counter, if they do gliscor is doing the job. Gliscor is named the counter because sometimes half the game is him countering the opponents pokemon. Taunt is now used over protect to stop entry hazards from being set up on my field and help against physical pokemon looking to set up on gliscor. The EV spread is for max physical bulk, it allows Gliscor to make hits better than most gliscor while still having enough speed to outrun certain things for my team, Specs politoed and Adamant Breloom. With the banning of excadrill, gliscor has lost some of the potential it had for this team, he however does offer a lot of thing to the team with his immunities to fighting and electricity he counters what he is supposed to counter very well, if a member was going to be replaced it would probably be old gliscor, I am however not looking for another steel pokemon.

Team Synergy
Ice:Rotom-W,Heatran
Water:Rotom-W,Ferrothorn

The Priority

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Tech N9ne
Scizor@Choice Band
Ability:Technician
Nature:Adamant
EVS:252HP/252Atk/4Def
Moveset-
-Bullet Punch
-U-Turn
-Pursuit
-Superpower

Scizor is new to the team and he has taken the spot of Ferrothorn for several reasons. Scizor adds a more offensive presence to the team and has an ice resist that is appreciated by the team. Scizor hits harder and faster than ferrothorn ever did and makes deal with threats such as Reuniclus and Gengar, that much easier. The team already as 4 pokemon who resist fire making scizor an even harder pokemon to play against, the only negative thing scizor has done to the team is make politoed harder to play against, which is why the Rotom-W EV spread has been changed around to help the team with Politoed. Overall I am really impressed with how scizor's resists and revenge killing ability has fit on the team and he has not let me down. The EV spread is for maximum damage and also some survivability, Scizor can also be very helpful against rain teams as they often do not carry fire moves. Possibly considering a swords dance set, but it has more sweeping power instead of immediate power and that is what the team really appreciates right now. Scizor takes out threats who manage to set up such as terrakion and pokemon who are weakened, he can always switch in on toxics and benefits the team immensely by getting switch advantage. Scizor however does not resist water like ferrothorn which puts more stress on Rotom-W.

Team Synergy
Fire:Heatran,Rotom-W,Terrakion,Tyranitar

Thank you a lot for reading this RMT, any help to this team would be greatly appreciated.

This team was made before Thundurus and Excadrill were banned and if you ask me they are actually preforming better than before as I have recently have returned to battling and would love to edit this team. Any comments or suggestions are welcome, mainly on Tyranitar and Gliscor. Right now the only threats (Which are more of annoyances) are Rotom-W, Choice Band Scizor, Specs Toed and Trick Room Reuniclus, thanks.
 
Dude, you totally stole like 3 pokemon from my team, haha. Only thing I see here is that Heatran and Ferrothorn both have stealth rocks, is that really neccesary to your team ? I would suggest maybe putting in Toxic instead ? Or putting in another move for heatran, but just a suggestion. Hope this team works for you, it really does have perfect synergy !
 
Haha, with OU like it is now, lots of teams look the same. Thanks for the catch I actually have toxic over stealth rocks for heatran I just forgot to change it on the RMT, I will change it tomorrow morning unless anyone else has another move they would recommend to help the team
 
I'm sorry but a scrafty with dd could sweep the entire team with ice punch and drain punch the only thing that could slow it down is rotom.

If you're going to give a rate, you should offer a solution to the problem you have brought up.

Although Megados is right and Landorus cannot OHKO with EQ, so I suggest swapping Landorus for Scarf Terrakion. Although he is stoppend by Gliscor, you have Rotom for that. This also rids you of your second 4x Ice weakness.

name: Choice Scarf
move 1: Close Combat
move 2: Stone Edge
move 3: X-Scissor
move 4: Earthquake
item: Choice Scarf
nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe

Basically, you really only need his two STABs, though the other moves can come in handy occasionally.
 
This kind of team is common nowadays and while it is very solid, Scrafty can really give you a hard time. Bulk Up+Rest or Dragon Dance+Lum Berry can both shrug off Rotom-W's burn and run through your whole team with little effort. My suggestion is to try Skarmory over Gliscor. It's still an incredibly solid physical wall but it can defeat Scrafty easily because unlike Gliscor, no coverage move Scrafty carries can bring it down. It also gives you Spikes support, which makes LO Tran even more harder for opposing teams to face.

Skarmory @ Shed Shell | Impish | Sturdy | EVs: 252 HP / 216 Def / 40 SpD
Spikes | Whirlwind | Roost | Brave Bird

Shed Shell is chosen as the item over Leftovers because Magnezone is extremely common lately - if you want, run Lefties, but in my opinion the recovery is not as valuable as escaping what is some teams' only method of killing Skarm.

As for other suggestions, try Taunt > Stealth Rock on Heatran and Volt Switch > Thunderbolt on Rotom. Taunt LO Tran absolutely decimates defensive teams who attempt to tank his hits and then heal, especially if you've got spikes on the field. There's really no reason to use SR when you're carrying it on Ferrothorn. Volt Switch is a great move on Rotom that abuses Spikes extremely well, letting you scout the opponent's switch and then switching in something that scares it off. The loss in power isn't very noticeable, especially with multiple hazards on the field.

Good luck.
 
Thanks for the rates guys I really appreciate it. I will take actually try terrakion on my team because he does actually look really good and his weaknesses looks to be already covered good. I guess he also gets boosted spD from sandstorm which is always really nice.

I really like your idea of Taunt on Heatran BKC so I will try it, sounds really nice for stall teams. I will also give a try to volt switch over thunderbolt and see how it works.

My only problem is that if I add skarmory I need someone who can deal with excadrill and not just phaze him away, I would really love to have him on the team but because of ferrothorns typing and his resistance to electric I have him on the team currently. I could possibly put stealth rocks on heatran and spikes on ferrothorn but I really hate running rocks on heatran, will update the RMT, thanks!
 
Original post has been updated now looking for rates! 4/6 my team is weak to fighting now which is uh, not my favorite. Not sure how to solve this though.
 
the one thing that stops scrafty for me is chandelur it can take most dd sets and hit back hard enough to kill it, this is ofcourse as long as scrafty does not have crunch.
also skarmory is a good counter but if scrafty has thinder punch it will hurt and as soon as skarmory roosts it is week to drain punch. other than that the team is good
 
I have adressed the scrafty problem already, I don't really see how mixed sets destroy the team as Rotom-W handles infernape pretty well plus I have a scarfed pokemon to keep threats away. Anyone going to rate this or just point out things that could possibly be wrong with the team
 
Well considering gengar and thundrus are not mixed I do not understand. I do understand that gengar and thundurus are sort of a threat to my team, this is why I want a proper rate and replacement pokemon to make it better. And it actually is not really all over if the opponent has a mixape because rotom-w has a lot of bulk if you actually read the set and terrakion can outspeed it.
 
...............How do you not know gengar or thundurus is a threat? Gengar focus blast tyranitar, heatran, ferro, and maybe terrakion on a switch. Gengar can pretty much take ice fangs from gliscor pretty well, and then disable the move. Thundurus focus blast tyranitar, heatran, ferro, and terrakion on the switch. HP ice gliscor. Then severely damage rotom-w. Terrakion counters both of them due to scarf, but most gengars are subdisable set, and they can easily switch into a wall that can take hits from terrakion.
 
...............How do you not know gengar or thundurus is a threat? Gengar focus blast tyranitar, heatran, ferro, and maybe terrakion on a switch. Gengar can pretty much take ice fangs from gliscor pretty well, and then disable the move. Thundurus focus blast tyranitar, heatran, ferro, and terrakion on the switch. HP ice gliscor. Then severely damage rotom-w. Terrakion counters both of them due to scarf, but most gengars are subdisable set, and they can easily switch into a wall that can take hits from terrakion.

What he said and to be more accurate, Thunderus in the rain can KO everything.

Edit: To fix that you can just add Quagsire...or just have Terakion kill it and make sure your rocks are up if they go switching.
 
That is what I was saying, thundurus needs to set up a nasty plot before it can be a huge threat to my team, if I ahve rocks up I can keep scaring him away and scarfed terrakion can scare it away, gengar is a big harder to handle however.
 
why not try quagsire? it seems like a good addition to your team that can laugh at thundurus's thunder and stockpile in his face
 
Well if I were you I would go with quagsir and put it in the place of either or ferrothorn mostly ferrothorn sense he is a physical wall and you already have a good physical wall in the form of gliscore.
 
Hi, your team looks pretty good so far. I'd definitely try a Mixed Tyranitar with a Chople Berry over your current one. This way you can have Tyranitar set up rocks and open up a slot for Spikes on Ferrothorn to make the most of your access to entry hazards. The moveset should be something like Stealth Rock / Crunch / Fire Blast / Pursuit. Ice Beam is usable in the last slot for hitting Gliscor and opening up sweeps for Terrakion, but Latios and Latias sets with HP Fire are bigger threats, so being able to trap them is a plus. Chople lets you check Gengar, Reuniclus, and Thundurus to a degree and helps against Deoxys-S with Superpower.

I'd definitely try out Air Balloon on Heatran. I know you don't want it breaking, but LO can really hurt Heatran's survivability over the long run. HP Grass is also a good option; it lets you lure out and hit Gastrodon, which gives many of your team members trouble. This can be helpful considering you don't have to risk switching Ferrothorn in and getting burned when Gastrodon will just keep switching out anyway.

To limit opposing entry hazards, I'd try Taunt > Protect on Gliscor and HP Fire on Rotom-W, along with a Modest nature and EV spread of 104 HP / 252 SAtk / 152 Spd. Your team's vulnerable to Spikes, so preventing Ferrothorn / Skarmory from setting up is useful. HP Fire 2HKOes Ferrothorn, allowing you to take it out if you hit it on the switch. The speed puts you at 245, which is slightly above standard Gliscor.

P.S. This team is far less vulnerable to Thundurus than some people are suggesting. You certainly don't need to replace anything with Quagsire. The ChopleTar change will fix the issue further, and you already have Scarf Terrakion to check it.
 
Thanks a lot for the rate man, I will for sure try out that mixed tyranitar set so ferrothorn can get spikes, I will look for an ev spread that looks good. My team has had a bit of trouble with reuniclus and thundurus. I didn't thick my team was that weak to thundurus like people were suggesting. Taunt on gliscor does sound like a good idea, the only reason it was on there was to scout choiced pokemon. Heatran on this team has decent survivability, if anything I will be runnin leftovers, I am a huge fan of life orb heatran for the unexpected power. Hp grass does sound like a good idea, I will test it over hp ice and put dragon pulse over taunt maybe, fire blast 1HKOs gliscor anyway.
 
The only thing i think will help you before i go over the RMT thoroughly is to switch Rotom-W's WoW to T-Wave, so that Heatran will have an easier time sweeping others. Same thing with Ferrothorn over Gyro Ball.
 
Rotom-Ws will o wisp has honestly been working amazingly for the team, thunder wave on ferrothorn does sound good on ferrothorn over spikes because I honestly never use it, gotta be careful with thunderwave though because it makes gyro ball less powerful. Thanks for the tip I will test it out for a couple games and see what happens.
 
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