I'm off to college at the end of the week... I am an Engineering major at one of the best Engineering schools in the US. Therefore, I'm happy to take a break from Shoddy and focus on my school work until break. Therefore, this week I will be retiring my two ladder teams, since it will be some months since I get back into the metagame. Rate / Hate / Steal... Behold: The Rain Blitz!
At a Glance:
Background:
This is the older of the two teams I will be posting. I made it back in February when I was sick of all the Tyranichomps and Sandstreamish and Celebi on every team.... ugh that Metagame made me sick! But its done well over the months and I've only had to make a few changes to keep it current. As far as success goes, It has virtually a 100% win rate against the popular hyper-offensive teams of late, but on a whole isn't as consistent as my other team. For those of you who recognize this team, I use it on the ID KingdraLover... which peaked around 1600ish... but lately has just been chilling in the upper 1500s and only falls off because I don't battle as much as I used to. So without further ado.... here it is!
Deoxys-E @ Damp Rock
Ability: Pressure
Nature: Jolly
EVs: 252 HP / 4 Atk / 252 Spe
*Stealth Rock
*Rain Dance
*Taunt
*Superpower
I lead with Deoxys-E.... who wouldn't? This used to be Azelf's slot, but the rise in Aerodactyl and Deoxys-E leads forced me to switch. But this lead has three objectives that ensure the success of the team:
1) Set up Stealth Rock
2) Set up an 8 turn Rain Dance
3) Pick off Lead Tyranitars that are stupid enough to stay in-- this worked to my advantage recently, because nearly every Deoxys-E lead is incapable of attacking, and Tyranitars always stay in expecting a Reflect.
Now, my Azelf lead that I used to use would Explode first on Tyranitar, because they would always pursuit for the OHKO. Exploding allows me to bring in the next member so I can Surf to victory!
Dugtrio @ Choice Band
Ability: Arena Trap
Nature: Adamant / Jolly
EVs: 20 HP / 252 Atk / 232 Spe
*Earthquake
*Stone Edge
*Pursuit
*Sucker Punch / Toxic*
This is my insurance policy against other weather teams. Once something dies, Dugtrio can revenge that annoying Abomasnow or Tyranitar which gives me superiority over other weather teams. In fact, this teams win ratio against sand teams is pretty much 100% thanks to this guy... they just drown in water after Tyranitar falls. But what about Hippowdon? Well, the hippo doesn't pack enough offense to threaten my sweepers and he won't bother to switch into a water attack, so every time he comes in... I just have them Rain Dance again and continue their path of destruction. Now because Dugtrio is a necessity on the team, I gave him a 2nd responsibility: The annihilation of Blissey! I ran Jolly Dug a while back when ScarfTar was all the rage, but Adamant is almost always better, so that is what I am currently using. Pursuit is a rather interesting option on Dugtrio, but if you can get him in on a Scarfgar Thunderbolt (which is easy on this team), then your guarenteed a KO. Dugtrio complements water pokemon quite well, and lets me trap and kill Toxic Spiking Tentacruels, Thunderwaving Blisseys, Thunderwaving Lanturns, Thunderpunching Metagross, Thunderbolting Jirachi's and anything else I can get my hands on...
Oh yeah, Sucker Punch is usually never used, but I have it now where I used to have Toxic. Toxic helped me in the early days of the team when Wob was all the rage. I could trap and kill that thing by toxicing it while it sat there and did nothing... I know you remember that IPL!
Bronzong @ Damp Rock
Ability: Levitate
Nature: Relaxed
EVs: 252 HP / 148 Atk / 108 SpD
*Rain Dance
*Hypnosis
*Stealth Rock
*Explosion
I said in my peer edit that Bronzong is THE best transition pokemon in the game, and I stand by that. Bronzong gives me a great switch in after the initial 8 turn rain party is over. I can proceed to set up my dance and boom out of there, using hypnosis if I don't want to boom too soon. You may ask why I have stealth rock? Well, back when I was running Azelf, I had to explode immediately on all Tyranitars, and I couldn't go without Stealth Rock, so I needed TWO stealth rockers for that plan to work. Even as I switched to Deoxys-E, people still manage to spin the rocks, and I end up putting their spinner to sleep and laying rocks again. We all know the importance of that residual damage, but for a Rain team that wants to end battles in 15 turns or less, that damage is invaluable.
Ludicolo @ Life Orb
Ability: Swift Swim
Nature: Modest
EVs: 32 HP / 8 Def / 216 Spe / 252 SpA
*Surf
*Energy Ball
*Ice Beam
*Rain Dance
Ludicolo is usually my first swimmer out and usually probes a team by Energy Balling the switch-in to their water type. I chose Energy Ball along time ago because contrary to popular belief it IS better than Grass Knot. When you compare the two, both of them will 2HKO Gyarados, Milotic, and Suicune after Stealth Rock, but Energy Ball has the bonus of doing nearly 80% to Vaporeon, significantly outpacing her Wish + Protect cycle. In fact, Vaporeon IS the sole reason why I ended up permanantly using Energy Ball. The EV spread looks a bit whacky, but I wanted minimum Life Orb recoil, enough speed to outrun ScarfChomp, and max special attack. Ludicolo is pretty deadly in the rain, but doesn't have the sheer power that Kingdra or Quilfish has. Ludicolo's damage is done with its type coverage and supremacy over water types.
Kingdra [The Great Kingdra] @ Life Orb
Ability: Swift Swim
Nature: Modest
EVs: 72 HP / 188 Spe / 248 SpA
*Surf
*Dragon Pulse
*Signal Beam
*Rain Dance
Mixdra was supposed to be assigned to this spot, but I started using special Kingdra in my rage against Celebi, figuring that Dugtrio, Quilfish, and Bronzong's Explosion would be enough to bring down or weaken Blissey. This is the exact set I mentioned for Special Kingdra when I posted the Peer Edit. If you don't think this set works, go try it for yourself. Surf manhandles anything non-resistant, and does a fair bit to even resists. Dragon Pulse allows for an easy OHKO on Garchomp (although Surf OHKOs it after Stealth Rock most of the time anyway), and Surf + Dragon Pulse hits all but Empoleon for neutral damage. In fact, Surf will 3HKO Empoleon in the rain, and Hidden Power Electric will also 3HKO Empoleon (go figure). Signal Beam has worked beautifully, doing near fatal damage to Starmie and OHKOing all Bold Celebis after Stealth Rock. It also OHKOs non-Sassy Abomasnows switching in to take my rain away from me (also with the help of Stealth Rock, why I stress its importance). And again, EVs allow for minimum recoil damage. So when I look at this version of Kingdra and I look at Mixdra there are a few pros and cons:
Qwilfish @ Life Orb
Ability: Swift Swim
Nature: Adamant
EVs: 252 Atk / 4 Def / 252 Spe
*Waterfall
*Poison Jab
*Rain Dance
*Explosion
Qwilfish is the MVP of this team. Period. If you read this thread and are interested in making your own Rain Dance team there is 1 rule: EVERY RAIN DANCE TEAM NEEDS QWILFISH. Why? He is one of the most gamebreaking pokemon in the game, and will clear the field of Toxic Spikes aimed to slow down your sweepers. Here is why he is gamebreaking: Water + Poison is surprisingly good coverage, as Qwilfish does roughly 65%ish to Bold Celebi with Poison Jab, and OHKOs nearly every other Grass (not Grass / Poison) pokemon he will encounter. Double STABed Waterfalls boosted by Life Orb are nothing to laugh at, especially because they can flinch your ass if your lucky enough to survive... Oh and one more thing... you have a 412 Attack Explosion and 538 Speed at your disposal. Yeah... gamebreaking. I cannot remember a game where Qwilfish didn't net me 2 kills...
So this was my winning rain team. WARNING: It is very reckless... very fast... and battles usually dont last more than 15-20 turns... (my record is 8 when Azelf was on the team!) If you're looking for a cool hyper-offensive team to win you some quick battles... take some notes and try these tactics out for yourself.
At a Glance:






Background:
This is the older of the two teams I will be posting. I made it back in February when I was sick of all the Tyranichomps and Sandstreamish and Celebi on every team.... ugh that Metagame made me sick! But its done well over the months and I've only had to make a few changes to keep it current. As far as success goes, It has virtually a 100% win rate against the popular hyper-offensive teams of late, but on a whole isn't as consistent as my other team. For those of you who recognize this team, I use it on the ID KingdraLover... which peaked around 1600ish... but lately has just been chilling in the upper 1500s and only falls off because I don't battle as much as I used to. So without further ado.... here it is!

Deoxys-E @ Damp Rock
Ability: Pressure
Nature: Jolly
EVs: 252 HP / 4 Atk / 252 Spe
*Stealth Rock
*Rain Dance
*Taunt
*Superpower
I lead with Deoxys-E.... who wouldn't? This used to be Azelf's slot, but the rise in Aerodactyl and Deoxys-E leads forced me to switch. But this lead has three objectives that ensure the success of the team:
1) Set up Stealth Rock
2) Set up an 8 turn Rain Dance
3) Pick off Lead Tyranitars that are stupid enough to stay in-- this worked to my advantage recently, because nearly every Deoxys-E lead is incapable of attacking, and Tyranitars always stay in expecting a Reflect.
Now, my Azelf lead that I used to use would Explode first on Tyranitar, because they would always pursuit for the OHKO. Exploding allows me to bring in the next member so I can Surf to victory!

Dugtrio @ Choice Band
Ability: Arena Trap
Nature: Adamant / Jolly
EVs: 20 HP / 252 Atk / 232 Spe
*Earthquake
*Stone Edge
*Pursuit
*Sucker Punch / Toxic*
This is my insurance policy against other weather teams. Once something dies, Dugtrio can revenge that annoying Abomasnow or Tyranitar which gives me superiority over other weather teams. In fact, this teams win ratio against sand teams is pretty much 100% thanks to this guy... they just drown in water after Tyranitar falls. But what about Hippowdon? Well, the hippo doesn't pack enough offense to threaten my sweepers and he won't bother to switch into a water attack, so every time he comes in... I just have them Rain Dance again and continue their path of destruction. Now because Dugtrio is a necessity on the team, I gave him a 2nd responsibility: The annihilation of Blissey! I ran Jolly Dug a while back when ScarfTar was all the rage, but Adamant is almost always better, so that is what I am currently using. Pursuit is a rather interesting option on Dugtrio, but if you can get him in on a Scarfgar Thunderbolt (which is easy on this team), then your guarenteed a KO. Dugtrio complements water pokemon quite well, and lets me trap and kill Toxic Spiking Tentacruels, Thunderwaving Blisseys, Thunderwaving Lanturns, Thunderpunching Metagross, Thunderbolting Jirachi's and anything else I can get my hands on...
Oh yeah, Sucker Punch is usually never used, but I have it now where I used to have Toxic. Toxic helped me in the early days of the team when Wob was all the rage. I could trap and kill that thing by toxicing it while it sat there and did nothing... I know you remember that IPL!

Bronzong @ Damp Rock
Ability: Levitate
Nature: Relaxed
EVs: 252 HP / 148 Atk / 108 SpD
*Rain Dance
*Hypnosis
*Stealth Rock
*Explosion
I said in my peer edit that Bronzong is THE best transition pokemon in the game, and I stand by that. Bronzong gives me a great switch in after the initial 8 turn rain party is over. I can proceed to set up my dance and boom out of there, using hypnosis if I don't want to boom too soon. You may ask why I have stealth rock? Well, back when I was running Azelf, I had to explode immediately on all Tyranitars, and I couldn't go without Stealth Rock, so I needed TWO stealth rockers for that plan to work. Even as I switched to Deoxys-E, people still manage to spin the rocks, and I end up putting their spinner to sleep and laying rocks again. We all know the importance of that residual damage, but for a Rain team that wants to end battles in 15 turns or less, that damage is invaluable.

Ludicolo @ Life Orb
Ability: Swift Swim
Nature: Modest
EVs: 32 HP / 8 Def / 216 Spe / 252 SpA
*Surf
*Energy Ball
*Ice Beam
*Rain Dance
Ludicolo is usually my first swimmer out and usually probes a team by Energy Balling the switch-in to their water type. I chose Energy Ball along time ago because contrary to popular belief it IS better than Grass Knot. When you compare the two, both of them will 2HKO Gyarados, Milotic, and Suicune after Stealth Rock, but Energy Ball has the bonus of doing nearly 80% to Vaporeon, significantly outpacing her Wish + Protect cycle. In fact, Vaporeon IS the sole reason why I ended up permanantly using Energy Ball. The EV spread looks a bit whacky, but I wanted minimum Life Orb recoil, enough speed to outrun ScarfChomp, and max special attack. Ludicolo is pretty deadly in the rain, but doesn't have the sheer power that Kingdra or Quilfish has. Ludicolo's damage is done with its type coverage and supremacy over water types.

Kingdra [The Great Kingdra] @ Life Orb
Ability: Swift Swim
Nature: Modest
EVs: 72 HP / 188 Spe / 248 SpA
*Surf
*Dragon Pulse
*Signal Beam
*Rain Dance
Mixdra was supposed to be assigned to this spot, but I started using special Kingdra in my rage against Celebi, figuring that Dugtrio, Quilfish, and Bronzong's Explosion would be enough to bring down or weaken Blissey. This is the exact set I mentioned for Special Kingdra when I posted the Peer Edit. If you don't think this set works, go try it for yourself. Surf manhandles anything non-resistant, and does a fair bit to even resists. Dragon Pulse allows for an easy OHKO on Garchomp (although Surf OHKOs it after Stealth Rock most of the time anyway), and Surf + Dragon Pulse hits all but Empoleon for neutral damage. In fact, Surf will 3HKO Empoleon in the rain, and Hidden Power Electric will also 3HKO Empoleon (go figure). Signal Beam has worked beautifully, doing near fatal damage to Starmie and OHKOing all Bold Celebis after Stealth Rock. It also OHKOs non-Sassy Abomasnows switching in to take my rain away from me (also with the help of Stealth Rock, why I stress its importance). And again, EVs allow for minimum recoil damage. So when I look at this version of Kingdra and I look at Mixdra there are a few pros and cons:
- Special Kingdra beats Celebi, Mixdra beats Blissey.
- Special Kingdra is bulkier (surviving DD Life Orb Gyarados' Stone Edge / EQ after Stealth Rock with enough HP to attack, and taking less than 80% from a +2 Extremespeed from Luke). Thanks to Kingdra's deceivably high base defenses, any HP that you tack on makes noticeable improvements in its ability to take hits.
- Special Kingdra also allows me to run a hell of a lot more Speed EVs, beating Deoxys-E to the punch in the Rain, and outrunning some key threats without Rain.

Qwilfish @ Life Orb
Ability: Swift Swim
Nature: Adamant
EVs: 252 Atk / 4 Def / 252 Spe
*Waterfall
*Poison Jab
*Rain Dance
*Explosion
Qwilfish is the MVP of this team. Period. If you read this thread and are interested in making your own Rain Dance team there is 1 rule: EVERY RAIN DANCE TEAM NEEDS QWILFISH. Why? He is one of the most gamebreaking pokemon in the game, and will clear the field of Toxic Spikes aimed to slow down your sweepers. Here is why he is gamebreaking: Water + Poison is surprisingly good coverage, as Qwilfish does roughly 65%ish to Bold Celebi with Poison Jab, and OHKOs nearly every other Grass (not Grass / Poison) pokemon he will encounter. Double STABed Waterfalls boosted by Life Orb are nothing to laugh at, especially because they can flinch your ass if your lucky enough to survive... Oh and one more thing... you have a 412 Attack Explosion and 538 Speed at your disposal. Yeah... gamebreaking. I cannot remember a game where Qwilfish didn't net me 2 kills...
So this was my winning rain team. WARNING: It is very reckless... very fast... and battles usually dont last more than 15-20 turns... (my record is 8 when Azelf was on the team!) If you're looking for a cool hyper-offensive team to win you some quick battles... take some notes and try these tactics out for yourself.