Team rock-paper-scissor.

Introduction

I'd first like to explain what the following team is about (and indirectly also explain the name of the team that way). Just like Fire > Grass > Water > Fire, there is another, less obvious circle like that, Dark > Ghost > Psychic > Fighting > Dark. This is a little more complicated than the Fire/Grass/Water concept, because of more overlapping weaknesses, but it's somewhat along those lines.

I don't like obvious gimmick teams like mono-type teams, however, I do like building teams around a certain theme and try to achieve as much competitive prowess within the theme boundaries and see if I can pull a good team of with the theme I thought of.

The team I'm about to present is no different and I decided to have a team where at least one of the typings of each pokemon is Dark/Psychic/Ghost/Fighting/Bug. (as bug fits decently in that row)

Without further ado, let me present my team.

Version 1
Team rock-paper-scissor
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General overview
When building teams, my biggest support in which pokemon to choose, but perhaps also my biggest downfall is that I feel like I always should adhere to having all 6 classic roles filled on my team. A lead, a wall, spec/phys/mix sweepers, etc. Because of it, I always end up with jack-of-all-trade teams, but master of none. If I try to steer away from that, I usually end up with teams with even less synergy, so again, this team is build around the same concept of trying to fill all classic roles. The the team is mostly offensive paced though.


The lead
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Armaldo @ Leftovers
Ability: Battle Armor
EV's: 252 Atk, 252 HP, 4 Def
Nature: Adamant
- X-scissor
- Stone Edge
- Earthquake
- Stealth Rock

Armaldo is my home made lead, I thought of this set quite some time ago and I've been using it with a lot of fun ever since. It has one major benefit, the "wth is that?" factor. If I'm up against a taunter like Aerodactyl, I'm almost always taunted, because people probably expect a rock/bug pokemon to be a SR/Spiker. Stone Edge OHKO's nicely (Focus Sash mostly stops that though). X-scissor OHKO's a very large deal of psychic leads. Even Jirachi and Bronzong do not particularly enjoy it. Considering my moveset, I also actually enjoy a Choice scarf from a trick lead, since the attack stat and flexible movepool allow me to come back later on and score some decent damage.
All in all, it's a mighty fine addition to my team and with SS support (look one pokemon down), it's SpD also rises turning it into a very nice all-round bulky attacker

The revenge killer/pursuiter
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Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP, 252 Atk, 252 Spe
Nature: Jolly
- Stone Edge
- Pursuit
- Earthquake
- Crunch

There is not much to be said about scarf Ttar. It's a stable choice on almost any team, and it works just as well on my team, without question. if a team has pursuit bait out, or if it's sufficiently weakened after one of my sweepers partied on their turf, it can clean up rather well. However, I feel like I could use a little more coverage and I'm thinking of something to replace Crunch with as I'm finding I'm barely giving it any usage.

Physical sweeper
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Lucario @ Life Orb
Ability: Inner Focus
EVs: 252 Atk, 4 Def, 252 Spd
Nature: Jolly
- Swords Dance
- Close Combat
- ExtremeSpeed
- Ice Punch

Again a rather standard set. Ice Punch to counter dragons and Gliscor with. I get walled by ghosts, but they in turn get pursuit killed by my Tyranitar. I had a Weavile in this spot first though, a revenge killing Weavile with Ttar being the CB variant. It didn't function well and left a rather big fighting and fire weakness on my team. However, Lucario seems to be creating the same problem. I'm also thinking of a Machamp or Hariyama, but that's where I'm in need of advice.

Special sweeper
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Starmie @ Choice Specs
Ability: Natural Cure
EVs: 4 HP, 252 SpA, 252 Spe
Nature: Timid
- Surf
- Ice Beam
- Thunderbolt
- Grass Knot

Now, I want to say right of the bat that this is most likely my weakest link. It dies, uhm, what else, o yeah, it dies. O, and did I mention it dies? I'm fully aware that Starnie is a frail but fast sweeper and should be treated as such, however, with special walls like Blissey stopping me in the tracks, or with pursuiters like Scizor who come in on my choice locked.. anything, I find that Starmie is often not pulling it's weight on the team, which is a problem, of course. However, there is one major problem. At the moment, she is the only one providing me with some major coverage that my team completely lacks, BoltBeam and a Stab Water attack which can be found nowhere else on my entire team. And I've been having some major trouble looking for a replacement. Help is greatly appreciated.

General annoyer
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Rotom-S @ Leftovers
Ability: Levitate
EVs: 252 HP, 40 SpA, 216 Spe
Nature: Modest
- Thunder Wave
- Confuse Ray
- Air Slash
- Thunderbolt

First off, I couldn't find a proper Rotom-S pic, so I chose a standard Rotom picture. It's in fact a Rotom-S though. Sorry for any possible confusion. I use this Rotom as a standard annoying wall/attacker. EQ for one can do quite a bit of damage to many of my pokemon, giving easy switch ins for Rotom as well as keeping my others safe from said EQ harm. ThunderWave/Confusion/Air Slash for parafusionflinching and Tbolt for coverage, since I don't need Shadow Ball coverage on this team anyway.

Mixed sweeper
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Infernape @ Life Orb
Ability: Blaze
EVs: 64 Atk, 252 SpA, 192 Spe
Nature: Naive
- Nasty Plot
- Fire Blast
- Grass Knot
- Close Combat

O look, yet another set copied directly from Smogon. However, they just work well and Infernape works well within the theme as well as this team. It breaks quite some Steels with boosted fire attacks that my team would otherwise struggle with quite some bit. (Skarmory/Levitating Steels) And it gives me some greatly need Fire/grass coverage since most of my teams coverage falls under QuakeEdge or Dark/Fighting.

Team rock-paper-scissor
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121.png
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General overview
When building teams, my biggest support in which pokemon to choose, but perhaps also my biggest downfall is that I feel like I always should adhere to having all 6 classic roles filled on my team. A lead, a wall, spec/phys/mix sweepers, etc. Because of it, I always end up with jack-of-all-trade teams, but master of none. If I try to steer away from that, I usually end up with teams with even less synergy, so again, this team is build around the same concept of trying to fill all classic roles. The the team is mostly offensive paced though.


The lead

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Metagross @ Leftovers
Ability: Clear Body
EVs: 252 HP, 236 Atk, 12 Def, 8 Spe
Nature: Jolly
- Stealth Rock
- Earthquake
- Bullet Punch
- Pursuit

I had to replace my previous lead due to it matching up bad with my team after Yanmega was added. I'm still not 100% sure about whether I like Metagross as my lead, however, I don't think there are any decent leads that fit my theme so it's more of a "the lesser of evils" decision. It adds a fire weakness to my team though, that is already predominant on my team already. The ground weakness is bad too, however, I at least have 2 pokemon immune to ground to alleviate that somewhat.


Physical sweeper

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Lucario @ Life Orb
Ability: Inner Focus
EVs: 252 Atk, 4 Def, 252 Spd
Nature: Jolly
- Swords Dance
- Close Combat
- ExtremeSpeed
- Ice Punch

Again a rather standard set. Ice Punch to counter dragons and Gliscor with. I get walled by ghosts, but they in turn get pursuit killed by my Tyranitar. I had a Weavile in this spot first though, a revenge killing Weavile with Ttar being the CB variant. It didn't function well and left a rather big fighting and fire weakness on my team. However, Lucario seems to be creating the same problem. I'm also thinking of a Machamp or Hariyama, but that's where I'm in need of advice.


Special sweeper

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Starmie @ Expert Belt
Ability: Natural Cure
EVs: 4 HP, 252 SpA, 252 Spe
Nature: Timid
- Rapid Sping
- Ice Beam
- Thunderbolt
- Grass Knot

Has not been playtested yet, but it's my Rapid Spin supporter (which is absolutely crucial for my late game sweeper Yanmega). Since this is a custom set, not the standard Rapid Spinner set from the site, the EV's are probably messed up. Basically, Swampert is a problem to my team, so I absolutely want Grass Knot to OHKO as well as a OHKO on Gyarados, Salamence, Flygon and Gliscor with the other two moves.


Late game special sweeper

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Yanmega @ Life Orb
Ability: Speed Boost
EVs: 252 Spatk, 252 Spe, 4 Def
Nature: Timid
- Bug Buzz
- Air Slash
- Hidden Power Ground
- Protect

Yanmega is here to clean up after the most common walls have been broken by either Lucario or Infernape. Protect once to get a free speed boost and scout moves, then proceed to sweep of a fairly high special attack stat.


Offensive wall

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Rotom-C @ Leftovers
Ability: Levitate
EVs: 252 HP, 168 Def, 88 Spe
Nature: Bold
- Thunderbolt
- Shadow Ball
- Leaf Storm
- Will-O-Wisp

I use this Rotom as a standard wall/attacker. EQ for one can do quite a bit of damage to many of my pokemon, giving easy switch ins for Rotom as well as keeping my others safe from said EQ harm. Leaf Storm is to counter Swampert which is threat to my team, and Tyranitar, who might come in to pursuit me, but who then takes a Leaf Storm or Will-O-Wisp to the face instead.


Mixed sweeper


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Infernape @ Life Orb
Ability: Blaze
EVs: 64 Atk, 252 SpA, 192 Spe
Nature: Naive
- Nasty Plot
- Fire Blast
- Grass Knot
- Close Combat

O look, yet another set copied directly from Smogon. However, they just work well and Infernape works well within the theme as well as this team. It breaks quite some Steels with boosted fire attacks that my team would otherwise struggle with quite some bit. (Skarmory/Levitating Steels) And it gives me some greatly need Fire/grass coverage since most of my teams coverage falls under QuakeEdge or Dark/Fighting.


Type synergy chart
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Threat List

I'm really bad at composing threat lists. However, Zapdos with Heat Wave and fire moves in general are a threat to my team.
Swampert can also cause quite a bit of a problem.
Also, because of the Jack-of-all-trades kind of team, I generally seem to lose to more specialized teams or teams with just better synergy. I can't keep up with full out offensive teams, and I struggle quite badly with stallwars too, breaking through 1 or 2 stalltanks, but badly losing my sweepers in the process.

I hope you can help me with my team and I look forward to any and all reply's.
 
Just a quick nitpick: you may want to change Starmie to the Rapid Spin variant, since Armaldo is weak to SR, so you can minimize health loss it may take from switching in.

Also, on Rotom-S, Air Slash is a pretty bad special move, since it doesn't really kill anything except for Hera and Loom and Ape and Roserade, who are all easily dealt with via other members of your team. A Rotom-H with Overheat would help you out since it decimates Scizor and other various steels who can switch in and be like "lolol air slash".
 
Thanks for the sprite, adjusted.

I was thinking about a rapid spinner at first too, however, I don't really have any glaring weaks to SR. And if I change Starmie into the classic spinner, I lose out on coverage. If I replace Starmie altogether with claydol, I gain a wall which only slows down the desired offensive momentum of this team and then I should probably replace Rotom too.

I'll think about Superpower on TTar, but tbh, I already have 2 fighting types with both of them packing Close Combat. I don't need much help taking down Ttars and Blissey.

As for Rotom, Air Slash is preferred for a possible parafusionflinch haxing. I don't want to go with a full out wall since that just slows me down. This way I still have two attacks, one STABbed and one decent on things like fighting/celebi/bugs.

And thanks for the comments so far
 
switching choice specs to life orb and surf to hydro pump on starmie should allow it to ohko most scizors, therefor making it not pursuit trapped so easily
 
Hmm, I could try that out, although I've really never been a big fan of moves with high power/lower accuracy.
I've been also thinking of putting an offensive Celebi over Starmie.
I would like to hear other people's opinions on that too, though.
 
ditch armaldo for a better lead like metagross. metagross beats everything that armaldo does, and you're not even running rapid spin on armaldo

choice scarf tyranitar has to go, there isn't anything on your team that absolutely needs psychic/ghosts out of the way. use cb scizor over tyranitar's spot, his pursuit hurts just as hard as tyranitar's does (well tyranitar has 4 more base attack but that's inconsequential). scizor's bullet punch will help you against gengars too, which will threaten the change i'm about to make

lucario may as well stay the same. i prefer the scizor-lucario partnership more than the tyranitar-lucario, since scizor doesn't have the fighting and ground weakness that tyranitar and lucario share. sure they share a fire weakness but you have starmie for that. you could argue rotom-s being immune to tyranitar-lucario's weaknesses but the way i see it the sandstorm isn't needed

last issue i have with this team is how you're gonna get infernape in for a sweep outside of a revenge kill, because there's a lot of stuff you're using infernape to check but you're good enough to predict
 
If you're worried about a fire/fighting weakness, then I have a suggestion to help remedy that.

Salamence@: Life Orb/Choice Band
EVs: Attack: 252 Speed: 252 HP: 4
Nature: Adamant/Jolly
Dragon Dance
Outrage/Dragon Claw
Earthquake
Draco Meteor/physical move of your choice

It has good coverage, and works very well without setup even. If you can get in a DD or two, it helps greatly. Outrage is superior to damage, but I never liked the fact that it locks you in then confuses you. Dragon Claw is a more stable, albeit weaker, alternative. Earthquake is just great on coverage, especially in the OU metagame. But everyone knows that. Draco Meteor gives a little mixed flare all up in your Salamencing, and the halved Special Attack doesn't really phaze you that much. Of coarse, you could always go for another hard-hitting physical attack to help your DD sweeping. There's Aqua Tail, Brick Break, Crunch, Shadow Claw, some elemental fang action..whatever fits your bill I guess.

Why am I telling you all this? Not sure, because you probably know all this already. : P Hope I've helped.
 
@ BBuddyBlueBomber: Salamence is out of the question. Read the introduction part of my first post. I didn't write that just for lulz, I wrote it as it contains important information about my teams. I have no issue at all about making a cookie cutter team of 6 strong and very OverUsed sweepers. No, every pokemon has to have a typing that has at least 1 of the following: psychic/ghost/dark/fighting/bug

@ Thorns:
I'm meh at Scizor. I've used him on many (more competitive, but less challenging) teams. I agree that he works well, but when I make themed teams, I like more of a challenge. Also, when I pick up scizor, I'll have 3 weaknesses to fire moves. (Luke, Scizor (4x) and Metagross/Armaldo) And Starmie is weak as can be, so those that run fire moves probably don't have much problems going through Starmie either. For example Heat Wave Zapdos would cause mayhem in my team.

Scizor aside, I have never used Metagross as a lead yet, only a standard agiligross sweeper set. I'll try it out sometimes, although, tbh, Armaldo has never been the one causing problems. He actually does his part with ease because of the unpredictability of it.

And nape is hard to get in, but I never have found any match where I couldn't find a moment where I could get it in to set up and both sweep. So I'm not to worried about it.

Thanks for the comments though.
 
Keeping your team non-standard, Ape/Yanmega is a nice combo to try out. Both are very threatening sweepers, but if you decided to run yanmega you'd probably want to run rapid spin on armaldo or starmie. You could actually replace rotom-S with yanmega, as it's got a handy x4 fighting resist, is immune to ground, and is both fast enough to u-turn to get your NP ape in the game on a resisted hit and can do some sweeping of its own with tinted-lens boosted hits (OR going for a late-game sweep with life orb+speed boost). It also baits out fire/ice attacks that starmie loves to come in on as it u-turns out. This is the yanmega set I'd suggest using if you do decide to do that:

Yanmega @ Choice Specs/Life Orb (if you're squeamish about a choice set like this on something x4 weak to rocks)
252 Spatk/252 Spe/4 Def
Timid nature/Tinted Lens

Bug Buzz
Air Slash
HP Ground
U-turn

Also, just my opinion, but expert belt starmie is better as a stand-alone sweeper/check, and you can still bluff a choice set if you feel like it (an expert belt grass knot does 95% minimum to standard mixpert if you're still that worried about it), and you can afford to run rapid spin over the coverage move you need less (ice beam, grass knot, or thunderbolt) just because of the lack of recoil compared to life orb.

Hope some of these comments give you something to think about.
 
Ugh, that sure sounds really interesting, never tried a Yanmega before and it sure fits what I try to accomplish. Thanks for the suggestion, I'll be updating my first post shortly.

Edit: Easier said than done. :(
When just replacing Starmie with Yanmega, Swampert, who would already sneeze my team to death, does a little victory dance even before he started when Starmie is gone. So I could keep Starmie as my utility/Gyara/Swampert/dragon (Yes, no water attack) counter and remove Armaldo but any decent lead that fits my team well adds a much unwelcome fire weakness that is already common on Luke and Yanmega. It's not very funny.


Edit 2: Major overhaul of the team is done. Yanmega over Armaldo, Metagross over Tyranitar who was also promoted to lead. Starmie supports Yanmega with Rapid Spin.
Type chart also added to quickly see resistances and weaknesses.
IMO, Zapdos with Heat Wave, fire moves in general and Swampert are among my biggest threats. And I think Metagross isn't helping to make that any better. Is Claydol any good as lead? ..

Bump for overhaul, since edit's don't show as new posts on the outside..
 
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