• Smogon Premier League is here and the team collection is now available. Support your team!

Team Shrooms

Legacy Raider

sharpening his claws, slowly
is a Top Team Rater Alumnusis a Community Leader Alumnusis a Smogon Discord Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Hey,
This is the most recent version of the team that featured in my Mushroom Warfare warstory a little while ago. I remember I used to enjoy playing with it a lot, so I'd like to put it up for rate to see if I can get some tips with it. I'm extremely rusty, haven't played in quite a while but I'd like to casually get back into the game if I can, so would appreciate any and all input. Thanks :).

note: my laptop crashed and was erased during my leave so I've lost the original file for the team, the one I'm showing here in the RMT is the best I can remember. EVs might be a bit off, this has been recreated from my slightly sketchy memory of competitive pokemon :P.
---

Team Shrooms:

149.png
437.png
286.png
485.png
Spr_4p_380.png
260.png

---


149.png


Dragonite @ Life Orb
Ability: Inner Focus
EVs: 232 Atk/24 Spd/252 SAtk
Quiet nature (+SAtk, -Spd)
- Draco Meteor
- Fire Blast
- Extremespeed
- Earthquake
---

A really quite fun anti-lead Pokemon, it's explained in a bit more detail in this thread, and in particular this post, which shows how it works against common leads. Thing with most anti-leads is that once the opponent knows what they set out to do, or once they become popular and more widely used, they lose their original purpose and don't function nearly as well. While this Dragonite lead retains some element of surprise (from what I can see with my limited number of recent battles on ladder), the fact of the matter is that it doesn't actually need it. It will pack a punch with any one of its moves, making use of its powerful mixed attacking stats. Also its ExtremeSpeed is around about as powerful as a LO Lucario's, which is always helpful for revenge killing Dragon Dancers not named Tyranitar :).

Function on the team is to hopefully get a one up against the opposing lead, putting my team at an instantaneous advantage. Dragonite is good at forcing switches and scouting out the opposing team. Information early on is very helpful in formulating a long term game plan, so seeing as many of my opponent's Pokemon as I can while showing as few of mine as I can is something I will always try to do at the start of a game. I play quite recklessly with Dragonite, using it to scout and weaken as much as I can early on, since it will never sweep by itself because of its low speed, weakness to SR, and the LO draining its health. However, I do like to keep it above 32% if I can, because a single ExtremeSpeed priority attack can often be the difference between a win and a loss later on in the game.

The EV spread is a bit specific to the team. Heavy investment in the offenses is obvious, but the 24 Speed EVs should both let it outspeed the majority of opposing Metagross leads (who naturally sit at the same Speed stat as a Quiet Dragonite), while also outspeeding 252+ base 115s who have been tricked a Macho Brace by 1 point (quite helpful against Starmie and Azelf and the like, who don't die as easily to an ExtremeSpeed as one would like, you know).


437.png


Bronzong @ Macho Brace
Ability: Levitate
EVs: 252 HP/96 Atk/68 Def/92 SDef
Sassy nature (+SDef, -Spd)
- Gyro Ball
- Stealth Rock
- Trick
- Explosion
---

Bronzong is the go-to Pokemon on my team. It generally comes in as early on as is easily done in order to set up Stealth Rock. It is a transition Pokemon on this team as much as anything else. Its purpose is primarily to set up Stealth Rock, secondly to serve as a decently reliable check to Dragons, in particular Latias, and thirdly to cause as much havoc as it can to the opposing team. It sometimes fourthly becomes quite good death fodder too, with its hit sponging ability and lack of recovery.

Macho Brace is a pretty cool item on Bronzong, especially when paired with Trick. Not only does it power up its Gyro Ball to the max 150 BP against any target with more than 186 speed (read: the vast vast majority of offensive Pokemon in the game), very very few opposing Pokemon would like to be tricked a Macho Brace. I racked my brains hard to think of a way in which Bronzong can deal with the ubiquitous Rotom formes, and this is pretty much the best the bronze bell can manage. However, Macho Brace is excellent at bringing fast sweepers down to earth and letting Breloom outspeed them, letting it have its way with them. If Breloom outspeeds all the remaining Pokemon on my opponent's team, chances are I will make them tear their hair out.

Explosion gets Bronzong out of the way quickly and efficiently when faced with something it can't otherwise hurt. Hypnosis is obviously out of the question since I have a Spore user on the team, and Explosion is always helpful in both blowing holes as well as preventing the team's pace from faltering.


286.png


Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Spore
- Seed Bomb
- Superpower
- Facade
---

Very much the focus of the team. I came across this set, posted by husk, in an old N&C movesets thread. Having used it for a while, I must say it's really good fun to play with :). I agree with husk when he says it's the best use of Breloom. The Sub Puncher is usually what people expect, and so are quite often thrown off by a more offensive Breloom. Facade in particular is a pretty deadly surprise - a 140 bp move with good coverage coming off something with base 130 attack. It does a decent amount to Celebi, Latias, Salamence, Gyarados, and Zapdos switch ins, and I prefer it to Stone Edge because of its far greater reliability.

Jolly and max Speed let Breloom outspeed Adamant Gyarados by 1 point, something that comes in handy very often when you realize just how common Gyarados is, and just how often it and its Intimidate are called upon to check threatening Fighting-types. Superpower is a solid STAB attack, hitting most things very very hard. Seed Bomb makes the most of the secondary STAB, and is good for destroying any bulky waters which stay in to take a Spore, which in turn makes sweeping with CursePert later on in the game a much easier task.


485.png


Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Explosion
---

Heatran has very good type synergy with the first three members of my team. It switches in well to many of the attacks that are commonly thrown about, and with Choice Scarf making up for its relatively low Speed can serve as a pretty threatening sweeper. I won't go on too long because this really is as standard fare as it comes, but Heatran is very important as a Lucario check, and with Choice Scarf attached brings some very much needed priority to the team.

Like with Bronzong, I really can't seem to make explosive things last very long, and Heatran often gets asked to blow up and get out the way (but make you sure you spot the signs of your opponent setting up for a Lucario sweep, and if this is the case then don't blow up your fire frog!). With practice I've found I'm quite good at predicting when my opponent is going to bring in something that would be beneficial to Explode on. Most of the time it's either a Blissey or a bulky water - with the former removed it means an easier time for both Dragonite and Latias, while the latter often results in a CursePert sweep.


Spr_4p_380.png


Latias @ Leftovers
Ability: Levitate
EVs: 252 HP/80 Def/176 Spd
Timid nature (+Spd, -Atk)
- Dragon Pulse
- Recover
- Reflect
- Thunderbolt
---

Slightly more unorthodox Latias set here. She serves primarily to check Gyarados and Infernape, and to revenge Mix Mence. Toxic Vaporeon was originally in this slot, but Latias fits the offensive nature of the team a bit better, and is far more proactive than the reactive Vaporeon used to be. Thunderbolt is good for softening up bulky waters et al for Swampert etc etc as well.

Throwing up a Reflect on a Scizor or Tyranitar switch in is the best way of getting Latias out alive. Heavy investment in HP and Defense let her take Reflected Pursuits and Bullet Punches quite well, and come back to fight another day. Reflect also provides some nice team support, giving Swampert a little buffer to set up and get its defense boosted with a couple of Curses. With Reflect, in the right circumstances, Latias can be used to check Lucario and other Fighting types such as Machamp as well.


260.png


Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP/40 Def/216 SDef
Careful nature (+SDef, -SAtk)
- Waterfall
- Curse
- Rest
- Sleep Talk
---

CursePert seems to complete the synergy of the team in a nice roundabout way. It absorbs status and gives a good endgame plan against most teams. Not really intentionally at first, I found that the factors that go into making Breloom a successful sweeper can also be tailored to getting a clean set up sweep off with Swampert. This means I can adjust my strategy ever so slightly to give either of my key players an open road to victory. God I talk a lot of cliched crap... haha.

I should probably mention how much Rotom formes annoy me, despite how much I love using them. CursePert is an excellent switch in to most of them, and between it and Heatran covers even the offensive scarf tricking varieties as well. Rotom is also often quite good at giving me one or two free Curses before the opponent realizes that their ghost is toast (and not just Rotom-h formes either). With the heavy special defense investment, Swampert can be helpful in taking a lot of moderate power neutral special attacks, such as Shadow Ball from Rotom and non-LO Gengar, and if at full health, even things like Specs Latias Draco Meteors.

Since tricked Choice items and Grass-type attacks are the bane of any CursePert build, it's handy having the rest of the team composed of 5 Pokemon that take both Choice Scarf and in particular Grass Knot and Leaf Storm exceptionally well :).
---


Please rate as thoroughly as you can, I really need the advice. Don't assume I know too much shit because I really don't :P, and help me get back into this game if you can. Many thanks, LR.
 
I'd just like to know, how you deal with an Ice Fang Gyarados? The only thing really stopping it is Bronzong, who doesn't even have recovery. Gyarados can't set up on much, mainly Heatran, but poses a signinifcant threat nonetheless. My only suggestion for such a solid team is perhaps run HP Electric on Heatran for non-Jolly variants, since Latias already checks mix versions of salamence, and Bronzong checks the DD variants. All the best LR! Good luck man and I hope you come back for good.
 
I'd just like to know, how you deal with an Ice Fang Gyarados? The only thing really stopping it is Bronzong, who doesn't even have recovery. Gyarados can't set up on much, mainly Heatran, but poses a signinifcant threat nonetheless. My only suggestion for such a solid team is perhaps run HP Electric on Heatran for non-Jolly variants, since Latias already checks mix versions of salamence, and Bronzong checks the DD variants. All the best LR! Good luck man and I hope you come back for good.

only Adamant LO Ice Fang Gyarados even has a chance to KO Latias. Otherwise, Bronzong is a check and if Latias were to die, Heatran can revenge since only Adamant Gyarados would be able to kill Latias (which is still a long shot and note that it needs Life Orb).
 
I have a request. Please tell me how you deal with Rotom-H or Rotom-C. I can't see how you would be able to if it can Will-o-wisp everything except for Heatran, the (if it is Rotom-C) threaten Swampert with Leaf Storm. I would recomend giving your Bronzong the Iron Ball. No one is going to earthquake it, and once tricked to Rotom, you can easily Earth Power it with Heatran. And if the Rotom is a trick varient, it shouldn't pack Will-o-wisp, removing the threat.

PM me if you have an OU team that needs rating
 
I'd just like to know, how you deal with an Ice Fang Gyarados? The only thing really stopping it is Bronzong, who doesn't even have recovery. Gyarados can't set up on much, mainly Heatran, but poses a signinifcant threat nonetheless. My only suggestion for such a solid team is perhaps run HP Electric on Heatran for non-Jolly variants, since Latias already checks mix versions, and Bronzong checks the DD variants. All the best LR! Good luck man and I hope you come back for good.

I never knew that Gyarados ran special attacks... As for your team, DD Mence looks like a problem. I would suggest Avalanche on Swampert to help. Not only would it help with that, but you can hit Celebi for harder damage. DD Mence can set up on your Swampert, Heatran stuck in Fire Blast/Earth Power, come in on all of Breloom's moves barring Facade and if you already slept someone on their team, that means that you can hit it with a Facade. Bronzong can Trick/Explode and if Dragonite's alive maybe weaken it with Extremespeed, but your lack of priority and for that matter speed makes most DDers a problem. I can recommend a Scarf Rotom-H over Latias with a different moveset:

Rotom-H @ Choice Scarf
Nature and EV options below
Thunderbolt | Shadow Ball | Will-O-Wisp/Reflect | Trick/Overheat

Thunderbolt deals with Gyarados who DD and think they outspeed you. Shadow Ball is a great STAB and it's neutral coverage with Thunderbolt is worth it to hit Gengars and Latias. Will-O-Wisp/Reflect help you against Physical attackers. However, this is a Choiced Set, so prediction is the key. Trick lets you deal with Blissey and other players on Stall, while Overheat lets you deal with Scizor. You seem to have a way to deal with Scizor, so Will-O-Wisp and Trick is preferred for your last two moves, but it's still up to you.

For your nature and EV options, you can pick which to outspeed:
Jolly Gyarados: Timid nature | 40 HP/252 SpA/216 Spe
Timid Jolteon: Modest nature | 34 HP/252 SpA/224 Spe or Timid nature | 128 HP/252 SpA/128 Spe

Basically you pick which to outspeed. This will overall help your team as Charge Beam Jolteon could put a beating on your team if it's moveset is this:

Jolteon @ Life Orb | Timid nature
4 HP | 252 SpA | 252 Spe
Charge Beam | Thunderbolt | Hidden Power [Grass] | Shadow Ball

Also, Jolly LO Gyarados can put a beating on your team if it has this moveset:

Gyarados @ Life Orb | Jolly nature
4 HP | 252 Atk | 252 Spe
Dragon Dance | Waterfall | Ice Fang | Earthquake

So, Scarf Rotom-H will help with both and it can Shadow Ball Infernape for the KO. However, this will allow DD Mence to set up, but you can find out for yourself if Mence or Gyarados and Jolteon are a bigger issue for you.
 
Avalanche defeats the purpose of the Cursepert set (Sleep Talk is superior otherwise he would be total set up bait when sleeping), and it wont even live an Outrage with those EVs anyway. I also don't think LR wants 2 Scarfers, and replacing Latias opens him up even more to Pursuiters and Infernape/LO Jolteon/Raikou. I think it would cause more problems than it would fix.

You do have DD Mence and Kingdra issues but you have your steels to play around it.

Also, how do you beat Stall? You can get around it by careful use of Heatran's Explosion or by Breloom weakening Pert's counters, but a good Stall player seems like it has a good chance of winning, and relying on using Swampert as your last mon to win is not always reliable. (Stall teams with Celebi completely screw that strat.) You could probably elaborate more on your strategy vs. stall though, as I can't think of a way to fix it without majorly reworking the team. Perhaps a more experienced OU rater such as Bloo, august, or Haunter can be a better help.

Also why does this team have no Scizor? :p

This is a really good team and its nice to see you back! :)
 
I believe that I have played you today, unless it was just another person stealing your team (happened to me so much aha). I'm not sure if you remember me but we used to be good friends over Smogon, but I stopped playing for about 8 months.

This team honestly is very solid. Everytime I play it, I love it. It's so amazingly balanced. I can only suggest an item on your lead. Lum berry seems like it would be a better choice, as I have made T-Wave Azelf somewhat standard, I play against it at least every 3 games. Lum berry solves any sort of burn or paralysis that you suffer, allowing you to come in repeatedly even if you get statused, and it allows you to do much better against Roserade leads also, beating them.

If you could drop by and check out my team, it probably would end up being very beneficial to you also!

Good luck sire.
 
Cool team man, really solid versus offensive teams, really not a lot to change since it looks as if the team has reached the point were not a lot can be changed without completely screwing up the main strategy of it.

As I said, your team is very solid against Offensive teams, with nothing troubling you badly, while only very few things can threaten you in, again, very few scenarios. With that said, your team is really weak to stall (thanks Limitless for pointing this out on mirc!). Sure, Heatran can explode on Blissey, but lets take a quick look on your team. The only things that Blissey wall are Heatran and Latias, possibly Dragonite who isnt even secure of being in lategame with SR and priority from Scizor, and the list keeps going. Now, if Heatran explodes on Blissey (which is the only place explode would be benefical on), you have Latias left... but... Latias isnt doing anything at all to stall. Dragon Pulse and Thunderbolt dont give you a lot of help vs a common stall team, while Reflect supports your team, yes, but the layers will be hurting you big time. You will hate me for this, but I really think the only way to have a weapon vs stall is using a Sub Seed Breloom over your set. Sub Seed Breloom has always been one of the biggest pain in the ass for stall teams, and for good reason, since it can literally stall out everything in a common Stall team with Leech Seed, while hitting hard with Focus Punch, and Sporing things like Skarmory/Forretress that could be troublesome.

Set is:

Breloom @ Toxic Orb - Impish/Adamant
236 HP / 200 Def / 72 Spe (or 24 Speed with 248 Def)
Leech Seed | Substitute | Spore | Focus Punch

Impish is for a more bulky approach and take hits from things like Stall Gyarados better, while Adamant will give you enough power to 2HKO SpDef Skarmory and Forretress if I recall correctly.

You will still have a hard time against Celebi Stall, mainly because it walls Breloom and Swampert strategy wont work at all, but with this Breloom set you will fare better against Stall teams that dont use Celebi. Deal is not much can be done to completely beat Celebi Stall teams, since it would require to completely change your strategy and core, and I dont think thats benefical at all for your already good team.

Thats everything I have to say, good luck with your team LR, and its nice to have you back!
 
I believe that I have played you today, unless it was just another person stealing your team (happened to me so much aha). I'm not sure if you remember me but we used to be good friends over Smogon, but I stopped playing for about 8 months.

This team honestly is very solid. Everytime I play it, I love it. It's so amazingly balanced. I can only suggest an item on your lead. Lum berry seems like it would be a better choice, as I have made T-Wave Azelf somewhat standard, I play against it at least every 3 games. Lum berry solves any sort of burn or paralysis that you suffer, allowing you to come in repeatedly even if you get statused, and it allows you to do much better against Roserade leads also, beating them.

If you could drop by and check out my team, it probably would end up being very beneficial to you also!

Good luck sire.
Well, if you would have read LR's introduction, you would have seen a link to a detailed post containing why he prefers Life Orb rather than Lum Berry on Dragonite. To further elaborate, however, let's look at some of the reasons why he has this particular bias towards it. First off, against Azelf, having Life Orb enables LR to disallow Azelf from getting three screens setup, compared to a measly one screen with Life Orb. Another common lead, Metagross, is OHKO'd most of the time with Fire Blast, while without Life Orb, it is not. Similarly, Jirachi is in the same boat, and the list goes on and on, so I assume you get the picture.

If your only reason of posting was to simply brag about how your gimmick Azelf is supposedly gaining popularity, then I'm not too sure what to think. Thunder Wave Azelf is simply a fad that will eventually run its time, but to think he should change his lead set that has had overwhelming success to a Lum Berry simply on the basis of a fad is absurd.

To conclude, with Lum Berry, you cover the leads Smeargle, Roserade, and your hypothetical Azelf. On the other hand, with Life Orb, you cover Metagross, Jirachi, Swampert, Heatran, and dual screen Azelf. Therefore, clearly, your suggestion is complete nonsense.
 
Well, if you would have read LR's introduction, you would have seen a link to a detailed post containing why he prefers Life Orb rather than Lum Berry on Dragonite. To further elaborate, however, let's look at some of the reasons why he has this particular bias towards it. First off, against Azelf, having Life Orb enables LR to disallow Azelf from getting three screens setup, compared to a measly one screen with Life Orb. Another common lead, Metagross, is OHKO'd most of the time with Fire Blast, while without Life Orb, it is not. Similarly, Jirachi is in the same boat, and the list goes on and on, so I assume you get the picture.

If your only reason of posting was to simply brag about how your gimmick Azelf is supposedly gaining popularity, then I'm not too sure what to think. Thunder Wave Azelf is simply a fad that will eventually run its time, but to think he should change his lead set that has had overwhelming success to a Lum Berry simply on the basis of a fad is absurd.

To conclude, with Lum Berry, you cover the leads Smeargle, Roserade, and your hypothetical Azelf. On the other hand, with Life Orb, you cover Metagross, Jirachi, Swampert, Heatran, and dual screen Azelf. Therefore, clearly, your suggestion is complete nonsense.

Ooh, you got me man. Nice job/10.

you should know that once Dragonite is Paralyzed, a free switch in is at least ruining 2 Pokemon.

LR, you already guarantee effective coverage of every lead besides DS Azelf, and T-Wave paralyzation practically renders things useless. They can then be setup on, and he'd have to sac heatran or pray that it doesn't outspeed Heatran @ scarf, or he folds.

good day sir
 
Maybe you're battling DA Marcel once in every 3 matches? Honestly, I haven't seen anyone use t-wave except him, and even then, it was simply set up fodder for Swampert.

LO on Dragonite is actually the superior option, but I haven't seen many DS Azelf leads lately (the closing of the HO thread probably killed it). Anyway, against pokemon like Jirachi wouldn't you rather switch instead of risking taking an Ice Punch? Meteor Mash from Metagross is going to hurt regardless, and most Swampert run 40 Special Attack EVs to get a certain KO with Ice beam (not sure if it's for Dragonite). So, this really makes me question the effectiveness of the lead, but it seems like it can really give a good start to any match.

As for Cursepert, it works wonders once Celebi and bulky waters are out of the way. Toxic Spikes really discourages Celebi from switching in and a bulky pursuiter really could help you, but it's pretty hard to suggest something without shaking up the neat grass/fire/water/steel core (which is the same one I used back in 08, but with different sets :p). Regardless, you did a nice job on building this team. gl!
 
Hello Legacy Raider! I await your return to Smogon and IRC!

This is pretty good team, but seems only loosely held together. For example, Heatran is your only check to Swords Dance Scizor and Lucario. With Bug Bite, Scizor easily defeats both Bronzong and Swampert. And you say that you often have to sacrifice Heatran, which would be very bad if the foe still has a Scizor or Lucario in the wings. Other Pokemon who really won't like are offensive Suicune, who can pretty much destroy most of your team due to its high speed. The best thing you can do is explode on it with Heatran or Bronzong, but that just opens up more gaps. I am hesitant to change anything but I think replacing Bronzong would be the best thing you can do.

Skarmory @ Leftovers
Nature: Impish
EVs: 252 HP / 4 Def / 252 SpD
~ Stealth Rock
~ Spikes
~ Roost
~ Whirlwind

Skarmory counters Scizor, Suicune, and Choice wielding Latias rather well. It will usually be able to survive even a +2 Superpower from Scizor and Whirlwind it away even without much Defense investment. You can even survive a +1 Hidden Power Electric from Suicune and Whirlwind it away. If Skarmory had previously set up Spikes and Stealth Rock, these Pokemon will be hard pressed to find another chance to defeat you. Skarmory's main advantage over Bronzong is Roost, allowing it to restore its health, unlike Bronzong. Spikes are also very beneficial for rest of your team, enabling you to 2HKO Celebi with Breloom's Facade, OHKO offensive Scizor with Superpower, and probably some other stuff as well. Skarmory of course, will not help against Lucario. I figure, between Latias' Reflect and Heatran you should hopefully defeat him easily.

Good luck.
 
Back
Top