Team Solaris
Hello Smogon, this is my Third RMT, but this is my second RMT on Sun Teams. I enjoy playing with the sun so here goes another shot at a Drought Team. After my first Sun team did terrible, well not terrible but it never got me over 1159 on PO, I decided to start all the way over. I wanted to go completely offensive with this new team. Almost close to an Hyper Offensive b/c thats how I like to battle, i hate Stall Teams and want to just run right through them.
Team Building

The pivotal Sun team Ninetales. Because of its speed, Sunny Day is necessary to ensure weather is thrown up. This Ninetales has surprised me as having relatively good special bulk. You know why you have Ninetails, thats all I'm going to say


I decided to have one pokemon to fully abuse the Sun. And with Charizard's Solar Power, he will be the main powerhouse on the team. With Solar Power it acts like a Choice Specs in one, which does great with it s already good Special Attack. Charizard greatly appreciates the Calm Mind Boost from Espeon which will help him sweep an entire team if I play my cards right.



This pokemon in the sun is simply amazing. One growth and my special attack reaches 544, allowing me to obliterate bulky waters, grounds, rocks, and lots of other stuff with STAB SolarBeam. HP Fire gets a nice boost from the sun and also gets Venusaur neutral coverage against everything.




I have Forrestress here to which handles those Tyranitar sets. And since my team doesn't do well with Choice Band and Choice Scarf Terrakion, I needed someone who can sponge his attacks very easily. Forrestress and Heatran go hand and hand together because he just end up giving more power to Heatran every time that they use Fire Blast.





I decided since I wanted this team to be Hyper Offensive I decided to add MoxieMence. He's here to score some quick KOs to abuse its MOxie to start sweeping my opponents team if I play my cards right with him. Salamence is here to get rid of faster pokemon or Bulk pokemon like Dragonite so Charizard can sweep.






Heatran is here to stop incoming fire moves, and to set up the Rocks to help Charizard sweep a lot easier. Volcarona isn't safe coming on Heatran as is health is cut in half by Stealth Rock and is OHKO by Hidden Power Ground.

Ninetales @ Leftovers
Drought
Calm Nature
Evs: 248 HP / 216 SDef / 44 Spd
Flamethower
Will-O-Wisp
Roar
Toxic
Drought
Calm Nature
Evs: 248 HP / 216 SDef / 44 Spd
Flamethower
Will-O-Wisp
Roar
Toxic
Ninetales in my opinon sucks, but Gamefreak gave us the only OU permanent Sun summoner. I usally lead with Ninetals unless I see another weather starter then I lead with Espeon. Will-O-Wisp is here to get some burn damage to help stop the stall wars. Flamethrower is just there for a reliable Sun-boosted STAB attack that can cause some huge damage to pokemon under the SUN. Toxic is here stall out Gastrodon and Quagsire who want to come in and wall Ninetales. Roar is purely for phazing some threats away from Ninetals.

Forrestress @ Leftovers
Relaxed Nature
Sturdy
Evs: 252 HP / 176 Def / 80 SpDef
Volt Switch
Spikes
Rapid Spin
Gyro Ball
Relaxed Nature
Sturdy
Evs: 252 HP / 176 Def / 80 SpDef
Volt Switch
Spikes
Rapid Spin
Gyro Ball
Forretress isn't 2HKOd by its attacks, however and can threaten it out into Spikes with Gyro Ball. Gyro Ball allows Forretress to hit switch-ins such as Hydreigon, and take 50% out of Salamence. Forretress holds the benefit of using Volt Switch for momentum as well, and can also set Spikes to help out your powerful sweepers score KOs that they otherwise wouldn't.

Charizard @ Expert Belt
Modest Nature
Solar Power
Evs: 252 Sp Atk / 4 SpD / 252 Spe
Fire Blast
Air Slash
Focus Blast
Hidden Power Ice
Modest Nature
Solar Power
Evs: 252 Sp Atk / 4 SpD / 252 Spe
Fire Blast
Air Slash
Focus Blast
Hidden Power Ice
Oh Charizard, how far you have come i the last 10 years. Gamefreak has finally giving oyu the best ability to help you complete your destruction in the OU. Thanks to Solar Power,Charizard is able to hit like two trucks when the sun is shining,and with a Choice Scarf alongside with its decent base 100 speed he becomes the ultimate revenge killer/cleaner. Charizard's go-to move will almost always be Fire Blast, which is why I didn't mind Choice locking him,as I will hardly ever use another move. But of course there are circumstances where Fire Blast cannot just plow through everything. I chose Air Slash to hit Conkeldurr hard and to hit other pokemon hard that would resist Fire Blast. HP Ice prevents dragons from walling me and lets me hit Landorus and Gliscor slightly harder. Focus Blast is all I got against Heatran and gives T-tar a nasty surprise.

Salamence @ Choice Scarf
Naive Nature
Moxie
EVs: 6 HP / 252 Atk / 252 Spd
Dragon Claw
Fire Blast
Earthquake
Outrage
Naive Nature
Moxie
EVs: 6 HP / 252 Atk / 252 Spd
Dragon Claw
Fire Blast
Earthquake
Outrage
Some may not think that Moxie isn't good but I disagree. I can get away with Fire Blasting b/c of Scizor and Ferrothorn. Even with little investment in Sp.Attack a sun boosted Fire Blast hurts and roasts the likes of Scizor and Skarmory. Brick Break is here to take down the screens and Blissey, Chansey, and Heatran. Seeing how I needed a fast sweeper, I put a choice scarf to outspeed +1 Dragonite who cause me some problems, Outrage is to get a quick KO to get a +1 from Moxie . Salamence is very capable of turning a hopeless battle into a glorious victory.

Heatran @ Air Baloon
Flash Fire
Timid Nature
Evs: 4 HP | 252 SAtk | 252 Spd
Stealth Rock
Fire Blast
Earth Power
Hidden Power Rock
Flash Fire
Timid Nature
Evs: 4 HP | 252 SAtk | 252 Spd
Stealth Rock
Fire Blast
Earth Power
Hidden Power Rock
Heatran is needed on almost every Sun Team. Heatran's main job is to get rid of my Fire weakness. Heatran really appreciates the Fire boost and starts abusing its +1. I also chose Heatran to get some entry hazards up on the team, so Charizard will have an easier time sweeping. The EV spread and Nature are pretty standard, max attack and speed allows Heatran to outspeed Landorus. Earth Power is here to KO other Heatrans, but since most have Air Baloon I have Hidden Power Rock to pop the Air Baloon. Hidden Power Rock is to stop Volcanaro who walls Heatran.

Venusaur (M) @ Life Orb
Trait: Chlorophyll
EVs: 84 HP / 252 SAtk / 172 Spd
Timid Nature (+Spd, -Atk)
Energy Ball
Hidden Power [Fire]
Growth
Earthquake
Trait: Chlorophyll
EVs: 84 HP / 252 SAtk / 172 Spd
Timid Nature (+Spd, -Atk)
Energy Ball
Hidden Power [Fire]
Growth
Earthquake
Last but not least its Venusaur. While under the sun he is one of the best sweepers. Of course Sleep Powder is a bit annoying because of its low accuracy so I chose @ShiryuExcalibur version of Venusuar to help with Sleep Powder's shaky accuracy. With Wide Lens increase accuracy it will help stop some sweepers in there tracks. With Choice Scarf Terrakion common on PO I needed a way to outspeed him so a Timid Nature was needed and 172 Speed EVs to guarantee that I would outspeed Terrakion. The other EVS were pumped into 84 its HP to help survive Ice Shards and BandScizor Bullet Punches and 1HKO them back with SolarBeam/Hidden Power Fire.
Solaris's Conclusion
Thank you for taking a look at my team, I know I don't have a rapid spinner, but my team does well without one, but I know if Stealth Rock lands on my side of the field Charizard is the first to go. Also Stall teams are a hassle but once Salamence starts setting up he always tears through my opponents team. Trick Room teams aren't too much of a problem unless I let Reuniclus set up Trick Room then its a problem b/c those pokemon under Trick Room gives anyone hell. Sandstorm Teams also give me some problems, b/c Charizard is the only one that hits Landorus, and Gliscor supereffectivily.