Team Solaris

Team Solaris

Hello Smogon, this is my Third RMT, but this is my second RMT on Sun Teams. I enjoy playing with the sun so here goes another shot at a Drought Team. After my first Sun team did terrible, well not terrible but it never got me over 1159 on PO, I decided to start all the way over. I wanted to go completely offensive with this new team. Almost close to an Hyper Offensive b/c thats how I like to battle, i hate Stall Teams and want to just run right through them.

Team Building
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The pivotal Sun team Ninetales. Because of its speed, Sunny Day is necessary to ensure weather is thrown up. This Ninetales has surprised me as having relatively good special bulk. You know why you have Ninetails, thats all I'm going to say

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I decided to have one pokemon to fully abuse the Sun. And with Charizard's Solar Power, he will be the main powerhouse on the team. With Solar Power it acts like a Choice Specs in one, which does great with it s already good Special Attack. Charizard greatly appreciates the Calm Mind Boost from Espeon which will help him sweep an entire team if I play my cards right.


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This pokemon in the sun is simply amazing. One growth and my special attack reaches 544, allowing me to obliterate bulky waters, grounds, rocks, and lots of other stuff with STAB SolarBeam. HP Fire gets a nice boost from the sun and also gets Venusaur neutral coverage against everything.

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I have Forrestress here to which handles those Tyranitar sets. And since my team doesn't do well with Choice Band and Choice Scarf Terrakion, I needed someone who can sponge his attacks very easily. Forrestress and Heatran go hand and hand together because he just end up giving more power to Heatran every time that they use Fire Blast.
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I decided since I wanted this team to be Hyper Offensive I decided to add MoxieMence. He's here to score some quick KOs to abuse its MOxie to start sweeping my opponents team if I play my cards right with him. Salamence is here to get rid of faster pokemon or Bulk pokemon like Dragonite so Charizard can sweep.
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Heatran is here to stop incoming fire moves, and to set up the Rocks to help Charizard sweep a lot easier. Volcarona isn't safe coming on Heatran as is health is cut in half by Stealth Rock and is OHKO by Hidden Power Ground.




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Ninetales @ Leftovers
Drought
Calm Nature
Evs: 248 HP / 216 SDef / 44 Spd
Flamethower
Will-O-Wisp
Roar
Toxic

Ninetales in my opinon sucks, but Gamefreak gave us the only OU permanent Sun summoner. I usally lead with Ninetals unless I see another weather starter then I lead with Espeon. Will-O-Wisp is here to get some burn damage to help stop the stall wars. Flamethrower is just there for a reliable Sun-boosted STAB attack that can cause some huge damage to pokemon under the SUN. Toxic is here stall out Gastrodon and Quagsire who want to come in and wall Ninetales. Roar is purely for phazing some threats away from Ninetals.​

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Forrestress @ Leftovers
Relaxed Nature
Sturdy
Evs: 252 HP / 176 Def / 80 SpDef
Volt Switch
Spikes
Rapid Spin
Gyro Ball​

Forretress isn't 2HKOd by its attacks, however and can threaten it out into Spikes with Gyro Ball. Gyro Ball allows Forretress to hit switch-ins such as Hydreigon, and take 50% out of Salamence. Forretress holds the benefit of using Volt Switch for momentum as well, and can also set Spikes to help out your powerful sweepers score KOs that they otherwise wouldn't.

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Charizard @ Expert Belt
Modest Nature
Solar Power
Evs: 252 Sp Atk / 4 SpD / 252 Spe
Fire Blast
Air Slash
Focus Blast
Hidden Power Ice​

Oh Charizard, how far you have come i the last 10 years. Gamefreak has finally giving oyu the best ability to help you complete your destruction in the OU. Thanks to Solar Power,Charizard is able to hit like two trucks when the sun is shining,and with a Choice Scarf alongside with its decent base 100 speed he becomes the ultimate revenge killer/cleaner. Charizard's go-to move will almost always be Fire Blast, which is why I didn't mind Choice locking him,as I will hardly ever use another move. But of course there are circumstances where Fire Blast cannot just plow through everything. I chose Air Slash to hit Conkeldurr hard and to hit other pokemon hard that would resist Fire Blast. HP Ice prevents dragons from walling me and lets me hit Landorus and Gliscor slightly harder. Focus Blast is all I got against Heatran and gives T-tar a nasty surprise.​

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Salamence @ Choice Scarf
Naive Nature
Moxie
EVs: 6 HP / 252 Atk / 252 Spd
Dragon Claw
Fire Blast
Earthquake
Outrage​

Some may not think that Moxie isn't good but I disagree. I can get away with Fire Blasting b/c of Scizor and Ferrothorn. Even with little investment in Sp.Attack a sun boosted Fire Blast hurts and roasts the likes of Scizor and Skarmory. Brick Break is here to take down the screens and Blissey, Chansey, and Heatran. Seeing how I needed a fast sweeper, I put a choice scarf to outspeed +1 Dragonite who cause me some problems, Outrage is to get a quick KO to get a +1 from Moxie . Salamence is very capable of turning a hopeless battle into a glorious victory.​

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Heatran @ Air Baloon
Flash Fire
Timid Nature
Evs: 4 HP | 252 SAtk | 252 Spd
Stealth Rock
Fire Blast
Earth Power
Hidden Power Rock

Heatran is needed on almost every Sun Team. Heatran's main job is to get rid of my Fire weakness. Heatran really appreciates the Fire boost and starts abusing its +1. I also chose Heatran to get some entry hazards up on the team, so Charizard will have an easier time sweeping. The EV spread and Nature are pretty standard, max attack and speed allows Heatran to outspeed Landorus. Earth Power is here to KO other Heatrans, but since most have Air Baloon I have Hidden Power Rock to pop the Air Baloon. Hidden Power Rock is to stop Volcanaro who walls Heatran.
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Venusaur (M) @ Life Orb
Trait: Chlorophyll
EVs: 84 HP / 252 SAtk / 172 Spd
Timid Nature (+Spd, -Atk)
Energy Ball
Hidden Power [Fire]
Growth
Earthquake​


Last but not least its Venusaur. While under the sun he is one of the best sweepers. Of course Sleep Powder is a bit annoying because of its low accuracy so I chose @ShiryuExcalibur version of Venusuar to help with Sleep Powder's shaky accuracy. With Wide Lens increase accuracy it will help stop some sweepers in there tracks. With Choice Scarf Terrakion common on PO I needed a way to outspeed him so a Timid Nature was needed and 172 Speed EVs to guarantee that I would outspeed Terrakion. The other EVS were pumped into 84 its HP to help survive Ice Shards and BandScizor Bullet Punches and 1HKO them back with SolarBeam/Hidden Power Fire.​

Solaris's Conclusion

Thank you for taking a look at my team, I know I don't have a rapid spinner, but my team does well without one, but I know if Stealth Rock lands on my side of the field Charizard is the first to go. Also Stall teams are a hassle but once Salamence starts setting up he always tears through my opponents team. Trick Room teams aren't too much of a problem unless I let Reuniclus set up Trick Room then its a problem b/c those pokemon under Trick Room gives anyone hell. Sandstorm Teams also give me some problems, b/c Charizard is the only one that hits Landorus, and Gliscor supereffectivily.
 
Holy crap dude you stole the descriptions for Zard/Mence from my Dual Dragons team O.O

Lol thats fine but just a few notes.
Use Earthquake,not Brick Break on Mence,screens arent used much anymore and you need to hit Tran.
Charizard hits Conk harder with Fire Blast in the sun than Air slash,a x2 SE hit with any of the coverage moves is still weaker than Fire Blast,keep that in mind. I would actually use Solarbeam instead to hit bulky waters.
Dual Status is crap on Tales,run a Sunny Day set and keep Will o wisp.
HP Ground is unconventional on Espeon,use HP fire to hit common spikers such as Forry and Ferrothorn.

Solid team overall.
 
Holy crap dude you stole the descriptions for Zard/Mence from my Dual Dragons team O.O
Yeah, he stoled my Descriptions for my Venusaur on my RMT too haha.
http://www.smogon.com/forums/showthread.php?t=3464200
That`s funny!

Anyway, This Team really depends of the Sunlight up, without sunlight, Venusaur and Charizard are almost deadweight. I would recommend Using Energy Ball instead of SolarBeam on Venusaur because this would help with weather wars, also Earthquake over Brick Break on Salamence. Also as Espeon acts like a Baton Passer, I would recommend using Moonlight over HP Ground.
 
Sorry about that, I accidently backspaced my team, so I didn't feel like rewriting all of the descripitions. But thanks for the suggestions I will changed those. But should I add Sunny Day on Venusuar to stop the Weather wars?
 
Hey cool team, man, got your request.

Anyways I feel like the members of this team would hate to switch in on a Scarfed or Banded Tyranitar, as every one of them risks getting hurt in some way and Espeon is easily trapped by Tyranitar, at which point something on the team can lay Stealth Rocks, which spells doom for Charizard and Salamence. I think it would be beneficial to this team to try a Forretress over Espeon, which easily handles both of those Tyranitar sets, while stuff like MixTar can't hurt this team and just end up giving more power to Heatran every time that they use Fire Blast. Forretress also gives you a good switch-in to CB Terrakion's powerful STAB attacks, which have the potential to take a good chunk out of some of your Pokemon with proper prediction. Forretress isn't 2HKOd by its attacks, however and can threaten it out into Spikes with Gyro Ball. Forretress holds the benefit of using Volt Switch for momentum as well, and can also set Spikes to help out your powerful sweepers score KOs that they otherwise wouldn't. You can try and give it a Shed Shell if you're really scared of Magnezone, but I think you should be alright. I also think you should nix Toxic on Ninetales since you already have Will O Wisp to provide status and residual and I really think it would be beneficial if you expanded Ninetales' coverage with either Energy Ball or Solar Beam, which can help lure in bulky waters that give Salamence trouble and take them out, as well as hit Politoed for a decent amount of damage. Finally, I can see Bulky DD Dragonite as a potential threat to the team, given that it sets up on choice locked Charizard and if it has Earthquake, then it can pretty much make your way through your team is something has already been slept by Venusaur. Multiscale prevents the majority of your team from hurting it, not to mention it resists most of your attacks. I think you could potentially try Scarfing Salamence and giving Charizard Specs or an Expert Belt, mainly because Salamence can easily eliminate the threat of Dragonite, given that it outspeeds it at +1 and demands only that you break Multiscale in order to KO Dragonite. Not to mention the fact that ScarfMence is a great moxie abuser and can sweep teams if you play your cards right. Additionally, if you want to go with Forretress, then you could put Roar on Heatran or run a combo of HP Ice / Stone Edge [apparently this works?] with a Hasty Nature.

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Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 176 Def / 80 SDef
Relaxed Nature (+Def, -Spd)
- Volt Switch
- Spikes
- Rapid Spin
- Gyro Ball


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Salamence (M) @ Choice Scarf
Trait: Moxie
EVs: 6 HP / 252 Atk / 252 Spd
Naive nature (+Spd, -SDef)
- Dragon Claw
- Earthquake
- Fire Blast
- Outrage



Change Summary:

Ninetales:

Toxic-> Energy Ball or Solarbeam

Charizard:
Choice Scarf-> Expert Belt or Specs


 
I love sun HO teams :P wouldnt hp fire be a better choice on espeon in the sun? or were you going for a suprise factor / heatran lure?
 
I see one major threat to your team. Usually I dont notice these but I use this one myself. Scarfed Terrakion. With the moveset that I use you wold have a problem. I would have a counter to it. Mine uses Stone edge which is a problem for charizard and salamence. Earthquake which can kill heatran and ninetails. Lastly X-Scissors which screws your espeon. I forgot venasaur. I think Earthquake or X-Scissors is super effective. I may be wrong but you see where the issue is.
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I just looked it up and I am wrong that those moves arent a problem for venasaur and btw the last move is close combat on it. You still get the point. So after venasaur kills terrakion the other person would still have 5 more pokemon and im sure one of them would be able to take care of venasaur
 
Hey cool team, man, got your request.

Anyways I feel like the members of this team would hate to switch in on a Scarfed or Banded Tyranitar, as every one of them risks getting hurt in some way and Espeon is easily trapped by Tyranitar, at which point something on the team can lay Stealth Rocks, which spells doom for Charizard and Salamence. I think it would be beneficial to this team to try a Forretress over Espeon, which easily handles both of those Tyranitar sets, while stuff like MixTar can't hurt this team and just end up giving more power to Heatran every time that they use Fire Blast. Forretress also gives you a good switch-in to CB Terrakion's powerful STAB attacks, which have the potential to take a good chunk out of some of your Pokemon with proper prediction. Forretress isn't 2HKOd by its attacks, however and can threaten it out into Spikes with Gyro Ball. Forretress holds the benefit of using Volt Switch for momentum as well, and can also set Spikes to help out your powerful sweepers score KOs that they otherwise wouldn't. You can try and give it a Shed Shell if you're really scared of Magnezone, but I think you should be alright. I also think you should nix Toxic on Ninetales since you already have Will O Wisp to provide status and residual and I really think it would be beneficial if you expanded Ninetales' coverage with either Energy Ball or Solar Beam, which can help lure in bulky waters that give Salamence trouble and take them out, as well as hit Politoed for a decent amount of damage. Finally, I can see Bulky DD Dragonite as a potential threat to the team, given that it sets up on choice locked Charizard and if it has Earthquake, then it can pretty much make your way through your team is something has already been slept by Venusaur. Multiscale prevents the majority of your team from hurting it, not to mention it resists most of your attacks. I think you could potentially try Scarfing Salamence and giving Charizard Specs or an Expert Belt, mainly because Salamence can easily eliminate the threat of Dragonite, given that it outspeeds it at +1 and demands only that you break Multiscale in order to KO Dragonite. Not to mention the fact that ScarfMence is a great moxie abuser and can sweep teams if you play your cards right. Additionally, if you want to go with Forretress, then you could put Roar on Heatran or run a combo of HP Ice / Stone Edge [apparently this works?] with a Hasty Nature.

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Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 176 Def / 80 SDef
Relaxed Nature (+Def, -Spd)
- Volt Switch
- Spikes
- Rapid Spin
- Gyro Ball


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Salamence (M) @ Choice Scarf
Trait: Moxie
EVs: 6 HP / 252 Atk / 252 Spd
Naive nature (+Spd, -SDef)
- Dragon Claw
- Earthquake
- Fire Blast
- Outrage



Change Summary:

Ninetales:

Toxic-> Energy Ball or Solarbeam

Charizard:
Choice Scarf-> Expert Belt or Specs



Okay guys I have tested out the new adjustment on PO, I have went 21-7. Which is good now that I have improved

I'm bumbing this from school, so I can't add the pictures if the new teammates.

Changes to the Team
Switched Espeon for Forrestress
Im changing Salamence to ScarfMocie Salamence
 
Bump from the Depts

Changes to the Team
  1. Switched out Espeon for Forrestress to help stop Terrakion from causing trouble to the team. He's here to get rid of entry hazards which my team hates.
  2. Dropped Lum Berry for Choice Scarf MixMence, to outspeed some threats to the team. This has worked 10X better than the Lum Berry.
  3. Dropped Choice Specs on Charizard for Expert Belt, as I didn't like to be locked into one move for my best sweeper, b/c he was easily set up on because it was a free switch out
  4. Peaked at 1212 on PO, so that was a huge accomplisment for me.
 
Why don't you consider Flame Charge over HP [ICE]/AirSlash, on Charizard? With a +1 Speed and a +1 Atk Spec under Sun you become quite unstopable!
 
In my own uses with Venusaur, I would recommend taking Sleep Powder off of Venusaur and replacing it with Earthquake. You would get coverage against Heatran that way, and because of Growth you wouldn't need to change your EV's around.
 
Your toughest matches will be against opposing weather so you're going to need a grass or atleast a grass move that can OHKO politoad tyranitar and hippowdon and be funtional outside of sunlight. If you can't live without venasaur then atleast try this set out.

Venasaur@life orb/leftovers
overgrow
252 attack 252 speed
swords dance/growth
power whip/solarbeam/energy ball
hidden power fire
earthquake
 
How is "decent 100 base speed" + no choice scarf "the ultimate revenge killer/cleaner"?

Charizard doesn't belong here. Too many weaknesses common to your team, and adds nothing.

Forretress is terrible on this team. You put up sun, and expect your opponent's dragons not to run fire punch/flamethrower/fireblast? OMG.

Calm Ninetails is interesting w/ Roar, but it really seems like you're trying to do 2 different things here - (1) set up weather strategically, (2) BP/setup punk. I suppose that most weather teams don't setup, so there's less overlap than one might think. I don't know...

I don't know why you can "get away with fire blasting"... in the sun, Flamethrower should suffice for what you're using this for. The 4 HP EVs should be in SpA.

Sleep Powder on Venosaur seems gimmicky. I'm actually quite surprised you went with energyball too - seems weak. w/ Growth a mixed set w/ EQ might be good.
 
How is "decent 100 base speed" + no choice scarf "the ultimate revenge killer/cleaner"?

Charizard doesn't belong here. Too many weaknesses common to your team, and adds nothing.

Forretress is terrible on this team. You put up sun, and expect your opponent's dragons not to run fire punch/flamethrower/fireblast? OMG.

Calm Ninetails is interesting w/ Roar, but it really seems like you're trying to do 2 different things here - (1) set up weather strategically, (2) BP/setup punk. I suppose that most weather teams don't setup, so there's less overlap than one might think. I don't know...

I don't know why you can "get away with fire blasting"... in the sun, Flamethrower should suffice for what you're using this for. The 4 HP EVs should be in SpA.

Sleep Powder on Venosaur seems gimmicky. I'm actually quite surprised you went with energyball too - seems weak. w/ Growth a mixed set w/ EQ might be good.

First of all, Charizard comes in after Salamence has taken out the faster threats. And Charizard does great on the team, so before you say he doesn't belong here at least give me some examples not just he adds to many weaknesses.

Second, a lot of successful teams have Forretress on their team, also you didn't pay attention to my team b/c he stops Terrakion from trying to sweep my team, sponge back Dragon moves, and when Dragonite or Salamence try to hit him with a Fire move it goes straight to Heatran for a Flash Fire Boost.

Trying to find a good set for Ninetales is hard, I just put Fire Blast here just for to abuse the sun.

So your comment was not helpful, it didn't help me, please do a better job at reading my team. If you test my team on PO, its not too bad so thanks for nothing
 
Hey Volcanora,

Hyper offensive Sun teams with Ninetales, 4 Sun Sweepers, and a Spinner just don't win consistently in OU. However, your team is built well enough that a couple of changes can shift it from HO to more of a balanced team.

First and foremost, all Sun teams need a Rock resist and a Poke who can switch into (or trap) Tyranitar. Terrakion > Charizard should fill this hole while still maintaining the teams offensive presence. Personally, I like Terrakion's SubSD set here, but the Choice Band set works just as well. The Stone Musketeer maintains Charizard's Fire resist and tanks those boosted Fire attacks coming from opposing Heatran and Volcarona. Volcarona's who try to get cute and use HP ground are delt with by Scarf Salamence (as long as they use Fiery Dance > Fire Blast!)

Another thing about Sun teams is: they're automatically at a disadvantage against Sand and Rain teams since Ninetales, and even some Sun sweepers, provide easy switch-ins for Tyranitar and Politoed. Because of this, a back-up Sunny Day user is almost necessary on OU Sun teams, so why don't you try Sunny Day Venusaur > Growth Venusaur? Sunny Day Venusaur takes a lot pressure of Ninetales when it comes to keeping the sun up and gives your team a consistent answer to Politoed. Just remember that this Venusaur set is designed to support your team by gaining momentum in a weather war and breaking Volt-Turn chains. It is not designed to flat out sweep opposing teams like Growth Venusaur (click here for a much better explanation of Sunny Day Venusaur.) The only downfall to this set is it's prime Heatran and Dragon bait (which is usually a problem for most sun teams.) However, you have Air Balloon Heatran, Choice Scarf Salamence, and Sturdy Forretress on the roster, so DD Dragons aren't a problem at all.

The rest of my suggestions are just nitpicks:
Your moveset is perfect but the EVs from the Specially Defensive set helps the team against special sweepers like Gengar, Alakazam, and Starmie (in Sun). It also gives Forretress the flexibility to switch into ALL Dragon attacks, keeping Heatrans Air Balloon intact longer.
Substitute eases prediction and allows Ninetales to switch into Defensive Politoed and beat it one on one, since Scald and Toxic can't break a Ninetales Sub in the Sun.
If you decide to go with Terrakion, then Heatran can focus less on QD Volcarona and more on DD Dragons.

I hope my advice helps. Good luck with the team.

Terrakion | Justified | Leftovers
Jolly | 6 HP | 252 Atk | 252 Spd
Substitute | Swords Dance | Stone Edge | Close Combat

Terrakion | Justified | Choice Band
Jolly | 6 HP | 252 Atk | 252 Spd
Stone Edge | Close Combat | X-Scissor | Quick Attack / Earthquake

Venusaur | Chlorophyll | Leftovers
Timid | 84 HP | 252 SAtk | 172 Spd
Sunny Day | Synthesis / Sleep Powder | Solarbeam | Hidden Power [Fire]
 
First of all, Charizard comes in after Salamence has taken out the faster threats.
:/

There are better "slow" attackers and better fast attackers.

Stop being so defensive. All I was saying is that's not a revenge killer. At all.
And Charizard does great on the team, so before you say he doesn't belong here at least give me some examples not just he adds to many weaknesses.
Anything with speed over 100 should 1 or 2 HKO him. Starmie, a common rapid spinner, outspeeds him unscarfed, and outspeeds Salamence scarfed (so much for your "after my not so bulky salamence kills everyone" speech).

Second, a lot of successful teams have Forretress on their team, also you didn't pay attention to my team b/c he stops Terrakion from trying to sweep my team
Forretress does not stop Terrakion, whose EQ and/or Close COmbat probably kills him in 2 hits.
, sponge back Dragon moves
Yes, steel types are good against dragons. And bad against earthquake and close combat.
, and when Dragonite or Salamence try to hit him with a Fire move it goes straight to Heatran for a Flash Fire Boost.
Close combat.

Also... WTF? Your opponent has out Dragon Dance Dragonite and you switch in your bug. Next turn do you switch out for Heatran, or stay in? He's not locked into Outrage, he's got maybe dragon claw, extreme speed, EQ or Fire Punch. Sounds to me like you always switch out into Heatran. If he DC or ESs you, expecting this (team preview) your heatran's bubble pops, and he gets OHKO by EQ next turn.

That your steel type is good against outrage or scarfed outrage is not exactly a reason to keep that particular steel type in. In fact Heatran seems to be doing more work than Forretress in that scenario, being good against both fire and dragon.
Trying to find a good set for Ninetales is hard, I just put Fire Blast here just for to abuse the sun.
?

Sounds like excuses.
So your comment was not helpful, it didn't help me, please do a better job at reading my team. If you test my team on PO, its not too bad so thanks for nothing
That's a rather rude way to respond to someone trying to help you. Maybe take a long walk off something before shooting your mouth out again.
 
:/

There are better "slow" attackers and better fast attackers.

Stop being so defensive. All I was saying is that's not a revenge killer. At all.
Anything with speed over 100 should 1 or 2 HKO him. Starmie, a common rapid spinner, outspeeds him unscarfed, and outspeeds Salamence scarfed (so much for your "after my not so bulky salamence kills everyone" speech).


Forretress does not stop Terrakion, whose EQ and/or Close COmbat probably kills him in 2 hits.

Yes, steel types are good against dragons. And bad against earthquake and close combat.

Close combat.

Also... WTF? Your opponent has out Dragon Dance Dragonite and you switch in your bug. Next turn do you switch out for Heatran, or stay in? He's not locked into Outrage, he's got maybe dragon claw, extreme speed, EQ or Fire Punch. Sounds to me like you always switch out into Heatran. If he DC or ESs you, expecting this (team preview) your heatran's bubble pops, and he gets OHKO by EQ next turn.

That your steel type is good against outrage or scarfed outrage is not exactly a reason to keep that particular steel type in. In fact Heatran seems to be doing more work than Forretress in that scenario, being good against both fire and dragon.

?

Sounds like excuses.

That's a rather rude way to respond to someone trying to help you. Maybe take a long walk off something before shooting your mouth out again.

You know that Forrestress's only weakness is Fire, and its high base Def doesn't take that much from Earthquake and Close Combact. So I don't know what you are saying?

Plus he has a check to Starmie which is his Venusuar. I don't think anyone would be smart to come in Starmie with Charizard or Salamence.


Also I agree with @Magma suggesting Terrakion. Your team has a HUGE rock weakness and he fixes these problems. So I think that Charizard is the weakest link on your team in my opinion. B/c Forrestress has to make sure he gets rid of Entry hazards for Salamence and Charizard which is too much and your opponent knows that you need Forrestress to get rid of the entry hazards and they will try to get rid of him first.

Hopefully, my suggestion helped your team
 
your Ninetales set seems out of place with its bulky set. instead try the stranded sunny day Ninetales. 1) it keeps momentum on your side by forcing their weather inducer out and keeping your weather up. 2) Charizard/Venusaur need sun to be used at maximum effectiveness.
Ninetales@Leftovers
Drought
Modest
Evs:136Hp/252Spa.atk/120Spe/ 0 atk IVs
-Sunny Day
-Solar Beam
-Flamethrower
-Will-o-Wisp/toxic


The 0 atk ivs are to take less damage from random confusion or switching into foul play. random, but it can't hurt.
 
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