I bet you're think "Why the heck is this team called this?" Reason: Because it has no real name.
Team Overview:
Infernape (M) @ Focus Sash
Ability: Blaze
EVs: 48 Atk/208 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Fake Out
- Stealth Rock
- Close Combat
- Fire Blast
Why Game Freak gave it Stealth Rock is beyond me, but I can abuse that and use it as a suicide lead just to get out those rocks as once they me from losing from a SR weak Pokemon. Fake Out is what makes this lead so special. It breaks Sash's. Fire Blast over Flamethrower because He won't be in there for long and he has to get out as much damage as possible before fainting.
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Slowbro (M) @ Leftovers
Ability: Own Tempo
EVs: 212 HP/254 Def/44 SAtk
Bold nature (+Def, -Atk)
- Surf
- Slack Off
- Ice Beam
- Thunder Wave
The Great Physical wall of Water Types. I suppose the only reason why it didn't make it into OU because of it's speed. Anyway, who cares about speed when you're a wall. It has such great defenses that a Bronzong's Explosion only did a bit over half. Surf for STAB. Slack Off for healing. Gyarados can't do much to this beast anyway and Ice Beam does neutral. Cripple the Gyarados who dares come in.
Machamp @ Leftovers
Ability: No Guard
EVs: 188 HP/ 96 Atk/ 216 Def/ 8 Speed
Adamant Nature (+ Atk, -Sp.Atk)
-Dynamic Punch
-Stone Edge
-Rest
-Sleep Talk
Status absorbs anything aimed at my team, then rests it off. Also makes a great tank.
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Jirachi @ Leftovers
Ability: Serene Grace
EVs: 240 HP/ 54 Atk/ 216 SDef
Careful Nature (+ SDef, -Sp.Atk)
-Iron Head
-Wish
-Fire Punch
-Body Slam/ Thunder Wave
Special wall of this team. Not a thing Gengar can do to me. Iron Head still does a lot to it. Fire Punch for the ever increasing Magnezone that try to trap and kill me. Jirachi can take a couple Thunderbolts because of the spread. The decision between Thunder Wave and Body Slam is very hard. Body Slam hits the Ground types and Thunder Wave hits the fast Ghost types, for example Gengar, which can let me take advantage of the now 60% flinch chance of Iron Head.
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Porygon-Z @ Choice Scarf
Ability: Adaptability
EVs: 252 Sp. Atk/ 252 Spe/ 6 HP
Modest Nature (+ Sp.Atk, -Atk)
-Tri Attack
-Dark Pulse
-Thunder Bolt
-Ice Beam
Scarf-Z is sooo underrated. It can effectively Revenge Kill and Special Sweep. Not much can wall this because of the magic Bolt-Beam combo. Tri Attack for obvious STAB. Dark Pulse is for Ghost a Pyschic types, although HP [Fighting] is a very worthy option, but it helps with Gengar.
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Zapdos @ Choice Scarf
Ability: Pressure
EVs: 252 Sp.Atk/ 252 Spe/ 6 HP
Modest Nature (+ Sp.Atk, - Atk)
-Thunderbolt
-Heat Wave
-Hidden Power [Grass]
-U- Turn
Thunder birdy says please go away Gyarados. When some one says for me to go away I use U- Turn, that is if I have scouted a counter on their team.
---
That's all my has to it, so rates away!
Team Overview:







Infernape (M) @ Focus Sash
Ability: Blaze
EVs: 48 Atk/208 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Fake Out
- Stealth Rock
- Close Combat
- Fire Blast
Why Game Freak gave it Stealth Rock is beyond me, but I can abuse that and use it as a suicide lead just to get out those rocks as once they me from losing from a SR weak Pokemon. Fake Out is what makes this lead so special. It breaks Sash's. Fire Blast over Flamethrower because He won't be in there for long and he has to get out as much damage as possible before fainting.
---

Slowbro (M) @ Leftovers
Ability: Own Tempo
EVs: 212 HP/254 Def/44 SAtk
Bold nature (+Def, -Atk)
- Surf
- Slack Off
- Ice Beam
- Thunder Wave
The Great Physical wall of Water Types. I suppose the only reason why it didn't make it into OU because of it's speed. Anyway, who cares about speed when you're a wall. It has such great defenses that a Bronzong's Explosion only did a bit over half. Surf for STAB. Slack Off for healing. Gyarados can't do much to this beast anyway and Ice Beam does neutral. Cripple the Gyarados who dares come in.

Machamp @ Leftovers
Ability: No Guard
EVs: 188 HP/ 96 Atk/ 216 Def/ 8 Speed
Adamant Nature (+ Atk, -Sp.Atk)
-Dynamic Punch
-Stone Edge
-Rest
-Sleep Talk
Status absorbs anything aimed at my team, then rests it off. Also makes a great tank.
---

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 240 HP/ 54 Atk/ 216 SDef
Careful Nature (+ SDef, -Sp.Atk)
-Iron Head
-Wish
-Fire Punch
-Body Slam/ Thunder Wave
Special wall of this team. Not a thing Gengar can do to me. Iron Head still does a lot to it. Fire Punch for the ever increasing Magnezone that try to trap and kill me. Jirachi can take a couple Thunderbolts because of the spread. The decision between Thunder Wave and Body Slam is very hard. Body Slam hits the Ground types and Thunder Wave hits the fast Ghost types, for example Gengar, which can let me take advantage of the now 60% flinch chance of Iron Head.
---

Porygon-Z @ Choice Scarf
Ability: Adaptability
EVs: 252 Sp. Atk/ 252 Spe/ 6 HP
Modest Nature (+ Sp.Atk, -Atk)
-Tri Attack
-Dark Pulse
-Thunder Bolt
-Ice Beam
Scarf-Z is sooo underrated. It can effectively Revenge Kill and Special Sweep. Not much can wall this because of the magic Bolt-Beam combo. Tri Attack for obvious STAB. Dark Pulse is for Ghost a Pyschic types, although HP [Fighting] is a very worthy option, but it helps with Gengar.
---

Zapdos @ Choice Scarf
Ability: Pressure
EVs: 252 Sp.Atk/ 252 Spe/ 6 HP
Modest Nature (+ Sp.Atk, - Atk)
-Thunderbolt
-Heat Wave
-Hidden Power [Grass]
-U- Turn
Thunder birdy says please go away Gyarados. When some one says for me to go away I use U- Turn, that is if I have scouted a counter on their team.
---
That's all my has to it, so rates away!