Team "They don't support each other!"

Lickilicky (M) @ Wide Lens
Ability: Own Tempo
EVs: 252 HP/4 Def/252 SAtk
Modest nature (+SAtk, -Atk)
- Blizzard
- Fire Blast
- Power Whip
- Thunder

Lickilicky hits almost every single possible lead in UU for at least neutral damage. Wide Lens increases the accuracy of all the high-powered attacks, which is great. Also, this set does wonders against UU Swift Swim leads because no one expects Thunder to hit them in the rain, and with full accuracy. A Modest Nature is used because Power Whip isn't the attack it's going to use the most often, and it's there for Specially-oriented Pokemon like Alakazam (who is going to have a fun time Focus Blasting this otherwise). This one also survives Floatzel's Waterfall (taking incredibly little damage, about 50-60%, I think) and hits back hard, with either Thunder or Power Whip.
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Venomoth (M) @ Expert Belt
Ability: Tinted Lens
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Bug Buzz
- Psychic
- Roost
- Energy Ball/Sludge Bomb

Venomoth gets Bug Buzz, Psychic and Energy Ball/Sludge Bomb for it's main attacks, and Roost to heal off just in case it's stuck in a stall. Sludge Bomb has a very appealing 30% chance to poison, but Energy Ball gives better type coverage, so I don't know which one to pick. I've tried both, and it seems I generally have better use for Energy Ball since Bug Buzz covers Grass-types. However, the 30% chance to poison could be useful in a stalling situation (I've had quite a few of those).
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Houndoom (M) @ Life Orb
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Dark Pulse
- Flamethrower
- Nasty Plot
- Sludge Bomb

This one gets a basic Houndoom set, but with Sludge Bomb. It's 30% chance to poison is really hard to give up, but I'm considering a Hidden Power Grass instead so that it can hit most Water-types harder.
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Hitmontop (M) @ Leftovers
Ability: Technician
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Mach Punch
- Rapid Spin
- Revenge

Its EVs haven't been heavily invested into Speed, because of the use of Revenge (which reaches an appalling 120 base power) and the fact that Hitmontop isn't very easily OHKOed. It's also there as a Rapid Spinner and its normal attacking moves are Bullet Punch and Mach Punch as both as priority moves and totally ignore Hitmontop's Speed stat. Also, there is a Trick Roomer in the form of Slowking.
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Persian (M) @ Leftovers
Ability: Technician
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shock Wave
- Nasty Plot
- Water Pulse
- Swift

Persian has ridiculously high Speed and average Special Attack, coupled with Technician, Nasty Plot, and some great attacks, including STAB Swift. Needless to say, this is obviously a Specially Attacking set. The main idea is to get in on a Pokemon it can set up on, and Nasty Plot then hit hard with Swift, Shock Wave, and Water Pulse.
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Slowking (M) @ Leftovers
Ability: Own Tempo
EVs: 252 HP/252 SAtk/4 SDef
Quiet nature (+SAtk, -Spd)
- Surf
- Psychic
- Flamethrower
- Trick Room

Slowking is the resident Trick Roomer of the team, and can hit hard too. It's walled by Electric and other Water-types though, so I'm not sure if Psychic should be taken off in favour of another attack. Also, this isn't the same as Slowbro because both of them tend to lure out Special walls (due to their higher Special attacking stat) which tend to be Special attackers too. It can also come in on, say, Thunder Wave and Trick Room to comfort. Although it's one of the only slow ones in the team, it can normally survive long enough for Trick Room to not affect the other faster teammates.
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Ok, this team is just stupid. I barely read your Tangrowth and things were getting stupid already. If it was possible you'd probably go for like a Fissure/Sheer Cold/etc set. Venomoth is outclassed by just about everything, Sludge Bomb on Houndoom hits nothing it normally wouldn't hit, Revenge on a TechniTop is weird. Persian's SpA isn't ''average'', actually just bad, and shouldn't be used outside a supporting role. Trick Room on a non-Trick Room team is plain dumb.

I have no idea if I got trolled or if this is just a prime example of bad team building,
 
First of all, I don't understand what your team is trying to do...? Is it a Trick Room team? If so, why do you just have one Pokémon to set it up? If it's not a Trick Room team, why does Slowking randomly have Trick Room? I'm going to base this entire rate on the fact that it is not a Trick Room team, as if it is, you basically need a total overhaul.

So this team seems to be very offensive with multiple set-up sweepers, all out attacks, the works. Where is Stealth Rock? No really offensive team like this one should be without it. I suggest dropping Slowking for support Uxie.
Uxie @ Leftovers
Bold Nature ( + Def / - Atk )
EVs: 252 HP/4 Atk/252 Def
- Stealth Rock
- U-Turn
- Psychic
- Thunder Wave/Yawn
It lays down your Stealth Rock, paralyzes things with T-Wave, and then U-Turns to one of your sweepers. Psychic is there just so it can attack if you need to, plus it can hit Heracross and Toxicroak super effectively. Yawn is an option over T-Wave to force switches, but I think on a team with a bunch of fast sweepers, T-Wave is the better choice. You could also opt for a Relaxed nature instead of Bold, as having a negative speed nature means Uxie will most likely move secoind, meaning you U-Turn after your opponent moves, so your sweeper will come in without taking a hit.

Also TechniTop wants Fake Out, as Fake Out + Mach/Bullet Punch is the way it's able to revenge kill so many things. Put it over Revenge, since with Venomoth AND Houndoom you really do need a spinner. Also, I'd probably use Life Orb over Leftovers, as since its main job is revenge killing, you want to deal as much damage as possible, but if you're really against that, Lefties are still fine.

Sludge Bomb on Houndoom is pointless, what the hell are you ever going to use it against? Either run a mixed set with Sucker Punch in that last slot and a Hasty nature or use HP Grass like you mentioned in your post.

NP Persian is so much fun, nobody expects it, but yours is never going to set up on anything. And despite what the guy above me said, Persian's special attack is only 5 points lower thann it's attack, so math was clearly not his strong suit. Persian is very frail, it can't switch in on much, and it never wants to just take a hit while it's setting up. Shock Wave is pointless, it's only super effective against Water and Flying, both of which are hit hard with STAB Swift anyway. Drop Shock Wave for Hypnosis. Put something to sleep, and Nasty Plot up on the switch. The only coverage move you really need is Water Pulse for rock types. You can potentially use HP Fighting instead as it hits both rock AND steel types for super effective, but then you get walled by ghosts, so I generally think Water Pulse is the better choice.

Uhh, I think there was something else that I wanted to add, but I haven't eaten since I got home from work, so food overrules further comments. Good luck ont he team, be sure to post updates on how the suggestions worked out for you! =)
 
I really don't know what you're trying to pull off with this team. You have a Pokemon that sets up Trick Room? But for what? Is the title just trolling? Trick Rooming with a Houndoom that has max Speed...what? Also, if you're setting up Trick Room, you want SLOW Pokemon. That means take away the Speed.
IV:0
Speed Evs:0

I don't really know what I can do with this team.
 
Thank you for the review! I've tried Uxie, it works quite well, but I've made some changes, like placing both T-wave and SR on it in place of Psychic. I've tried that set with T-wave, but got terribly messed up by Ground-types which makes it quite pointless. Also, Venomoth can do Psychic quite well too, although not with STAB.

Hitmontop got Fake Out, which works, except against Pokemon with Inner Focus (Alakazam and Crobat can murder Hitmontop anyway, so why not?) Houndoom also got HP Grass.

I really don't know whether or not to drop Shock Wave, because my entire team can't really get past Water-types with the exception of Lickilicky, which is really slow and Thunder is highly unreliable while Power Whip just doesn't pack that extra punch. Water types also got walled by Slowking (while it existed) and then it would Trick Room to either take out opponents or TR then switch to Licky (or Top) to deal with them. Another main problem is that Hypnosis has terrible accuracy and since Uxie has Yawn, it's quite unneeded. Of course, another problem is that I tried it out and Hypnosis misses really often, especially when I need it. I'm contemplating Fake Out too for when it comes it, but it's not really needed since it is a NP Persian, so I'll try HP.
 
i hardly play UU, but i know this team is terrible. sorry but you need some work done to it.
Lickilicky is rather slow to be a good lead, and don't use blizzard or thunder. fire blast is acceptable. ice beam and t-bolt are better alternatives.
houndoom doesn't need sludge bomb at all. the 30% poison chance. it says it there. 30%. 1 in 3. thats 2 poisoned (if that) in a team on average. 2 poisoned pokemon doesnt give you a boost and you don't have a late game sweeper at all! or a choicer.

persians sp.atk isnt great so dont use NP. wtf are you doing with water pulse. seriously answer me that! why water pulse???

and what is slowking doing there!

and hitmontop has no chance of hitting a ghost, despite being a spinner.
none of the pokemon complement each othermuch. so what is slowking resist the fighting moves and houndoom resists that dark and ghost moves. mismagius goes through both. i think you need to re think your team
 
i hardly play UU, but i know this team is terrible. sorry but you need some work done to it.
Lickilicky is rather slow to be a good lead, and don't use blizzard or thunder. fire blast is acceptable. ice beam and t-bolt are better alternatives.
houndoom doesn't need sludge bomb at all. the 30% poison chance. it says it there. 30%. 1 in 3. thats 2 poisoned (if that) in a team on average. 2 poisoned pokemon doesnt give you a boost and you don't have a late game sweeper at all! or a choicer.

persians sp.atk isnt great so dont use NP. wtf are you doing with water pulse. seriously answer me that! why water pulse???

and what is slowking doing there!

and hitmontop has no chance of hitting a ghost, despite being a spinner.
none of the pokemon complement each othermuch. so what is slowking resist the fighting moves and houndoom resists that dark and ghost moves. mismagius goes through both. i think you need to re think your team

It indeed appears you don't play much UU (neither do I, but I guess I know something about it...). NP on Persian makes its SpAtk good to great for UU standards, and Water Pulse is boosted by Technician, boosting it up to 90 BP, which is essentially Surf with an extra chance of Confusion.

I still agree this team kinda sucks, though.
 
i understood that. it really doesnt take a genius to figure out 60 x 1.5 is 90. i still prefer surf though.
and 65 base special attack isn't very good, even for UU standards. has no way of moving through UU's tanks such as milotic. (though you could argue he is a wall, i prefer to use him as a tank)
 
Hi there..

Lol... No offense here dude, but I think your team is pretty much...... Crap. I don't know what you're trying to do here. Almost every member of your team gets pwned by ScarfHera. Dude, try adding Moltres. Lickilicky, Persian and Houndoom obviously falls to Close Combat. Venomoth and Hitmontop falls to Aerial Ace. Venomoth falls to Stone Edge and last but not the least, Slowking dies to Megahorn. Ambipom just plays with your team with Fake Out and U-Turn, and mind you, that will hurt. Try changing dude..
Good Luck!
 
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