Lickilicky (M) @ Wide Lens
Ability: Own Tempo
EVs: 252 HP/4 Def/252 SAtk
Modest nature (+SAtk, -Atk)
- Blizzard
- Fire Blast
- Power Whip
- Thunder
Lickilicky hits almost every single possible lead in UU for at least neutral damage. Wide Lens increases the accuracy of all the high-powered attacks, which is great. Also, this set does wonders against UU Swift Swim leads because no one expects Thunder to hit them in the rain, and with full accuracy. A Modest Nature is used because Power Whip isn't the attack it's going to use the most often, and it's there for Specially-oriented Pokemon like Alakazam (who is going to have a fun time Focus Blasting this otherwise). This one also survives Floatzel's Waterfall (taking incredibly little damage, about 50-60%, I think) and hits back hard, with either Thunder or Power Whip.
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Venomoth (M) @ Expert Belt
Ability: Tinted Lens
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Bug Buzz
- Psychic
- Roost
- Energy Ball/Sludge Bomb
Venomoth gets Bug Buzz, Psychic and Energy Ball/Sludge Bomb for it's main attacks, and Roost to heal off just in case it's stuck in a stall. Sludge Bomb has a very appealing 30% chance to poison, but Energy Ball gives better type coverage, so I don't know which one to pick. I've tried both, and it seems I generally have better use for Energy Ball since Bug Buzz covers Grass-types. However, the 30% chance to poison could be useful in a stalling situation (I've had quite a few of those).
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Houndoom (M) @ Life Orb
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Dark Pulse
- Flamethrower
- Nasty Plot
- Sludge Bomb
This one gets a basic Houndoom set, but with Sludge Bomb. It's 30% chance to poison is really hard to give up, but I'm considering a Hidden Power Grass instead so that it can hit most Water-types harder.
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Hitmontop (M) @ Leftovers
Ability: Technician
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Mach Punch
- Rapid Spin
- Revenge
Its EVs haven't been heavily invested into Speed, because of the use of Revenge (which reaches an appalling 120 base power) and the fact that Hitmontop isn't very easily OHKOed. It's also there as a Rapid Spinner and its normal attacking moves are Bullet Punch and Mach Punch as both as priority moves and totally ignore Hitmontop's Speed stat. Also, there is a Trick Roomer in the form of Slowking.
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Persian (M) @ Leftovers
Ability: Technician
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shock Wave
- Nasty Plot
- Water Pulse
- Swift
Persian has ridiculously high Speed and average Special Attack, coupled with Technician, Nasty Plot, and some great attacks, including STAB Swift. Needless to say, this is obviously a Specially Attacking set. The main idea is to get in on a Pokemon it can set up on, and Nasty Plot then hit hard with Swift, Shock Wave, and Water Pulse.
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Slowking (M) @ Leftovers
Ability: Own Tempo
EVs: 252 HP/252 SAtk/4 SDef
Quiet nature (+SAtk, -Spd)
- Surf
- Psychic
- Flamethrower
- Trick Room
Slowking is the resident Trick Roomer of the team, and can hit hard too. It's walled by Electric and other Water-types though, so I'm not sure if Psychic should be taken off in favour of another attack. Also, this isn't the same as Slowbro because both of them tend to lure out Special walls (due to their higher Special attacking stat) which tend to be Special attackers too. It can also come in on, say, Thunder Wave and Trick Room to comfort. Although it's one of the only slow ones in the team, it can normally survive long enough for Trick Room to not affect the other faster teammates.
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Ability: Own Tempo
EVs: 252 HP/4 Def/252 SAtk
Modest nature (+SAtk, -Atk)
- Blizzard
- Fire Blast
- Power Whip
- Thunder
Lickilicky hits almost every single possible lead in UU for at least neutral damage. Wide Lens increases the accuracy of all the high-powered attacks, which is great. Also, this set does wonders against UU Swift Swim leads because no one expects Thunder to hit them in the rain, and with full accuracy. A Modest Nature is used because Power Whip isn't the attack it's going to use the most often, and it's there for Specially-oriented Pokemon like Alakazam (who is going to have a fun time Focus Blasting this otherwise). This one also survives Floatzel's Waterfall (taking incredibly little damage, about 50-60%, I think) and hits back hard, with either Thunder or Power Whip.
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Venomoth (M) @ Expert Belt
Ability: Tinted Lens
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Bug Buzz
- Psychic
- Roost
- Energy Ball/Sludge Bomb
Venomoth gets Bug Buzz, Psychic and Energy Ball/Sludge Bomb for it's main attacks, and Roost to heal off just in case it's stuck in a stall. Sludge Bomb has a very appealing 30% chance to poison, but Energy Ball gives better type coverage, so I don't know which one to pick. I've tried both, and it seems I generally have better use for Energy Ball since Bug Buzz covers Grass-types. However, the 30% chance to poison could be useful in a stalling situation (I've had quite a few of those).
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Houndoom (M) @ Life Orb
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Dark Pulse
- Flamethrower
- Nasty Plot
- Sludge Bomb
This one gets a basic Houndoom set, but with Sludge Bomb. It's 30% chance to poison is really hard to give up, but I'm considering a Hidden Power Grass instead so that it can hit most Water-types harder.
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Hitmontop (M) @ Leftovers
Ability: Technician
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Mach Punch
- Rapid Spin
- Revenge
Its EVs haven't been heavily invested into Speed, because of the use of Revenge (which reaches an appalling 120 base power) and the fact that Hitmontop isn't very easily OHKOed. It's also there as a Rapid Spinner and its normal attacking moves are Bullet Punch and Mach Punch as both as priority moves and totally ignore Hitmontop's Speed stat. Also, there is a Trick Roomer in the form of Slowking.
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Persian (M) @ Leftovers
Ability: Technician
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shock Wave
- Nasty Plot
- Water Pulse
- Swift
Persian has ridiculously high Speed and average Special Attack, coupled with Technician, Nasty Plot, and some great attacks, including STAB Swift. Needless to say, this is obviously a Specially Attacking set. The main idea is to get in on a Pokemon it can set up on, and Nasty Plot then hit hard with Swift, Shock Wave, and Water Pulse.
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Slowking (M) @ Leftovers
Ability: Own Tempo
EVs: 252 HP/252 SAtk/4 SDef
Quiet nature (+SAtk, -Spd)
- Surf
- Psychic
- Flamethrower
- Trick Room
Slowking is the resident Trick Roomer of the team, and can hit hard too. It's walled by Electric and other Water-types though, so I'm not sure if Psychic should be taken off in favour of another attack. Also, this isn't the same as Slowbro because both of them tend to lure out Special walls (due to their higher Special attacking stat) which tend to be Special attackers too. It can also come in on, say, Thunder Wave and Trick Room to comfort. Although it's one of the only slow ones in the team, it can normally survive long enough for Trick Room to not affect the other faster teammates.
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