Mega Magic Bounce took a little longer than it should've but i like it :)
(explanation / process) I've been wanting to build around Dragon Spam for a while now, and Screens offense has been very tempting haha. The whole goal here is to really take advantage of those Screens, but in a non-overly dependent way. By that I mean this team really loves it when the Screens are successful, but if the Screens are removed, the team is still A-OK (for the most part). Anyways, first I changed Latios from CM to a more standard Defog set with your permission. When I tried building this team with CM Latios, it turned out kinda boring and not that great. Defog Latios is a nice and rather reliable Defogger for Zard-X and the team as a whole, and Thunderbolt hits lots of bulky Waters that this team doesn't care for. On Zard-X, I changed the EVs to outspeed Scarf Kyu-B after a Dragon Dance (thanks to a suggestion from DennisEG n_n). Zelf is just screens Zelf: Explosion is nice for momentum, and Screens/SR are self explanatory. I really don't like how Screens Zelf can't handle opposing leads/counter leads as well as non-Screens Zelf, but that's the cost for Screens (and it's definitely worth it on this team). Bisharp was a nice choice for slot 4 because Defiant can take advantage of pesky Defoggers, it can take down lots of fat Psychic types that Lati and Zard hate (Slows, Reuni, etc.), and it can hit shit like Clefable and fatter/slower Alts on a revenge kill (this is really just to apply pressure). Low Kick is mainly there for opposing Bisharps and Mega Gyarados. Double Dance Lando-T was chosen to help with lots of shit that offense doesn't like in general like opposing Char-Xs, Excadrill (Sand Rush), Mega Lop (non Ice Punch), Talonflame, etc. On top of this, Lando-T takes advantage of Screens to set up an RP/SD. Finally, Azumarill was added to alleviate stress from shit like Keldeo, Weavile, fat Grounds, etc., and because it works really nicely with Zard-X. BD was a pretty obvious choice because it LOVES screens, and it adds another potential win-con to the team. EVs are to outspeed min speed Mega Scizor + creep.
(weaknesses / other options) I'd say the main threats to this team are Thundurus-I, Mega Gyarados, and Bisharp. Thundurus-I is really only handled by shit that is already set up, and Char-X. Not only can it put a little dent into the team after Zard is gone, but it's also an annoying counter lead due to Prankster Taunt; this REALLY hurts Zelf. To alleviate this a bit, you can run Yache Berry on Lando-T to help against HP Ice. Mega Gyarados is a pain in the ass, but Azu + Low Kick Bisharp can definitely help with it. Opposing Bisharp's are really only handled by Char-X and your own Low Kick Bisharp. To help against Gary and Bish, you can run Jolly > Adamant on Bisharp, but this does come at a noticeable power decrease. Other than this stuff, the team doesn't really like shit like Skarm/Ferro/Scizor after Zard-X is dead, and you gotta rely on suffocating bulky Waters (and the aforementioned bulky Steels) with set up Pokemon. Another thing you can do is run Grass Knot > Thunderbolt on Latios to better handle Slows, Hippo, Quagsire, etc. Also, Burns are obviously annoying, so if you find this to be a big problem, you can run Lum on Bish/Lando (I advise against it on Bish for the most part, however). Finally, if you find Talonflame/Mega Lopunny to be too annoying, you can run Leftovers > Earth Plate on Lando-T. tl;dr: don't let Zard die haha
Hopefully you enjoy this team dude! I see you around OU room a lot, so if you need any help feel free to ask :]
Thanks to AM and KlefkiHolder for looking over this team & helping me patch it up a bit n_n






Azelf @ Light Clay
Ability: Levitate
EVs: 176 HP / 80 Def / 252 Spe
Jolly Nature
- Light Screen
- Reflect
- Stealth Rock
- Explosion
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Flare Blitz
- Dragon Claw
- Roost
- Dragon Dance
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psyshock
- Thunderbolt
- Defog
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 29 HP
- Sucker Punch
- Knock Off
- Iron Head
- Low Kick
Landorus-Therian @ Earth Plate
Ability: Intimidate
EVs: 56 HP / 220 Atk / 232 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Rock Polish
- Swords Dance
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 44 HP / 252 Atk / 212 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
Ability: Levitate
EVs: 176 HP / 80 Def / 252 Spe
Jolly Nature
- Light Screen
- Reflect
- Stealth Rock
- Explosion
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Flare Blitz
- Dragon Claw
- Roost
- Dragon Dance
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psyshock
- Thunderbolt
- Defog
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 29 HP
- Sucker Punch
- Knock Off
- Iron Head
- Low Kick
Landorus-Therian @ Earth Plate
Ability: Intimidate
EVs: 56 HP / 220 Atk / 232 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Rock Polish
- Swords Dance
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 44 HP / 252 Atk / 212 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
(weaknesses / other options) I'd say the main threats to this team are Thundurus-I, Mega Gyarados, and Bisharp. Thundurus-I is really only handled by shit that is already set up, and Char-X. Not only can it put a little dent into the team after Zard is gone, but it's also an annoying counter lead due to Prankster Taunt; this REALLY hurts Zelf. To alleviate this a bit, you can run Yache Berry on Lando-T to help against HP Ice. Mega Gyarados is a pain in the ass, but Azu + Low Kick Bisharp can definitely help with it. Opposing Bisharp's are really only handled by Char-X and your own Low Kick Bisharp. To help against Gary and Bish, you can run Jolly > Adamant on Bisharp, but this does come at a noticeable power decrease. Other than this stuff, the team doesn't really like shit like Skarm/Ferro/Scizor after Zard-X is dead, and you gotta rely on suffocating bulky Waters (and the aforementioned bulky Steels) with set up Pokemon. Another thing you can do is run Grass Knot > Thunderbolt on Latios to better handle Slows, Hippo, Quagsire, etc. Also, Burns are obviously annoying, so if you find this to be a big problem, you can run Lum on Bish/Lando (I advise against it on Bish for the most part, however). Finally, if you find Talonflame/Mega Lopunny to be too annoying, you can run Leftovers > Earth Plate on Lando-T. tl;dr: don't let Zard die haha
Hopefully you enjoy this team dude! I see you around OU room a lot, so if you need any help feel free to ask :]
Thanks to AM and KlefkiHolder for looking over this team & helping me patch it up a bit n_n