DennisEG
Civil Engineer
Houndoom @ Houndoominite
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Dark Pulse
- Nasty Plot
- Will-O-Wisp
Klefki @ Heat Rock
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 168 Def / 88 SpD
Bold Nature
IVs: 0 Atk
- Sunny Day
- Spikes
- Thunder Wave
- Flash Cannon
Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 32 Def / 224 SpA / 252 Spe
Modest Nature
- Giga Drain
- Earthquake
- Sludge Bomb
- Synthesis
Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Psyshock
- Recover
- Rapid Spin
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 160 Def / 8 SpD / 88 Spe
Impish Nature
- U-turn
- Earthquake
- Stone Edge
- Stealth Rock
Latios (F) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Roost
- Psyshock
- Hidden Power [Fire]
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Dark Pulse
- Nasty Plot
- Will-O-Wisp
Klefki @ Heat Rock
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 168 Def / 88 SpD
Bold Nature
IVs: 0 Atk
- Sunny Day
- Spikes
- Thunder Wave
- Flash Cannon
Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 32 Def / 224 SpA / 252 Spe
Modest Nature
- Giga Drain
- Earthquake
- Sludge Bomb
- Synthesis
Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Psyshock
- Recover
- Rapid Spin
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 160 Def / 8 SpD / 88 Spe
Impish Nature
- U-turn
- Earthquake
- Stone Edge
- Stealth Rock
Latios (F) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Roost
- Psyshock
- Hidden Power [Fire]
What up BlazeLatias this core caught my eye, Mega Houndoom is not a great choice of mega but isn't than bad at all and paired with sunny day support klefki sound strong, next i've noticed that Sludge bomb hit absolutly nothing bar mega altaria, so i replaced for Will-o-Wisp this allow you to cripple Azu, Alt, Ttar all of them on switch and this help a lot your other team members. I know you dont wanna a full sun team but having Sunny day and the core is weak to fairies + waters i added a second abuser in Venusaur which really fit well in the team, at this point i discuss a lot with AM because the core can take different ways because I found this core very restrictive having spikes and a weak mon to SR doesn't make sense have a defogger on the hazard stack team, so i add as next member bulky starmie which is one of the best rapid spinner in the current metagame and can check to extend a Mega Metagross you know Scald always burn also is my dedicated Keldeo switch. I already got spikes so i need rock + a bird check so Lando-t was my choice also fuction as a Pivot and got free switch ins and last wanna something that can lure Steel because tbh now on days nobody switch his steel type into Venusaur fearing HP Fire which our Venusaur doesn't carry because wanna lure Heatran with EQ, so with that being said HP fire latios get rid of steel for Venusaur and Venusaur get rid of Heatran for Latios, called a double lure. The team is kinda weak to Bisharp so you gotta played carefully around that, Diancie is an isshue so i put Flash cannon over Play rough of klefki and Ev'd to take 1 earth power, flash cannon hit weavile as well, also chansey could be very annoying so you gotta pressure stall with NP hound + hazards, i think that's it hope you liked the team and enjoy !