Created together by Dr Ciel (Cinco Diablo on PS!), KlefkiHolder, MegaScizor (Arcanine is Regal on PS!), and Psychological
We(the people up there^^^) decided that we wanted to make a memorable team unlike most the meta has seen. After a random throwing together of underrated mons, we finally came to a conclusion of choosing the one and only Meloetta! While Meloetta is sitting at a D-Rank in the viability rankings in OU, it constantly shows great effort in battle knocking down opponents left and right with its unexpected bulk and power. It is amazing how big of a win condition it is to this team. While many of the other Pokemon on this team are considered widely used, Meloetta stands out from the rest of them. Meloetta is the reason for this team being teh new meta fgts because we know she will shape the meta differently now that it's power is known. And without further ado, teh new meta fgts~
Team Building Process:
Changes in Red
Azumarill @
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SDef
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Knock Off
AV Azumarill is pretty popular right now, and for good reason, it is a great counter lead to most things especially Deo-S, this set is designed to help with Meloetta's weaknesses mainly dark types, and it also takes on Keldeo and Greninja very well. Moveset is standard, but the best thing about this set is that it takes on Thundurus and wins 1v1 with a waterfall aqua jet combo, after only taking around 60% from tbolt.
Keldeo @
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Flying]
After lots of testing, I decided to change Azumarill for Keldeo(suggested by fingerscrossed ) Keldeo always came in the clutch when I needed it and with its speed, it just was a perfect asset to the team. It also helps check my dark type weakness very well. Keldeo just hits everything so strong and is also another answer to stall. While Azumarill will be missed, Keldeo will be just fine fitting well on this team.
Scizor @
Ability: Light Metal
EVs: 248 HP / 44 Atk / 116 Def / 100 SDef
Adamant Nature
- Bullet Punch
- Knock Off
- Roost
- Swords Dance
This is one of the better wincons a balance/semi-stall team can have. He can setup on a good amount of pokes and he provides good synergy with Azu and Melo, especially helping with Bisharp. The EVs allow us to setup easily on Aegi(barring SpDef drops) while also handling the common ground types like Lando-T and Excadrill. Between him and Meloetta, one of them will usually find time to setup at some point in the game. Superpower could be an option over knock off, but honestly its just preference, knock off lets us keep our bulk.
Rotom-Wash @
Ability: Levitate
EVs: 252 248 HP / 212 Def / 44 48 Spd
Bold Nature
IVs: 0 Atk
- Rest
- Hydro Pump
- Volt Switch
- Will-O-Wisp
Yes, we had to use this guy. We needed some opportunities to bring in our setup pokes freely, so we could either get a free SD with Scizor, or sub with Meloetta. Although ChestoRest is less used now, he is a perfect status absorber which is perfect because so far our other 3 don't like getting burned at all. EVs are for BD Azu, it doesn't sacrifice too much bulk and allows a nice check to a dangerous threat. 48 speed EVs to out speed Lando-T with only 4 speed EVs
Celebi @
Ability: Natural Cure
EVs: 248 HP / 212 Def / 48 SAtk
IVs: 0 Atk
Lax Bold Nature
- Giga Drain
- U-turn
- Stealth Rock
- Heal Bell
Celebi is replacing Rotom-Wash because it does a better job than Rotom and Celebi brings Stealth Rocks + Cleric to the table. Suggested by McBeengs , Celebi can come in and take a phyiscal hit like Rotom was able to do and keep momentum by U-turning, just like Rotom. Celebi isn't usually seen in OU too often but man does it do work. I am able to set up rocks fairly easily and then U-Turn outta there to whoever suits the job best. Heal Bell helps a lot because once Meloetta gets toxic'd/burned, it becomes kinda useless and it also helps burns on Scizor/Chomp/Azu. Celebi is a great add-on to this team
Mew @
Ability: Synchronize
EVs: 248 HP / 172 Def / 72 SDef / 16 Spd
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Defog
- Taunt
- Roost
Why this isn't OU i will never know, it is not only a fantastic stall breaker but can outspeed and burn Bisharp if he wants to try and get a defiant boost predicting defog. This is easily one of the most consistent defog users, and with how easily he can burn things he could potentially make one of the opponents pokemon setup fodder for our sweepers. This set is usually run with max SpDef, but because it will be attracting Ttar and Bisharp it will help to have the physical bulk even if they are burned, because knock off, crunch, pursuit would still hurt.
Garchomp @
Ability: Rough Skin
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Stone Edge
- Fire Blast
- Earthquake
- Outrage
This came from necessity, we had no way to handle Charizard X and other scary setup sweepers that mew couldn't burn. He is able to outspeed and OHKO Zard X at +1 and is generally one of the best revenge killers right now, even if it is a predictable scarfer. Fire Blast is for Skarm and outrage over dclaw, because you will be locked anyway.
Meloetta @
Ability: Serene Grace
EVs: 252 HP /64 144 Def / 176 96 SAtk / 16 Spd
Bold Modest Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Psyshock
- Thunderbolt
So Meloetta is here to stop the omnipotent Aegislash, this current set can come in very safely against Aegislash, the only thing to fear would be getting toxic'd on the switch, or some weird LO head smash set. The moves are simple enough, thunderbolt is new and took shadow balls place in order to better take on Mega Gyarados, and just provides better neutral coverage overall. Once this starts setting up and all physical threats that are faster are gone, it's pretty much GG. Suggested by RotomPoison this spread gives me the same spread as before but now with 11 more SpAtk
We(the people up there^^^) decided that we wanted to make a memorable team unlike most the meta has seen. After a random throwing together of underrated mons, we finally came to a conclusion of choosing the one and only Meloetta! While Meloetta is sitting at a D-Rank in the viability rankings in OU, it constantly shows great effort in battle knocking down opponents left and right with its unexpected bulk and power. It is amazing how big of a win condition it is to this team. While many of the other Pokemon on this team are considered widely used, Meloetta stands out from the rest of them. Meloetta is the reason for this team being teh new meta fgts because we know she will shape the meta differently now that it's power is known. And without further ado, teh new meta fgts~
Team Building Process:
Changes in Red
Azumarill @
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SDef
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Knock Off
AV Azumarill is pretty popular right now, and for good reason, it is a great counter lead to most things especially Deo-S, this set is designed to help with Meloetta's weaknesses mainly dark types, and it also takes on Keldeo and Greninja very well. Moveset is standard, but the best thing about this set is that it takes on Thundurus and wins 1v1 with a waterfall aqua jet combo, after only taking around 60% from tbolt.
Keldeo @
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Flying]
After lots of testing, I decided to change Azumarill for Keldeo(suggested by fingerscrossed ) Keldeo always came in the clutch when I needed it and with its speed, it just was a perfect asset to the team. It also helps check my dark type weakness very well. Keldeo just hits everything so strong and is also another answer to stall. While Azumarill will be missed, Keldeo will be just fine fitting well on this team.
Scizor @
Ability: Light Metal
EVs: 248 HP / 44 Atk / 116 Def / 100 SDef
Adamant Nature
- Bullet Punch
- Knock Off
- Roost
- Swords Dance
This is one of the better wincons a balance/semi-stall team can have. He can setup on a good amount of pokes and he provides good synergy with Azu and Melo, especially helping with Bisharp. The EVs allow us to setup easily on Aegi(barring SpDef drops) while also handling the common ground types like Lando-T and Excadrill. Between him and Meloetta, one of them will usually find time to setup at some point in the game. Superpower could be an option over knock off, but honestly its just preference, knock off lets us keep our bulk.
Rotom-Wash @
Ability: Levitate
EVs: 252 248 HP / 212 Def / 44 48 Spd
Bold Nature
IVs: 0 Atk
- Rest
- Hydro Pump
- Volt Switch
- Will-O-Wisp
Yes, we had to use this guy. We needed some opportunities to bring in our setup pokes freely, so we could either get a free SD with Scizor, or sub with Meloetta. Although ChestoRest is less used now, he is a perfect status absorber which is perfect because so far our other 3 don't like getting burned at all. EVs are for BD Azu, it doesn't sacrifice too much bulk and allows a nice check to a dangerous threat. 48 speed EVs to out speed Lando-T with only 4 speed EVs
Celebi @
Ability: Natural Cure
EVs: 248 HP / 212 Def / 48 SAtk
IVs: 0 Atk
- Giga Drain
- U-turn
- Stealth Rock
- Heal Bell
Celebi is replacing Rotom-Wash because it does a better job than Rotom and Celebi brings Stealth Rocks + Cleric to the table. Suggested by McBeengs , Celebi can come in and take a phyiscal hit like Rotom was able to do and keep momentum by U-turning, just like Rotom. Celebi isn't usually seen in OU too often but man does it do work. I am able to set up rocks fairly easily and then U-Turn outta there to whoever suits the job best. Heal Bell helps a lot because once Meloetta gets toxic'd/burned, it becomes kinda useless and it also helps burns on Scizor/Chomp/Azu. Celebi is a great add-on to this team
Mew @
Ability: Synchronize
EVs: 248 HP / 172 Def / 72 SDef / 16 Spd
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Defog
- Taunt
- Roost
Why this isn't OU i will never know, it is not only a fantastic stall breaker but can outspeed and burn Bisharp if he wants to try and get a defiant boost predicting defog. This is easily one of the most consistent defog users, and with how easily he can burn things he could potentially make one of the opponents pokemon setup fodder for our sweepers. This set is usually run with max SpDef, but because it will be attracting Ttar and Bisharp it will help to have the physical bulk even if they are burned, because knock off, crunch, pursuit would still hurt.
Garchomp @
Ability: Rough Skin
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Stone Edge
- Fire Blast
- Earthquake
- Outrage
This came from necessity, we had no way to handle Charizard X and other scary setup sweepers that mew couldn't burn. He is able to outspeed and OHKO Zard X at +1 and is generally one of the best revenge killers right now, even if it is a predictable scarfer. Fire Blast is for Skarm and outrage over dclaw, because you will be locked anyway.
Meloetta @
Ability: Serene Grace
EVs: 252 HP /
IVs: 0 Atk
- Substitute
- Calm Mind
- Psyshock
- Thunderbolt
So Meloetta is here to stop the omnipotent Aegislash, this current set can come in very safely against Aegislash, the only thing to fear would be getting toxic'd on the switch, or some weird LO head smash set. The moves are simple enough, thunderbolt is new and took shadow balls place in order to better take on Mega Gyarados, and just provides better neutral coverage overall. Once this starts setting up and all physical threats that are faster are gone, it's pretty much GG. Suggested by RotomPoison this spread gives me the same spread as before but now with 11 more SpAtk
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SDef
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Knock Off
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 116 Def / 100 SDef
Adamant Nature
- Bullet Punch
- Knock Off
- Roost
- Swords Dance
Mew @ Leftovers
Ability: Synchronize
EVs: 248 HP / 172 Def / 72 SDef / 16 Spd
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Defog
- Taunt
- Roost
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Stone Edge
- Fire Blast
- Earthquake
- Outrage
Meloetta @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 144 Def / 96 SAtk / 16 Spd
Modest Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Psyshock
- Thunderbolt
Celebi @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 212 Def / 48 SAtk
Bold Nature
IVs: 0 Atk
- Giga Drain
- U-turn
- Stealth Rock
- Heal Bell
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SDef
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Knock Off
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 116 Def / 100 SDef
Adamant Nature
- Bullet Punch
- Knock Off
- Roost
- Swords Dance
Mew @ Leftovers
Ability: Synchronize
EVs: 248 HP / 172 Def / 72 SDef / 16 Spd
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Defog
- Taunt
- Roost
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Stone Edge
- Fire Blast
- Earthquake
- Outrage
Meloetta @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 144 Def / 96 SAtk / 16 Spd
Modest Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Psyshock
- Thunderbolt
Celebi @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 212 Def / 48 SAtk
Bold Nature
IVs: 0 Atk
- Giga Drain
- U-turn
- Stealth Rock
- Heal Bell
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